4 Forma Coda Bassocyst Build by Ntrophy - Apothicon Servant | Deadhead Electric v1.2.7 - Overframe (https://overframe.gg/build/815939/coda-bassocyst/apothicon-servant-deadhead-electric-v127/) (https://overframe.gg/build/815939/coda-bassocyst/apothicon-servant-deadhead-electric-v127/) (Overframe) (https://static.overframe.gg/opensearch.xml) (https://overframe.gg/) (Go to the Overframe homepage) (https://overframe.gg/builds/warframes/) Top Builds (https://overframe.gg/news/) News (https://overframe.gg/tier-list/warframes/) Tier List (https://overframe.gg/players/) Player Sync (https://overframe.gg/build/new/warframes/) New Build (https://app.overframe.gg/) (Download App) Download App (Find Warframe builds…) (https://overframe.gg/discord) (Join our Discord server) (https://twitter.com/OverframeGG) (Follow us on Twitter) en Sign in (https://overframe.gg/items/all/) ITEM (https://overframe.gg/items/weapon/) WEAPON (https://overframe.gg/items/primary/) PRIMARY (https://overframe.gg/items/primary-shotgun/) Shotgun (https://overframe.gg/items/arsenal/7323/coda-bassocyst/) Coda Bassocyst (https://overframe.gg/items/arsenal/7323/coda-bassocyst/) (Coda Bassocyst) Apothicon Servant | Deadhead Electric v1.2.7 by (https://overframe.gg/user/97820/ntrophy/) Ntrophy β€” last updated 4 months ago (Patch (https://forums.warframe.com/topic/1470920-update-40-the-vallis-undermind/) (Update 40: The Vallis Undermind) 40.0 ) (Requires Mastery Rank 17) 17 (Formas Used) 4 (Endo Required) 216,590 Amplify shockwaves of devastating sound with this Technocyte virus infested shotgun that hungers for blood, and desires nothing more than to feed upon its enemies. Alternative fire at enemies not vulnerable to Mercy Kills to swarm them with infested mites, while firing at vulnerable ones will perform a ranged execution. (https://overframe.gg/build/new/7323/coda-bassocyst/?bs=WzEsNzMyMyw0MCwxLFtbMTQyOCwxMCwzXSxbNTQwMSwxMCwyXSxbNzEzLDMsMF0sWzczOCw1LDBdLFs3MjMsMTAsMV0sWzcwNiw1LDBdLFs1NTI1LDEwLDJdLFs1NTIyLDEwLDFdLFs1NTIzLDEwLDFdLFs1NTA3LDUsMF1dLFs1LDAuNl1d) Copy 535 VOTES 12 COMMENTS ITEM RANK 40 12 / 80 Orokin Reactor APPLY CONDITIONALS KUVA ELEMENT NO ELEMENT SELECTED (6) +60% Toxin (8) +60% Radiation (3) +60% Heat (5) +60% Electricity (4) +60% Cold (10) +60% Magnetic (0) +60% Impact ACCURACY 100.0 CRITICAL CHANCE 54% CRITICAL DAMAGE 4.6x FIRE RATE 1.98 MAGAZINE 24 / 96 MULTISHOT 2.1 NOISE ALARMING RELOAD 2.5 RIVEN DISPOSITION 0.60 Status / Projectile 96% TRIGGER SEMI Damage / Projectile (x2.1) ☒ RADIATION (πŸ”₯ + ⚑) 19.0 ⚑ ELECTRICITY 2,617.9 πŸ’₯ BLAST (πŸ”₯ + ❄) 789.0  VIRAL (❄ + πŸ•±) 2,908.8 TOTAL Damage 13,302.9 AVERAGE HIT 39,307.3 (Average DPS without reloading) BURST DPS 77,968.6 (Average DPS factoring in reload speed) SUSTAINED DPS 64,617.3 +50.8% 8 (Primed Charged Shell) Primed Charged Shell +165% ⚑Electricity Shotgun β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… +50.8% 8 (Primed Chilling Grasp) Primed Chilling Grasp +165% ❄Cold Shotgun β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… +14.0% 7 (Toxic Barrage) Toxic Barrage +60% πŸ•±Toxin +60% Status Chance Shotgun β˜… β˜… β˜… +93.2% 9 (Shotgun Barrage) Shotgun Barrage +90% Fire Rate Shotgun β˜… β˜… β˜… β˜… β˜… +79.3% 7 (Primed Ravage) Primed Ravage +110% Critical Damage Shotgun β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… +63.3% 9 (Critical Deceleration) Critical Deceleration +200% Critical Chance -20% Fire Rate Shotgun β˜… β˜… β˜… β˜… β˜… 6 (Galvanized Savvy) Galvanized Savvy +80% Status Chance On Kill: +40% Direct Damage per Status Type affecting the target for 20.0s. Stacks up to 2x. Shotgun β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… +110.0% 8 (Galvanized Hell) Galvanized Hell +110% Multishot On Kill: +30% Multishot for 20.0s. Stacks up to 4x. Shotgun β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… 6 (Galvanized Acceleration) Galvanized Acceleration +30% Projectile Speed and +30% Beam Range On Kill: +30% Projectile Speed and +30% Beam Range for 10.0s. Stacks up to 2x. Shotgun β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… (Primary Deadhead) Primary Deadhead Guide 12 Comments Coda Bassocyst builds Builds by Ntrophy Apothicon Servant | Deadhead Electric v1.2.7 __ Revision Log: v 1 .X.X >> Build identity changes and complete build overhaul v X.1 .X >> Central idea stays ; only mod order changes or major guide rework v X.X.1 >> No change in setup; minor guide edits only __ Why do we use? Bassocyst Passive: "Has a unique buff lasting 20 seconds when a mercy kill is completed, granting 100% damage additive to mods such as (https://overframe.gg/items/arsenal/626/serration/) [Serration] and 100% additional multishot. This buff can be triggered with either the (https://overframe.gg/items/arsenal/7323/coda-bassocyst/) [Coda Bassocyst] 's alternate fire execution, or doing a normal mercy kill without switching to it." (https://wiki.warframe.com/w/Coda_Bassocyst) From Wiki __ Crit Delay + Primed Ravage -- In a vacuum , a crit Bassocyst can slightly surpass a pure status Bassocyst in damage on single target headshots / weakpoints. This build can be useful if you don't like setting up or grouping and just want something that works.|A crit bassocyst may also perform marginally better in certain murmur / 1999 situations against enemies with increased weakpoint crit spots Shotgun Barrage – Default fire rate, can be traded for Faction / Elementalist if applied externally. G Savvy -- Bassocyst has MultiCO, a must slot. __ ELECTRIC PROGEN Electric Progen for maximized electric weight / damage. Alternate fire gimmick primes magnetic in a cone /per second for us, so it is unnecessary as a progen. Why Electric? Electric is aoe damage, this works extraordinarily well with Bass because of its plasma wave. This projectile has a large hitbox and infinite body punch through, so for every enemy we hit with electric damage, our electric dots will each create a separate damaging radius for some fun overlapping aoe dots against crowds Electric also activates on contact, electric says instant upfront aoe damage at the same time as our projectile compared to other dot's that need a full second to activate and deal damage. Electric + Deadhead? Deadhead -- is necessary base damage for CO to multiply, it also means less recoil and better headshots. Unique among the 'Plasmor' family, the Bassocyst has a non-reverted 3x headshot multiplier Electric has some unique interactions with Deahead: 'Tesla Chain' (dot ) can headshot by itself separate from initial hit and activate headshot conditions /per tick. Telsa Chain is aoe damage per tick and considered its own damage instance, therefore it will also apply headshot bonuses from Deadhead to itself a second time (or squared ). Below is what Electric Headshots^2 looks like for damage; As shown, when electric counts deadhead twice, it will benefit effectively 2.3x or 130% more from deadhead's headshot bonus compared to normal headshots that only apply it once. __ __ Additional 1. For absolute min-maxing, consider a pure status Bassocyst for better theoretical performance than a crit Bassocyst, but requires more work: (https://overframe.gg/build/815942/) Pure Status Bassocyst | Electric + Crux / Cannonade | CODA 2. Pure Status + Crux is also an option and can still work relatively well: (https://overframe.gg/build/815913/coda-bassocyst/coda-bassocyst-perfected-blast-radiation-magnetic-viral-electricity-heat-status/) Coda Bassocyst Perfected | Blast + Radiation + Magnetic + Viral + Electricity/Heat | Status - by HairlessPersian 3. 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