The Final RT Battle is...
The Rising Tide
Difficult, a bit too much if you ask me.
I really, really do not want to sound like the kind of guy who blames the game for his skill issue, but I wholeheartedly think that the Leviathan fight was only difficult by merit of arbitrary bullshit.
Its basic melee attacks had awkward telegraphing with timing you just can't nail down unless you've done it a billion times, it did far too much damage, and the DPS check...The DPS check was infuriating
Archived post. New comments cannot be posted and votes cannot be cast.
Sort by:
Best
Open comment sort options
Comments Section
Honestly even with an extra five or ten seconds this DPS Check would be considered ridiculous on normal mode. You basically can’t get hit once by the beams or mess up a burst combo once. You HAVE to be perfect. It’s ridiculous even at a level better than 55.
Also having to watch the Tsunami animation every time you fail adds an extra 30 seconds to a minute of doing nothing before a game over. Great design there.
I started this dlc in ff mode and the dps check is making me want to throw my controller. It doesn’t matter if I do every perfect he always has a tiny scrap of meter left and I die. Kinda hate this.
I am still on the fight. I can't for the life of me figure out how to dodge Waterspout. Wildfire doesn't work, continues dodging doesn't work, brimstone doesn't work, and I can't just tank it while popping firelights. I really am at a loss.
Wildfire works if you spam it and run directly away and off to the side of the waterspout ASAP
Gotta make sure you don't get too close because it can and will pull you in
The fact that I would always fail near the end of the bar is what makes it the most infuriating. Happy that people are still finding enjoyment out of it but it honestly ruined the experience for me.
Which is a shame.
DPS check is the point I can’t get past. And I avoid all his attacks and still can’t do enough damage.
Im playing on my NG+ Final Fantasy mode one and it is the toughest fight in the game so far, this is some counters i found. For Maelstrom jump then dodge then wildfire in the air , for Waterspout immediately wild fire away diagonally backwards and keep going until youre clear, and The DPS check start immediately with Fire breath thingy and try and close the distance (honestly think i got lucky) tough fight that requires almost perfect play with a lot of fail states. hope this helps!
You’re definitely not alone in your assessment. Definitely A LOT of unfair arbitrary BS. Levs damage is absurd. The purple bar section is extremely tight to beat (you have to be FAST and you can’t mess up AT ALL) and that attack that ends up below you that follows you regardless of where you go is pretty much impossible to dodge. It’s stupid. I understand the dev team responding to ppl saying the game is too easy but this is the absolute worst way to make a boss difficult. BS damage, zero margin for error fail states and near impossible to dodge attacks is lazy game design. Not since ninja gaiden sigma 2 have I experienced arbitrary difficulty spikes this poor.
It was harder than I expected, for sure. But I enjoyed it. The DPS check phase was tight. I failed that a couple of times tbh. The last phase was wild and tense too, I loved it. It didnt really feel like a bs fight to me