The recombinator they showed at the end is outdated and will be reworked. According to the Q&A session, the new design will allow you to select any number of mods from each item (up to the limit - might be a minimum of two? It wasn't clear). The more mods you select, the lower the chance of success. If the recombination fails, both items are destroyed.
6 is the limit but they said it's astronomically low.
Huntress is the only new class, attempts to make ranged+melee synergies to force people to bounce back and forth.
A few new ascendancies for existing classes
Towers are fewer but have larger range, and can take multiple things now.
They now ease you into one-life maps, based on number of mods on the map
Highest content now has no EXP loss for failing, but no EXP gain either.
More high level uniques, new skill gems, new supports (100+)
Some less random crafting
Some corruption stuff in endgame -- corruption nodes that work kind of like towers, so some content for killing the corruption first and doing "cleansed" maps, some content for doing all the corrupted maps before doing the corruption node itself.
Unique tower tablet thing that allows crossing to nodes without pathing, which should help with dead ends on atlas.
New changes will be available in the existing league as well as in the new league.
The recombinator they showed at the end is outdated and will be reworked. According to the Q&A session, the new design will allow you to select any number of mods from each item (up to the limit - might be a minimum of two? It wasn't clear). The more mods you select, the lower the chance of success. If the recombination fails, both items are destroyed.
6 is the limit but they said it's astronomically low.
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"standard league" gets all the updates and new mechanics, btw. The only difference for the seasonal league is the fresh economy
At least the economy is refreshing
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Tameable beasts and Spectres! pokemon! Love it!
Can wait to get carried by my Soul Eater spectre.
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No new acts
Huntress is the only new class, attempts to make ranged+melee synergies to force people to bounce back and forth.
A few new ascendancies for existing classes
Towers are fewer but have larger range, and can take multiple things now.
They now ease you into one-life maps, based on number of mods on the map
Highest content now has no EXP loss for failing, but no EXP gain either.
More high level uniques, new skill gems, new supports (100+)
Some less random crafting
Some corruption stuff in endgame -- corruption nodes that work kind of like towers, so some content for killing the corruption first and doing "cleansed" maps, some content for doing all the corrupted maps before doing the corruption node itself.
Unique tower tablet thing that allows crossing to nodes without pathing, which should help with dead ends on atlas.
New changes will be available in the existing league as well as in the new league.
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A lot of W changes but I can’t wait for the balance patch notes
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I like the new portal mechanic, but does this mean I can't tele back mid map to stash/trade? Perhaps at least unlock portals if we finish the map?
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