Aerolysts are flying Sentient combat drones with the ability to heal their allies. They are immune to harm until the eight canisters surrounding their torsos are destroyed.
Sentient Adaptation[]
As a Sentient, Aerolysts have the ability to adapt up to 4 damage types from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, at the percentages listed below:
- First gate: 25% Health lost.
- Second gate: 45% Health lost.
- Third gate: 65% Health lost.
- Fourth gate: 80% Health lost.
Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of 4 damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.
On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.
The adaptation decreases in effectiveness the more damage types it resists.
- For the first damage type adaptation, the Aerolysts will resist that damage type by 90%.
- For the second damage type adaptation, the Aerolysts will resist that damage type by 80%.
- For the third damage type adaptation, the Aerolysts will resist that damage type by 75%.
- For the fourth damage type adaptation, the Aerolysts will resist that damage type by 70%.
Using the Operator's Void Beam, Excalibur Umbra's
Radial Howl, a rank 40
Paracesis,
Shedu's pulse on expending all ammo, or
Xaku's
Xata's Whisper will remove and reset all their acquired damage resistances. Sentients can still regain their resistances, however, the aforementioned abilities and weapons will always be able to remove them.
Additionally, the Aerolysts also receive a 40% resistance to the adapted damage type at each adaptation, which stacks multiplicatively with the previously listed ones. These resistances cannot be removed by any of the methods listed above.
The damage gating also prevents Aerolysts from being killed in one shot, as the maximum percentage of health removable in one instance is:
- 25% at full health
- 20% between 75% & 55% max HP
- 20% between 55% & 35% of max HP
- 15% between 35% & 20%, after which there is no limit and the Aerolysts will take damage normally at every instance
Behavior[]
- The Aerolyst is immune to damage until the eight canisters on its torso are destroyed. Destroying them will stun the Aerolyst, but it will replenish the canisters and regain invulnerability after 10 seconds from being stunned.
Strategy[]
- The Aerolyst capability of being totally immune to damage until its canisters are destroyed added to its innate Sentient damage adaptation makes the Aerolyst one of the most troublesome Sentients to deal with, as they are difficult to target and being a flying unit will rarely be on range for a melee attack. For these reasons, the Aerolyst should be a priority target to eliminate before the number of other Sentients units make it too difficult.
- The Aerolyst projectiles are, however, far easier to avoid compared to Battalysts lasers, therefore even slowing it down and stalling it can be a good strategy while more dangerous Sentients are dealt with.
- Weapons with large hitboxes, such as
Fluctus,
Ignis (
Wraith),
Arca Plasmor,
Fulmin, or Catchmoon are effective at destroying the canisters.
Nova's
Molecular Prime can considerably slow down the Aerolyst, making the process of targetting and destroying the canisters easier.
Media[]
Trivia[]
- The Aerolyst first appeared in the Erra quest in a cinematic.
Patch History[]
Hotfix 32.0.2 (2022-09-08)
- Sentient Aerolyst changes (this applies game wide, but is especially relevant with their presence in the Archon Hunts):
- Removed reactions to damage from the Aerolysts.
- Their flailing around animations when being damaged was causing visibility issues when trying to target their canisters.
- Changed their canister color to red and increased the contrast to make them easier to see/target.
- Lowered its knees for better canister visibility.
- Extended the charge period of its seeking missiles attack so that it gives players an opportunity to shoot the cannisters.
- Added a short delay between its dodging animations.
- Removed reactions to damage from the Aerolysts.
Update 31.0 (2021-12-15)
- Fixed script error with the Aerolyst’s projectiles.
Update 30.7 (2021-09-08)
- (Undocumented) No longer immune against status effects.
Update 27.4 (2020-05-01)
- Fixed some animation inconsistencies with the Aerolyst.
Hotfix 27.3.12 (2020-04-14)
- Fixing script error occurring when the Aerolyst uses its wing attack.
Hotfix 27.3.11 (2020-04-09)
- Fixed the Aerolyst enemy giving less-than-intended Affinity.
Hotfix 27.3.10 (2020-04-08)
- The Aerolyst canister mechanic now has a 10 second cooldown before the canisters refill after becoming stunned from destroying all of them.
- Our intentions here are to alleviate some frustration over the Aerolyst canister mechanic that we’ve been receiving. If you were quick to dispatch the Aerolyst before you likely won’t notice a difference!
- Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift.
Hotfix 27.3.7 (2020-03-31)
- Fixed the Aerolyst remaining invulnerable with its canisters destroyed, if disarmed by Naramon Disarming Blast.
Update 27.3 (2020-03-24)
- Introduced in Operation: Scarlet Spear.
Collapse![]() | |
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Drone | Aerolyst • Anu Mantalyst • Anu Pyrolyst • Battalyst • Brachiolyst • Conculyst • Eradicyst • Membroid • Mimic • Oculyst • Ortholyst • Summulyst • Symbilyst |
Spectral | Anu Interference Drone • Choralyst • Spectralyst • Vomvalyst |
Ships | Condrix • Gyrix • Ionyx • Murex • Orphix • Splintrix |
Bosses | |
Teralyst • Gantulyst • Hydrolyst • Ropalolyst • Condrix • Suda-Hunhow • Wolf of Saturn Six (Amalgamized) • Typholyst |
40 comments
To add to the "fun" for these guys, Phenmor's Evolution V "Devouring Attrition" (50% chance to deal +2000% Damage on non-critical hits) doesn't trigger on the canisters. I think it's a bug, but I can't be sure.
"A support unit that can heal fellow Sentients". I'm just curious but has anyone seen this happen. The article doesn't mention what they do to heal their allies or how impactful the heal even is. The thing is, I've tried googling it as well and it feels like no one has ever talked about this, on the forums or on reddit or whatever. It's literally their codex entry, they have an ability to heal allies, and there's like no acknowledgement anywhere that this happens - let alone a descriptoin of how it works. Does anyone know? Do they just have a healing aura that heals their allies if close enough? Is it something to do with the canisters? Does the aoe splash from their attacks heal allies in the same moment it does damage to us? I've literally never noticed it, it can't be that impactful, but I'm still desperate to just know.
I messed around with them with a few other sentients in simulacrum for a bit and from what I have gathered two of their attacks double as a healing ability when there are damaged allies nearby. The attack that releases a swarm of red energy bolts will also release a blue orb that splits into several smaller orbs that each travel to and heal an ally. The dashing attack where they release those cannisters will release one green cannister in place of one of the red ones, when the cannisters fire their projectiles at you the green one will then travel to and heal an ally. This came from a few minutes observing in the simulacrum, so it may not be entirely accurate but it's the best I have right now.
Went in to a solo Boreal hunt with Phenmor and Laetum... Top 10 most tragic anime deaths. If you're looking for a gun that makes a meal out of these, look no further than Lex Prime Incarnon.
Skill issue
Love how they turn to face you so you can't hit the back canisters!!! Even better is the fact archon boreal spawns 2 of these fucking things!!!
Sounds like propaganda, just nuke the enemy before they even have a chance to look at you (I'm making a satire of the meta cock riders that demand everyone spends like 500 hours grinding for a singular build that will end up nerfed in the next patch lol)
Random things about the canisters:
Each can separately has about 1/6th the Aerolyst's listed health
Canisters themselves are immune to statuses, but can take damage from gas and electric procs applied to the Aerolyst
Canisters can take critical damage, but are not vulnerable to faction damage from Rhino's Roar or the Sacrificial set
Canisters do not seem to have any armor or damage resistances or vulnerabilities from health typing
Devastating Attrition / Devouring Attrition does not proc when shooting a canister
With the current scaling, I think this puts the cans on the Aerolysts that Boreal summons during a hunt at around 90k each if you are solo, or 180k each if you are in a full squad
Canisters are also immune to AoE damage, but not to large projectiles like Stropha or Corufell
From testing in-mission, the canisters are around 100k - 110k when solo
Cool, that are interessting points, ty.
Anyone any idea why my radiation felarx does not work on the cans? It works very well on Boreal.
These things still suck
Felarx incarnon form
Lol this dude is right!!! try it if you already use felarx for Boreal! The Incarnon form HAS a use.
Not sure bug or intentional, the canisters around their body cannot be destroyed with Laetum incarnon, Kuva Nukor, Glaive's blast as far I tested.
Stropha with Heavy Attack build is quite useful against these things
Cant agree more. its the easiest method. one heavy shot and all the canisters are done. easily the best melee for boreal archon weekly
I just love these things.... no really, who doesnt love being SWARMED with a MINIBOSS enemy thats not downscaled... the ONLY thing that makes them even SLIGHTLY less than absolute HELL is the fact that one of the more powerful Amps shreds their canisters now...
Which Amp are you using?
Which combo?
I currently use the Sirocco but I’m thinking of swapping it
Common ones are 177 and 477
Do the canisters have a health type, or is everything just neutral across the board against them?
Where can you find these?
https://warframe.fandom.com/wiki/Orphix_(Mission)
I guess they no longer spawn in the Murex?
It's funny seeing comments about the containers on this enemy. Originally, it was designed to have containers wrapping all the way around the back, but the back two containers were removed because that made it too difficult. It was too late to change the model so there's hooks there that look like containers WOULD be there, but if you had the ability to pause the agent you'd find that there aren't actually any containers at the very back. It's kinda fascinating that people who determined to hate this particular enemy have convinced themselves that this isn't the case, but I assure you the enemy was released without those canisters in the back and it continues to not have them. Maybe the codex model shows them wrapping all the way around? It's not the same as the in-game avatar so maybe that's where the confusion is.
To clarify, there are positions on the model for 8 canisters, but only 6 actually exists. 2 in the front, 2 on the side, and 2 behind those side ones, but still at the same angle. So even the ones furthest back can still be shot and destroyed from the front.
Given that the enemy spends most of it's time floating like it's being hung from the sky on a string it was a good decision.
Even when not perma-gloomed (the best method to fight it) it spends 99% of it's animation cycle doubled over "on all fours" with the "elbow-feathers" of those wing-arms half-covering the visible cannisters.
Bring punch-through and a HEAVY slow power folks, it's going to be an annoying one. Especially the owl? archon summons, those thing eat R5 incarnon weapons fire like they were unmodded mk1 bratons.
Using an amp with the klamora prisim will make short work of the canisters
Where can i found this thing?
It can be found in either scarlet spear or rn in orphix venom
These things are annoying and a chore to deal with. That's really all there is to it. Its only purpose is to stall you.
Edit: They're signficantly less of a pain to deal with now that they don't immediately gain their shield back.
DE has raging boner for making sure theres at least 1 weakspot behind the enemy.
Zenurik's void blast for the win
Allow me to resume:
1)Very mobile enemy difficoult to hit
2) Invincible until you break all the very small canister around his torso
3)Canister reforming after max 2 seconds.
4)Annoying dash that automatically trigger when the last canister break, so it basically skip the whole vulnerable part unless player have some very good reflex reflex
5) Canister immune to explosion/radial damage from explosive projective reciving just the damage from direct hit (tested with Acceltra, Tonkor, Ogris, Shedu and Penta)
6) Immune to most warframe abilities and status effect
7) Non-solid, can compenetrate scenery and walls becoming (even more) invulnerable but can still attack player perfectly
It is just me or these thing seem a bit broke?
DE learned alot from their mistakes
You forgot to mention the part where the canisters go all the way around to the backside when said enemy is normally facing the entire group.
And no, it's not just you, these things are the most broken enemy in the game, as cheesing them is all but MANDATORY, because you know, A BOSS' INVULNERABILITY PHASE CONSTATNTLY POPPING UP IN REGULAR GAMEPLAY IS TOTALLY BALANCED.
Using Gara's 4th ability, you can freeze it in place and just blast the canisters and then the thing itself.
If not for Catchmoon and Arca Plasmor I would absolutely hate fighting these things.
fulmin <3