

Discussion about Path of Exile, a free ARPG made by Grinding Gear Games
At level 60 and in Act 3 Cruel, I feel like I'm already done with my character.
I made a Lightning Crossbow Deadeye and I'm deleting monsters. Bosses I can kill pretty fast too.
Looking at the passive tree, the only thing left for me are % increases to my damage (just different flavors of it). My best ability is Galvanic Shot and none of the level 3 support gems actually help my build (inflicting Shock for a massive damage boost).
In other words, I've already experienced the peak of this character build. At best I might kill things slightly faster (since it takes me 1 or less seconds to kill a screen of mobs) or I'll just kill things slower as monsters get harder. There are no support gems or passive tree nodes that will make any change to the way I play my character.
Is this normal for a PoE build? With the way people spoke about PoE before PoE2, I was expecting to run into some wacky modifiers that would change my playstyle or build but I've been playing the exact same way since about level 30.
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Well i haven't still reached endgame but I I know for a fact that the acts are sort of a tutorial to the endgame, so you still have a long way to go with your character. I don't know if there are any weird/fun interactions at the endgame but loot and gameplay is suppose to be more engaging
No and this is one of the biggest differences between the games, and one of the major reasons why poe 1 players are unhappy with the direction of poe 2.
Edit: to clarify, it is normal in poe 2 and not in poe 1.
Well, in poe1 you would get to the endgame and eventually start farming for or crafting your own high-tier gear. And there's some pretty badass stuff you can get that comes from crafting gear in the endgame, be it straight damage/defense or actual build-changing/enabling stuff. Not to mention there's plenty of uniques that only become available at high level that can be build-defining. And there's the atlas tree so that you can farm whatever kind of content you'd like, and what kinda content you farm can lead to changing your character around quite a bit, as well as keeping your interactions with the game fresh even if you don't change the build itself.
In poe2? Dunno. Crafting was shanked and left in a gutter, so that part of continuing to develop your character is out the window, gotta just rely on lucky drops or trading. Not sure about uniques yet, i'm sure there'll be some build-changing stuff, but probably nowhere near as much as poe1's got ofc. And poe2's not exactly swimming in league content or agency over your farming endgame yet, so that's gonna feel a bit shallow.
So yeah. poe2's probably gonna feel pretty repetitive and unchanging as you get into mapping. Some of that's because of its relative youth and lack of content, some of it's because of design decisions. The former would change in time, but it could potentially take years for enough league content to be added to even hold a candle to poe1's atlas tree. The latter... well, that's kinda on the devs to decide. If they're hard-nosed about allowing crafting into the game, that end of it's probably gonna stay feeling stale.
Well even in poe1 the actual gameplay feel of a character comes online as soon as you equip basic gear and skills.If i am a lightning archer, i will shoot lighting arrows from start to the end.What changes is the efficiency of your char per content.Ok you shred current campaign areas but can you do pinnacle bosses for example?The reason to continue , would be to see all content that is available right now, and maybe farm for altsv,some would even say craft but there is not much crafting right now, very basic stuff only.The moment you are bored with a build, reroll.(if you like the game).I have lots of builds in poe 1 at level 75-80 because i got bored quickly with their playstyle