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RattleCage the Earthbreaker is the absolute worst boss you could have picked for Sanctum.

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Honestly it makes me mad even if i just think about trials.

It feels like they did it in few days and had no time to finish it. Otherwise I can’t imagine how is this a good design.

As a warrior, it’s kinda bullshit.

came here looking for some tips because exactly lol. completely shitty experience as a warrior

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Yeah the ascendancy trials are way overtuned at the moment in my opinion. I did it first try on my witch (minion build) but I can't imagine doing it on melee without massively outgearing it and just dpsing him down fast enough (which most people won't be able to do at that point in the game).

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The second phase is just not even fun, you literally just have to move and roll constantly and hope you dont get hit by some random falling object or a volcano spewing lava randomly. Tried it 3 times, got him to 20%, then quit for the day.

If i die i have to make the whole damn trail again?

thats the missdesign of this bs. Done it like 30 times now. always failing the boss because of his stupid design.

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I cant beat him too. Mercenary lvl 30. Rooms are no problem. I simply dont do enough damage against this stupid designed boss. Gone away, leveled, nothing. As long as you dont play any cheesy op build, you cant defeat him.

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Got to this and died because of honor. I don't feel like going through all the rooms again to get back to this boss. Uninstalled.

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i killed him so fast that i didn't even know he had a tornado attack

what level were you when you fought the boss? My merc didn't have trouble with him, but I could see a melee character having an issue perhaps...?

my merc is having trouble I’m lvl 23 n using grenades almost exclusively seems like the rest of the game has been easy up until now…I’m doing 0 damage to him then I just eventually lose all my honor

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I died in a room and it won't let me respawn. Do I really have to quit the game and restart or something? Wtf!!!

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Cool. At least I’m not the only one that feels like their balance is absolutely non existent

My favorite part is how the warning voice lines are about half a second before the attack they warn you about. There are multiple attacks that you literally could not get out of range of if you started moving away the instant the voice starts to warn you.

Dying to him and having to restart the trial from step 1 is simply poor game design. Dying because some random debris falls from the ceiling is poor game design. Between this and the last boss of titans grotto, I'm stepping away from the game until they tune it. Loved do much of the game, from skill tree to graphics to the feel of combat, but there are so many frustrating areas of the game that just push me away.

I run out of mana as a grenadier mercenary. Dodge everything just fine, but I run out of many around a 1/4 bar left

The honour system is bonkers: even if you come in full honour you can barely get hit.