Set up a harsher loot filter if you find too much loot to quickly identify whether you want it or not.
And yes, it is intended. Your instances are not saved when leaving them. The only thing I can think of that is saved is the eternity cache, which remembers the item you put inside even if you leave the dungeon without collecting it.
It is intentional. I’m not sure your level but they also intentionally made items not worth selling at all, as you’ll notice more as you level. Gold will drop on ground worth 10x items you can fit in inventory so it’s not worth your time. It’s by design that you should filter out all loot except what you want so you can move through stuff faster.
It’s something I had to get used to as well as I like selling junk to make money but it’s really really really not worth it.
The instance being reset I wouldn't say is "intentional" as in the past they have stated that they'd like to fix this going forwards as it's counterintuitive to the typical arpg experience. They did however intentionally make that aspect of the game less appealing by reducing sell amounts.
I noticed this the other day, I hate it personally. Especially when my bags are full and returning to town to sell.
Nothing sells for any value of gold, don't bother. The only thing you might sell in the game are uniques that you don't need.
No really, I'm absolutely serious. Nothing sells for gold, stop selling things you don't need it's really just a waste of your time. If your bags are full then set your filters better.
Set up a harsher loot filter if you find too much loot to quickly identify whether you want it or not.
And yes, it is intended. Your instances are not saved when leaving them. The only thing I can think of that is saved is the eternity cache, which remembers the item you put inside even if you leave the dungeon without collecting it.
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It is intentional. I’m not sure your level but they also intentionally made items not worth selling at all, as you’ll notice more as you level. Gold will drop on ground worth 10x items you can fit in inventory so it’s not worth your time. It’s by design that you should filter out all loot except what you want so you can move through stuff faster.
It’s something I had to get used to as well as I like selling junk to make money but it’s really really really not worth it.
The instance being reset I wouldn't say is "intentional" as in the past they have stated that they'd like to fix this going forwards as it's counterintuitive to the typical arpg experience. They did however intentionally make that aspect of the game less appealing by reducing sell amounts.
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I noticed this the other day, I hate it personally. Especially when my bags are full and returning to town to sell.
Nothing sells for any value of gold, don't bother. The only thing you might sell in the game are uniques that you don't need.
No really, I'm absolutely serious. Nothing sells for gold, stop selling things you don't need it's really just a waste of your time. If your bags are full then set your filters better.
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What are you selling? Most items sell for a few hundred golds at most.
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I've never actually had this happen. The loot is always still on the ground when I get back.
Thanks for the information. I will play offline.
This game is very anti loot goblin play style.
The only thing I hate is it punishes you for wanting to loot everything and not knowing exactly what you want.
Loot filter should be removed and the game would be 20/10 instead of 9/10
How would removing something thats by default not even enabled improve the game?
How would not having a loot filter improve the experience of 100+ item loot explosions?
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Yeah, it honestly takes me out of the game. I find myself taking a break when I have to lose the rest of the loot.
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This game is very anti loot goblin play style.
The only thing I hate is it punishes you for wanting to loot everything and not knowing exactly what you want.
Loot filter should be removed and the game would be 20/10 instead of 9/10