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Poe 1 vs Poe 2

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I don't know if it's just me but I can't play poe 2 for long compared to poe 1 because I don't feel like I'm making much progress, the campaign is quite repetitive. I still quite enjoy poe 2 but not as much as the first one and also I'm not a big fan of the combat and having to use more than one ability. I don't like the idea of dodge roll, it reminds me more of elden ring, I prefer the janky combat in poe 1. I like the power fantasy aspect of poe 1 that is not as apparent in poe 2. But I just want to hear yall's opinion on this topic.

Drumette roll, please.
Clickable image which will reveal the video player: Drumette roll, please.
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The key difference in PoE 1 is the build variety and creativity. This is the biggest weakness in PoE 2 because the game gives you problems to solve, with few tools to solve them.

PoE 1 is like a Swiss Army knife, you have every tool imaginable available to fix any problem with your build. There’s a thousand different obscure interactions between the passive tree, ascendencies and uniques + unique jewels.

The passive tree is superior in about every way. Much of your initial build power comes from the tree, making early league starts a lot easier to put together with basic gear.

man, after seeing a lot of poe2 content (it looks absolutely sick, iwas going "wtf" every 5 seconds on that trailer), and having gotten into poe1 last week, i can only agree

the passive tree and the socket gem system is just.. i cant give it up. knowing poe2 doesnt have it is the single only thing keeping me away from it now that i dont care about the price

like, just seeing that like the entire playerbase is using a total of 3 builds (seriously it's the monk using that pokemon move sonic boom, the fucking sorceress squiggly lightning and wtv the fuck crossbow dude), on an early access game, with supposedly "so many possibilities and combos", is disheartening.

then you see the skill gem system thing and it's like..... it looks like sekiro. or ghost of tsushima.. or god of war. or any other fucking game where you have linear boring upgrades.

i realize it's not fully like that, but tinkering with skill gems in this armor piece or this weapon or changing these sockets to get a 4 link is legit half the fun in the entire game

poe2 went like "what if we made a 0 jank modern poe2, that.... played like dark souls?"

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i was expecting a harder more meaningful combat yada yada but its just poe 1 again i one shot everything and there is not really difficulty scaling like poe 1 so its actually easier and 0 meaning combat

Endgame is just a (early) poe1 walking simulator. They got the campaign right in most cases but mapping isn't the same game at all.

Some things they added are in the right spirit like proximity modifiers, eternal knights and river hags/Frost spirits to a lesser extent. The problem is 1shots out of nowhere that makes engaging these kinds of mobs in earnest a losing battle. The eternal knight isn't mixing me up and causing me to change strategy when a random arrow from off screen instagibs me. I just can't engage the knight how the design wants, i need to also 1shot the screen or die.

If healing potions were slower/worse you could lower the 1shot damage from trash mobs and be fine. This would open room for more engaging combat. But if a healing pot can instantly bring you to full from near death, then monsters need to be able to 1 shot to offset. It's a design philosophy I don't think GGG is going to fully embrace. Frankly...they like 1 shots.

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With twice the on death effect and twice less speed with 3 times les scaling vectors and 3 times less amount of builds variety

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I prefer the janky combat in poe 1

nothing janky about it, it's just better

Oof man i love poe1 but after experiencing wasd movement, handling shit like Uber exarch meatballs or final phase maven memory games with mouse only would be hard to go back to.

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I think normal acts 1-3 are actually one of the few things that poe2 currently does better than poe1. It’s what has me excited for the future of the game. It’s obviously nowhere near the game poe1 is yet, but I see enough potential to be optimistic, which isn’t a popular viewpoint around here.

The campaign in poe2 if you’ve run through it should go by very quickly.

I like dodge roll. Wasd is freaking awesome. I wish it was in poe1. At this point, it’s the only thing keeping me from going back and forth.

Yesss the WASD is such a game changer

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