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Crush Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Introduced in Vanilla (2012-10-25) |
800 / 1000 / 1250 / 1500 10 / 15 / 20 / 25 (shields per hit) |
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Misc: 30 / 45 / 60 / 75 (shields per hit cap) |
Info
- Mag expends
100 energy to magnetize the bones of all enemies within a
18 meter radius, suspending her victims in the air and forcefully compresses their bodies inflicting
800 / 1000 / 1250 / 1500
Magnetic damage over three segments and
Knockdown on the final segment. Additionally, Mag and her allies recover
10 / 15 / 20 / 25 shields per enemy hit per tick, to a maximum of 30 / 45 / 60 / 75 per enemy.
- Damage is evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation, whereas extra damage is fully dealt on each tick.
- With a maxed
Blind Rage and
Intensify, a rank-3 Crush will deal
((Base Damage ÷ 3) + Extra Damage ) × (1 + Strength Mods)
Magnetize bonus damage = ((1500 ÷ 3) + 1500 ) × (1 + 0.30)^2 = 3,380 damage for each tick. Totaling to 10,140 damage.
- With a maxed
- Cast time of 1.5 seconds, affected by Casting Speed and
Fracturing Crush. - Shield restore can flow into Overshields.
- Damage is evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation, whereas extra damage is fully dealt on each tick.
- Allies affected by the shield restore include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
- Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields.
- Ability Synergy: The main target of
Magnetize receives an additional
800 / 1000 / 1250 / 1500
Magnetic damage from Crush. - Some of Crush's visual effects will appear gold when cast by Mag Prime.
- Casting Crush is a full-body animation that will prevent movement for the entire animation.
Augment
- Main article: Fracturing Crush
Fracturing Crush is a Warframe Augment Mod for
Mag that increases the Casting Speed of
Crush and allows to permanently reduce armor and temporarily immobilize survivors.
Tips & Tricks
- Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of
Magnetic damage. - Crush does not rely on line of sight, using mods for enemy radar such
Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.
Maximization
Bugs
- Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
- Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.
- Overshields will apply to allied Operators as well, up to a maximum of 500 shields.


