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Introduced in (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 800 / 1000 / 1250 / 1500 (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (base damage)800 / 1000 / 1250 / 1500 (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (extra damage to targeted (/wiki/Magnetize) (Magnetize130xWhite) (/wiki/Magnetize) Magnetize )10 / 15 / 20 / 25 (shields per hit) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 18 m (Stats unlisted in-game, not affected by Mods) Misc : 30 / 45 / 60 / 75 (shields per hit cap) Info Augment Tips & Tricks Maximization Bugs Info Mag expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) energy to magnetize the bones of all enemies within a (/wiki/Ability_Range) (AbilityRangeBuff) 18 meter radius, suspending her victims in the air and forcefully compresses their bodies inflicting (/wiki/Ability_Strength) (AbilityStrengthBuff) 800 / 1000 / 1250 / 1500 (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic damage over three segments and (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown on the final segment. Additionally, Mag and her allies recover (/wiki/Ability_Strength) (AbilityStrengthBuff) 10 / 15 / 20 / 25 (/wiki/Shield) (Shield) shields per enemy hit per tick, to a maximum of 30 / 45 / 60 / 75 per enemy. Damage is evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation, whereas extra damage is fully dealt on each tick. With a maxed (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , a rank-3 Crush will deal((Base Damage ÷ 3) + Extra Damage ) × (1 + Strength Mods)(/wiki/Magnetize) (Magnetize130xWhite) (/wiki/Magnetize) Magnetize bonus damage = ((1500 ÷ 3) + 1500 ) × (1 + 0.30)^2 = 3,380 damage for each tick. Totaling to 10,140 damage. Cast time of 1.5 seconds, affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed and (/wiki/Fracturing_Crush) (Mod TT 20px) (/wiki/Fracturing_Crush) Fracturing Crush . Shield restore can flow into (/wiki/Overshields) (Overshields) Overshields . Allies affected by the shield restore include all Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Eidolon_Lure) (Eidolon Lure) Eidolon Lures , summoned allied units such as (/wiki/Specter) (Specter) Specters , allied (/wiki/Invasion) (Invasion) Invasion units, (/wiki/Rescue) (Rescue) Hostages , (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors , (/wiki/Sortie) (Sortie) Sortie and (/wiki/Arbitrations) (Arbitrations) Arbitrations Defense Operatives, and (/wiki/Defense_Objects) (Defense Objects) Defense Objects . Enemies that walk into the area of effect after the ability has been cast will be caught and damaged by the remaining damage ticks, and will contribute to restore shields. Ability Synergy: The main target of (/wiki/Magnetize) (Magnetize130xWhite) (/wiki/Magnetize) Magnetize receives an additional (/wiki/Ability_Strength) (AbilityStrengthBuff) 800 / 1000 / 1250 / 1500 (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic damage from Crush. Some of Crush's visual effects will appear gold when cast by Mag Prime. Casting Crush is a full-body animation that will prevent movement for the entire animation. Augment (https://static.wikia.nocookie.net/warframe/images/1/1c/FracturingCrushMod.png/revision/latest?cb=20220907221336) (FracturingCrushMod) Main article: (/wiki/Fracturing_Crush) (Fracturing Crush) Fracturing Crush Fracturing Crush is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag that increases the (/wiki/Casting_Speed) (Casting Speed) Casting Speed of (/wiki/Crush) (Crush130xWhite) Crush and allows to permanently reduce (/wiki/Armor) (Armor) armor and temporarily immobilize survivors. (/wiki/Fracturing_Crush) (Fracturing Crush) Fracturing Crush Tips & Tricks Crush deals less damage against the (/wiki/Grineer) (Grineer) Grineer but deals extra to shielded (/wiki/Corpus) (Corpus) Corpus units, due to the traditional effects of (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic damage. Crush does not rely on line of sight, using mods for enemy radar such (/wiki/Enemy_Sense) (Mod TT 20px) (/wiki/Enemy_Sense) Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings. Maximization (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Number of targets: (1) (NaN) 1500 Damage (NaN) 25.00 Shields restored (NaN) 18.00m Range (NaN) 100.00 Energy Bugs (/wiki/Maneuvers) (Maneuvers) Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally. Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while (/wiki/Damage/Cold_Damage) (Damage/Cold Damage) frozen . The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground. (/wiki/Shields#Overshield) (Shields) Overshields will apply to allied (/wiki/Operator) (Operator) Operators as well, up to a maximum of 500 (/wiki/Shield) (Shield) shields . (Expand/Collapse) (Expand/Collapse) See Also [ (Sign in to edit) (https://auth.fandom.com/signin?redirect=https%3A%2F%2Fwarframe.fandom.com%2Fwiki%2FCrush%3Fveaction%3Dedit%26section%3D1&uselang=en) ] (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities (/wiki/Category:Mag) (Category:Mag) Mag (/wiki/Category:Magnetic_Damage) (Category:Magnetic Damage) Magnetic Damage (/wiki/Category:Shield_Restoration) (Category:Shield Restoration) Shield Restoration [Configure Reference Popups] Languages (https://warframe.fandom.com/de/wiki/Zermalmen) Deutsch (https://warframe.fandom.com/es/wiki/Aplastar) Español (https://warframe.fandom.com/fr/wiki/%C3%89crasement) Français (https://warframe.fandom.com/it/wiki/Crush) Italiano (https://warframe.fandom.com/ru/wiki/%D0%A1%D0%BE%D0%BA%D1%80%D1%83%D1%88%D0%B5%D0%BD%D0%B8%D0%B5) Русский (https://warframe.fandom.com/uk/wiki/%D0%A0%D0%BE%D0%B7%D1%87%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%BD%D1%8F) Українська Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. More Fandoms (https://www.fandom.com/fancentral/sci-fi) Sci-fi (https://www.fandom.com/universe/warframe) Warframe 13 comments (/wiki/Special:Contributions/1.47.139.90) (/wiki/Special:Contributions/1.47.139.90) (1.47.139.90) A Fandom user · (11/25/2022, 6:17:03 PM) 11/25/2022 Copy Link My favourite way of armor stripping. (/wiki/Special:Contributions/212.252.57.160) (/wiki/Special:Contributions/212.252.57.160) (212.252.57.160) A Fandom user · (2/15/2018, 11:23:59 AM) 2/15/2018 Copy Link ı dont know if its intended but now crush gives overshields to your operator too (/wiki/User:LunarEdge7) (User avatar) (User avatar) (/wiki/User:LunarEdge7) LunarEdge7 · (7/2/2016, 9:33:48 PM) 7/2/2016 Copy Link This ability as it stands right now is really lackluster compared to other abilities, and you need its augment so that it'll work like Frost's Avalanche. If only it could also synergise with Polarise's wave or something.. (/wiki/User:Moltenfire9113) (User avatar) (User avatar) (/wiki/User:Moltenfire9113) Moltenfire9113 · (3/28/2016, 9:41:53 PM) 3/28/2016 Copy Link Press 4 to gimp (/wiki/Special:Contributions/86.162.57.45) (/wiki/Special:Contributions/86.162.57.45) (86.162.57.45) A Fandom user · (9/6/2014, 9:02:20 AM) 9/6/2014 Copy Link can someone tell mw if there are requirements to use crush or how to use it on xbox1 (/wiki/Special:Contributions/189.215.31.223) (/wiki/Special:Contributions/189.215.31.223) (189.215.31.223) A Fandom user · (3/28/2015, 2:10:54 AM) 3/28/2015 Copy Link You need mag at least rank 10 (/wiki/Special:Contributions/178.77.157.74) (/wiki/Special:Contributions/178.77.157.74) (178.77.157.74) A Fandom user · (6/8/2014, 3:29:20 AM) 6/8/2014 Copy Link Warframe were always crush crush t3 md (/wiki/Special:Contributions/66.214.193.126) (/wiki/Special:Contributions/66.214.193.126) (66.214.193.126) A Fandom user · (5/10/2014, 2:45:31 AM) 5/10/2014 Copy Link If this skill had knockdown, like Oberon's Reckoning, it would actually be useful. As it stands, the extreme cast time and lack of continuous adding to targets when the enemies just instantly continue shooting if they don't die just ruins it. You're better off just spamming Pull unless you don't have line of sight to most of the enemies. (/wiki/Special:Contributions/66.87.81.161) (/wiki/Special:Contributions/66.87.81.161) (66.87.81.161) A Fandom user · (5/17/2014, 3:26:51 PM) 5/17/2014 Copy Link Natural talent (/wiki/Special:Contributions/99.243.30.67) (/wiki/Special:Contributions/99.243.30.67) (99.243.30.67) A Fandom user · (3/27/2014, 10:50:56 PM) 3/27/2014 Copy Link Crush crushes their skeletons..... They get back up again. They must have some crazy instant heal fast recovery time to be able to get up and walk again. (/wiki/Special:Contributions/89.166.7.75) (/wiki/Special:Contributions/89.166.7.75) (89.166.7.75) A Fandom user · (5/27/2014, 6:15:30 PM) 5/27/2014 Copy Link You got a point there :/ lol. (/wiki/User:LunarEdge7) (User avatar) (User avatar) (/wiki/User:LunarEdge7) LunarEdge7 · (7/3/2016, 9:52:40 AM) 7/3/2016 Copy Link Yeah, it needs to do something else interesting as well, rather than what Avalanche does, so it won't be a complete copy-cat when you use its augment. And the augment itself will give something else along with that 50% armor reduct. (/wiki/User:Figment222) (/wiki/User:Figment222) Figment222 · (2/10/2014, 5:00:51 PM) 2/10/2014 Copy Link After using mag for a while, i have come to conclude that this crush ability is ruined by the excruciatingly long animation time. 2.7 seconds is a long time. The enemies aren't the only ones stunned during this process. You can't do anything until the animation is done and during this time, you are NOT invincible. Any enemies who enter the "bubble" after you begin this move will not take any damage. There are times where you will use this ability and by the time the animation is done, you are already swarmed again. The other issue comes from the delay in which the enemies actually receive damage. Pretty frustrating when you enter a room full of enemies and activate this ability, only to have somebody else come in with a faster "ultimate move", stealing the kills before your animation finishes. I have Oberon in the oven right now and can't wait to switch. Reckoning's page doesn't provide animation time, but I've seen it in action and it is at least twice as fast. (/wiki/Special:Contributions/114.79.47.43) (/wiki/Special:Contributions/114.79.47.43) (114.79.47.43) A Fandom user · (4/20/2015, 2:42:17 AM) 4/20/2015 Copy Link do you ever heard a mod called natural talent? (/wiki/Special:Contributions/198.163.179.40) (/wiki/Special:Contributions/198.163.179.40) (198.163.179.40) A Fandom user · (12/22/2016, 3:39:15 PM) 12/22/2016 Copy Link casting time is only part of the problem, mag isn't inulnerable when she uses her"ultimate ability" and for the damage it does it really isn't worth modding for. you'd think that mag crushing their bones would leave them crippled (/wiki/Special:Contributions/76.167.250.117) (/wiki/Special:Contributions/76.167.250.117) (76.167.250.117) A Fandom user · (2/4/2014, 2:57:39 AM) 2/4/2014 Copy Link Hi guys I'm new to the community I understand that this is a warframe ability but it says "rare" on the card. Does this mean that even if I have a warframe I will have to find a "rare" card in a level. It makes sense that It would be easy to find if I already have a warframe that needs it equipped. Plz answer thanks! ;_; (/wiki/User:Doc%20Klu) (User avatar) (User avatar) (/wiki/User:Doc%20Klu) Doc Klu · (2/4/2014, 4:12:33 PM) 2/4/2014 Copy Link It's rare to find it but you should already have one. When you aquire a warframe you automatically recieve a card for each of it's abilities, in the case of Mag it's Pull, Shield Polarize, Bullet Attractor and Crush. I've been told you can never sell your last copy of a warframe ability card if you have that warframe. To equip your abilities you will need to go to Arsenal then select Upgrade on the Mag tab of your Arsenal. Keep in mind your abilities like all mod cards have a cost of energy but by equiping them to the slots with slash polarity (the same as on the card) you can reduce their cost by 50% rounded up. You may want to avoid equiping all your abilities until you have leveled you warframe up some to give you room for other mods. I suggest ranking up Pull first because at rank 3 it has 300 damage over a large area which on the first few planets is more than enough to kill standard infantry. In order to make your abilities stronger you can use the Fusion option by going to Arsenal then Mods then selecting Fusion. When you select Crush you will be able to add other mods you own to it to level it up. By choosing to fuse two cards that are the same it will rank up faster than with other cards, which will save you money. Alternatively you can fuse Fusion Cores you have found into your mods. This will give you a large ammount of experiance but is relatively expencive. (Edited by Doc Klu) (/wiki/Special:Contributions/174.63.134.42) (/wiki/Special:Contributions/174.63.134.42) (174.63.134.42) A Fandom user · (1/5/2014, 7:34:34 PM) 1/5/2014 Copy Link I would think that if the bones of nearby enemies were magnetized they would be knocked down. (/wiki/Special:Contributions/50.133.172.34) (/wiki/Special:Contributions/50.133.172.34) (50.133.172.34) A Fandom user · (2/14/2014, 2:03:38 AM) 2/14/2014 Copy Link No (/wiki/Special:Contributions/74.211.74.197) (/wiki/Special:Contributions/74.211.74.197) (74.211.74.197) A Fandom user · (12/25/2013, 6:52:07 AM) 12/25/2013 Copy Link ok with lvl 5 blind range and max streamline, pull does 462(25 energy) armor ignoring dmg, while crush (100 energy)will do 1540 dmg that doesnt ignore armor, 4 pulls at 25 energy each equal 1848 armor ignoring dmg, so pull is much stronger. Pull then polarize(385% shields turned to dmg)=pwnage (/wiki/Special:Contributions/69.126.0.99) (/wiki/Special:Contributions/69.126.0.99) (69.126.0.99) A Fandom user · (9/19/2023, 4:01:01 AM) 9/19/2023 Copy Link How does pull then polarize turns shields to dmg? (/wiki/Special:Contributions/96.234.154.196) (/wiki/Special:Contributions/96.234.154.196) (96.234.154.196) A Fandom user · (9/12/2013, 9:47:29 AM) 9/12/2013 Copy Link I love how this is weaker than pull. (/wiki/Special:Contributions/71.28.11.155) (/wiki/Special:Contributions/71.28.11.155) (71.28.11.155) A Fandom user · (9/21/2013, 3:59:06 AM) 9/21/2013 Copy Link it's got more utility than pull, it will literally hold enemies mid air while casting, deal damage then knoc them down. This lets your team easilly shoot their weakponts (/wiki/User:Archwizard%20Drake) (/wiki/User:Archwizard%20Drake) Archwizard Drake · (9/22/2013, 7:33:39 AM) 9/22/2013 Copy Link Not really. Pull lets you stunlock targets indefinitely if timed properly and with proper regen mods, while Crush is more limited by its range, with a longer cast and shorter CC. Granting, the ragdolling means that allies can deal very little damage to enemies during that time, but it also means that a strong enough blow to that enemy while ragdolled can also knock them a great distance (I can't pull Ancients very far, but I can fling them across the room back the way they came!), and that ragdoll actually lasts a lot longer than a knockdown. Long story short, the CC is stronger. As for the damage itself, AoE can penetrate ragdolling so you can spam Pull or Shield Polarize or whathaveyou while they're down (Meaning you can actually contribute during your CC! Much like literally every other class with a mass CC!), as can anyone with an Ogris or an ult skill. And as anyone can tell you, 300 damage for cost 25 is more lucrative than 1000 damage for cost 100 (and this is before you get into armor scaling making Crush even less potent while Pull ignores it!). To your point that Crush lets you "shoot their weakpoints"... they're rolled up in a ball for half the animation. Still, it's nice to see they buffed Crush's range. (/wiki/Special:Contributions/195.169.224.225) (/wiki/Special:Contributions/195.169.224.225) (195.169.224.225) A Fandom user · (10/31/2013, 10:28:33 AM) 10/31/2013 Copy Link What you could do when enemies are not killed by pull (higher defence) is the next: have pull, stretch and crush, all maxed. In defence mode, first do pull, then crush. All dead. Community Chat (https://discord.com/?utm_source=Discord%20Widget&utm_medium=Logo) 2231 Tenno Online Tenno ~Creåtør~ 0re0 Agni-Kai Andy. The Random Guy Approaches Askee Askeladd Solheim aSlothBruh b... Bernard Black Blue Blushed Bobert Bored bretty CallMeSenpai Cane of Nate ChrisMack (They/Them) corrupted mindset Cucuy Khan d... Dante16 disc e... ECKORoss Elster Emmy The Nandroid FeedMeWaffles Fenrir FractalDreams Glacies Haven heedo I_TGC_I i... 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