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Editor - Shortcuts and Tips

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Guide

Did You Know?

  • You can create shortcuts that will automatically load a certain mod or project, and immediately start loading a level, so that you don't waste time waiting for windows and clicking buttons:

    • The syntax is Glasses.exe -project ProjectName -lvl LevelName.

    • Example: Glasses.exe -project GustavDev -lvl WLD_Plains_D

    • You can create multiple copies of shortcuts on your desktop to quickly load certain levels you often need, and keep a shortcut without arguments so you can still load up the normal toolkit.

  • Filter on Type: In the Root Templates window, right-click an icon to quickly deselect all other item types.

    • Example: Right-click on the item icon, and only items will be shown.

    • This also works in the Resource Manager.

  • Filter on Name: Start typing in the filter box. Filter out results you don't want by adding a term with an exclamation mark. For instance, with WLD_Main_A loaded:

    • type _door_ to show all door roots

    • type _single_ _door_ to show all single doors (the search is fairly intelligent and does not care about position)

    • type single _door_ !temple to show all single doors but exclude all roots that have “temple” in their names

  • You can select multiple roots at the same time, and then change properties of roots in bulk. Example:

    • If all _door_ roots need a UseSound, filter roots (see above) and select all roots that you want (use shift and/or CTRL to multi select roots)

    • Click on the button "Load Multiselected Objects" in the properties window

    • Check out the selected roots (by either right click on the roots, or clicking the button on top of the properties window)

    • Change the property you want (OnUseSound)

    • Click Save

Debug Console

Open the debug console with Ctrl+Shift+F11. The following commands are available:

  • givetreasure

  • create %item% %amount%

  • addDebugSpell %name%

  • addDebugSpellAsClass %spellname% %classname%

  • levelup %amount%

  • ccStartNew

  • ccStartRespec

  • killCombat

  • peace

  • god

  • roll %value%

  • reloadStats

  • statusApply

  • statusRemove

  • applyPassive

  • removePassive

  • endTurnCombat

  • Select

  • SelectByUUID

  • SelectPlayer

Keyboard Shortcuts

Debug

Shortcut

Action

Ctrl+Shift+F7

Graphics debug menu

Ctrl+Shift+F9

Open gameplay debuggers

Ctrl+Shift+F10

Opens a window with real-time renderstats

Ctrl+Shift+C

In the Main Menu, automatically connects your client to a host running on the same machine (direct connect must be enabled)

Ctrl+Shift+L

Levels up selected character (cursor must be over portrait)

Ctrl+Shift+1

Recruit Shadowheart instantly

Ctrl+Shift+2

Recruit Gale instantly

Ctrl+Shift+3

Spawn an angry wolf in front of you (good for combat tests)

Editor Mode

Shortcut

Action

Ctrl+Enter

Toggle Game Mode

Ctrl+Shift+F4

Force close the editor

Ctrl+Shift+O

Open the project menu

Ctrl+O

Open level menu

Ctrl+R

Reload

Ctrl+B

Toggles visibility of the sidebar

Ctrl+G

Game mode camera

Ctrl+Shift+G

Editor mode camera

Ctrl+L

Hide/show all gizmos

Ctrl+T

Teleport active character to your cursor

Ctrl+Shift+T

Teleport whole party to your cursor

Game Mode

Shortcut

Action

Ctrl+Shift+R

Resurrect party

Ctrl+Shift+S

Force-close interactive dialog (must hover mouse over the speaker)

Ctrl+Shift+P

Party editor

Ctrl+Shift+K

Kill unit (must hover over unit to kill, either model or portrait)

Ctrl+Shift+End

Skip a turn in combat

Ctrl+T

Teleport active character to your cursor

Ctrl+Shift+M

Unlock all waypoints

Shift+Q

Guaranteed success on all rolls

Shift+W

Guaranteed failure on all rolls

Shift+E

Disables both of the two guarantee dice roll modes

Discussion
7 comments

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How do you get the camera gto go to tactical view in editor mode?
Can you simulate long resting while in the editor? Edit: found it, you need to write the command "oe campon" in the debug console
It's wild that you managed to piece that together 😂 Does `oe` do anything else? I haven't seen examples before.
Is it possible to spawn a diferent enemy than a wolf? I'm trying to test damage against some resistances and the wolf has none
Does anyone know how to change the character you spawn in as, for example if I spawn in as Gael but wanted to change to Karlach to test things specific to her character, is there a way to do this?
ctrl + shift + F11 and then do ccStartNew
How to unlock the Assets to move and change them?
Last updated
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Reading time
5 min read
Views
6,736
Comments
7
Summary

An overview of editor tips and shortcuts you can use.

Author
GrumpyWashbear
GrumpyWashbear
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