

A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!
Adding Class Icons (BG3 Toolkit)
Hey guys, this is my first time making a mod - ever. I have decided to create a new class using the new toolkit Larian gave us. Everything is going really great so far. The class if fully functioning and everything. I'm now just trying to change the class icons so that its not all blank in the character creator and such.
I followed the guide on mod.io but when I use their guide for the icons, everything crashes. After looking through the comments, someone else said the guide is incorrect and that I have to go to Profile > Convert UI Assets which I've done. The new folders were generated successfully along with the DSS files, I've also placed the PNG files in their relevant folders. They are still not showing up in game at all, and the editor gives me an error code stating "Couldn't find the file Assets/ClassIcons/{class name}.png"
Could anyone give me more clear instruction on how to do this? The comments were kind of confusing to me so its possible I did something wrong! (clearly)
I could be wrong, but If you're adding(modifying) a new asset like an icon you need to set up a
"Source Asset Data Path". This is shown in the Creating a New Mod guide.
In my case, the new class just isn't showing as an option in testing. Anyway, hope it helps tho ._.
Thank you so much! I did just try this, but unfortunately its still not working :(
Maybe too late for the OP, but for anyone having similar issue, this was the problem for me :
The original .png file you are feeding the UI Assets Convertor with must be named accordingly. (<ClassName>.png) BEFORE you convert it. It doesn't matter where you take from (can be from Desktop) but it must have the correct name because it's the name that's going to be written in the .lsf metafile.
Both the 300x300 and 112x112 must be named <ClassName>.png before being converted by the toolkit. The file location doesn't matter. (So in my case I create a class named Nightbringer and my original icon files were both named Nightbringer.png, then the Toolkit will create the Nightbringer.DDS file and link it properly in the metafile.lsf