- For the prequel webcomic, see WARFRAME: 1999 (Webcomic).
- For the demo, see WARFRAME: 1999 Demo.
- For the Syndicate, see The Hex (Syndicate).
The Hex is a solo-only main Quest, released in Update 38.0 (2024-12-13). The Drifter travels to the year of 1999 and teams up with the Protoframes known as The Hex try to locate Dr. Entrati in the city-state of Höllvania.
Synopsis[]
On New Years 2000, Höllvania's nuclear reactor goes up in a mushroom cloud, vaporizing the city.
24 hours before the explosion, a group of Protoframes called The Hex - consisting of members Arthur, Aoi, Amir, Quincy, Leticia, and Eleanor - are searching for Dr Entrati, battling the Scaldra armed forces and Techrot Infestation. The Drifter arrives in Höllvania through a Helminth mouth with an Excalibur Warframe, who uses Transference on Arthur to deliver him visions of warnings, but is forcefully ejected and captured. After interrogating the Drifter, Arthur decides to chance on their story and join forces under a common goal.
Meanwhile, Dr Entrati has been captured by the Scaldra's commanding forces Major Neci Rusalka and Lieutenant Viktor Vodyanoi. The former is revealed to be possessed by the Indifference.
While making attempts to find Entrati and stop the nuke, the Drifter encounters Kalymos, who leads them to a recording from Entrati that they are trapped in an altered time loop and in order to escape they require a rare spark of energy: the nuclear explosion. Thus, they would have to prevent the Hex from stopping the detonation.
However, the Hex learn of the Scaldra escorting a VIP and move to intercept, while Rusalka attempts to intervene. Entrati urges the Drifter to kill her to prevent the Indifference from further influencing the time loop, but they refuse. The Indifference assumes their Operator form and whisks the three away to the Zariman Ten Zero, showing the Drifter that the Hex will die.
Minutes before the explosion, the Hex make their move on the nuclear reactor. Eleanor attempts to gain control the Techrot, but succumbs to the Infested hivemind and attacks Leticia. Quincy is killed while trying to hold off the Scaldra, Aoi dies from overexertion in an attempt to secure the reactor, Amir is fatally shot by Entrati, and Arthur succumbs to the nuclear reactor's radiation poisoning. Entrati leaves for Tau, but the Drifter chooses to stay behind to save the Hex. Entrati warns that they cannot save the Hex unless the Drifter forms a personal bond with them.
The Drifter uses their Duviri powers to rewind time and create a new loop, starting at the beginning of the year of 1999.
Walkthrough[]
The player must have completed The Duviri Paradox and The Lotus Eaters.
When initiating the quest in the Codex, a disclaimer warns that The Hex will take roughly an hour and a half to complete, during which regular WARFRAME activities cannot be performed until the quest is completed. The player must type KALYMOS to begin the quest. Only the Drifter's Amps and equipment are used in the quest.
Happy Y2K![]
On December 31st, 1999, the citizens of Höllvania count down to the new year as a nuclear reactor suddenly explodes.
The scene shifts back just less than 24 hours before the explosion. Inside the Höllvania Central Mall, Protoframe Arthur ( Excalibur) listens to PARTY OF YOUR LIFETIME by superstar boy band On-lyne. He suddenly loses control of his hand which forcibly types "UNDR MIRAS AVE 10 MIN DNT B L8" on the computer. Seeing this as a lead on Dr Entrati, he meets up with the rest of The Hex: Amir (
Volt), Aoi (
Mag), Quincy (
Cyte-09), Leticia (
Trinity), and Eleanor (
Nyx). After retrieving his Atomicycle keys from Eleanor, Arthur plans to head out on his own but is joined by the rest of team. He instructs Amir, Aoi, and Quincy as backup while Leticia and Eleanor watch the base.
The Atomicycle can be summoned using the Atomicycle Summon gear item. It has the abilities
Atomi-Boost (1 ) that grants it a burst of speed,
Atomi-Barrage (2 ) that launches a swarm of homing micro-missiles,
Atomi-Shadow (3 ) that has the user jump off and become Invisible, and
Atomi-Bomb (4 ) to launch the Atomicycle forward and release a
Heat explosion.
Riding into the streets of Höllvania, Arthur is accosted by Major Neci Rusalka and her Scaldra, a group of Grineer-esque armed forces. He possesses
Excalibur's abilities and is armed with the
AX-52,
Vesper 77, and a
Skana with the
Crimson Dervish stance.
Arthur eventually confronts an H-04 Efervon Tank. The tank is invulnerable until the 8 vents surrounding its body are destroyed, after which Arthur must loot a "Thermian RPG" wasn't found in Module:Weapons/data from Scaldra reinforcements to deal significant damage. Once brought to a sliver of health, an interact prompt appears to destroy the tank.
Following the destruction of the tank, the plaza collapses into the tunnels below and Arthur is briefly knocked unconscious, but is awoken by a telepathic message from Eleanor who warns him that Entrati is nearby. Arthur sees Kalymos and Entrati enter a cave, but he quickly vanishes. Arthur enters the cave and battles the Techrot, Infested-like creatures that have taken over computer systems.
He then comes across a series of TV that appears to give him immense headache. After resisting, the TVs suddenly explode and reveal an Infested mouth that spits out an Excalibur Warframe. The two brandish their
Exalted Blade and clash. The clash is interrupted as the Drifter attempts to perform Transference out of their Excalibur into Arthur, delivering him visions of the Lotus, the Indifference, and the nuclear explosion, but he resists the Transference and forcibly ejects the Drifter from his body. As the Drifter attempts to recover, Arthur stabs their right hand.
Exterminate[]
Less than 20 hours before the explosion, Rusalka and her Lieutenant Viktor Vodyanoi are interrogating Entrati. Rusalka is revealed to be possessed by the Indifference as she shifts between Loid and Entrati's forms to taunt him, only for Albrecht to reaffirm that the Indifference has a weakness to love.
Back at the Höllvania Central Mall, The Hex have interrogated the Drifter. Arthur decides to chance on the Drifter and the two forces team up to stop the nuclear explosion.
After receiving the Excalibur Warframe body and loaner weapons and Atomicycle from Quincy and Aoi, the Drifter heads out to a mission to Exterminate Scaldra forces. Rusalka publicly reveal to have captured Entrati and plans to bring justice to the Hex "terrorists." The Drifter heads to Entrati's holding cell, but instead encounters the Indifference's Operator form who flashes an ominous grin before vanishing. A large number of Scaldra descend on the area and obstruct the way to extraction.
Hell-Scrub[]
14 hours and 5 minutes before the explosion. The Drifter and the Hex decide to stop the nuke directly. Riding out with Quincy, this mission is a 10-minute Survival variant called Hell-Scrub where Techrot enemies can overtake Hell-Scrubbers (which act the same as Survival Life Support Capsules) to spawn an enemy Techrot Babau that provides reduced life support. Meanwhile, Amir attempts to hack into the Höllvania public systems, but instead activates MP3s as the comms go dead.
?[]
11 hours and 30 minutes before the explosion. Amir plays over PARTY OF YOUR LIFETIME, to Aoi's joy and Arthur's annoyance, who consequently demands that it be turned off. The Drifter and Arthur encounter Kalymos, who leads them to a backroom. Using the POM-2 terminal and the password KALYMOS, the Drifter encounters a message from Entrati who warns them that they are both trapped in an altered time loop. To contain The Murmur and escape the loop, Entrati requires a power source: the nuclear explosion. Using the backroom as a base, the Drifter reclaims their equipment from the present time.
Amir and Aoi reveal to have found a VIP being transported by the Scaldra. However, on route to rendezvous with Aoi, she is pinned by a truck, necessitating the Drifter to help her. When they lift the truck off of her, Aoi opts to abandon the Atomicycles and get on the truck instead, escaping from the nearby Scaldra into the Mehra Tunnels, where the Drifter, armed with a Thermian RPG, is able to destroy several of the escort vehicles. However, after attempting to stop them, the Major instead opts to crash into the last convoy vehicle, though Entrati and the Hex survive.
Entrati reveals that each repeated loop allows the Man in the Wall to possess a now-wounded Rusalka and orders the Drifter to kill her. They hesitate and ultimately refuse.
- [Sun] You do it.
- [Neutral] It's not really her...
- [Moon] I'd be no different.
Entrati scorns the Drifter for their childishness, who ultimately decides to refuse to help. The Man in the Wall suddenly recovers in their Operator form and whisks Entrati and the Drifter away.
Who's On Point[]
4 hours and 52 minutes before the explosion. The Hex have seen Entrati's message, but with the odds stacked against them, Quincy ultimately decides to bail. The rest eventually decide to take matter into their own hands, with Arthur and Eleanor agreeing to attempt to control the Techrot, despite Letticia's protests.
Eleanor then asks who will take point, allowing the player to pick from the following:
- Arthur (
Excalibur,
AX-52,
Vesper 77,
Skana)
- Amir (
Volt,
Amprex, Protokol Vekesk,
Lacera)
- Leticia (
Trinity,
Latron, Protokol 95,
Dual Kamas)
- Aoi (
Mag,
Burston, Protokol Hira,
Bo)
The point member rushes to the zoo and battles off Scaldra forces. Afterwards, Eleanor ( Nyx,
Sybaris, Protokol Spectre,
Tonbo) enters alone and battles Techrot Rotpods and their defenders while the hive mind attempts to influence her. After destroying the Rotpods, the hivemind queen Legacyte appears. The boss has three health bars and is invulnerable until all its surrounding minions are destroyed, after which it will attempt to run away and summon additional reinforcements. The Legacyte attempts to plead for its life, but its pleas are ignored as Eleanor consumes the hivemind queen.
????[]
The Drifter awakens on the Zariman Ten Zero. The Indifference reveals to the Drifter of Eleanor, Leticia, Quincy, Aoi, and Amir being killed off one-by-one. The Indifference also reveals that it freely gave its powers to the Operator and Drifter, but resents the Orokin for butchering and thievery of its fingers. The Drifter eventually comes across Entrati standing over Arthur, who shoots the Drifter with a Lex Prime.
HELL. YOU'RE NEVER GETTING OUT.[]
As boy band On-Lyne perform "The Great Despair" for New Years Eve, control shifts to Amir as he, Arthur, and Aoi hold off against Scaldra forces. After minute-long defense segment, control shifts to Leticia as she escorts Eleanor and her Techrot minions. However, Eleanor ultimately succumbs to the Techrot and attacks Leticia.
Control shifts to Quincy, who has returned with his Neutralizer and provides covering fire. However, he is shot down by an H-04 Efervon Tank. Amir attempts to hack the nuclear reactor core but the locks release; Aoi attempts to secure them in place but dies from overexerting her powers. After Arthur battles the Techrot Babau that descends on the core, Amir is fatally shot by Entrati, while Arthur is left inside the reactor core, dying from radiation poisoning.
Entrati commends the Hex for their sacrifice and leaves for Tau, but the Drifter declares that they can save the Hex. Entrati retorts that the Drifter cannot save them unless they have formed a personal bond and shoots the Drifter. Collapsing, the Drifter uses the power of Duviri to extend their time loop to the beginning of 1999.
Conclusion[]
The player receives an inbox message from Loid who discovers that the Drifter is now on a yearly time loop in 1999. They award them the blueprint for Cyte-09,
Magnetic Might, and a built
Forma. If the player did not complete the WARFRAME: 1999 Demo they will also receive the Protokol Longsword Skin.
Höllvania is now available as a series of missions against Scaldra and
Techrot forces, containing 10 nodes (2 social, and 8 mission nodes playable in both normal (Lv 65-70) and The Steel Path (Lv 165-170) modes):
- Exterminate:
Scaldra (Mausoleum East)
- Exterminate:
Techrot (Rhu Manor)
- Hell-Scrub:
Scaldra (Mischta Ramparts)
- Hell-Scrub:
Techrot (Old Konderuk)
- Assassination: H-09 Efervon Tank (Victory Plaza)
- Legacyte Harvest:
Techrot (Köbinn West)
- Faceoff: Single Squad (Lower Vehrvod)
- Faceoff: Squad Vs Squad (Vehrvod District)
- Höllvania Central Mall
- Backroom
The player now has access to The Hex Syndicate in the Höllvania Central Mall: Arthur provides rankups; Aoi sells Somachords; Amir sells Glyphs as well as blueprint and components for Cyte-09,
AX-52,
Vesper 77, and
Reconifex; Quincy with Sigils, Cosmetics, Glyphs, Capturas, and Simulacrum rooms; Leticia trades in Syndicate Medallions; and Eleanor sells Arcane Enhancements. Bounties can be initiated from the bounty board to earn Standing for The Hex.
The Backroom serves as a new base-of-operations in 1999, with all Orbiter functions present.
The Pom-2 computer on the Orbiter's Landing Craft, Höllvania Central Mall, or Backroom can be used to revisit Höllvania, pull up the 1999 Calendar seasonal reward system, or access the Kinemantik Instant Messaging (outside of the Central Mall) to form budding friendships with the Hex members.
Finale[]
Kalymos sits in the Backroom, waiting for the Drifter to strengthen their bond with the Hex, requiring the player to reach Rank 3 - 2-for-1 with the Syndicate in order to unlock "Liked" Chemistry Rank with all six members on KIM. Chemistry can be earned through chat interactions or gifting on KIM, or running each character's respective bounties, with these activities available once per day. Once the requirement is met, the prompt to "Attempt New Year's Eve Again?" will appear. A notice warns the finale will take at least 15 minutes to complete during which other WARFRAME activity is unavailable.
Trivia[]
- In the release trailer for 1999, the song Auld Lang Syne is used, which is a Scottish song typically sung at New Year's Eve.
- Coincidentally, this Quest released exactly one year after the first main Quest in the Void War Saga, Whispers in the Walls.
- The quest references the in-real-life event known as the Y2K Problem. When computer programs were being developed, the ones which used 4 digit calendar years had their 4-digit years formatted as 19XX, with XX representing the actual changing year. Meaning the year 2000 and 1900 would look the exact same with the program's formatting. This problem had the potential to halt the production of companies and businesses worldwide which led to a race against time to fix the formatting of those programs. Once the greater public became aware of the problem, many believed that it would result in a total failure of all computers, including those responsible for operating utilities like electricity and water, and, in a panic, stockpiled on food, water, and other amenities.
- During the 1999 segment of the Whispers in the Walls, a radio host mentions the Y2K Problem, claiming they are about to see whether or not it had any merit.
- On July 11, 2024, the official Warframe X Account posted a cryptic message with a link to a subpage of the Warframe website revealing a chat between teens during the infested apocalypse. During the days before TennoCon 2024, the webpage got updated 5 times with new chatlogs.
- Amir nicknames the Drifter "Marty McFlea" after learning that they came from the future. This is a reference to the Back to the Future protagonist Marty McFly, a 1985 film involving time travel.
- When loaning the Drifter weapons, Quincy refers to them as "Entrati's Cybercop" and "V-1000". These are references to the 1987 film RoboCop and the 1991 film Terminator 2: Judgment Day, with the former referencing the titular protagonist and the latter referencing the main antagonist, the T-1000.
- Lieutenant Viktor Vodyanoi mentions Eight-Squad, a callback to Councilor Vay Hek's Eight-Squad during The New War.
Media[]
See Also[]
- 1999 ARG, the ongoing ARG teasing various aspects of this expansion.
- Suspicious Correspondence, the first step of the ARG.
- Atomicycle, contains information about the vehicles.
- Big Bytes Pizza, the pizza chain which contained hidden clues to the ARG.
- City Wide Metro, a look into the subway system that also explains how to report suspicious incidents.
- Classified Protoframe Dossier, an in-depth look at the characters that comprise The Hex.
- On-lyne, the heartthrob superstars of Höllvania.
- Seek the Signal, the current step of the ARG which involves inputting genetic codes.
Patch History[]
Hotfix 38.0.4 (2024-12-17)
- Added new custom icons to the “Continue” and “Back” buttons in a selection screen during a certain stage of The Hex Quest.
- Fixed the pause menu while playing as Drifter in the final stages of The Hex Quest having the “Abilities” option and a broken diorama.
- Fixed Kalymos vanishing after interacting with something in The Hex Quest.
Hotfix 38.0.3 (2024-12-16)
- Made a certain truck animation in The Hex Quest (you know the one wink) more obvious to make it clear that you need to interact with it.
- Also made fixes towards being auto-vaulted onto the truck upon approaching it.
- Fixed getting stuck on a white screen during The Hex Quest intro if playing on a low spec machine.
- Fixed players who have not completed The Hex Quest being able to enter Squad vs. Squad lobbies from invite.
- Fixed collision missing on a map element in the final sequence of The Hex Quest.
- Fixed several holes in the map that players could fall out of during The Hex Quest.
- Fixed notification/squad overlay UI elements appearing in moments of The Hex Quest where it shouldn’t be.
- Fixed crash in certain stages of The Hex Quest related to Protoframe abilities.
Hotfix 38.0.1 (2024-12-14)
Clarification on The Hex [SPOILER] Quest (a spoiler free PSA): https://forums.warframe.com/topic/1425876-clarification-on-the-hex-spoiler-quest-a-spoiler-free-psa/
The Hex Quest Changes & Fixes (written SUPER vague to avoid spoilers):
- Fixed getting kicked out of the Quest each time you play a stage where you use weapons you do not own (ex: AX-52, Vesper 77, etc.)
- Fixed being unable to progress in Quest after moving backwards during a specific sequence.
- Improved the waypointing and flow of a section of the quest to make it clearer how you can progress.
- Fixed being unable to complete the quick time event in the Quest if you had your mouse wheel bound to Melee attack and the "Repeated Button Presses" option set to "Hold".
- Fixed being able to ride the Atomicycle into restricted areas and causing issues with cinematics.
- Fixed getting downed in certain portions of the Quest not allowing the next objective to trigger.
- Fixed being able to quick travel to your Arsenal in certain segments of the Quest where it should be disabled.
- Added a sheen/glow to a destructible barrier in the Quest to indicate that you have to attack it in order to progress.
- Made several SFX updates & fixes throughout the Quest.
- Fixed Eleanor’s hair clipping in certain portions of the Quest.
- Fixed performance issues caused by fire VFX during certain end of Quest moments.
- Fixed Companions appearing during cut scenes where they shouldn’t be.
- Fixed several script errors throughout the Quest.
- Fixed some lighting and depth of field issues in one of the tiles in the Quest.
- Fixed a context action appearing during a cinematic.
- Improved texture streaming for certain Quest stages.
- Fixed some lighting issues in certain Quest cutscenes.
- Fixed Dragon Keys being enabled during the Quest.
- Fixed missing and repeating sounds during a cinematic with Kalymos in the Hex Quest.
- Fixed a script error if you died during the convoy phase of the Hex Quest.
- Fixed minimap appearing in stages where it isn't necessary for it to be there.
- Fixed script error during tunnel load in first stages (also fixes Amir getting stuck, what a silly guy).
- Fixed being able to access Captura and Look Link buttons during the Quest.
Update 38.0 (2024-12-13)
- Introduced.
68 comments
When Arthur fights Babau in the reactor room (in the bad end), some people see Murmur spawns alongside techrots, signifying Wally's interference over the event
https://youtu.be/o8VxeD1PTuc?si=toKUk3FCOeqS5xDO&t=445
I have rank 2-for-1 with The Hex and got all members to "friendly". Yet I still can't "Revisit new years eve". What could be the reason?
You need to reach "liked" with them all, not just "friendly"
Really need someone to explain to me why everyone is hating on this quest??
Personally, I found it to be amazing and really fun. The 1999 content is also fun af. The finale was one of those moments were I actually teared up. The writing was also really good, and the cast were likeable.
Literally made an account just to comment that
Different people like different things. Not sure why people seemingly forgot this fact. And another person who uses "literally" incorrectly. *sigh*
Imagine writing "*sigh*". What a tool
Schism
The writing deteriorated ever since the Second Dream, but this one is hands down the worst. It feels like it was AI generated or written by the most talentless DEI hire they could find. Though I have to admit it had to take a lot to somehow come up with even more unlikable characters than broken Entrati family. Let's not even go about the whole "multiverse" hypetrain cliche. Gameplay-wise it's just go stand there and kill enemies for x seconds or some finite number of them → go back to hideout → listen to their bickering → rinse & repeat. The only redeeming quality is the bike, which is kinda cool; but still we were promised more vehicles years ago and that's all we get. Underwhelming.
Low quality bait tbh
I doubt its bait. Definitely a needlessly pessimistic view but they're not wrong on certain aspects.
For the love of God Why is the friendship simulator tied to syndicate progress and right in the middle at that! It's fine in the game for those who like that but forcing me to do it? I want to shoot and loot not have a play a dating simulator move that to rank 5 so it's optional to do if you just really want to see the other ending. This completely turned me off of 1999 can't play it anyways cause I can't rank up Yal missed the mark with that one bad just bad
Skill issue, lmao. Not only does it take literally less than five minutes, you don't even need to if you're actually doing your fucking bounties.
My brother in Christ, it's just a reskinned progression minigame that unlocks the canon ending. Which, by the fucking way, is only Rank 3, and only half-way complete affinity. You people complain about NOTHING and are so unbelievably lazy that it's amazing you don't just go play CoD, since that's clearly what you want. Grow. Up.
How on earth did you make it as far as 1999 in the game and still can't read? You literally get told it's optional and you can rank up friendship by doing bounties instead
L-ratio + cope + no rizz + skill issue
Note: wasnt it revealed in finale that instead of Entrati shooting him, Amir went too fast that his heart freaking exploded?
Also, based on KIM messages, it's not that Amir "remembered" his parazon, he didnt have one before (and thats why he does all his hacking by hand)
I think it was implied that he was having a panic attack rather than a heart attack, since he says "not now" which doesn't imply that y'know, he's dying, since unless he was THAT bad at managing his limits, he would ideally not have multiple heart attacks.
Should also be included that you need THE LOTUS EATERS quest complete to start... least my Hex was locked until I did.
The Lotus Eaters is literally a 3 minute cutscene that is the prologue to this entire story arc. If you didn't know you needed to do it, it's your fault.
It seemed to be communicated this way and so the wiki inherited this misinfo in some places, but it's not necessary to have rank 4 in the syndicate to play the finale. I also don't know if needing 'Liked' status with every character is necessary. I happened to get this with all of them at the same time, but it seems that even just exploring conversations with one person showed the scene on the zariman. Perhaps this was meant to pop up only as the status change happened through conversation, but it did not. All the characters looked connected, but the connection happened again after getting to the end of a daily conversation with each character. The interaction with kalymos became marked after only a single time.
That was a glitch, from the discussions around the usual places, and not how the ending was supposed to appear.
Rank 3. Liked with all Hex members. Done.
There are still some animations that play incorrectly when leveling up each character's affinity, so I'm not sure why that happens and/or keeps happening to people. Still seeing it happen to folks, but nothing beyond the animation at the wrong times.
Its rank 3 to get Liked and do the Finale. Ranking up to 4 NEEDS the Finale done. There's no miscommunication, you're just misreading the situation.
I disappointed in the lack of 1999 weapons, only arthur gets unique weapons from the era
I really hoped they would give us more cool, old school toys to play with.
Let's at least hope they will give them to us.
I really love the part where Amir calls the Drifer Marty McFlea. Really got me laugh (I love Back to the Future)
And the mention of Eight Squad was a well placed reference.
Phew! What a mess...
This,, 1999 "belongs" to WF as much as Stillborn to Diablo 4.
this quest is bad and fake and not warframe because, unLike every other quest in the history of warframe, it features a drastic change in scenery and a coMpletely new tileset unlike anything we've ever seen before, cutscenes where mysterious things hAppen that don't get explained in the same quest, and gameplay segments that are nOt the same as normal missions!!! you don't even get to use your own guns!!!
no other quest in all of warframe has ever done that before!!!
john warframe should be fired for maKing this bad and terrible un-warframe quest that i hate and then he should go back to making actually good quests like the new war and the sacrIfice and the second Dream!!!! how could he do this to me?! especially right after making whispers in the walls which was so great because of its exciting new scenery and mysterious and intriguing cutscenes?!!
"LMAO KID"...wally is that you?
Do you think you're funny or something? Even with 3 exclamation points people in here still can't tell you're joking because its not funny... I'm glad you like the update and just want to meme people that think it sucks with made up reasons.
This person is a genius. Fr spelled "LMAO KID" in the comment, taking the (idk if I can swear here) out of everyone who thinks the quest sucks because it's new and different.
"no other quest in all of warframe has ever done that before!!!", "john warframe", "how could he do this to me?!" and excessive exclamation marks. Yeah, probably a troll.
it seems that the problem a lot of people have with this quest is how far of a departure it is from warframe's established narrative. personally, that doesn't bother me, although the protoframe thing is a bit jarring after the bond i've developed with the originals. i think the problem i have with this quest is the same one i've had with many of warframe's quests: the writing. the people behind this game's foreground story definitely know how to create a cool moment, but that's about all they know. when it comes to anything else, like the context of these awesome moments, how they connect, or the motives behind characters' decisions, the cracks tend to add up quickly.
but ultimately, i guess this game isn't so much about the story. it's about aiming the camera at your favorite warframe's assets in captura. i mean math. it's about math.
.....what the fuck are you talking about? Each story leads directly into the next, as it always has. Do you.....do you people just not...function? Like, there's shit in this quest that just SPELLS OUT all the stuff that's happened in the past and you people still think there's "no direction/story" and that arcs/updates ending is....flopping? Because they...ended? And the next ones.....began?
Move. On.
These people definitely skip the cutscenes or just play the quests on mute if they can't connect the dots lol
The dots are vaguely connected and very contrived especially since Duviri, and saying the stories end and lead to the next when the point is that most of the stories feel 80% done when they do end(hence the statement of no direction, things get opened then just stay opened and are occasionally called back to but also not truly are something) the Hex feel like a complete "Lookie here we have this NEW thing" that people eat up because freaky dating sim and people faces on the frames or whatever (I can hardly believe its because of their characters, I like Arthur and kinda like Elanor but feel apathy on the others, and all feel very... basic. I think I just like Arthur because he fits one of my favorite character archetypes). Yes the story has fallen off in many parts since TNW. That's ok, you cant expect everything to get better and better continuously, but it should be critiqued when it happens. People want Warframe to be closer to its roots, this is not what I'd expect from WF in my first few hours. Its not even a reading comprehension thing, people are reading, people just don't like what they are reading and understandably so. I kinda enjoyed this quest especially since the combat was great (i.e. the normal combat) and the story did feel like it opened up something that can actually be followed through on well that I'd enjoy.
To finish my last bit, I largely mean protoframes as a story concept would just be cool to see if they can be applied to other frames with different people and have more fleshed out character stories, as small quests that offer more insight to the progression of how the world came to be as is. I am particularly excited to see a Mesa and Gauss one. Mesa better be an all-American, southerner born in Arkansaw or Texas, gunslinger, since insane marksmanship would be requisite for regulators making sense on a protofranme and the obvious thematics. For Gauss, I can see him being any race, though I expect he'll be black/dominican and a grendel protoframe would have to be central/western European, his name is grendel ffs, and gauss and grendel seem to be both linked (lightning and thunder, a form energy absorption for both) and contrasts (Instant acceleration vs a buildup, the always active and the insatiable hunger) which is why I think gauss would be black, its just such a simple thematic contrast. I'm kinda expecting gauss has a DBS gogeta/sideswipe type personality - Ruthless and efficient, but he knows that he's that good) and hopefully we get an ash and Valkyr protoframe so they recieve buffs on parts of their kit (Though id rather both get Heirlooms soon and buffs along them).
Right before albrecht shoots you (the first time), while you're in the crawl section, you can hear the name "Anakin".
I dont know if this is an easter egg, mispronouciation of "orokin", or some new void-togue. though if it is an easter egg, that'd be fancy.
Most likely just a mistake though.
you can hear the name "Anakin".
I dont know if this is an easter egg <- Primed Reach.
Instead of bringing real contents into Warframe DE prefers develop a another game ;(
Yeah I thought this completely sucked ass. I don't get the praise for this. It's not Warframe...probably the worst update ever.
You move like Warframe, bullet jump like Warframe, aim glide like Warframe, shoot like Warframe, melee like Warframe, use abilities like Warframe, talks to literal Warframes, play as Warframes.
BuT iTs NoT wARFRAME!!
yeah...i dont understand the "its not warframe" crowd.
those horrendous kahl missions arent warframe...this though...totally warframe. its literally exactly the same. the only real difference is you use a new terminal to access the missions...thats it.
Oh yeah, that's totally it, we're all just complaining about a computer terminal. That explains a lot why you don't get that group.
This is disapointing; has absolute nothing to do with warframe. Operator was Already questionable, but Drifter and Duviri is absolute garbage. Kahl could have been nice if he could move his a** the proper way. Now this: Protoframe... what a hex?! LOL
Get back to work for warframe-
Has anyone ever cared about the factions at this point? The murmur are more enticing than hearing "tenno skoom" for almost 10 years
Ungrateful fucks tbh
Well yeah we care about what basicly is the driving force of the game?
Murmur are just a big pile of nothing that came out from nowhere and goes to the trash bin.
Also, parallel worlds and dimensions as well as time travel/ time loop are plot points that must be very carefully used because it's really hard to not mess it up but DE just jump head first in this noobie trap.
And they messed up.
Hard.
But I guess that you are satisfied with SmoochFrame: The virtual novel: Kiss a looser edition.
"time travel/ time loop are plot points that must be very carefully used"
nope. time travel/loops are bad writing and should NEVER be used ever. but since they already did it (it is a basic principal of the game...in case you havent noticed by the fact that you have 2 main characters from alternate timelines)...no point in crying about it now. nothing they did with 1999 is any worse than any other new additions. its certainly better than that godawful new war bs.
Pessimist detected: opinion ignored
What a Hex has THIS to do with warframe???????????
I mean, you move like Warframe, bullet jump like Warframe, aim glide like Warframe, shoot like Warframe, melee like Warframe, use abilities like Warframe, talk to literal Warframes, play as Warframes.
It's Warframe.
"Its all warframe?"
Always has been
"Why is this website a web and a site?"
-- Equally stupid question
I hate this so much. I’m interested in warframe, and not what ever this is. Are the developers so uncreative they can’t come up will compelling plots that involve the warfames players have spent building? I don’t know who the hex are and I don’t care.
My god OP you're dimwitted and impatient. Stop writing things that'll embarrass you a year from now and play it before you post. You'd know the answer if you weren't like this.
Read "The Vessels", Albrecht's Notes, in Fragments.
Careful now, asking them to read is too much for them
Damn, what do you want them to do, give your warframes life and make them talk to you? make you a quest where you become the emperor of the universe? warhammer 40k??? i swear you people are so ungrateful it hurts. the Hex are a great group (and probably the most developed characters we have in wf to date) but you're just mad not everything is revolving around you. grow up.
Seeing a half-life cutout during the quest really made my day.
Tasty member berries taste yummy to fools
What's your problem? ah yes, using an over used phrase
"Amir is fatally shot by Entrati, and Arthur succumbs to his wounds." Ah yes, the speedster couldn't dodge a bullet from Entrati.
Actually Amir had a heart attack, he wasn't shot by Entrati.
The wound in his chest kinda points to something else. Either it's some misunderstanding between people who wrote and drew the scene, or just both of them have no clue how heart attack is supposed to look like..
There is LITERALLY the sound of gunshot and blood coming out of his chest. And then the camera angle cutting to Entrati pointing a gun at him.
In one of his interactions amir says he can't move faster than bullets, so there's that, but if i were to bet i think entrati shot him to speed up the process because he was getting tired of waiting, his quote in that moment also points to this ''He's ash in seconds, no need for tragedies.'' like he's on a hurry or does'nt really care to wait enough for history to do its course.