In the bullet param. You're looking for "duration." That's how long the bullet last in the world.

If you double the value the pebble will travel twice as far since it last longer. Not sure how this will effect the arcing spells.

Indeed, I just tried it and it works!!! Thanks a lot friend!

Just finding this reddit today, never looked at modding Elden Ring before. How are you modding these values?

There are only two goals I have for this:

Hello, I have used DSMapStudio, available on GitHub.

You can see tutorials on the internet on how to use it.

Once you control it, to increase the duration of the enchantment on the weapons, you must modify the spell one by one, I give you an example with Scholars Armament:

"SpEffectParam > Scholar's Armament > Duration"

In duration you will see that you have 60 (seconds), just change the value to whatever you want, and if you want it infinite (or at least until you change weapons or die) you have to write "-1"

Same for Starlight duration

To change the FP cost value, it would be in the "Magic" section:

Magic > Starlight > Fp Consumption

you change the value from 9 to 3.

After making all the desired changes, remember to save the changes in the "File" > "Save parameters" tab

Once done, replace the modified regulation.bin with the one from the "Game" folder of the Elden Ring installation directory

P.S. Sorry for my english,im not native :P

Hey. I have a question. I am weak when it comes to such things. Do you guys maybe know if there is a mod somewhere that increases the length/duration of all spells? Or many of them? I'm looking on the internet and having a hard time finding something like that. All spells in particular the blue ones which are single arrows flying towards enemies. They disappear very quickly. If anyone has knowledge if there is such a mod working on the latest version of the game I would appreciate sharing.