Any thoughts on the Downfall mod? How about mods in general?
I really enjoy playing The Hermit. The dead-on mechanic is very interesting and he has a lot of fun ways to play.
The Hermit immediately became my favorite character on the first run. Playing a gunslinger is the perfect imagery for gunning down an elite on turn one. The slug tries to stop me, but with a little grit, I can push through.
Qol mods for me. Along with a few visual mods. Silent does a backflip, Ironclad speens. So long as none of them affect core gameplay its fine by me. I even have achievement enabler on because of that. Don't want to accidentally not get an achievement that I rightfully obtained because of some silly visual mods.
I have *profound* ADD and the attention span of a dustmite, and also like to sneak games in on work breaks, so the speed mods are absolutely crucial for me. :)
Downfall devs recently made a similar game to StS called Tales and Tactics. Didn’t like the demo very much because it felt limiting and scaling felt very hard. Try it if u want though
I'd recommend packmaster, it's the only modded character that I bothered to climb to A20 with and I enjoy a run once in a while.
Once you get to know Packmasters different packs, and strategize your picks, A20 feels more like A15 at most. Still great fun though! Very nice when you just want to do broken stuff.
As mentioned elsewhere, Hexaghost and Gremlins were the two that took me the longest to love. I don't have a single character from Downfall I won't play. I would say Guardian is my favorite, but honestly, it's just too damn easy for me now -- the gems need to get nerfed badly.
Snecko is the worst. I love the concept, but it's unplayable. There's no real base support for keywords outside your class. What's the point of being the Champ if you can't reliably get Stances? If I don't have Gremlins, what's the point of offering me a card that swaps them?! (My suggestion: limit the Snecko's choices to the five "hero" characters; the villains are far too gimmick-dependent.)
I think the devs made a pretty well balanced game. It's not without its faults, but it's ultimately the experience I want to play. Mods can be fun for a bit, but most of them are poorly balanced or don't really fit the game.
This is kinda how I feel. STS feels like it strikes a difficult balancing act between hard and not too hard and went through years of testing and iteration which mods can’t really do on their own
Did you know that you can play as regular characters in Downfall mode and vice-versa? Just go to mods tab, find Downfall and change configuration(you can unlock all downfall relics and cards if you hate grind)
I really like most things about Marisa mod. There are a couple mechanics and cards that shouldn't exist in slay the spire at all and a couple more that shouldn't make it into the base game but are great for a mod. As a whole, however it matches the tempo of what slay the spire should be of early cards for a1 tempo -> different scaling mechanics for later.
Thievery is a fun win more card.
I was pleasantly surprised by most of the Touhou fan characters and some of the other anime fanbait. I don't play regularly with Marisa but I've got her installed and recall being pretty impressed. I should give that whole set another try... and maybe get my shmup-goddess wife to help me get into the actual Touhou games someday.
there's a bunch of good mods! people already mentioned the packmaster, that is a super well designed and fun character.
I also really like:
chimera cards: randomly card rewards will have modifiers. there are all sorts of really interesting cards you can get.
wandering minibosses: this adds a strong enemy that can randomly show up during fights. if defeated it gives a special reward.
battle towers: an optional short dungeon halfway through act 2. some of the events are kind of bullshit but it adds all new relics and enemies.
hubris, aspiration, replay the spire and infinite spire all add extra events, relics and bosses. a lot of the relics are a little overpowered, but there are honestly some really interesting ideas and they're all compatible with each other.
if things get too easy, try the humility mod. it makes all the enemies tougher, but in interesting ways. nearly every monster has some kind of new mechanic or trick. it's very well thought out, even if nob is kind of unfair
Fun character mods:
Death Knight - reminds me of the rune balancing that was a signature aspect of playing Death Knights when they were first released in WoW
Necromancer - kinda OP, but a very fun theme anyway. Assemble an army of zombies, vampires and other undead to crush everything in your path
QoL mods:
SuperFastMode - really surprised that more people I talk to don't run this. You can customize the game speed anywhere from 0% to 1000%, which includes menu animations, which saves you tons of time IRL
Minty - pretty much everyone I know uses this, but if you don't, you should. Just adds lots of useful tooltips and other QoL fixes (particularly a turn counter!) that should have been in the base game
Self-promo:
Kill la Kill - Fully realized character designed to be played as a hybrid between Ironclad and Silent with lots of exhaust/discard/vulnerable synergies. Lots of custom powers, full deck of custom cards, custom SFX, custom animations, custom music.
Also:
If you are interested in modded Slay the Spire, I am looking for playtesters for my upcoming expansion mod, spiRelics - 100+ new relics, 50 new potions, new events, dozens of new cards. Fully playable state, just looking for feedback/suggestions.
I love Downfall. I don’t love climbing ascensions, though….
I really enjoy playing The Hermit. The dead-on mechanic is very interesting and he has a lot of fun ways to play.
The Hermit immediately became my favorite character on the first run. Playing a gunslinger is the perfect imagery for gunning down an elite on turn one. The slug tries to stop me, but with a little grit, I can push through.
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with Hermit, I usually force a Strike - Defend deck, lol
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Qol mods for me. Along with a few visual mods. Silent does a backflip, Ironclad speens. So long as none of them affect core gameplay its fine by me. I even have achievement enabler on because of that. Don't want to accidentally not get an achievement that I rightfully obtained because of some silly visual mods.
I have *profound* ADD and the attention span of a dustmite, and also like to sneak games in on work breaks, so the speed mods are absolutely crucial for me. :)
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Downfall devs recently made a similar game to StS called Tales and Tactics. Didn’t like the demo very much because it felt limiting and scaling felt very hard. Try it if u want though
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I'd recommend packmaster, it's the only modded character that I bothered to climb to A20 with and I enjoy a run once in a while.
Once you get to know Packmasters different packs, and strategize your picks, A20 feels more like A15 at most. Still great fun though! Very nice when you just want to do broken stuff.
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Just out of curiosity, who's hit and who's miss?
As mentioned elsewhere, Hexaghost and Gremlins were the two that took me the longest to love. I don't have a single character from Downfall I won't play. I would say Guardian is my favorite, but honestly, it's just too damn easy for me now -- the gems need to get nerfed badly.
Snecko is the worst. I love the concept, but it's unplayable. There's no real base support for keywords outside your class. What's the point of being the Champ if you can't reliably get Stances? If I don't have Gremlins, what's the point of offering me a card that swaps them?! (My suggestion: limit the Snecko's choices to the five "hero" characters; the villains are far too gimmick-dependent.)
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I think the devs made a pretty well balanced game. It's not without its faults, but it's ultimately the experience I want to play. Mods can be fun for a bit, but most of them are poorly balanced or don't really fit the game.
This is kinda how I feel. STS feels like it strikes a difficult balancing act between hard and not too hard and went through years of testing and iteration which mods can’t really do on their own
More replies
Did you know that you can play as regular characters in Downfall mode and vice-versa? Just go to mods tab, find Downfall and change configuration(you can unlock all downfall relics and cards if you hate grind)
I really like most things about Marisa mod. There are a couple mechanics and cards that shouldn't exist in slay the spire at all and a couple more that shouldn't make it into the base game but are great for a mod. As a whole, however it matches the tempo of what slay the spire should be of early cards for a1 tempo -> different scaling mechanics for later.
Thievery is a fun win more card.
I was pleasantly surprised by most of the Touhou fan characters and some of the other anime fanbait. I don't play regularly with Marisa but I've got her installed and recall being pretty impressed. I should give that whole set another try... and maybe get my shmup-goddess wife to help me get into the actual Touhou games someday.
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I love my qol mods; minty spire, keyboard shortcuts and map colors
I personally like the mechanics of the hermit and a few of the bosses more than watcher.
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there's a bunch of good mods! people already mentioned the packmaster, that is a super well designed and fun character.
I also really like:
chimera cards: randomly card rewards will have modifiers. there are all sorts of really interesting cards you can get.
wandering minibosses: this adds a strong enemy that can randomly show up during fights. if defeated it gives a special reward.
battle towers: an optional short dungeon halfway through act 2. some of the events are kind of bullshit but it adds all new relics and enemies.
hubris, aspiration, replay the spire and infinite spire all add extra events, relics and bosses. a lot of the relics are a little overpowered, but there are honestly some really interesting ideas and they're all compatible with each other.
if things get too easy, try the humility mod. it makes all the enemies tougher, but in interesting ways. nearly every monster has some kind of new mechanic or trick. it's very well thought out, even if nob is kind of unfair
Fun character mods:
Death Knight - reminds me of the rune balancing that was a signature aspect of playing Death Knights when they were first released in WoW
Necromancer - kinda OP, but a very fun theme anyway. Assemble an army of zombies, vampires and other undead to crush everything in your path
QoL mods:
SuperFastMode - really surprised that more people I talk to don't run this. You can customize the game speed anywhere from 0% to 1000%, which includes menu animations, which saves you tons of time IRL
Minty - pretty much everyone I know uses this, but if you don't, you should. Just adds lots of useful tooltips and other QoL fixes (particularly a turn counter!) that should have been in the base game
Self-promo:
Kill la Kill - Fully realized character designed to be played as a hybrid between Ironclad and Silent with lots of exhaust/discard/vulnerable synergies. Lots of custom powers, full deck of custom cards, custom SFX, custom animations, custom music.
Also:
If you are interested in modded Slay the Spire, I am looking for playtesters for my upcoming expansion mod, spiRelics - 100+ new relics, 50 new potions, new events, dozens of new cards. Fully playable state, just looking for feedback/suggestions.
I love Downfall. I don’t love climbing ascensions, though….
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