The Halikar Wraith is the Wraith version of the
Halikar, acting as a direct upgrade.
Characteristics[]
- This weapon deals primarily
Puncture damage. - Slam Attacks deal only
Magnetic damage. - Can be wielded in-tandem with a single-handed secondary weapon.
- Holding the melee button throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
- Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
- Thrown glaive has a guaranteed
Impact proc. - Thrown glaive has a chance to disarm.
- Innate 1 meter punch through.
- Thrown glaive is silent.
- Heavy Attacks while the glaive is in mid-flight produces a 5.1 meter explosion and forces the glaive to return.
- Explosion inflicts a guaranteed
Impact proc. - Explosion does not need direct line of sight to deal damage and will penetrate walls.
- No Damage Falloff.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion inflicts a guaranteed
- Cannot use melee attacks or block while the glaive is in mid-flight.
- Can use the Glaive-exclusive mods
Combo Fury,
Power Throw,
Quick Return (
Volatile),
Rebound (
Volatile), and
Whirlwind. - Stance slot has
polarity, matching
Gleaming Talon,
Astral Twilight and
Celestial Nightfall (Conclave only) stance. - Two innate
and one
polarities.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average total damage (225)
- High attack speed (1.17x animation speed)
- High status chance (35.00%)
- Above average crit multiplier (2.30x)
- Throw (wiki attack index 2)
- Above average attack speed (1.17x animation speed)
- Very high status chance (39.00%)
- Above average disposition (●●●●○ (1.20x))
- Above average crit multiplier (2.30x)
- Throw Bounce Explosion (wiki attack index 3)
- Above average active falloff slope (12.7m/%)
- Above average crit chance (21.00%)
- Above average attack speed (1.17x animation speed)
- High status chance (39.00%)
- Above average crit multiplier (2.30x)
- Throw Recall Explosion (wiki attack index 4)
- Above average crit chance (21.00%)
- Above average maximum falloff distance (5.1 m)
- Above average attack speed (1.17x animation speed)
- High status chance (39.00%)
- Charged Throw (wiki attack index 5)
- Above average total damage (497)
- High status chance (41.00%)
- Charged Throw Bounce Explosion (wiki attack index 6)
- Above average total damage (657)
- High status chance (41.00%)
- Charged Throw Recall Explosion (wiki attack index 7)
- Above average total damage (1,314)
- High status chance (41.00%)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average crit chance (19.00%)
- Very low attack range (1.15 m)
- Below average disposition (●●●●○ (1.20x))
- Throw (wiki attack index 2)
- Very low attack range (1.15 m)
- Throw Bounce Explosion (wiki attack index 3)
- Very low attack range (1.15 m)
- Throw Recall Explosion (wiki attack index 4)
- Low attack range (1.15 m)
- Below average disposition (●●●●○ (1.20x))
- Charged Throw (wiki attack index 5)
- Below average attack range (1.15 m)
- Below average disposition (●●●●○ (1.20x))
- Charged Throw Bounce Explosion (wiki attack index 6)
- Below average attack range (1.15 m)
- Low disposition (●●●●○ (1.20x))
- Charged Throw Recall Explosion (wiki attack index 7)
- Below average attack range (1.15 m)
- Low disposition (●●●●○ (1.20x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Halikar Wraith (Charged Throw Recall Explosion), compared to
Halikar (Charged Throw Recall Explosion):
- Higher base damage per projectile (1314.00 vs. 894.00)
- Higher
Blast damage (
1,314 vs.
894)
- Higher
- Higher total damage (1,314 vs. 894)
- Higher base critical multiplier (2.50x vs. 2.30x)
- Higher base status chance (41.00% vs. 33.00%)
- Shorter melee range (1.15 m vs. 1.20 m)
- More polarities (
vs.
)
- Higher Mastery Rank required (13 vs. 7)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.44x))
- Higher explosion radius (5.1m vs 4.9m)
- Higher base damage per projectile (1314.00 vs. 894.00)
Acquisition[]
The Halikar Wraith can be potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for
350,000 and
450. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 13.
Notes[]
- When equipping the Halikar Wraith, the player can throw it and then press the melee button to detonate the Halikar Wraith, dealing high AoE damage and returning to the player immediately. This is true for all thrown melee weapons.
- This is very useful for regenerating health with
Life Strike. - It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often stagger the user in close quarters.
- It should be however noted that finisher attacks can still be executed while the weapon is in the air.
- This is very useful for regenerating health with
- The Halikar Wraith is a unique weapon as it is the second equipable weapon (after
Halikar) capable of disarming an enemy. This capability was initially reserved for Warframe abilities, including
Radial Disarm.
- This capability is removed whilst under the effect of a
Radiation Proc. - Disarm chance is determined by the weapon's status chance.[citation needed]
- This capability is removed whilst under the effect of a
- Unlike the
Glaive and the
Kestrel, the Halikar Wraith has a limited degree of homing capability in-flight by gently curving its flight path via thrusters. However, this ability only benefits targeting at longer range and is lost after the first bounce. - Certain enemies cannot be disarmed, e.g. Ospreys or Capture Targets.
- The Halikar has a base range similar to the Kestrel, or 3/4 that of the Glaive. Like with other thrown weapons, using
Whirlwind on the Halikar will increase flight speed as well as distance traveled, because the flight time is constant. A fully levelled
Whirlwind will increase the maximum distance to ~63m. - When used within Clan Duels, the enemy will have their weapon removed permanently and the wielder will have their weapon slot replaced with the stolen weapon.
- Both the original weapon and the stolen weapon will be returned upon leaving the Clan Dojo.
Tips[]
- While hard to achieve, it is possible to disarm several enemies with one throw.
- To get this to work in a way other than hoping for lucky rebounds, one can either use
Power Throw for direct hits or a fully levelled
Quick Return to hit them on the way back, as it will have a predictable return path and punch through everything on the way back. - The latter works even better in combination with
Whirlwind when aiming past a lined-up group of enemies at a nearby wall and following up with a quick sidestep.
- To get this to work in a way other than hoping for lucky rebounds, one can either use
- Using
Whirlwind is highly recommended as it can lead to easier headshots.
Trivia[]
- The Halikar's name is derived from Chalikar which is another name for Chakrams, a throwing weapon from which Glaive-type weapons are based.
Bugs[]
- An unranked copy of Jen Dro's weapon can be stolen from her by using the Halikar thrown attack. It will replace the player's secondary weapon if they have one, which will hover in mid air.
- Disarmed enemies in the Simulacrum will sometimes try to attack the player even when the "Pause AI" option is toggled on.
Media[]
Halikar Wraith Skins
Patch History[]
Update 30.9 (2021-11-11)
- Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
- This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
- This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)
- Fixed disarming an Acolyte with the Halikar or Halikar Wraith replacing your secondary weapon with a Rank 0 version of the Acolyte’s weapon.
Update 30.5 (2021-07-06)
- MELEE / PRIMARY BALANCE CHANGES
In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.
However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.
That said, our two changes to Glaives go hand in hand:
First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.
With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:
Halikar Wraith
Direct Hit Damage from 503 to 263
Radial Damage from 621 to 329
Update 30.0 (2021-04-13)
- Fixed Halikar Wraith not having the correct Riven Disposition.
- Fixed inability to Chat Link the Halikar Wraith.
Hotfix 29.10.10 (2021-04-05)
- Introduced via Baro Ki'Teer.
Last updated: Update 29.10 (2021-03-19)
See Also[]
Halikar, the normal counterpart.


















































































































































































22 comments
Does the disarm effect apply to the AoE and does it scale in a neighborly fashion with it? (Carried over from blast, gas and electric procs the same way dagger armor strip works).
EDIT: No.
This thing went from pretty good to being god-like. Doesn't even need a riven
With the changes to Blast, a build running Viral + Electric, Melee Influenza, built for glaive explosions, this thing can vaporize even Level >200 SP Corrupted Heavy Gunners. It's insane. Best results when used in crowds. Was going way over 100 kills/min in Survival with this thing.
Melee Influenza *sobbing*
@SkoraFeylin I should rename my Pathocyst to Melee Influenza.
Have you tried it with Melee Doughty?
Nope, not sure if it's stronger, but an extra 11.5x crit damage multiplier sounds sexy.
Why do i see multiple people wanting rivens for this specifically, is it bc boom is boom?
It will probably see an even greater surge in the wake of Melee Doughty.
The special ability to disarm does not seem to proc on the heavy throw AoE. Underwhelming among the other glaives.
No, it must be direct hit to disarm. The AoE is just for damage/status effects
This weapon ain't bad, it's just that it's siblings (Glaive Prime, Xoris, Pathocyst) are so, so much farther ahead of it.
Recycled a Halikar riven, this came out 1 month later...
Won't lie, that thing wrecks
Works best if you can group enemies together and then hurl it into them from a distance. Very effective in Steel Path when enemies are grouped and use the Blast Glaive mod. Not the simplest weapon to use though and you have to pair it with a secondary gun that works well with it. Better weapon than expected.
Didnt ask
Pairing with a secondary gun refers to the ability to wield a glaive and a one handed secondary weapon at the same time. If you hold a glaive you can use a pistol at the same time. My go to is the pyrana prime because it still benefits from its unique gimick even when you only visually use one hand
Wel lthe only benefit you get by dual wielding (melee + secondary) is the block from melee... you can use instantly primary or secondary with any melee with single click
Thats why i asked if tehre is some hidden synergy or something
Well, dual-wielding allows for faster priming for condition overload, since you can just immediately press the aim and attack button for the priming. Such an example would be the kuva nukor, which can inflict several status effects to the enemy and add several layers of damage that the glaive can maximize on.
Falls behind most of the other thrown melee out there. However, it's still capable of being incredibly strong.
WTF DE whent and did a stealth nerf on the halikar riven without mention it in today patch notes
My og halikar riven 333% cc 271% dmg
On halikar wraith yesterday was 231%cc and 188% dmg
And today i open my inv and see this piece of shit
115% cc and 94% dmg
They cut from 333%/271% to 231%/188% and then stealth nerf to 115%/94% without even saying anything about it
WHAT A FK JOKE
U30: "Fixed Halikar Wraith not having the correct Riven Disposition." All new weapons should start at 0.5 disposition ever since U28.
"Fixed Halikar Wraith not having the correct Riven Disposition."
Riven disposition is based on popularity, its dynamic and it always starts at 0.5 with everything.
Popularity is not the only metric. You are forgetting weapon strength too if we compare weapons such as MK1-Weapons and Broken War. See https://www.warframe.com/2020stats
What stats would be on a great riven for this weapon?
Assuming you are using it as a heavy attack the following are all good: Crit chance, Crit damage, Inital combo (as long as it gives over 20 combo), Melee damage
Interesting to use with scourge primary (with its headshot perk) and a good 2ndary but you need grouped enemies for it to be worth the effort.
MAKE THE AoE DISARM FFS DE
^ 10/10 would invest if this came true
Can't seem to do a mid air detonation while "dual wielding" anymore. This seems to be a issue with all thrown melee.
You press the alt fire button (default middle mouse button) to do the detonation when duel wielding.
Orvius is the only buggy glaive when dual wielding, often hitting targets rather than lifting them up, its quite inconsistent.
Ah you're right, thanks. Detonation switches to secondary fire in dual wield. However, I still can't seem to perform a heavy ground slam while dual wielding. (normal ground slam works) Is this the same for you?
None of the thrown weapons make slamming easy to do or natural to pull off whereas all of the other melee weapons slamming is utterly one button simple. it is a trade-off with using thrown weapons in this game.
I've always wondered why others were saying glaive weapons were clunky since I never had any problems when I picked up the Glaive Prime a couple weeks ago, but I can imagine why now. That sounds really rough.
We are supposed to Disarm them, but the question is, are we supposed to use their weapon that they have been disarmed of....
To be Clear the Dual Cestra are not mine and the Kuva Nukor is mine....
Quite a funny bug to be honest though.
Damn this makes me want this nau but on console
Why are there a lot of kuva nukors and cestras and dual Cestras
It is what the bug was against the Index enemy that I had currently spawned, explained by Darthmufin just above my last comment. It was essentially stealing their weapons, but giving it to me. Which it isn't supposed to. The Kuva Nukor was mine that I somehow replicated.
Has replaced Falcor for the most statusy of all thrown melees.
It does lack the DoT the falcor has with it's guaranteed electric proc though which is worth noting.
Perhaps, but it still has a better status chance.
Why are there a lot of kuva nukors and cestras and dual Cestras
Nvm supposed to be fr the above post
Another weapon you get max mastery and throw in the trash. Why would I want to disarm my enemies and then have to kill them, if I can just kill them first?
(The idea of the weapon is good but for the gameplay of the warframe it is useless. If the weapon disarmed all enemies in the range of the heavy attack, it would be more interesting but my question above still remains.)
I have a build for loki to disarm enemies but it's not worth it. It is a very bad build and you have to use the skill all the time, it is not at all efficient. It pays off much more to stay invisible and use a weapon that deals area damage to kills enemies.
Loki's radial disarm is really good, as it scales forever, makes enemies basically completely harmless and changes their AI that likes to hide and stay back into the melee AI that tries to rush you down and just ends up running straight into your weapons. It absolutely worth using both for survivability for the entire team and clearing speed.
But disarming a single target (or a few more with it bouncing around) with the Halikar? Kinda useless.
It can't beat the Xoris in range, it can't beat the Glaive Prime in damage and its gimmick is bad. There is no point to this weapon, I always hoped a Halikar variant would bring something unique...
"There is no point to this weapon" I agree though if the dispo ever drops from 1, it might be interesting to use versus Xoris or Glaive Prime since it has the 2nd highest speed and Crit multiplier of the thrown weapons. Thrown weapons in this game are very niche in any case. You use them cause you want to use them.
There is no point in changing the riven disposition for this weapon, it does not bring about the slash effect. I would never be able to get close to a Glaive Prime (currently one of the best weapons against enemies on Steel Path). DE itself already knows this and the path they chose was to create mods that cause slash procs (Internal Bleeding and Hemorrhage) instead of improving the other status effects. Which is sad, I would like the other effects to be more useful.
FUCK I LITERALLY TRANSMUTED MY GOD RIVEN FOR THIS CUZ THE ORIGINAL SUCKED
It can't be god roll. I doubt. All god rolls are easy plat no matter the weapon.
1/5 riven dispo. You didn't lose much
It will be at 0.5 dispo for a couple months, then because lots of people are using it for mastery, it will only get bumped up to 0.7 dispo I assume, so it's not a huge loss. Does enough damage (if you don't have other glaives that force slash/electric) that its fine without a riven.
Its disposition is currently broken. It says 0.5 on the stat card, but the actual Riven's %s are eqivalent to 1.0. The actual stats being applied though are the same as base Halikar at 1.44, so it's technically at 1.44 until it gets fixed.
Why does this weapon NOT proc Puncture on thrown Heavy Attack? All I see are Impact procs and whatever element I have put on it.