325 Eclipse (TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage. Introduced in Update 14.0 (2014-07-18)  Strength:25 / 40 / 60 / 75 % (damage reduction)115 / 125 / 150 / 200 % (damage bonus)  Duration:10 / 15 / 20 / 25 s  Range:N/A Misc: 90 % (damage reduction cap) Subsumable to Helminth Mirage expends 25 Energy to adapt to lighting conditions for 10 / 15 / 20 / 25 seconds. Has a casting delay of 1 second, affected by Casting Speed. Can be recast while active to refresh the duration. Companions and Holograms from  Hall of Mirrors do not normally gain Eclipse's damage bonus, but will with the  Total Eclipse augment. Applies twice on  Exodia Contagion and glaive explosions. Applies to the following abilities: Ability Synergy: Eclipse provides benefits to  Prism: Subsuming Mirage to the Helminth will offer Eclipse and its augments to be used by other Warframes. However, Subsumed Eclipse's damage reduction caps at 75% and damage bonus is reduced to 2% / 9% / 15% / 30%. When placed on  Chroma,  Cyte-09,  Xaku,  Octavia, and  Rhino, Subsumed Eclipse can only replace  Vex Armor,  Resupply,  Xata's Whisper,  Amp, and  Roar respectively. Main article: Total Eclipse Total Eclipse is a  Mirage Warframe Augment Mod for  Eclipse that allows it to grant its bonuses to nearby allies. Total Eclipse Strength:Range:Efficiency:Duration: 200.00%Maximum damage bonus75.00%Maximum damage reduction25.00sDuration25.00Energy See Also[]  Mirage