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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Eclipse?veaction=edit) in: (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities , (/wiki/Category:Mirage) (Category:Mirage) Mirage , (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics , and 2 more (/wiki/Category:Update_14) (Category:Update 14) Update 14 (/wiki/Category:Damage_Reduction) (Category:Damage Reduction) Damage Reduction English (https://warframe.fandom.com/de/wiki/Eklipse) Deutsch (https://warframe.fandom.com/es/wiki/Eclipse) Español (https://warframe.fandom.com/ru/wiki/%D0%97%D0%B0%D1%82%D0%BC%D0%B5%D0%BD%D0%B8%D0%B5) Русский (https://warframe.fandom.com/uk/wiki/%D0%97%D0%B0%D1%82%D0%B5%D0%BC%D0%BD%D0%B5%D0%BD%D0%BD%D1%8F) Українська Eclipse 101 (/wiki/Eclipse?veaction=edit) Edit (/wiki/Eclipse?action=edit) Edit source (/wiki/Eclipse?action=history) History (/wiki/Talk:Eclipse?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Eclipse) (Eclipse) (EclipseModx256) (/wiki/Eclipse) (Eclipse) (Eclipse130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 Eclipse (TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage. Introduced in (/wiki/Update_14#Update_14.0) (Update 14) Update 14.0 (2014-07-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25 / 40 / 60 / 75 % (damage reduction)115 / 125 / 150 / 200 % (damage bonus) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 10 / 15 / 20 / 25 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 90 % (damage reduction cap) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Maximization Info Mirage expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) Energy to adapt to lighting conditions for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 / 15 / 20 / 25 seconds. Tap down the ability key to receive Lunar Eclipse , bathing Mirage in shadows to gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 40% / 60% / 75% (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction and reducing enemy accuracy. Damage reduction is capped at 90% . Hold the ability key to receive Solar Eclipse , bathing Mirage in light to gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 115% / 125% / 150% / 200% weapon damage. The damage buff applies a multiplicative bonus that's calculated after a weapon's total damage value. E.g., with a maxed (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify and a weapon that inflicts 250 total damage, a rank-3 Eclipse will increase the weapon's total damage to a maximum of 250 × (1 + 2 × [1 + (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) 0.3 ]) = 900 . The buff affects both initial and status effect damage. Unlike faction damage, which double dips for status effects, the one from Eclipse is applied once. Has a casting delay of 1 second, affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Can be recast while active to refresh the duration. (/wiki/Companions) (Companions) Companions and Holograms from (/wiki/Hall_of_Mirrors) (HallOfMirrors130xWhite) (/wiki/Hall_of_Mirrors) Hall of Mirrors do not normally gain Eclipse's damage bonus, but will with the (/wiki/Total_Eclipse) (Mod TT 20px) (/wiki/Total_Eclipse) Total Eclipse augment. Applies twice on (/wiki/Exodia_Contagion) (ExodiaContagion) (/wiki/Exodia_Contagion) Exodia Contagion and glaive explosions. Applies to the following abilities: (/wiki/Shuriken) (Shuriken130xWhite) (/wiki/Shuriken) Shuriken (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands (/wiki/Spectral_Scream) (SpectralScream130xWhite) (/wiki/Spectral_Scream) Spectral Scream (/wiki/Fireball) (Fireball130xWhite) (/wiki/Fireball) Fireball (/wiki/Radial_Javelin) (RadialJavelin130xWhite) (/wiki/Radial_Javelin) Radial Javelin (/wiki/Freeze) (Freeze130xWhite) (/wiki/Freeze) Freeze (/wiki/Dread_Mirror) (DreadMirror130xWhite) (/wiki/Dread_Mirror) Dread Mirror 's explosion damage and (/wiki/Seeking_Talons) (SeekingTalons130xWhite) (/wiki/Seeking_Talons) Seeking Talons 's contact damage (/wiki/Redline) (Redline130xWhite) (/wiki/Redline) Redline 's bolts (/wiki/Balefire) (Balefire130xWhite) (/wiki/Balefire) Balefire (/wiki/Artemis_Bow) (ArtemisBow130xWhite) (/wiki/Artemis_Bow) Artemis Bow (/wiki/Peacemaker) (Peacemaker130xWhite) (/wiki/Peacemaker) Peacemaker (/wiki/Warding_Halo) (WardingHalo130xWhite) (/wiki/Warding_Halo) Warding Halo 's damage (/wiki/Null_Star) (NullStar130xWhite) (/wiki/Null_Star) Null Star and (/wiki/Antimatter_Drop) (AntimatterDrop130xWhite) (/wiki/Antimatter_Drop) Antimatter Drop (/wiki/Smite) (Smite130xWhite) (/wiki/Smite) Smite Orb's damage (/wiki/Enthrall) (Enthrall130xWhite) (/wiki/Enthrall) Enthrall 's projectiles (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing 's (/wiki/Dex_Pixia) (Dex Pixia) Dex Pixia (/wiki/Minelayer) (Minelayer130xWhite) (/wiki/Minelayer) Minelayer Flechette Orb's damage (/wiki/Breach_Surge) (BreachSurge130xWhite) (/wiki/Breach_Surge) Breach Surge sparks (/wiki/Final_Stand) (FinalStand130xWhite) (/wiki/Final_Stand) Final Stand Ability Synergy: Eclipse provides benefits to (/wiki/Prism) (Prism130xWhite) (/wiki/Prism) Prism : Lunar Eclipse (tap cast) halves Prism's energy cost over time, applied after (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Efficiency) Ability Efficiency and (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Ability Duration modifiers. Solar Eclipse (hold cast) increases Prism's damage by 100% . Subsuming Mirage to the (/wiki/Helminth) (Helminth) Helminth will offer Eclipse and its augments to be used by other Warframes. However, Subsumed Eclipse's damage reduction caps at 75% and damage bonus is reduced to (/wiki/Ability_Strength) (AbilityStrengthBuff) 2% / 9% / 15% / 30% . When placed on (/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma , (/wiki/Cyte-09) (Cyte-09Icon272) (/wiki/Cyte-09) Cyte-09 , (/wiki/Xaku) (XakuIcon272) (/wiki/Xaku) Xaku , (/wiki/Octavia) (OctaviaIcon272) (/wiki/Octavia) Octavia , and (/wiki/Rhino) (RhinoIcon272) (/wiki/Rhino) Rhino , Subsumed Eclipse can only replace (/wiki/Vex_Armor) (VexArmor130xWhite) (/wiki/Vex_Armor) Vex Armor , (/wiki/Resupply) (ResupplyIcon) (/wiki/Resupply) Resupply , (/wiki/Xata%27s_Whisper) (Xata'sWhisper130xWhite) (/wiki/Xata%27s_Whisper) Xata's Whisper , (/wiki/Amp_(Ability)) (AmpIcon) (/wiki/Amp_(Ability)) Amp , and (/wiki/Roar) (Roar130xWhite) (/wiki/Roar) Roar respectively. Augment (https://static.wikia.nocookie.net/warframe/images/c/c5/TotalEclipseMod.png/revision/latest?cb=20190814014721) (TotalEclipseMod) Main article: (/wiki/Total_Eclipse) (Total Eclipse) Total Eclipse Total Eclipse is a (/wiki/Mirage) (MirageIcon272) (/wiki/Mirage) Mirage (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Eclipse) (Eclipse130xWhite) Eclipse that allows it to grant its bonuses to nearby allies. (/wiki/Total_Eclipse) (Total Eclipse) Total Eclipse Maximization (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (NaN) 200.00% Maximum damage bonus (NaN) 75.00% Maximum damage reduction (NaN) 25.00s Duration (NaN) 25.00 Energy (Expand/Collapse) (Expand/Collapse) See Also [ (/wiki/Eclipse?veaction=edit§ion=1) (Edit section: See Also) ] (/wiki/Mirage) (MirageIcon272) (/wiki/Mirage) Mirage Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities (/wiki/Category:Mirage) (Category:Mirage) Mirage (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (/wiki/Category:Update_14) (Category:Update 14) Update 14 (/wiki/Category:Damage_Reduction) (Category:Damage Reduction) Damage Reduction Add category Cancel Save [Configure Reference Popups] Languages (https://warframe.fandom.com/de/wiki/Eklipse) Deutsch (https://warframe.fandom.com/es/wiki/Eclipse) Español (https://warframe.fandom.com/ru/wiki/%D0%97%D0%B0%D1%82%D0%BC%D0%B5%D0%BD%D0%B8%D0%B5) Русский (https://warframe.fandom.com/uk/wiki/%D0%97%D0%B0%D1%82%D0%B5%D0%BC%D0%BD%D0%B5%D0%BD%D0%BD%D1%8F) Українська Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. More Fandoms (https://www.fandom.com/fancentral/sci-fi) Sci-fi (https://www.fandom.com/universe/warframe) Warframe Add a comment about Eclipse 101 comments (/wiki/Special:Contributions/212.8.252.163) (/wiki/Special:Contributions/212.8.252.163) (212.8.252.163) A Fandom user · (1/9/2025, 3:07:51 AM) 3d Copy Link HEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEHHEHEHEH Write a reply (/wiki/Special:Contributions/212.8.252.163) (/wiki/Special:Contributions/212.8.252.163) (212.8.252.163) A Fandom user · (1/9/2025, 3:06:44 AM) 3d Copy Link A Write a reply (/wiki/Special:Contributions/98.115.129.51) (/wiki/Special:Contributions/98.115.129.51) (98.115.129.51) A Fandom user · (1/7/2025, 1:18:14 AM) 5d Copy Link Terrible. Another case of a nerf supported by people who do not understand end game needs and by devs that do not play their own game. Roar: applies twice like faction damage for status effects, affects anyone in a fairly large radius (companions are broken rn), and applies to ALL DAMAGE. You have got to be a special kind of stupid to think 75% DR ON A TOGGLE is even close to comparable for end game. It's not even a consideration! Write a reply (/wiki/Special:Contributions/98.19.139.90) (/wiki/Special:Contributions/98.19.139.90) (98.19.139.90) A Fandom user · (12/17/2024, 7:50:49 AM) 12/17/2024 Copy Link I have Nullstar over Mirage's 4, which her prism ability gets doubled effects from eclipse; but eclipse seems to be buffing Nullstar the exact same way as it would Prism; I think Eclipse just simply doubled down on the 4th ability slot, not just prism (/wiki/Special:Contributions/81.197.12.164) (/wiki/Special:Contributions/81.197.12.164) (81.197.12.164) A Fandom user · (12/19/2024, 6:48:49 AM) 12/19/2024 Copy Link It's not that - Eclipse works on Null Star whichever slot it is in, it's listed right up there on the page. I put Null Star on Mirage's slot 2 since I don't think I have even once used the original ability, and that allows me to have DR from that and damage from Eclipse at the same time. As far as ability damage, it's just too bad that while Prism can actually kill things, Null Star... not really. Even with Eclipse it's essentially useless for damage in Steel Path. Fine for normal star chart content, I guess. (/wiki/Special:Contributions/81.197.12.164) (/wiki/Special:Contributions/81.197.12.164) (81.197.12.164) A Fandom user · (12/19/2024, 9:54:22 AM) 12/19/2024 Copy Link Hmm... adding on to my previous message, it does seem I underestimated the Neutron Star augment now that I actually gave it a try. That together with Eclipse does provide some pretty decent AoE damage (on Mirage, that is). Write a reply (/wiki/Special:Contributions/60.50.57.74) (/wiki/Special:Contributions/60.50.57.74) (60.50.57.74) A Fandom user · (8/28/2024, 1:35:19 AM) 8/28/2024 Copy Link This skill is a joke now for helminth (from 150% damage boost to 30%) .On top of the math with ability strength, basically 95% damage nerf. Wtf r u doin DE (/wiki/Special:Contributions/45.20.21.147) (/wiki/Special:Contributions/45.20.21.147) (45.20.21.147) A Fandom user · (9/29/2024, 1:00:21 AM) 9/29/2024 Copy Link You're math is off that's is a 85% reduction from the pure skill, and a 80% reduction from the helminth ability, don't blame DE the community sometimes needs to learn when to shut up, listen I think it's bad too but after player for over 5+ years I've learn something certain mechanics I rather discuss privately remain untouched and unmatched and was even buffed because people kept there mouths shut but people kept complain about it being "inconsistent" and didn't like how you got partial effects based on lighting and pablo said "ok we'll make it a toggle" they always intended to nerf it don't you see that? So going forward pretend like everything amazing is mid alongside everything that is actually mid because most of DE unlike Pablo doesn't actually play their game because if they did baruuk would've been nerfed but they don't so going forward let's not make any complaints about well certain frames, (/wiki/User:XXtriXusbgXxBG) (User avatar) (User avatar) (/wiki/User:XXtriXusbgXxBG) XXtriXusbgXxBG · (10/28/2024, 4:58:04 AM) 10/28/2024 Copy Link Brother what the fuck are you saying Baruuk? Nerf? YOU'RE the one who doesn't play the fucking game LMAO (/wiki/Special:Contributions/86.16.156.104) (/wiki/Special:Contributions/86.16.156.104) (86.16.156.104) A Fandom user · (1/9/2025, 2:37:59 AM) 3d Copy Link Brother needs a fucking slap Write a reply (/wiki/Special:Contributions/187.78.96.244) (/wiki/Special:Contributions/187.78.96.244) (187.78.96.244) A Fandom user · (7/8/2024, 3:11:50 AM) 7/8/2024 Copy Link Was the best skill on helmith by light years. Now is the best skill on helminth by some meters haha, fk u DE. (/wiki/Special:Contributions/74.97.177.141) (/wiki/Special:Contributions/74.97.177.141) (74.97.177.141) A Fandom user · (8/19/2024, 11:38:53 AM) 8/19/2024 Copy Link One of the bigger nerfs in the complete history of the game. (/wiki/Special:Contributions/46.125.249.113) (/wiki/Special:Contributions/46.125.249.113) (46.125.249.113) A Fandom user · (9/4/2024, 9:51:16 AM) 9/4/2024 Copy Link Nah it only was good for certain situations since the dmg buff only was active in well lit areas, so it was very inconsistend. And was specifically the best for doing Tridolons since the bmg buff weirdly worked at night in Eidolon, and since with a high strength build that gave around +800% dmg boost, you were able to cheese Tridolons even with a mk1 braton. But everything has changed with the addition of dmg attenuation anyway so lets be honest: if you come to mission these days with good minmaxed build, you'll kill mobs in 0,1 nanoseconds anyway already. And if you face a boss who has dmg reduction anyway, that dmg reduction will fuck you up anyway. (/wiki/Special:Contributions/45.20.21.147) (/wiki/Special:Contributions/45.20.21.147) (45.20.21.147) A Fandom user · (9/29/2024, 1:01:49 AM) 9/29/2024 Copy Link Says who, who the actually fuck mis using a MK 1 one braton incarnonless? the MK1 braton shouldn't make it past phobos (/wiki/Special:Contributions/223.185.134.26) (/wiki/Special:Contributions/223.185.134.26) (223.185.134.26) A Fandom user · (10/25/2024, 10:53:58 AM) 10/25/2024 Copy Link Blud's a bit eetarded and cant read. No one's saying they're missing the MK1 braton. They just mentioned that tridolons were possible with just the MK1 because eclipse was so powerful back then. Write a reply (/wiki/User:MartyMarty01) (/wiki/User:MartyMarty01) MartyMarty01 · (5/25/2024, 8:11:51 PM) 5/25/2024 Copy Link Blind rage + transistent fortitude + umbral intensify + amar's hatred + augur secrets + power drift + 5 red crimson archon shards + molt augmented + molt vigor + sling strength (madurai) and here you have a tiny bit of 567% strength, which translates to 1134% damage boost on mirage and we're not gonna include 2 (non-melee) doppelgangers doing 113.40% of your damage (definitely use eclipse augment for that), why people wants to use her helminth instead of her? Mirage mains eating good this year View more replies (/wiki/Special:Contributions/113.161.66.26) (/wiki/Special:Contributions/113.161.66.26) (113.161.66.26) A Fandom user · (6/2/2024, 3:47:06 PM) 6/2/2024 Copy Link Shield gating is stressful man, 1 unnoticed sec can cause your death and ruin the whole run. why dont just take revenant or ash then go bruh bruh with eclipse without afraid of dying (/wiki/Special:Contributions/109.43.113.156) (/wiki/Special:Contributions/109.43.113.156) (109.43.113.156) A Fandom user · (6/24/2024, 4:34:09 AM) 6/24/2024 Copy Link Because I'd rather jump into a running Chainsaw than to consistently be bored while playing (/wiki/Special:Contributions/67.190.117.6) (/wiki/Special:Contributions/67.190.117.6) (67.190.117.6) A Fandom user · (8/17/2024, 2:51:16 AM) 8/17/2024 Copy Link Are you jumping towards the chainsaw horizontally, or jumping down onto the chainsaw vertically? Diving down headfirst into a chainsaw sounds pretty thrilling if I do say so. (/wiki/Special:Contributions/93.106.165.192) (/wiki/Special:Contributions/93.106.165.192) (93.106.165.192) A Fandom user · (8/20/2024, 4:58:15 AM) 8/20/2024 Copy Link Something like Precision Intensify for example enables you to have a full strip Pillage on Mirage without being too strict on the stats.. or capped Gloom for example. You do NOT need to have shield gating to have decent defenses on her, unless you are doing endurance runs. Then you would need extra layers on top of those. Blind Rage, Tansient and Precision on tandem with Corrosive Projection can already can your Pillage, which suits Mirage really well. You could build those even for endurance runs without needing Brief Respite for it. You do not need shield gating to play Mirage comfortably. Write a reply (/wiki/Special:Contributions/104.28.245.2) (/wiki/Special:Contributions/104.28.245.2) (104.28.245.2) A Fandom user · (5/25/2024, 1:20:22 AM) 5/25/2024 Copy Link I think they try to make every thing distinct Roar for acts like faction dmg + buff team mates and Eclipse for dmg reduction and little bit of dmg, it is ze "balance" of all time but Errr idk i think they really went far with this one rip next Xata's Whisper oh well going for Roar i guess Write a reply (/wiki/Special:Contributions/170.10.1.13) (/wiki/Special:Contributions/170.10.1.13) (170.10.1.13) A Fandom user · (5/24/2024, 6:20:43 PM) 5/24/2024 Copy Link I think Eclipse might give some sort of crit chance increase. At 358% strength (298% base + 60% Molt Augmented if I did maths correctly) with an active void fissure buff and the strength buff from the void daxes in Conjunction Survival, I got somewhere around a 1,600% Eclipse buff and my 105% crit chance was getting rather consistent red crits. Granted, I did have a Vigilante mod on my companion's weapon, but the red crits only stopped after my Eclipse buff expired so I don't think it could've been that. Has anyone else noticed this behavior? Write a reply (/wiki/Special:Contributions/73.214.34.13) (/wiki/Special:Contributions/73.214.34.13) (73.214.34.13) A Fandom user · (5/22/2024, 11:55:40 PM) 5/22/2024 Copy Link It's ok, an alternate stronger version of those default boosts that retains your chosen status spread/damage...but helminth wasn't updated it's still 30%...... Write a reply (/wiki/User:FONDOS) (User avatar) (User avatar) (/wiki/User:FONDOS) FONDOS · (4/24/2024, 3:02:51 PM) 4/24/2024 Copy Link Just like anything else. Does NOT affect overguard. Overguard is JUST 0.5s shieldgate thats not protecting from statuses during gate time and NOTHING else Write a reply (/wiki/Special:Contributions/88.236.104.97) (/wiki/Special:Contributions/88.236.104.97) (88.236.104.97) A Fandom user · (4/24/2024, 3:20:16 AM) 4/24/2024 Copy Link You guys are literally crying over an additive damage increase with some of the jankiest and most annoying mechanic no man ever faced, c'mon. Look behind the numbers and words, use your brain... Eclipse used to be an additive damage type increase which only increased base damage of the weapon, which didn't contributed to damage result a lot even with 500%+ more damage increase - it's now multiplicative damage increase, meaning it multiplies the damage result just like faction damage mods, i ran a 330 strenght hellminth build with near 100% damage increase and it was pretty much doubling my damage output. Even if your old 500% additive damage increase was better than my 100% multiplicative damage increase for whatever reason, what about the horrid consistency where you'd have to stay on bright places which also was incredibly inconsistent? now you'll just hold the button and here's your straightforward buff with no bullsht requirements, please do your research (or don't since i provided) before starting to jump around... peace. View more replies (/wiki/Special:Contributions/93.106.189.233) (/wiki/Special:Contributions/93.106.189.233) (93.106.189.233) A Fandom user · (5/11/2024, 8:14:03 PM) 5/11/2024 Copy Link Eclipse has always been a multiplicative increase though. (/wiki/Special:Contributions/98.192.161.144) (/wiki/Special:Contributions/98.192.161.144) (98.192.161.144) A Fandom user · (5/16/2024, 9:42:04 PM) 5/16/2024 Copy Link Ngl with respect the OP is a troll 50%, show's how talking pretty only gets you so far XD (/wiki/Special:Contributions/70.130.76.30) (/wiki/Special:Contributions/70.130.76.30) (70.130.76.30) A Fandom user · (5/18/2024, 10:25:54 PM) 5/18/2024 Copy Link Eclipse has always been multiplicative dummy, this is just a pure nerf (/wiki/User:MartyMarty01) (/wiki/User:MartyMarty01) MartyMarty01 · (5/25/2024, 8:01:12 PM) 5/25/2024 Copy Link Bro's onto nothing 🗣️🗣️🗣️🗣️🗣️ Write a reply (/wiki/User:Benedictus1887) (User avatar) (User avatar) (/wiki/User:Benedictus1887) Benedictus1887 · (4/23/2024, 11:12:23 PM) 4/23/2024 Copy Link DE try not to nerf something straight down to the core of the earth CHALLENGE [IMPOSSIBLE DIFFICULTY] [STEEL PATH II] Write a reply (/wiki/Special:Contributions/74.97.177.141) (/wiki/Special:Contributions/74.97.177.141) (74.97.177.141) A Fandom user · (4/20/2024, 12:53:39 PM) 4/20/2024 Copy Link If it was DE's goal to make people completely stop using it with Helminth, then it worked. RIP eclipse. There's so many ways in the game now to create damage reduction with armor arcanes that eclipse does not matter for DR. The damage increase was so downwardly nerfed, it is pointless. Oh well. (/wiki/User:L115A3) (/wiki/User:L115A3) L115A3 · (4/24/2024, 10:53:16 PM) 4/24/2024 Copy Link As much as it was nerfed yes , damage reduction from eclipse is multiplicative so saying to just use armour DR doesnt dismiss it since it would stack as i said multiplicatvely with any armour dr (/wiki/Special:Contributions/74.97.177.141) (/wiki/Special:Contributions/74.97.177.141) (74.97.177.141) A Fandom user · (5/4/2024, 11:33:41 AM) 5/4/2024 Copy Link L11, Sorta yes but mostly no. DR has diminishing returns as the armor values go up. So IF you are already using armor arcanes then that armor from the arcane is all you need for high DR. You can add more DR on that value but it wont actually matter more then a few percent of DR. Helminth Eclipse is not worth it if you are already using an armor generating arcane. (/wiki/Special:Contributions/212.132.206.141) (/wiki/Special:Contributions/212.132.206.141) (212.132.206.141) A Fandom user · (5/6/2024, 9:11:20 AM) 5/6/2024 Copy Link Are you dumb? Eclipse damage reduction stacks multiplicatvely. This far and beyond increases survivability. You'll last a while in SP when it stacks multiplicatvely with armour AND adaptation. (/wiki/Special:Contributions/46.223.162.169) (/wiki/Special:Contributions/46.223.162.169) (46.223.162.169) A Fandom user · (5/6/2024, 12:55:41 PM) 5/6/2024 Copy Link Eclipse stacks multiplicative with armor. So for a simple calculation if you got 500 health and 300 armor for a 50% damage reduction and eclipse with 75% damage reduction you have effective EHP of 4000. With just armor it would be EHP of 1000. Write a reply (/wiki/Special:Contributions/78.175.48.244) (/wiki/Special:Contributions/78.175.48.244) (78.175.48.244) A Fandom user · (4/19/2024, 5:26:02 AM) 4/19/2024 Copy Link Why did you kill eclipse? now you lose players. (/wiki/Special:Contributions/74.97.177.141) (/wiki/Special:Contributions/74.97.177.141) (74.97.177.141) A Fandom user · (8/19/2024, 11:37:36 AM) 8/19/2024 Copy Link "Are you dumb? Eclipse damage reduction stacks multiplicatvely." As I said really clearly, if you already have a high armor with an arcane, the additional DR from Eclipse is pointless. oy. Write a reply (/wiki/Special:Contributions/87.94.235.52) (/wiki/Special:Contributions/87.94.235.52) (87.94.235.52) A Fandom user · (4/2/2024, 5:36:40 PM) 4/2/2024 Copy Link Nice joke. 30% is an obvious blanket nerf aimed to prevent edge case afk-farming and max strength synergies or whatever DE considers the biggest problem, but are too scared to fix. So instead, they punish the whole community, simply hoping people are dumb enough to believe there's no agenda behind the 30% other than balance. (/wiki/User:Kheiran) (/wiki/User:Kheiran) Kheiran · (4/3/2024, 1:39:03 AM) 4/3/2024 Copy Link Yes, you caught on to their nefarious “agenda”, it’s very good we have a genius on the case. Touch grass. (/wiki/User:Benedictus1887) (User avatar) (User avatar) (/wiki/User:Benedictus1887) Benedictus1887 · (4/23/2024, 11:09:36 PM) 4/23/2024 Copy Link they do have some problematic balancing ideals, no grass is required to realize that. (/wiki/Special:Contributions/172.8.228.8) (/wiki/Special:Contributions/172.8.228.8) (172.8.228.8) A Fandom user · (4/28/2024, 9:00:09 AM) 4/28/2024 Copy Link Ya. there problematic balancing ideas is "let the over powered stuff stay overpowered for years so when we nerf it the playerbase DDos' the server again" (looking at the memeing strike. which could have been nutered by making that 90% a flat AFTER mods not on base) Or the alternative "that super inconsistent thing that could be good if we touched it a littlebit or bug fixed it...lets ignore it because 90% of the playerbase isnt using it anyways" (**flails wildly at bugged weapons like miter and panthera or jank stuff that only kinda works half the time**) (/wiki/Special:Contributions/74.97.177.141) (/wiki/Special:Contributions/74.97.177.141) (74.97.177.141) A Fandom user · (5/4/2024, 11:38:52 AM) 5/4/2024 Copy Link From the dev chats they told us why they nerfed eclipse. Nearly everyone was using it on Helminth, versus any other ability. And also the damage increase it provided was OP. So they nerfed it to the ground. FWIW I dont use it anymore on any frame because the nerf made it almost pointless. Write a reply (/wiki/Special:Contributions/102.89.40.198) (/wiki/Special:Contributions/102.89.40.198) (102.89.40.198) A Fandom user · (3/31/2024, 12:53:26 PM) 3/31/2024 Copy Link Idk if I'm the only one seeing this but i think the eclipse helminth is bugged , cause how will it say i have 380% damage increase and 90% DR in my orbiter's arsenal UI (i understand if its meant to be capped to 75% but my UI shows it as 90% DR) , but when i go in-game or even in the simulacrum what it shows is extremely low values. In this case the solar eclipse (damage increase buff) shows like around 87% or 85% (i cant really remember the exact value right now) and the same thing for lunar eclipse as well which also shows way lower values than with is shown when in the orbiter's arsenal UI. idk but if someone understands something I'm getting wrong here , let me know , or if its a bug let DE know (/wiki/Special:Contributions/136.22.13.100) (/wiki/Special:Contributions/136.22.13.100) (136.22.13.100) A Fandom user · (3/31/2024, 5:49:55 PM) 3/31/2024 Copy Link They nerfed helminth damage bonus, probably didn't update helminth UI (/wiki/Special:Contributions/223.204.238.246) (/wiki/Special:Contributions/223.204.238.246) (223.204.238.246) A Fandom user · (4/1/2024, 11:41:44 AM) 4/1/2024 Copy Link May I ask is it still okay to use the 'a nerf' eclipse's damage increases or should I just stick with 'an okay' Nourish? (/wiki/Special:Contributions/50.90.147.154) (/wiki/Special:Contributions/50.90.147.154) (50.90.147.154) A Fandom user · (4/8/2024, 7:19:33 PM) 4/8/2024 Copy Link Nourish is still incredible. it's a completely overloaded abiltity and that didn't change. if you want best damage from helminth go roar though Write a reply (/wiki/Special:Contributions/82.66.78.232) (/wiki/Special:Contributions/82.66.78.232) (82.66.78.232) A Fandom user · (3/29/2024, 3:45:51 PM) 3/29/2024 Copy Link It's the opposite, by default you have to TAP to have the Lunar buff, and HOLD to get the Solar buff. Write a reply (/wiki/Special:Contributions/66.74.212.206) (/wiki/Special:Contributions/66.74.212.206) (66.74.212.206) A Fandom user · (3/28/2024, 6:14:55 AM) 3/28/2024 Copy Link Honestly, I care about the damage reduction for mirage. With the new change, mirage is no longer constantly dying on me. Write a reply (/wiki/Special:Contributions/172.56.152.49) (/wiki/Special:Contributions/172.56.152.49) (172.56.152.49) A Fandom user · (3/28/2024, 5:09:31 AM) 3/28/2024 Copy Link Love new eclipse on mirage. Don't ever see myself subsuming it over roar though... Quick pro con list Roar buffs allies, Eclipse needs augment + need to remain close Roar Buffs more abilities Eclipse might work better with bane mods (It does with raw dmg but unsure with status effect dmg) Eclipse has an option to gain dmg resist (this is the main reason I see to infuse eclipse, but I would probably use quiver instead) Write a reply Load more comments Community Chat (https://discord.com/?utm_source=Discord%20Widget&utm_medium=Logo) 3110 Tenno Online Tenno _... ♡ 𝒹𝓇𝒶𝓉𝒶𝓎𝒶𝓇𝒶𝓈𝓊 ♡ 🤍♠ 𝖂𝖍𝖎𝖘𝖕 ♣🤍 0re0 1 pp touch A Dreadful Urge Agni-Kai Andy. The Random Guy Arté Askee aSlothBruh Bebok BingRazer Black Blue Brega Wie der Ring Bronson CasperTheHunter ChrisMack (They/Them) Chronom1011 corrupted mindset d... 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