Mining is a non-combat activity that allows players to excavate various minerals and ores that are used as resources in Cetus, Fortuna, or the Necralisk. It can be performed in the Plains of Eidolon, the Orb Vallis, and the Cambion Drift.
Mechanics[]
Gear Acquisition[]
Before players can begin mining, they must first acquire a Nosam Cutter from Old Man Suumbaat in Cetus for Ostron standing, or a Sunpoint Plasma Drill from Smokefinger in Fortuna for Solaris United standing. Players must then equip the mining tool in their Gear Wheel to use it.
The Sunpoint Plasma Drill is superior to the Nosam Cutters: it can mine Very Rare gems, includes the features of other Cutters, can be upgraded, and can be purchased earlier than most other Cutters as it does not require any Syndicate ranks. It also has the slowest drill progress, making precise timing easier. It does, however, require at least
2,500 with Solaris United to be able to purchase, which could involve multiple Bounty Missions.
Acquiring a Basic Nosam Cutter in Cetus for a much simpler 500 standing (low enough to be gained during Saya's Vigil) and mining Venus gems that can be traded in for Standing is a quick way to get the Sunpoint Plasma Drill. Keeping the Nosam Cutter after this process is recommended, since the Drill has a remarkably low chance of finding Common and Uncommon ores and gems. However, note that a Nosam Cutter and a Sunpoint Plasma Drill cannot be equipped at the same time.
Finding Veins[]
Out on the Plains, Vallis, or Drift, players have several means of finding resource deposits.
- Veins stand out visually as bright colored spots surrounded by light grey patches on rocks and rock formations. Red and yellow spots denote Ores, while Blue spots denote Gems. Note that the various fossilized Sentient bones littering the Plains are not rocks (despite bearing a superficial resemblance to them) and will not have any mineral veins.
- Mining tools have several features to find minerals from a distance. Equipping a Sunpoint Plasma Drill or a Nosam Cutter (default hold Q and select the desired Cutter) will bring up a HUD with the following features:
- The left side of the HUD will display icons of rocks indicating the number of mineral deposits within the detector's range (higher tiers of Cutters have an increased detectable number).
- The right side of the HUD is equipped with a rangefinder that shows the distance to the closest detected mineral vein (higher tiers of Cutters have an increased detection range).
- An audible repeating tick (akin to a metal detector) will be heard if the detector is within range of a deposit. This sound will grow in pitch if the player is looking in the direction of the vein, and tick more frequently the closer player is to the source.
- When unzoomed, a faint diamond-shape object will appear over veins that are within your field of view.
- Higher grade Cutters will also display a gemstone icon on your Minimap when you are close enough, making it much easier to find the deposit.
Mining Process[]

Mining minigame

Perfect score
Once the player has located a vein, they can begin mining it by equipping their Cutter, and then zooming in on the vein (default hold RMB ). This will reveal 1~3 blue drilling spots. You must aim onto a drilling spot, then press and hold the fire button (default LMB ) while remaining still. A ring of unlit colored lights with white brackets will appear. You can also press the Secondary Fire button after zooming in to adjust the magnification of the zoom (default MMB ).
The goal is to stop firing when the colored lights reach as close to the middle of these white brackets as possible. The brackets can sometimes be moving or changing in size, presenting a challenge in hitting the desired spot. Occasionally, these brackets can also be accompanied by a second, smaller set of special narrow brackets, which players can attempt to hit instead of the larger brackets for additional rewards.
A progress gauge will fill up at the top of the Cutter's HUD, composed of 5 small mineral icons determining the amount of resources gained and the quality of the deposit that was just mined, all affected by the timing of the cut. The mining is completed once the yellow gem bar fills up, which will reward a random mineral, either Ore or Gem depending on whether an Ore or Gem deposit was mined. Additionally, successfully hitting the special narrow brackets during mining will grant additional gem rewards on completion, even on ore veins.
The more accurate the timing during mining, the higher the likelihood a better-grade mineral will be mined, and the higher the amount of minerals will be given upon completion. Players can halt cutting at any time, however doing so will immediately "complete" the drilling spot that was cut into, preventing a retry of that spot, and thus reducing the quality and quantity of extracted minerals. This makes uninterrupted cutting most desirable, after clearing the immediate area of enemies.
The result of the mining is determined by different factors:
- The usual calculation is to first multiply the total amount of filling of small icons by the multiplier of the resource type and then rounding the result to the upper integer number.
- Blue veins have a x1 multiplier and Red veins have x2. Some resources have no multiplier as there can only be 1 gain, such as Nyth.
- For example, Coprun has a x2 multiplier and 10 maximum gain from a vein. If the total amount of filling is just below 3 full icons by a small amount then the result will be 6. And if it is above 3 by just a small amount then it will be 7.
- Minimum and maximum number of gains are also affected by the distance of the vein to the gates.
- Red veins give a minimum of 3 near the gate and will give at least 6 far away. In both cases, 10 is the maximum number.
- Blue veins give a minimum of 2 but maximum of 4 near the gate, and will give a minimum of 4 and maximum of 6 if far away.
- Rarities of ores and gems mined are also affected by the distance of the vein to the gates.
- For instance, Hesperon, the rarest variant of Orb Vallis ores, can be found much more frequently in the lake and the mushroom forest in the northwest at the Temple of Profit; one of the furthest point of distance from the gate.
- Without boosters, Blue Veins have a maximum gain of 6, and Red Veins have a maximum gain of 10.
- Resource Booster will double (x2) this amount.
- Either Loyal Retriever or Resourceful Retriever has the potential to individually affect each ore type in a vein when hitting the special narrow brackets. This will be indicated with the "2x" icon near the name of the affected ore after mining the vein.
- While having both boosters, the gain can be multiplied up to 4; x2 from Resource Booster, a %13 chance for another x2 from Loyal Retriever or an 18% chance from Resourceful Retriever.
Cutters[]
Cutters can be purchased from Old Man Suumbaat or Smokefinger for standing. More advanced Cutters feature more accurate mining beams, longer mineral detection ranges and Minimap mineral radar. While being able to cut all rarities of ore, only certain Cutters can mine rare gems. Regardless, all Cutters have a base beam range of 9 meters (without upgrades).
![]() Nosam Cutter |
![]() Focused Nosam Cutter |
![]() Advanced Nosam Cutter |
![]() Sunpoint Plasma Drill |
|---|---|---|---|
| Ostron Rank 0: Neutral |
Ostron Rank 2: Visitor |
Ostron Rank 4: Surah |
Solaris United Rank 0: Neutral |
| Not Upgradable | Upgradable | ||
| No rare Gems | All rare Gems | All rare Gems | |
| Fastest, unstable laser | Fast, less unstable laser | Slower, stable laser | Slow, stable laser |
| No Radar 30m Detection Range 5 Deposits Detection Amount |
No Radar 45m Detection Range 10 Deposits Detection Amount |
50m Radar (Minimap) 60m Detection Range 10 Deposits Detection Amount |
50m Radar (Minimap) 60m Detection Range 10 Deposits Detection Amount |
Widgets[]
Widgets are upgrades that are permanently applied to only the Sunpoint Plasma Drill upon being purchased, enhancing their utility. There are two Widgets available and are both bought from Smokefinger for
30,000 at the rank of Old Mate. Both Widgets can be applied simultaneously.
|
|
| Sunpoint Plasma Drill Range Widget Increases plasma beam range. (9 to 14 meters) |
Sunpoint Plasma Drill Silencer Widget Mine in peace and avoid alerting nearby enemies with this drill silencing widget. |
Ores[]
Ores can be mined from red veins in Plains of Eidolon/Orb Vallis and yellow veins in Cambion Drift. Raw Ores can be refined and combined with other Resources in the Foundry to form materials suitable for construction. Unlike Gems, Ores cannot be turned in for standing to their local vendors (with the exception of Cambion Drift's Otak for Otak Tokens), and cannot be traded to other players.
| Type | Plains of Eidolon | Orb Vallis | Cambion Drift |
|---|---|---|---|
| Image | |||
| Common | ![]() Coprun |
![]() Axidite |
![]() Adramalium |
| Uncommon | ![]() Ferros |
![]() Venerol |
![]() Namalon |
| Rare | ![]() Auron |
![]() Hesperon |
![]() Thaumica |
Gems[]
Gems can be mined from blue veins. Raw gems can be refined for use in certain Foundry Blueprints, or Traded to other players. Raw gems can be turned in directly for Standing or Standing-related items:
- Gems from the Plains of Eidolon can be turned in to Old Man Suumbaat for Ostron standing.
- Gems from the Orb Vallis can be turned in to Smokefinger for Solaris United standing.
- Gems from the Cambion Drift can be turned in to Otak for Otak Tokens, which can be traded in to Grandmother for Entrati Standing.
However, once refined, they can no longer be turned for Standing.
| Type | Plains of Eidolon | Orb Vallis | Cambion Drift | |||
|---|---|---|---|---|---|---|
| Image | ||||||
| Common | ![]() Azurite ![]() Devar |
![]() Phasmin ![]() Noctrul |
![]() Dagonic ![]() Tiametrite ![]() Heciphron | |||
| Uncommon | ![]() Veridos |
![]() Goblite | ||||
| Rare | ![]() Crimzian |
![]() Amarast |
![]() Necrathene | |||
| "Eidolon Gems" | Requires Advanced Nosam Cutter or Sunpoint Plasma Drill | ![]() Embolos ![]() Xenorhast | ||||
![]() Sentirum ![]() Nyth |
![]() Zodian ![]() Thyst | |||||
Notes[]
- A Nosam Cutter and a Plasma Drill cannot be equipped at the same time.
- A selection of (refined) gems can be bought directly from the traders for
under Today's Special. - Refined gems are Tradeable under "Crafting Components".
- Gems are used as materials in open-world crafting, including the creation of Zaws, Kitguns, and Amps.
- The secondary fire function (default middle mouse button) can be used to enhance the mining tool's zoom level while aiming.
- Firing the Cutter is considered an alarming action, and will thus alert enemies within the vicinity. Consequently, it will disrupt
Ivara's
Prowl ability when used, rendering her visible for the duration the cutter is active. The Silencer Widget for the Sunpoint Plasma Drill will counteract this, costing
30,000 with Solaris United. - The color of the Cutter/Drill and its beam is determined by the Warframe's chosen Colors and Energy Color, respectively.
- The Advanced Nosam Cutter or Sunpoint Plasma Drill is required to mine the Eidolon gems Sentirum and Nyth, while the Sunpoint Plasma Drill is required to mine Vallis gems Zodian and Thyst. Both the Advanced Nosam Cutter and Sunpoint Plasma Drill can mine the Cambion gems Embolos and Xenorhast, although the Sunpoint Plasma Drill greatly increases the chances of finding them.
- With an Advanced Nosam Cutter or Sunpoint Plasma Drill, it may show that 10 deposits were detected. However, there can be, in fact, more than 10 deposits marked on the Mini-map.
- Using the built-up charge of
Volt's passive ability, it is possible to deal damage with a Nosam Cutter or Sunpoint Plasma Drill equal to the amount of electricity stored. - The amount of resources yielded in mining are affected by Resource Boosters, Loyal Retriever or Resourceful Retriever, multiplying the amount acquired.
- The frequency of gem deposits is affected by a Resource Drop Chance Booster.
Tips[]
- Although significantly outclassed by the Sunpoint Plasma Drill, the Focused Nosam Cutter's inability to mine any sort of rare gem makes it ideal for farming gems such as
Amarast - Using your melee during the reward popups from a vein will close it early, allowing you to go back to your cutter more quickly. (Nodes do not appear while the rewards are on screen.)
- While caves have a high concentration of veins, they may generate in areas that are quite difficult to reach with a cutter, such as high up rock faces and on ceilings.
- Using
Ivara's Dashwire Arrow to create elevation can make reaching these veins much easier.
Titania can also use the cutters in
Razorwing mode, which can aid in scouting for veins, and also reaching veins that are otherwise difficult or impossible to mine, even with the 14-meter beam upgrade for the Sunpoint Drill.
- Using
- Mining veins spawn in greater numbers in areas with many rocks packed closely together, such as caves and rock tunnels. As for specific locations;
- The area on the Plains where one can consistently find the most mining veins in the smallest area is the bay known as Er-Phryah's Vigil. It is located west and slightly north of the Cetus gates, around Grineer Base #2 (as marked on the map). This bay area can be recognized by the towering Sentient bones in the local shallows, which are periodically electrified by a nearby Grineer machine. This bay and the nearby cave will almost always have 15 or more veins in a relatively small 100 square meter area, making it ideal for mining.
- The cave system at the Twin Horns is quite close to the Cetus gates, allowing for quick returns to reload the cave, and its large area makes it home to a sizeable number of veins. Players must take care of Akkalak Turrets placed at the far end of the cave, as they can knock miners out of position on top of killing unattentive players.
- Between Central Maintenance and the small coolant lake behind Fortuna's entrance is a stretch of road with a high number of deposits, as well as a small cave system where more veins can spawn. Both features making it ideal for quick mineral gathering. Be wary of patrols arriving via Condor Dropships.
- Entering and exiting Deck 12 will respawn any veins.
- The two cave systems that flank the Catabolic Gutter are quite large and often contain a significant number of deposits, with the northern cave system relatively close to the Necralisk entrance.
Media[]
Patch History[]
Update 38.0 (2024-12-13)
- Fixed getting “flashbanged” when successfully Mining.
Hotfix 37.0.4 (2024-10-10)
- Fixed the “2x” tag missing in the UI for Ores/Gems to indicate that Resourceful Retriever has successfully doubled these pickups.
- Fixed mining nodes not respawning after leaving and re-entering an Open Landscape.
Hotfix 37.0.2 (2024-10-03)
- Fixed Resourceful Retriever not applying to Mining-specific rewards (Ore, etc).
Update 36.1 (2024-08-21)
- Updated all Mining Tool descriptions to include “Travel far from Hub settlements for the best chance of mining rare minerals”.
Update 36.0 (2024-06-18)
- Advanced Nosam Cutter can now be used to acquire Rare Orb Vallis Gems (Zodian and Thyst).
- Now both the Advanced Nosam Cutter and Sunpoint Plasma Drill can be used to mine all rare gems across landscapes.
- Also updated rare gem and mining tool descriptions to better communicate these requirements.
- Fixed mining veins in the Deck 12 cave on Fortuna not displaying the glowing orb FX that indicates where to aim your Mining Tool.
- Fixed mining VFX spots being visible through other objects.
Hotfix 33.6.9 (2023-09-12)
- Fixed several mining locations in the Orb Vallis missing its veins and heat spots (notably at Fortuna Elevator, Deck 12 entrance, and Reflector Control).
Update 33.0 (2023-04-26)
- Fixed various Mining locations being located under the terrain.
Update 32.3 (2023-02-15)
- Fixes towards mining veins spawning inside of rocks, making them inaccessible.
Hotfix 32.1.1 (2022-11-03)
- Fixed crash related to Mining Tool UI.
Update 31.1 (2022-02-09)
- Added locations for Gems, Ores, and their derived types to their descriptions.
Update 30.9 (2021-11-11)
- Fixed the highlight diamonds around Mining locations not appearing when you have your Mining tool in hand.
Hotfix 30.7.6 (2021-09-23)
- Reduced/refined volume of Mining detect sound loop.
Hotfix 30.5.1 (2021-07-06)
- Fixed an issue where all Mining lasers could benefit from the Silencer Widget, but all along it was intended that only the Sunpoint Plasma Drill could benefit.
Update 30.2 (2021-05-12)
- Fixed a harmless script error that could occur when joining an Open Zone mission while someone was Mining.
Hotfix 29.6.5 (2021-01-09)
- The Mining drop rate of Necrathene has been doubled! To make this change, Heciphron Mining drop rate has been reduced by 6% to balance the Necrathene increase.
- This change is similar to how we increased the Mining drop rate of Thaumica in Deimos Arcana to help alleviate Necramech crafting pain points.
Update 29.5 (2020-11-19)
- The mining drop rate of Thaumica has been doubled! We’ve also Reduced the chance of getting Namalon while Mining in the Cambion Drift so that the chance of getting Thaumica is significantly increased.
- Both Necrathene and Thaumica were similarly rare, but Thaumic Distillate is used in a wider variety of Blueprints, so expect to see it appear more often from yellow mineral deposits.
Hotfix 29.0.4 (2020-08-27)
- Optimized mining visibility more by preventing certain ‘pulsing’ aspects of the world overlapping nodes.
Hotfix 29.0.2 (2020-08-26)
- Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
- Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
Update 29.0 (2020-08-25)
- NEW INFESTED RESOURCES
- HARVESTING THE CAMBION DRIFT
The Cambion Drift has a whole collection of new Resources to earn as you explore and delve into the Heart of Deimos. Unlike the more “natural” Resources of the Plains of Eidolon or the Orb Vallis, the Cambion Drift is a living, breathing landscape with a whole collection of Infested goodies to gather! Visit the Mining Entrati Syndicate member to learn more!
- Mining
- GEMS
- Faceted Tiametrite - Common
- Purged Dagonic - Common
- Purified Heciphron - Uncommon
- Stellated Necrathene - Rare
- Trapezium Xenorhast - Legendary
- Cabochon Embolos - Legendary
- ALLOYS
- Adramal Alloy - Common
- Tempered Bapholite - Common
- Devolved Namalon - Uncommon
- Thaumic Distillate - Rare
Update 28.0 (2020-06-11)
- Removed Copernics from Mining Nodes on the Orb Vallis and added to Eximus enemies in the Lua tileset.
- Removed Pustrels from Mining Nodes in the Plains of Eidolon and added to Eximus enemies in the Infested Ship tileset.
Hotfix 25.7.4 (2019-09-05)
- Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
Hotfix 25.4.1 (2019-07-24)
- Fixed a massive hitch when equipping the Mining Laser.
Update 24.4 (2019-03-08)
- Mining Additions & Changes
- Sunpoint Plasma Drill Range Widget: Increases plasma beam range.
- Sunpoint Plasma Drill Silencer Widget: Mine in peace and avoid alerting nearby enemies with this drill silencing widget.
- Reduced Focused Nosam Cutter standing cost to 750 and Advanced Nosam Cutter cost to 1000.
Hotfix 24.2.8 (2019-01-15)
- Reduced the flashlight FX further when Mining to avoid excessive bloom and inability to see deposits.
- Improvements towards Vallis Mining deposit spawn locations that resulted in an inability to successfully Mine them.
Update 24.2 (2018-12-18)
- Mining success FX now reflects the colour of your chosen UI Theme!
Hotfix 24.0.5 (2018-11-12)
- Added strokes to Mining laser HUD components based on Forum request for improved visibility.
Hotfix 24.0.2 (2018-11-09)
- Improved Mining visibility in low lighting by dimming the flashlight more when aiming with any Mining tool.
Update 24.0 (2018-11-08)
- Smokefinger - Mining
Meet 'Smokefinger', the Orb Vallis mineralogy enthusiast. This Fortuna vendor is your one-stop shop for the mining tools and resources you need! Speak with him in Fortuna to purchase the SUNPOINT PLASMA DRILL a fast-ignition, high-intensity mining tool capable of extracting the rarest of materials with surgical precision, and get to mining the Ores and Gems of The Orb Vallis:
- Axiditre
- Noctrul
- Phasmin
- Travoride
- Goblite
- Venerol
- Hesperon
- Amarast
- Zodian
- Thyst
Note: Ostron Mining Tools can be used out in The Orb Vallis to mine Gems/Ore, but the Sunpoint Plasma Drill is required to mine the rarest Gems in Vallis.
- Mining Changes (Plains of Eidolon & Vallis)
Mining launched with Update 22: Plains of Eidolon and introduced a new resource extracting system to Warframe! Collecting Ore and Gems required you trace a pattern around a deposit using a Mining cutter tool in order to release it from its encasement. Since then it has seen several small iterations over time in order to ease what was at times tricky to execute, especially since the quality of the deposit was affected by the accuracy of the trace (which typically made the process very slow).
With the introduction of a brand new open landscape with deposits of its own, we knew that we needed to add new challenge that required similar levels of precision and skill, but in a speedier fashion and with much more return. So with that said, we have made the following changes to Mining:
Extraction is now done by heating a deposit to the ideal temperature. Aiming and shooting your Mining tool at any of the heat spots (flashing blue dots) on a deposit will begin the process.
A thermometer gauge ring will appear with boxed indicators that denote where you have to land in order to extract from the deposit. Simply hold the fire button and release when you are inside any of the indicators on the ring. Red deposits still indicate Ores and Blue indicates Gems. Landing in the smaller of the indicators yields Gems (even on a Red deposit).
- https://thumbs.gfycat.com/WelldocumentedShabbyGypsymoth-mobile.mp4
- https://thumbs.gfycat.com/PitifulChubbyAmethystsunbird-mobile.mp4
- General mining notes
- All hot spots must be completed in order to successfully collect Ore/Gems.
- Heat spots will glow red to indicate when you have successfully completed it.
- The more heat spots, the harder the extractions become with timing pressures and moving boxes.
- If all of the indicators are missed, you will still be rewarded a small amount of Ore/Gem (depending on the deposit type).
Hotfix 22.12.3 (2018-02-12)
- Fixed a script error that could occur when Mining.
Update 22.12 (2018-02-09)
- Resource Drop Chance Boosters now affect Mining.
- Fixed a Mining exploit caused by switching weapons while zooming in.
Update 22.11 (2018-01-31)
Mining Additions & Changes:
We want you to feel like the perfect Gem that you are, and that means giving Mining a bit of a revisit! Feedback about difficulty level and perfect extraction recognition are just a few of the concerns we acted on and tweaked for the better.
- Added a new celebratory success sound for doing a perfect Mining extraction in the Plains!
- Added different levels of FX for Mining success.
- The Gem count now stays on screen until the Mining reward fades.
- The Mining outline now stays visible longer (8 seconds) while you're cutting.
- Reduced the accuracy required to get a perfect Mining extraction, meaning you don’t need to be as close to the line as before!
Hotfix 22.10.2 (2018-01-26)
Mining Buff:
For those of you who may not have been aware, mining in the Plains has a base chance, as well as a bonus based on your accuracy, to reward a rare gem. We’ve increased both the base chance as well as the bonus for accuracy. You can tell how accurate you are by the number of gem icons that you fill up while mining. Each filled gem icon increases the total chance to receive a rare gem.
- Now: 15% + 3% per filled gem icon
- Previously: 10% + 2% per filled gem icon
Hotfix 22.8.3 (2018-01-11)
- Fixed a script error when Mining in the Plains.
Hotfix 22.6.1 (2017-12-08)
- Improved the ability to hear the mining laser audio more clearly when it's raining.
Update 22.6 (2017-12-07)
- Fixed crosshair being visible when opening and closing the Gear menu while holding your mining beam.
Update 22.4 (2017-11-23)
- Fixed minimap Mining markers lingering for the Advanced Nosam Cutter when the tool is put away.
- Fixed minimap Mining markers lingering for the Advanced Nosam Cutter for Clients if the Host has their Cutter out.
Hotfix 22.2.4 (2017-11-06)
- Fixed the Mining UI not appearing after switching to a different weapon and then back again.
Update 22.1 (2017-10-25)
- Limbo can no longer mine while in the Rift. Rocks aren't affected by his Void Magic.
Hotfix 22.0.7 (2017-10-19)
- Fixed a memory corruption error when using the mining tool.
- Fixed mining deposits overlapping on certain rocks.
Hotfix 22.0.6 (2017-10-18)
- Fixed the Mining laser permanently hiding the normal reticle.
Hotfix 22.0.5 (2017-10-17)
- Optimizations towards Mining.
Hotfix 22.0.3 (2017-10-16)
- Fixed mining Resources collected in the Plains duplicating if you went from Cetus to the Plains and then joined a Conclave mission.
Hotfix 22.0.2 (2017-10-13)
- Fixed Mining breaking and the UI getting stuck on screen if you were Mining out in the Plains, walked back into Cetus and then back out into the Plains, and then completed Mining a deposit.
Update 22.0 (2017-10-12)
- Introduced
Last updated: Hotfix 22.19.1 (2018-05-03)
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119 comments
Half the nodes in Deimos are straight up broken.
I noticed that this started after the Koumei update. For me, it was most noticeable around Grandmother near the entrance to Necralisk. As of today, I am able to see and mine the spots near Grandmother again, so I think the bug might be fixed.
Why nobody mentioned the fact that veins on the ground in Cambion Drift are like for the 60-70% clipped under the geometry of the the ground itself. This is insane, it took me forever to farm for the frikkin' minerals for the Necramec. This should be addressed, for real!
I noticed that this started after the Koumei update. For me, it was most noticeable around Grandmother near the entrance to Necralisk. As of today, I am able to see and mine the spots near Grandmother again, so I think the bug might be fixed.
Yeah I've saw that they addressed it in one of the more recent patch notes, the veins were indeed clipping under the ground. Happy for all the new players that don't have to go through that pain.
I will always say it, mining needs an update fast, UI is horrible, spawn spot could have rework as more inside caves and better spots, flashing for every mining is dumb, the coldown after each mining is dumb, reward more for doing everything and not reducing rewards for a fast mining coz we know you DE, zones that give either more blue/red veins or more of some materials, this zone gives more uncommon this zone gives more uncommon this zone may possible give more rare or the depth/cave as they rare
God some of the cut gems look delicious
Why am i getting 90 auron which is rare and only 6 pyrol which is common????
Cause you are using the Sundrill, which adds the rare ones and boost their chance. Go with a "weaker" drill, and you will be flooded. Same goes for the common one on Deimos.
That has been consistently happening to me with the weaker drill.
Logic by DE is no logic for us
Try going closer to entrance/exit door, mining is such a weird system
The drop rates are so messed up lmao, I usually have bad luck but this is absurd. Just did a ton of mining. 36 Adramalium and 147 Bapholite. Both "common". I got 52 Thaumica which is supposed to be "rare". And 3 fucking Namalon, which is """""""""""uncommon""""""""""".
I saw that the Nosam cutters can appear in the secondary weapon stats of players and that they count as being mastered. How does that work?
Probably the most frustrating system in terms of open-world content besides fishing. The inconsistent nature of tools and deposits can make you either have a quick and easy run at it or absolutely frustrated by the end of your rotations. Deimos mining, in particular, is so absurdly bad that if Deimos weren't so rewarding in loot, I'd never consider touching it. The mining nodes are small and in places that are hard to reach or find for the very fact that they didn't wanna put more effort in than just coloring them yellow or teal. I've had nodes spawn in ranges where even with the maxed-out gear I cannot reach them and it's just a frustrating experience since there are 2 split pools to get stuff. In general, the fact that nodes can spawn and you cannot see the blue popups to signify where you need to mine can cause you to accidentally cut too quickly.
For such an integral system to the open-world content, the fact that the devs haven't revisited this to make them much more consistent and generate on clearer surfaces is beyond me. Additionally, why not just make unique nodes for each open world instead of reusing the ones from Cetus in Fortuna which doesn't even have the same locale? There's so much that I'd love for this to be updated with because as it stands I hate the system. It's not hard, just inconvenient and discouraging. On top of the fact that the widgets don't work and there's no Deimos mining tool because the devs didn't think it was relevant despite there being an entire aspect of Deimos being literally based on finding ancient materials and tools.
LMAOOOOO
Skill issue
I dont mind the fishing or mining and actually find it can be somewhat relaxing. However, there is nothing relaxing being constantly bombarded with infested no matter what your trying to do on Deimos.
The last 2 days, all day, ive even gone in with Ivara in prowl mode. Aquired the quiet fising spear, the quiet add-on for the laser. The little cruds still know im there.
Made a Panzer dog (it gets invis with prowl) to help with adds, it helps, but still get overwhelmed and have to get out gun to get it done.
DE. why so many adds??
I tend to mine/fish only with Wukong, his twin can take care of most enemies that wander over to say hello. It does sometimes get in the way which is annoying, but a worthwhile trade off to be able to enjoy the content in relative peace
I haven't tried mining yet, but Octavia sure helped keep me safe while doing other stuff during missions. Just pop a Mallet and Amp (1st and 4th skills) and let the enemies hit the shiny ball of death while it deals decent damage at a roughly 30 meters area (with ability range buffs, else it's 20m tops). Sometimes I even go AFK in solo survivals and come back every 30 seconds to throw another Mallet lol
Loki makes mining real easy
If you get the silencer widget you can even use Ivara for infinite invisibility
I hate mining so fucking much.
I wish whoever said at DE "you know what our game about ninjas need? farming XDD and fishing XDDDDD" is forced to play through the game and actually farm and mine all of this shit.
Of course this is probably the same guy who goes "you know what our game needs? a sewer level and a prison level" in game studios. if you're this guy, I wish you only pain (I'd use other words but the mods would remove my comment.)
I fucking hate mining, fishing and open worlds.
Same anon here. Do not point me in the direction of whoever decided to add mining, fishing, hunting etc to warframe or I will literally kill them. this is not some zoomer humour. I will literally, legitimately, seriously do it. if I meet whoever decided to add these activities in the game, at least one of us is ending up in the morgue.
I prefer to buy plat then buy shit from other players than touch ANY of these activities.
Play a different game amigo
Imagine complaining about farming... on a farming game
Imagine being so pressed on farming that you make a legitimate threat to someone's life and committing an actionable felony in the process. I would think you are joking, but as you made very clear for any future court, you are not.
Insane how frequently the blue dots aren't visible
Confusing to determine where heciphron is. Are there 3 common gems in deimos, or it's uncommon but it's impossible to put a line there?
Would've been cool if we got an infested mining laser, since we DID get ones from both Cetus and Fortuna
Oh well, that's what the kitgun parts from Father are for, I guess... plus you can NAME it that too if you want
Is it true that its more efficient to just spam the cutter on all veins without waiting to hit accurately in middle of brackets?
No. Its all same. Spam gets you more stuff but lower quality. Accurate give you less stuff but much higher quality. None is better than other. Use whatever method u like.
De totally shadow nerf mining, im getting 2 instead of 6, i've always done fast mining since full isnt worth it for mere 2 extra(8-9) same spots i've always mine. and 2x ore symbol if there's
Was either after New War(Did it the same day zariman quest came out) or this month with an update
It could well be a bug that detects everything next to gate ,still mining is boring-annoying and unrewarding NRG as always
Mining and fishing,wildhunt was added to add not to be something useful just for being interesting and different, both need heavy improvements
As mining caves with higher drops and lore or some kind of info saying here this minerals are more common since its colder or something. but better not say anything and leave it to random chances even if its not random
bigger mining veins
More rewards for completing the "perfect cut" 6 for doing nothing 9 for all,only with a boost you can notice something and still you would only go for x2 chance not perfect
All I need is just very common pyrol but why do I always get uncommon ferros 6/10 and Rare auron 3/10. and I use just cheapest cutter to prevent rare ore.
Mining today for nightwave. Amarast is registered as "Rare"...
Updated, thanks.
Ah ok, I was wondering if this was a Nightwave bug or not.
Why can't we have 3D mineral veins and ores and gems?
Making mining so essential to your game and all your showing is a texture looks like random spray.
Is this minecraft?
Where are operator cosmetic of gem themes?
So, the Sunpoint Plasma Drill previously marked veins on rocks with diamond-shaped mark in a short radius,
Question: is it still? cuz i don't see 'em anymore...