Here are some of the most useful (in my opinion) features;
Frame-Rate Target Control (FRTC) This can be used to globally cap your framerate, good for preventing tearing and reducing power. Set this to 1fps lower than your FreeSync range for the best experience.
Radeon Anti-Lag: This reduces latency dramatically and contrary to some folks beliefs, and unlike Nvidia Reflex, Anti-Lag works with all titles. Fantastic setting to keep enabled globally. Also, Anti-Lag+ is coming soon which improves upon this feature.
Radeon Chill: This allows you to set a minimum & maximum framerate either globally, or on a per-game basis and is incredibly useful as a way to reduce power draw and temperatures. I find it works best in slower paced titles, such as BG3. If you don't touch your mouse or keyboard, it only runs the game at the minimum FPS specified. The moment you touch something, performance goes right back up to whatever you set as your maximum framerate.
Enhanced Sync: This is a generally superior V-Sync alternative that also reduces input lag rather than increasing it, like traditional V-Sync tends to. A great way to prevent tearing or just increase how smooth/responsive a game feels. Works with FreeSync and Anti-Lag, too.
Radeon Boost: This works by using DRS to scale a games resolution to what you prefer (50%, 66%, 83%) - similar to Chill, it responds to your input. When you're moving your mouse around a lot and there's more demand on the GPU, it dynamically drops the resolution to maintain higher framerates. When the opposite is happening, it scales your resolution back up.
Radeon Image Sharpening: This is one of the best features and something I highly recommend everybody try. This uses Contrast Adaptive Sharpening (RCAS) to sharpen the areas of the game that are more blurry, and doesn't sharpen (or not as much) areas that don't require it. It works on a global or per-game basis, but I prefer keeping a global setting of 10%.
So there's an admittedly somewhat long list of what, in my opinion, are the best features RSX has to offer. But there's much more, so take a look around. Radeon ReLive is fantastic. The advisors tab is great to see frametime graphs and performance in games. List goes on. One last thing I want to mention, is go to the "Gaming" tab and under "Graphics" scroll down, click "Advanced Settings" and set Texture Filtering Quality to "High" -- this costs nothing and improves the quality of anisotropic filtering.
Hope this was helpful!
Wow! This is above and beyond! Thank you so much for the information, I'll put it to good use!
A couple of notes.
Enhanced Sync is not VSync alternative, it is VSync. The difference is, that most games by default use FIFO-queued triple buffering, and Enhanced Sync forces LIFO-queued one. However, it's a mixed bag - unless you use VRR or can maintain stable FPS x2 or x3 of your refresh rate - it will introduce stutters.
Anti-Lag is only useful in case the user maxes our their GPU usage for some reason. If you use a good framerate limiter without maxing out GPU - the latency will be lower than would be with Anti-Lag. It's basically better not to create the issue in the first place.
Limiting the framerate doesn't prevent tearing, an neither does VRR. Only VSync removes it completely.
If you don't touch your mouse or keyboard, it only runs the game at the minimum FPS specified. The moment you touch something, performance goes right back up to whatever you set as your maximum framerate.
It will drop framerate to <= 60 even if you set a 270 fps minimum if you are inactive in the window. Then, when you are active, it keeps framerate around the target.
This works great even in non-slow games if you set minimum=maximum. Although I don't use it in demanding titles.
Radeon Image Sharpening
This pixelates ability icons in arpgs & can be fatiguing if you play long hours. Looks pretty good otherwise.
One last thing I want to mention, is go to the "Gaming" tab and under "Graphics" scroll down, click "Advanced Settings" and set Texture Filtering Quality to "High" -- this costs nothing and improves the quality of anisotropic filtering.
Umm the info bulletin in the driver says it only affects DirectX 9 Applications...?
Radeon Boost is terrible, it'll blur the GUI when you move your mouse in menus. It happens in Cyberpunk and COD. It couldn't differentiate between mouse movement and camera movement.
And if you are playing competitive game at 240hz, you just have to disable all of this for different reasons.
My kingdom for an accurate, complete, and up to date guide on all these confusing ass options :(
Only thing that I turn on I think is Anti-Lag. And it think there is something like surface optimisation that is on by default.
Always best to frame cap in the game. When that is not an option I use RivaTuner, and only when that doesn't work (rare) I will fall back on capping with Radeon Settings.
Use Radeon Chill as an FPS limiter, alongside FreeSync, and DISABLE V-sync. You will get the lowest input lag with zero screen tearing.
You can use Chill as a dynamic frame limiter (mine is set to 85-141 FPS for a 144Hz monitor) to save power and heat. The framerate will go up/down depending on how much you move your mouse.
If you don't like that, you should still use Chill, but set the min and max FPS as the same number.
Because Chill limits your FPS from the CPU side, it gives you minimal input lag vs FRTC which limits FPS on the GPU side. Think about it, as a dynamic frame limiter it's directly tied to your input. It doesn't really get any better than that and works globally. For me personally I love the power /heat saving aspect unless it's a really competetive game. I don't notice the FPS fluctuations on a Freesync monitor.
I've never used Radeon Anti-lag because there is no perceivable lag and Chill is already a VOU sided frame limiter like Anti-lag and Reflex. That may change with FSR3 although I doubt I will enjoy FG from any company.
If I were to switch to Nvidia, Chill would be one of the things I would miss as Nvidia has no alternative,they don't have a global CPU sided frame limiter. I would also miss the superior Adrenalin interface.