Capacitance is a Warframe Augment Mod for
Volt that converts a percentage of damage dealt by
Discharge into shields, split between himself and allies.
Stats[]
| Rank | Shield Bonus | Cost |
|---|---|---|
| 0 | 1.5% | 6 |
| 1 | 2% | 7 |
| 2 | 2.5% | 8 |
| 3 | 3% | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Exalted under the Red Veil, and spending
25,000 to purchase.
Notes[]
- Can create Overshields.
- Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
- On Defense Objects, their shield gain is capped at 250, and do not gain overshields.
- Shield bonus is affected by Ability Strength, but the amount per second also seems to be an average instead of a static number, and can fluctuate for each tick dealt on enemies even if the damage remains the same.
- This augment works best the more enemies there are in a group, due to how Discharge works, zapping each other and increasing the amount of bulk shield obtained within the first moments of the cast.
Tips[]
- Mods like
Fast Deflection and
Fortitude can be used to increase Volt's shield recharge rate, allowing overshields to add up sooner. - Enemies trapped in a vortex of Vauban's
Bastille will all be hit at the same time, and will shock every enemy inside at once causing potentially massive bulks of shields each second as well as increased DPS of the ability. This also allows a low Power Range build to be viable. - Casting
Electric Shield before casting can prevent some damage to Volt and his allies when casting, as the base ability prevents Volt from moving, and may only slowly regenerate shielding.
Bugs[]
- Allies may not gain shields often even when in the casting radius, for unknown reasons.
Media[]
Patch History[]
Hotfix 33.5.3 (2023-06-23)
- Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
- Fixed Volt’s Capacitance Augment Mod (Discharge) being capped at 250 Shields and not granting Overshields.
Update 25.5 (2019-07-31)
- Fixed inconsistent text for the Capacitance Mod on Volt when looking at the Mod and in the stats page when the Mod is at Rank 0 and 2.
Update 16.2 (2015-04-01)
- Introduced.
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25 comments
Doesn't work on loid and previous def obj
The in-game UI shows it to be 3% no matter how much Ability Strength there is. So is it changed to be a flat 3% only?
Power strength affects the damage of the ability meaning that it would absorb more overall, 3% of 2400 instead of 3% of 1200
With shield gating this mod makes Volt truly immortal.
did hours of arbi just relying on this mod, hope DE dont nerf
Actually got buffed for defense targets lol
Heal Source
Normal effect
Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
Volt - Capacitance
Grants shields based on 3% of damage dealt
Capped at 250 shields, no overshields
https://forums.warframe.com/topic/1181914-dev-workshop-healing-defendable-targets/
Would this help Hildryn a lot?
Her 2nd ability is better than this.
Can I still use this thing with low ability strength?
In big crowds it can still be somewhat good, but having at least some power strength is better.
I use this on an 80% str build with 280% range and it works like a charm
A citation was needed for the claim that power strength increases shield and through some quick testing i did find it increased the numbers. However this came with a caveat, as the increase in shield on a single enemy changes over time, basically a bunch of numbers in a range rather than a static number. Strength increases the shield amount, but it also still fluctuates.
Added some other tips and stuff too, it's one of the best volt augments imo, besides the speed one being just really fun.
I find the Speed Augment really useful now we have Condition Overload as enemies now have an Electric proc from it.
But i do agree this is Volt's best augment I always include it in my builds.
Wow this really works well now, don't think that the 3% is a nerf.
This is so much better now. Enemies constantly gives you and your allys overshield when they shock each other. 50m Discharge and you can stunlock everyone.
It was made to accomodate the changes to Volt's 4th ability. It is now a very useful mod to turn Discharge into a support ability that can give you around 1k+ overshields while still stunlocking enemies.
It's nerfed? It used to be 7% right?
They also nerfed Volts damage, making this even worse without the nerf to the card.
Volt's number four skill easily one-shotted guys in the first round or two of Draco, now it kinda tickles them a little. They took an already unplayed and weak frame and destroyed the damage that he did have.
But since the rework it fills you overshields in 1-2 seconds, also with a good build, it will continue to buff your shields for at least 10 seconds.
Making this augment effectively the only mod that surpasses the Overshiled cap by far.
His new four is way better before it was useles great you could kill weaklings wow now it has better albeit different capabilities.
they had to rebalance it after the rework
Is there a range to this thing? 18.13.0 dropped today with Volt rework and it seemed a bit wonky. They added the new UI to show tenno within 50m and only me and my kubrow seemed to get any shield/overshield even though 3 teammates were within the 50m, though still a bit away from me. I'm not sure if they need to be near me or the enemies taking damage to get it since I always cast it in the middle of a group and my team was shooting from afar. The mod just says allied Tenno not nearby allied Tenno and gives no range indicator so I'm not sure if working as intended.
I wonder if this augment will be worth it when the rework for Volt arrives.
Nope, they halved capacitance's effects :(
nope, not only did the nerf it from 7% down to 3% but they nerfed Volts damage so hard that he's not even good against level 30 content now.
Lol overload was horrible the rework was wonderful.
Lol, all these old posts talking about Volt's rework dooming him when it released. What a time it was.
Fully modded this an ran some tests on T4D.
A hard cap appears to exist on the amount of Overshield you can generate. You can roughly only double allies and your shield capacity. It doesnt affect your carriers shield sadly.
Rate of which you can acquire this hard cap is quite fast when immune to incoming damage and your Overload hits many targets in close proximity to one another.
Fun mod that is heavily situational. Only use i currently see for it is on long defense wave runs with a Frost in the group.
Even if it offered 50% of damage dealt into shields it's still not that good. Vampire Leech for trinity does this better and even that mod is pretty wortheless, the only advtange is it basically dosn't cost trinity any energy since its tied to energy vampire.
Even if they buff overload so it deals more damage somehow, this mod is still only midly, mildly useful. It should be reworked instead so it causes enemies to become charged with 7% of the damage dealt to the enemy if they don't die, with causes enemies to become walking single useTeslas, shocking enemies with 100% chance to stun.
Basically, you do overload on enemies A and B. It causes 500 total damage to each enemy, and 7% of that is stored on each enemy. Once the enemies get within 10 meters of each other, a bolt of electric damage links between them, except this damage will bypass shields and armor to give it some use.
That's an amazing idea
Overload's base damage is far too low to have a number like 7% on its augment. A fully powered modded volt, which sacrifices the rest of his abilities only ends up doing 550~ damage a tick with overload. So 38 shield points per enemy hit each tick, and not even for everyone as it gets split between allies.
Waste of a mod slot. Overload should be powered up to par with everyone else's 4. That or replace electric shield with some sort of charge/suck up power from surroundings to give an electric damage multiplier for a short time.
>even that mod is pretty wortheless
Vampire Leech for Trinity is actually really usefull, especially on LoR.
Anyone tested how far the range for this is? Allies have to hold my hands if they want to recieve some shild points. Even with stretch I have to tell mates to come very close to give them overshields...
ya in DE's great wisdom they broke the fuck out of it. Used to buff the team map wide now it's shit maybe 5m radius. And to the tards above who think it doesn't do much well L2p, Overload spec volt with max range and about 125 power fills their overshield 10x as fast as any trinity can, go with minumum duration you can recast it every 4 seconds. Overload used to be tits but they nerfed electric procs chain damage, they nerfed the stun of electric procs and god knows what else. Before that a max range overload would chain electricute everything on the map to death in seconds.
This mod feels so broken... if you have less than the "normal" 100% power range you get less shields, but if you have more, it somewhat caps at a certain distance. The recovery is very unrelyable. If your shields are not full, then the thicks sort of "cap" at full shield before giving you overshields. Also, it's less efficient if you're not the host of a match.
On top of all that, the fact that Volt needs to perform one stupid ugly animation while using overload kills the whole point of the mod. By the time the animation ends, the damage you received from mobs tops the shield gain because you were a hanging target in mid air playing Jebus getting free hits for what turns out to be no good enough reason.
I have 3 setups for Volt, defensive (sef), supportive and one that could be defined as a melee raging Speed Demon. All Three have Shocking Speed. Now even if capacitance weren't broken, even if it were a bit better, I can't justify replacing any of these builds for something oriented towards this mod.
Best case scenario: This mod can still be of some use for Volt as opposed to Prime Volt since Prime frames have the same damaging potential as their non-prime counterparts and Volt has as many shields as its Prime. But yea, once you build your own Volt Prime, you get the health, defense and power (energy pool) you were lacking, and you're better off with Quick Thinking than this mod. It's more efficient and doesn't require a whole build to make it useful
I'd like it of Overload was a better ability in the first place.
so much this, volt ult needs to be tweaked a bit imo, maybe an expanding energy field that zaps enemies into "vauban 1" style shock producers. better vs crowds but unit explodes/discharges after 5 sec
Volt runs into room full of enemys, Volt presses 4, Volt dies.
What's weird is overcap volt is becoming more common. I've seen at least 6 and one of them literally killed every enemy in a sab converting to exterminate in a single use of the ability. I would appreciate a buff but at least it is somewhat usable.
shit mod for shit ability
This mod seems to be bugged. Running void missions as host, I found that about 60% of the time I would gain NO shields when hitting enemies with overload.
if your allies are damaged in the sheild department maybe the sheilding goes to them to replenish it? XD
overload stretch vigor capacitance transient fortitude intensity fleeting expertise natural talent, you now have a Sith Lord.
Vigor? more like shitlord
This is a really good augment. You really need to use it for defense missions, when there you hunker down and there are a lot of enemies surrounding you, not in Exterminate or Cpature, where you are constanly moving and there arent many enemies in any one place. Everyone seems to just be bitching becuase they cant use this mod to nuke everything and get massive shield boost whenever they want it, regardless of what your doing. In most Def, MD, and someties Survival, I can pretty consistently get everyone in my 4 man gruops to max overshields very quickly. Only gripe I have is that the range for teammates getting shield boost is abymal. Should be so that everyone in range of your Overload gets the shield boost.