Release Date: October 25th, 2012
Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.
Acquisition
Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto.| Item | Source | Chance | Expected | Nearly Guaranteed |
|---|---|---|---|---|
| Ambulas Assassination | 22.56% | ~ 4 Kills | 27 ± 9 Kills | |
| Ambulas Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills | |
| Ambulas Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Trinity's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Historical
- Prior to Hotfix 22.8.3 (2018-01-11), Trinity's component blueprints dropped from Captain Vor & Lieutenant Lech Kril on Exta, Ceres.
- Prior to Update 11.5 (2013-12-19), Trinity's component blueprints dropped from Captain Vor & Lieutenant Lech Kril on Iliad, Phobos.
Crafting
| Manufacturing Requirements | |||||
|---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
1 |
Time: 3 Day(s) |
| Rush: | |||||
| Trinity Neuroptics Blueprint | |||||
15,000 |
150 |
1 |
150 |
500 |
Time: 12 Hour(s) |
| Rush: | |||||
| Trinity Chassis Blueprint | |||||
15,000 |
1 |
1,000 |
300 |
Time: 12 Hour(s) | |
| Rush: | |||||
| Trinity Systems Blueprint | |||||
15,000 |
1 |
1 |
500 |
220 |
Time: 12 Hour(s) |
| Rush: | |||||
Trivia
- Trinity will receive a "light rework" alongside Nyx when 1999 releases.
- The word Trinity is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer.
- The names of her alternate helmets are based on notion related with healing and medicine.
- Trinity's immortal skin has an Ankh, the symbol of eternal life, stretching from her chest to her lower abdomen.
- Prior to Hotfix 22.8.3 (2018-01-11), Trinity parts blueprints dropped from Captain Vor and Lieutenant Lech Kril on Exta, Ceres. This is now the drop location of
Frost.
| Warframes | ||
|---|---|---|
| Attributes • Helminth • Augments • Compare All • Cosmetics | ||
243 comments
The chart at the bottom of the page, showing which abilities are affected by Strength/Duration/Range, is incorrect.
Link *is* affected by Ability Strength - it increases the number of enemies affected by Link.
Bring back the old Link for God sack
... I'm looking at the patch history and cannot see a single negative change to Link since a literal decade ago 2014, where they made it vulnerable to Nullifier bubbles.
*WHY* would anybody want prior update link back?! It has gotten immensely better in it's current state.
https://forums.warframe.com/topic/1424601-dev-workshop-1999-nyx-trinity-light-reworks/
Increase duration and one-handed casting for all abilities.
Passive: Trinity and allies in Affinity Range gain 50% of her max energy as health. Old passive of reviving slightly faster and further is removed.
1 Well of Life: Number of enemies increased to 3, increased radius, players that die in the well's radius consumes it to be revived at a 60 second cooldown (120s on Helminth version).
2 Energy Vampire: Removed cap of 4 pulses, pulse interval capped at 2.25 seconds, now recastable.
2 Vampire Leech Augment: Increased shield regen bonus to 225%.
3 Link: Linked enemies now scales with ability strength, now recastable.
4 Blessing: Damage Reduction now persists on recast.
New passive kind of sucks, if you are using Champions Blessing. The aura Combat Discipline would let you reliably damage yourself to heal yourself with 4 to get the buff. Since you are going to have a larger health pool, the percentage healed will go down, and the buff will take literally twice as long to hit the cap if you aren't using health mods.
The buff lasting much longer is nice, and once it hits the cap there is no difference, but the ramp up time was essentially nerfed.
I guess it's a cool passive otherwise, interesting design/build around.
Combat Discipline has always been terrible on Trinity, because her massive DR from Blessing+Link reduces the damage of it to barely anything.
EV/Marked For Death infinite scaling true damage room nuker Trinity is dead. It was never intended for her to be played that way so I can't be too upset, but still sad about it regardless.
Combat discipline is the only way to reliably ramp up blessing. It's not terrible it is *literally* the only option. If they make a better way to do it then you'd have an argument. Now it is just twice as 'terrible'. You can hold off on using link until you max it out since the DR and Shield gating from blessing can handle level cap on it's own. So yes, her passive sucks since it directly nerfs ramping up champions blessing: her kit's most unique and biggest payoff.
Looking forward to the updates to her build in December.
Love how her agile idle pose looks like she's about to give someone the meanest prostate exam of their life
what possessed you to write this you could have kept that to yourself
Lowkey s-tier weapons platform as is. more duration would be nice, and a new passive and 1. doesn't really need much, wondering what they will change.
Good news, today's devstream announced she's getting more duration on her 1, 2, and 3, plus she can move while casting her 1, 2, and 3, plus a new passive and some other stuff
A lot of great changes. Still need to see what they're doing with Champion's Blessing though...
20/07/2024 Tennocon
Rebecca dropped during the 1999 demo that a Trinity rework is due to release in Winter, alongside Nyx.
It is under the trivia section.
I just hope this 'mini' rework end up on Frost reworks levels. -copium
Nyx and Trinity got the treatment, especially Nyx since Eleanor is an important character and many would like to play as her with better Nyx.
Don't forget Lettie. Same situation.
I'm so tired of listening to this goon talk up his dropship speed while waiting for 30 seconds for it to travel a few hundred meters. It's like DE knew this takes a stupidly long time and just wanted to make fun of people like me who are foolish enough to farm this for helminth and mastery.
16 runs an I finally don't have to listen to it anymore.
THE REASON THEY REWORKED THIS BOSSFIGHT WAS BECAUSE IT TOOK LIKE 1 second to kill it. Artificially extending it is the only way to make these feel bossfights. Sorry for the capos I won't bother to type it again.
In the middle of farming her right now, pray to whatever god you have ill get the parts i need
Here before Jade makes Trinity even more irrelevant than she already was.
Ah yes, because a % heal per second that only truly benefits players that build a high max health is better than an instant full hp + shield top-up with 75% DR within affinity range. The thought processes in some people I swear....
Trinity has some of the most busted heal per second imaginable. 3/4 of the abilities don't actually have any sort of cooldown so you can just spam energy and full heal on people without worrying about anything. It's one of those things that makes me wish you could just have the game automatically spam abilities for you.
I love when people make hot takes like this when newer frames with healing abilities are released, as no frame so far has come CLOSE to the healing potency that Trinity offers. But let's break it down for those that are slightly slower in the head than the rest. 1st, lets assume every frame mentioned has 300% strength modded in, for number reasons, and only factor the healing/protection capabilites, not any other part of what the ability also performs:
TRINITY
Well of Life: 300hp/s while in the area, status immunity, and 3% lifesteal for anybody that shoots the target. With the amount of DPS we as the players can do nowadays, thats basically a full heal with 1 bullet. Only drawbacks are static placement and benefits lost outside of the area except for the lifesteal.
Blessing: Full hp, shields and 75% DR for everybody in affinity range, regardless of how much they have as a max value. No other frame offers this at the push of a button.
WISP
Health Mote: 90hp/s and 900 raw HP increase, and can last for a duration outside the area, but nothing more. This sounds great at first, but that benefit changes based on what the allies are using. Squishy Mag and Saryn will benefit more from the raw increase than Inaros or Chroma, which will be a drip in the bucket for them. The gains also fall off much sooner in higher level content where enemies can shred that much HP in a few shots and outpace the hp/s without sources of mitigation.
CITRINE
Passive: 5hp/s at start and goes up to 25hp/s for everybody in affinity range. This is the lowest HoT out of all being mentioned, and it will take 400 HP orbs to max it out. To supplement this, her crystal blast does produce an abundance of HP orbs for the squad, but this would require them to actively pick them up wherever they drop, and 50hp each isn't exactly massive healing either. Her Preserving Shell does offset this healing by granting a very easily maintainable 90% DR for the squad, therefore making protection>healing her main priority.
OBERON
Renewal: 375 burst heal with 120hp/s and 600 armor. This is actually a nice well rounded spread of healing and protection, but doesn't win in any category outside of individual parts. The Hot beats out Wisp and Citrine, but the burst heal is far worse than Wisp's raw HP increase, and the armor is worse than Citrine's 90% DR. He is overall worse that Trinity in every category.
JADE
Light's Judgement: 24% max hp/s, and also lasts outside or the area for a duration. This heal is solely dependant on squadmates frame choice and even build, and could be better or worse than previously named frames because of this. For example, Mag at 280 max hp is getting 67.2hp/s, which every previous healer mentioned beats outright with either the raw heal or the combined heal + protection. Somebody like Inaros though, is gaining 554.4 hp/s which trumps everybody else except Trinity's blessing.
TL:DR: No frame in the game so far as of this post outclasses Trinity in healing and protection, they all just do it differently for different benefits and drawbacks.
remember when this warframe was used a lot?
I 'member
State Farm remembers.
I do, that's why I have respect for trinity. She was a must in any squad
Manifesting a Trinity Heirloom and some buffs
They should take away her name because she is not 3 themed. Her name field should be left blank to punish her for not being 3 themed
Trinity rework idea (come on DE):
Link duration: 12 secs -> 30 secs
Number of enemies affected now scales with ability strength.
Blessing duration: 10 secs - > 20 secs
Champion's Blessing now affects allies as well.
All in all, I would be happy with only the duration increase, so that I wouldn't have to spend half my playtime spamming abilities.
I AM!!!
Link is already a ludicrously powerful ability.
Replace link for adaptation. Profit. 75% damage reduction is just too low for steelpath. Replace with gloom or even terryfi for an actually good Armor Strip.
The only reason to even stack duration on trinity is just for this stupid dated ability. That used to be 100% DR. And made tryinity the best tank for the early days of warframe.
Why would you replace link with adaptation when they stack together first off, giving 97.5% DR at full stacks (and thats a mod, not an ability)? Add Blessing and you have 99.375% DR, More than enough for anything base SP can dish out. Secondly, why bother with gloom when she already has 2 healing abilities, 1 of them being instantaneous (the slow isn't very helpful without some range added)? Thirdly, terrify's base range requires you to build range to make it worth using, which she doesn't need for the rest of her kit. And lastly, full armor strip isn't even necessary any more, mod for corrosive and slap on a green shard if you want.
Also, to point out, if you think 75% DR is too low for SP, then you're doing something wrong. Link stacks with shields base 50%. Trinity is actually a much better shield tank than Hildryn. Slap on a prime redirection and nothing can really touch you, even with the fall back of blessing yourself when your shields break if that happens.
Well of Life
DOES NOT heal the citrine defense objectives.
Tested(and disappointed) just now, on arbitration
Pro-tip: Overwrite her 1 with Nourish. I've tried various Helminth abilities, and Nourish is the one. Trust me bro. It feels in all her gaps.
What Trinity offers:
Instantaneous full health restoration (for the whole team). Great for health tanks.
Instantaneous full shield restoration (for the whole team). Great for shield tanks or anyone using shield gating.
A 75% damage reduction (for the whole team). 99% uptime; drops momentarily when recasting. Also works on defense objectives at 50% DR!
A separate 75% damage reduction and status immunity (self only). Stacks with the above for a 93.75% damage reduction.
Energy generation (for the whole team). Effectively infinite energy with enough casts, but it can be a bit slow/weak, and doesn't work while people are channeling abilities.
Armor stripping via the Abating Link augment. Cons: Only targets a few enemies and only temporary. Pros: Passive (don't have to cast on each group of enemies), and it affects boss-tier enemies like Acolytes.
A selfish damage buff (self only, guns only) via the Champion's Blessing augment.
What Trinity is missing:
Crowd control.
A squad-wide damage buff.
Easy energy generation. Energy Vampire is there, but it's slow and weak. You need to build for massive strength and low duration to really squeeze a lot out of it, and that then guts the rest of her kit, which isn't ideal. A typical high duration, decent range, 150-167% strength build won't get amazing results out of Energy Vampire.
Nourish fills in all of these gaps. As a CC, it provides a stun to all enemies within a decent range every two seconds. As a squad-wide damage buff, it adds Viral elemental damage to everybody's weapons, and spreads Viral procs. For energy generation, it provides everyone with a multiplier to energy gained from all sources, including from Energy Vampire - same idea as people using it on Styanax with Rally Point.
With Nourish, she has pretty much everything and covers all bases in some way.
Personally, I don't really get why you would do a low duration build on Trinity these days. It used to be necessary to make Energy Vampire work, but they changed it years ago so EV gives the full effect once you kill the enemies. That IS still slower than spamming it with low duration, but not enough to make the low duration build worth using, at least in my opinion.
Purifying Flames (according to the wiki) doesn't affect the caster. Even if it does, you wouldn't need to run that augment if you had duration, since you could just use Trinity's built-in status immunity with Link. Plus, being immune to status in the first place, is better than being affected and then manually clearing the procs, as you avoid taking any damage ( Slash, Toxin procs), avoid losing energy and having your UI scrambled (Magnetic procs), avoid getting knocked down, etc.
You wouldn't need to frequently locate targets to Energy Vampire, and spam healing as much as you want, if you were built for duration - because with a duration build, you could keep Blessing active constantly to provide DR, making you (and everybody else) tanky so you take less damage in the first place.
Fire Blast definitely does provide more coverage for armor strip, if you want to strip armor from an entire room. But it doesn't work on boss-tier enemies like Acolytes. I would argue that against typical mobs, you don't really need armor strip in the first place, since they already die easily enough. It's the tanky enemies where you need armor strip. Abating Link is a bit finicky, but it tends to target the closest enemies, so if you stand next to an Acolyte then it strips its armor reliably enough.
That's all just my opinion though.
You're absolutely not wrong, Anon. I've actually made a Blessing-focused build since writing that comment and it actually feels better. I was hyperfocused on providing energy to squadmates (that was the most important thing in the early game for us), but we've definitely outgrown that need, especially since the operator rework gave us energy regen.
I still love spamming Fire Blast tho, that's not gonna change. :P
Thank you, this is brilliant. Nourish allows you to use [Blind Rage] with impunity. Add [Primed Flow] and all your strength and energy problems are gone by using only two mods.
I swapped my shards from strength to duration for more convenient use, and my trin has never felt stronger. Abating Link and Vampire Leech for the usual goodness, some duration, and you're good to go! Champion's Blessing's effect feels too weak for a mod slot - only weapons with low CC and high CD would benefit from it significantly (like the Kuva Nukor) due to the diminishing returns produced by high CC.
Idea for a rework to make her more like the melee-tank-healer she is.
Passive: [same]
1 - [NEW] Well of Light: Trinity projects an aura on a target. This aura regenerates [x] energy and [x] health per second. Has an initial health cost.
- Can be cast on herself or an enemy
[NEW] Augment - Vampiric Well: Allies under the effects of the Well also gain 50% lifesteal, 10% energysteal, and a chance for additional orb drops from enemies.
2 - [NEW] Castigate: Trinity immobilizes an enemy and suspends them in the air. The affected target is invincible, but spreads any effect afflicted to them in a moderate radius. At the end of its duration, the Castigated enemy violently explodes for all damage it received.
[NEW] Augment - Sacrificial Castigation: When the Castigated enemy explodes, allies in the radius gain bonus shields equal to 75% of the stored damage.
3 - Link: removed enemy cap. One-handed action
- Link also extends the effects of itself, and Trinity's 1 and 2 by taking down enemies Linked to her.
4 - Blessing: Damage reduction cap increased to 99%
- Damage reduction scales logarithmically (i.e. you need to invest really hard into Strength to achieve 99% DR) [I also don't know how this equation would work specifically]
Nothing about her is melee. Champion's Blessing specifically excludes melee. I wish she could be a melee-tank-healer.
That's a nice idea for a rework, having Castigate detonate on recasting as well could help so that if you want the detonation, higher duration doesn't stop you getting it.
Link chaining some of her abilities is a cool idea, it probably needs a cap so that her 1, 2 and Abating Link don't just cover every enemy for free, but a cap higher than 3 would definitely help it feel better to use, which is probably Trinity's main issue rn, she feels kinda clunky and bad to play, with low durations and long, fullbody casts, Link being a one-handed action helps a lot there.
Blessing being capped at 99% is honestly probably pretty unnecessary, but its unique and seems fun to play around with, if they increased the casting speed of Blessing too just a tiny bit it might help with that clunky feeling I described.
Nice idea for a rework, I'd say you did a really good job of improving on a lot of her issues without changing her core identity.
-giving Link and Blessing a slightly higher base duration would be cool too.
Mfw trinity users wanting 99% dr
Slayity snatching wigs wispflop who
Yas get into it girl
Yaaaasss puurr slay what you wanna slay and let the slays out
SLAY SOULS SISTER SLAY MY SISTER MISTER
Slay
It's back to the circuit this week so you don't have to farm a stupid long boss assassination
this one is better than wisp, maybe better than citrine.
but worse than loki ofcourse
>worse than loki
Said no one serious about anything since like 2015,,