Melee Afflictions is a Melee Arcane that adds additional statuses to existing Status Effects on enemies that are knocked down or flung by melee attacks.

Effect[]

Rank Additional Stacks
0 1
1 2
2 3
3 4
4 5
5 6

Acquisition

Melee Afflictions can be obtained from Ascension's optional Sister of Parvos, summoned by acquiring 3 Sister Beacons during the elevator ride. Alternatively it can be purchased from Ordis in the Drifter's Camp for 10 VestigialMotes Vestigial Motes, for a total of 210 for max rank.

Item Source Chance Expected Nearly Guaranteed
MeleeAfflictions Sisters of Parvos (Ascension Hard Mode) 20% ~ 5 Kills 30 ± 10 Kills
MeleeAfflictions Sisters of Parvos (Ascension Mode) 6.60% ~ 15 Kills 101 ± 33 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes[]

  • Adds up to 6 stacks to each existing status on an enemy when triggered, including statuses applied on the attack that triggered MeleeAfflictions Melee Afflictions.
    • For damaging status effects, each time MeleeAfflictions Melee Afflictions is triggered, the damage of each added stack is calculated as follows:
    • There is 4 main parts, 1. Damage of individual Status procs, 2. The average of all Status procs for each Status Effect, 3. The sum of all the average Status Effect damage, 4. The calculation of new Status Effect damages for procs that are present on the target.
      1. For each Status proc find the Modded Base Damage of every Status proc on the enemy for each Status Effect type.
        • Proc MBD (Modded Base Damage) = Weapon Base Damage × ( 1 + Weapon Base Damage Bonus ) × ( 1 + Weapon Faction Damage Bonus ) × ( 1 + Weapon Status Damage Bonus ) × (Additional Multipliers) {\displaystyle {\begin{aligned}&\qquad \\{\text{Proc MBD (Modded Base Damage)}}&=\qquad {\text{Weapon Base Damage}}\\&\qquad \times (1+{\text{Weapon Base Damage Bonus}})\\&\qquad \times (1+{\text{Weapon Faction Damage Bonus}})\\&\qquad \times (1+{\text{Weapon Status Damage Bonus}})\\&\qquad \times {\text{(Additional Multipliers)}}\\&\qquad \\\end{aligned}}} {\displaystyle {\begin{aligned}&\qquad \\{\text{Proc MBD (Modded Base Damage)}}&=\qquad {\text{Weapon Base Damage}}\\&\qquad \times (1+{\text{Weapon Base Damage Bonus}})\\&\qquad \times (1+{\text{Weapon Faction Damage Bonus}})\\&\qquad \times (1+{\text{Weapon Status Damage Bonus}})\\&\qquad \times {\text{(Additional Multipliers)}}\\&\qquad \\\end{aligned}}}
        • Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
        • Note that Faction Damage Bonuses only apply once from the source weapon of the status. The "double dip" is not counted.
      2. For each Status Effect type, sum the damage of all Status Effect procs is used to find the damage of that Status Effect.
        • Status Effect Average Damage = [ Sum Of All Proc MBDs Number Of Status Procs ] {\displaystyle {\begin{aligned}&\qquad \\{\text{Status Effect Average Damage}}&=\left[{\frac {\text{Sum Of All Proc MBDs}}{\text{Number Of Status Procs}}}\right]\\&\qquad \\\end{aligned}}} {\displaystyle {\begin{aligned}&\qquad \\{\text{Status Effect Average Damage}}&=\left[{\frac {\text{Sum Of All Proc MBDs}}{\text{Number Of Status Procs}}}\right]\\&\qquad \\\end{aligned}}}
      3. Affliction Damage Hit is the instance of damage caused by MeleeAfflictions Melee Afflictions and is the sum of all of the Status Effect Average Damage and multiplied by melee faction bonuses.
        • Affliction Damage Hit = ( Slash Status Effect Average Damage + Heat Status Effect Average Damage + Toxic Status Effect Average Damage + Electricity Status Effect Average Damage + Gas Status Effect Average Damage ) × (1 + Melee Faction Bonuses) {\displaystyle {\begin{aligned}{\text{Affliction Damage Hit}}&=\qquad ({\text{Slash Status Effect Average Damage}}\\&\qquad +{\text{Heat Status Effect Average Damage}}\\&\qquad +{\text{Toxic Status Effect Average Damage}}\\&\qquad +{\text{Electricity Status Effect Average Damage}}\\&\qquad +{\text{Gas Status Effect Average Damage}})\\&\qquad \times {\text{(1 + Melee Faction Bonuses)}}\\\end{aligned}}} {\displaystyle {\begin{aligned}{\text{Affliction Damage Hit}}&=\qquad ({\text{Slash Status Effect Average Damage}}\\&\qquad +{\text{Heat Status Effect Average Damage}}\\&\qquad +{\text{Toxic Status Effect Average Damage}}\\&\qquad +{\text{Electricity Status Effect Average Damage}}\\&\qquad +{\text{Gas Status Effect Average Damage}})\\&\qquad \times {\text{(1 + Melee Faction Bonuses)}}\\\end{aligned}}}
      4. Affliction Damage Hit is used to find the Damage Over Time of all Status Effect types present. Modifiers that are consider are the same as the normal calculation for respective Status Effect types. Faction Damage Bonuses, and Status Damage Bonuses that are present on the melee weapon are applied to Status Effects.
        • Affiction Damage Tick of Status Effect  = Affliction Damage × Status Effect Multiplier × ( 1 + Melee Faction Damage Bonus ) × ( 1 + Melee Status Damage Bonus ) × ( 1 + Elemental on Melee of Status Effect (where applicable) ) {\displaystyle {\begin{aligned}&\qquad \\{\text{Affiction Damage Tick of Status Effect }}&=\qquad {\text{Affliction Damage}}\\&\qquad \times {\text{Status Effect Multiplier}}\\&\qquad \times (1+{\text{Melee Faction Damage Bonus}})\\&\qquad \times (1+{\text{Melee Status Damage Bonus}})\\&\qquad \times (1+{\text{Elemental on Melee of Status Effect (where applicable)}})\\&\qquad \\\end{aligned}}} {\displaystyle {\begin{aligned}&\qquad \\{\text{Affiction Damage Tick of Status Effect }}&=\qquad {\text{Affliction Damage}}\\&\qquad \times {\text{Status Effect Multiplier}}\\&\qquad \times (1+{\text{Melee Faction Damage Bonus}})\\&\qquad \times (1+{\text{Melee Status Damage Bonus}})\\&\qquad \times (1+{\text{Elemental on Melee of Status Effect (where applicable)}})\\&\qquad \\\end{aligned}}}
        • Only DmgToxinSmall64 Toxin and DmgElectricitySmall64 Electricity statuses can benefit from Elemental Damage Bonuses.
        • DmgFireSmall64 Heat damage will not benefit from Elemental and Faction Damage Bonuses on the melee weapon, unless the melee weapon was the source of the first heat status on the enemy. See Heat Inherit.
        • DmgBlastSmall64 Blast does use Affliction Damage to calculated the damage of new status procs are added by MeleeAfflictions Melee Afflictions.
  • Knockdown b Knockdown, Lifted b Lifted, or Ragdoll b Ragdoll procs will not trigger the arcane if the enemy is not knocked down or flung. Examples are as follows:
    • If Lifted b Lifted, Knockdown b Knockdown or Ragdoll b Ragdoll was prevented (for example, enemy is immune or protected by Overguard), MeleeAfflictions Melee Afflictions won't trigger.
    • Lifted b Lifted cannot trigger MeleeAfflictions Melee Afflictions if the enemy is animation locked (for example, enemies frozen from DmgColdSmall64 Cold, Gara's MassVitrify130xWhite Mass Vitrify Cristalization). However, can be triggered on enemies panicking from DmgFireSmall64 Heat or stunned from DmgElectricitySmall64 Electricity.
    • Knockdown b Knockdown cannot trigger MeleeAfflictions Melee Afflictions if the enemy is animation locked (for example, enemies frozen from DmgColdSmall64 Cold, panicking from DmgFireSmall64 Heat or stunned from DmgElectricitySmall64 Electricity).
    • Ragdoll b Ragdoll can trigger MeleeAfflictions Melee Afflictions on enemies animation locked, including frozen from DmgColdSmall64 Cold, panicking from DmgFireSmall64 Heat or stunned from DmgElectricitySmall64 Electricity.
    • Some enemies are Ragdoll b Ragdoll resistant (instead of Ragdoll b Ragdoll they receive Knockdown b Knockdown, unless prevented by other status effect). Lifted b Lifted will work better on those enemies.

Tips[]

  • Status effects from any source can be affected by this arcane.
  • DmgToxinSmall64 Toxin and DmgElectricitySmall64 Electricity mods can increase the damage of the stacks added by Afflictions. DmgFireSmall64 Heat mods cannot.
  • Faction Damage Bonuses and Mod TT 20px Melee Elementalist can highly increase the damage from Afflictions.
    • These bonuses exponentially scale. Probably a bug.
  • Stances that can force Ragdoll b Ragdoll are the most efficient at triggering this arcane since it can ignore most control effects that otherwise would prevent Afflictions from activating.
  • Slams and Heavy Slams are excellent at force proccing Lifted b Lifted or Knockdown b Knockdown.
  • DmgGasSmall64 Gas scales well into the MeleeAfflictions Melee Afflictions equation when pared with another Damage Over Time status effect. Because Old Stacks of DmgGasSmall64 Gas are removed when MeleeAfflictions Melee Afflictions triggers because it is capped at 10 stacks. This helps to Scale other Damage Over Time status effects quickly.
  • DmgBlastSmall64 Blast is best used to do big instances of damage once Damage Over Time status effects have had some damage built up.
  • DmgFireSmall64 Heat is best used to compound the damage on enemies because of DmgFireSmall64 Heat Inherit.
  • Combined elemental mods on your Melee like modded DmgMagneticSmall64 Magnetic, DmgCorrosiveSmall64 Corrosive, and DmgViralSmall64 Viral can still apply elemental bonuses to DmgToxinSmall64 Toxin, and DmgElectricitySmall64 Electricity . DmgFireSmall64 Heat must be applied by the weapon to use elemental mods. Incarnons or other weapons that forces DmgFireSmall64 Heat to proc can use combined elements mods on your melee like DmgGasSmall64 Gas, DmgBlastSmall64 Blast, and DmgRadiationSmall64 Radiation for elemental bonuses toDmgFireSmall64 Heat damage.

Bugs[]

  • DmgBlastSmall64 Blast instances added trough MeleeAfflictions Melee Afflictions when no other damaging status instances are present will deal only 1 damage.
  • Lifted b Lifted procs add 12 stacks instead of 6.

Patch History[]

Update 36.0 (2024-06-18)