Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst. The Cyanex is an Amalgam autopistol produced by the  Corpus that incorporates  Sentient technology in its design. It fires bouncing homing projectiles that deal  Gas damage, complemented by its high status chance. Its Alternate Fire consumes the remainder of the magazine as a single automatic burst with deadly accuracy and low recoil, but without  Gas damage and the homing and bouncing properties. Characteristics[] Advantages over other Secondary weapons (excluding modular weapons): Projectile Impact (wiki attack index 1) Above average ammo max (210) High status chance (32.00%) Projectile Explosion (wiki attack index 2) High fire rate (4.67 attacks/sec) Above average ammo max (210) High status chance (32.00%) Burst Mode (wiki attack index 3) Above average status chance (32.00%) Disadvantages over other Secondary weapons (excluding modular weapons): Primary Fire: Explosion inflicts self-stagger. Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions. Explosion has linear Damage Falloff from 100% to 80% from central impact. Low magazine size for its fire rate; requires frequent reloading. Projectiles have travel time. Second lowest critical multiplier of all secondaries, after uncharged  Epitaph. Extremely low accuracy, although mitigated by its homing capabilities. Projectile Impact (wiki attack index 1) Low crit chance (8.00%) Low reload speed (2.20 s) Below average magazine (11) Low disposition (●●●○○ (1.00x)) Very low crit multiplier (1.40x) Projectile Explosion (wiki attack index 2) Below average active falloff slope (3.5m/%) Low crit chance (8.00%) Very low maximum falloff distance (0.7 m) Low reload speed (2.20 s) Very low total damage (41) Low disposition (●●●○○ (1.00x)) Very low crit multiplier (1.40x) Burst Mode (wiki attack index 3) Very low crit chance (8.00%) Low reload speed (2.20 s) Below average magazine (11) Below average total damage (72) Very low crit multiplier (1.40x) See WARFRAME Wiki:Stat Comparison/Percentiles for more details. Acquisition[] The Cyanex's blueprint can be researched from the Energy Lab in the dojo. Manufacturing Requirements📝 Edit blueprint requirements 20,000  Fieldron5  Nano Spores8,750  Hexenon250  Forma1 Time: 12 Hour(s) Rush: 35  Market Price: 175  Blueprints Price:15,000 Energy Lab Research3,000 7,500  Fieldron Sample30  Plastids300  Salvage2,250  Control Module10 Time: 3 Day(s) Prereq: Spectra x1   x3   x10   x30   x100 Notes[] The Alternate Fire of the Cyanex will eject all of the remaining ammunition in the magazine in a single burst. Base effective fire rate is 12.5 rounds per second. If buffed with unlimited ammo such as from the Reactant Buff, the weapon will only fire its current magazine amount at a time, with small delays between each trigger pull. Known Bugs[]  Galvanized Shot is multiplicative to base damage sources on direct hits in both firing modes. Tips[] Trivia[] The weapon's name is very likely derived from Cyanide, a highly toxic chemical compound. The Cyanex and  Komorex are the only two Energy Lab Research weapons with a 12 hour build time. The codex description for the Amalgam Machinist, an enemy that uses this weapon, refers to the Cyanex as a "plasma assault rifle" despite being a pistol. Incidentally, Cyanex is also brand name for a collection of chemicals used in extracting various metals such as Ni, Co, Mo and Li. Media[] Cyanex Homing Pistol - New Condition Overload Meta? (3 Forma)Warframe - All Corpus Secondaries - Weapon Animations & Sounds (2013 - 2019)Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019) Patch History[] Update 32.0 (2022-09-07) Ammo Changes We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up. Ammo Pickup Overrides The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category. Secondary Weapon Ammo Pick Up Overrides 20 Ammo per Pick Up: Cyanex Headshot Damage Changes During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage. Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall. Radial damage no longer gains extra headshot damage or triggers headshot conditions. This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage. Update 30.7 (2021-09-08) Fixed the Cyanex causing a parried reaction (knock back) versus certain enemies. Hotfix 27.2.2 (2020-03-06) Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%: Cyanex: 20% Update 27.2 (2020-03-05) Self Damage Changes We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful. The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger. With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe. In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include: Cyanex In the original Dev Workshop, we said: As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact. This is no longer accurate after continued testing. What we are doing now is: No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices. Update 25.8 (2019-10-01) October 2019 Riven Disposition Change Cyanex: 1->0.85 Update 25.7 (2019-08-29) Fixed Cyanex’s Alt Fire not being affected by Fire Rate Mods. Fixed the Cyanex canceling heavy throw animations if your magazine is empty. As reported here: https://forums.warframe.com/topic/1123316-cyanex-glaives/ Hotfix 25.0.4 (2019-05-28) Removed self damage from the Cyanex. Update 25.0 (2019-05-22) Introduced. Last updated: Update 25.0 (2019-05-22) See also[] CollapseResearch • Clan • Dojo EnergyBioChemTennoWeapons Amprex •  Arca Plasmor •  Arca Scisco •  Battacor •  Convectrix •  Cyanex  Cycron •  Dera •  Dual Cestra •  Falcor •  Ferrox •  Flux Rifle •  Glaxion •  Komorex •  Kreska •  Lanka •  Lenz •  Ocucor •  Opticor •  Prova •  Quanta •  Serro •  Spectra •  Staticor •  SupraSentinel HeliosOtherAntiserum Injector •  Fieldron • Squad Energy Restore (Medium) • Squad Shield Restore (Medium)Weapons Acrid •  Caustacyst •  Cerata •  Dual Ichor •  Dual Toxocyst •  Embolist •  Hema •  Mutalist Quanta •  Paracyst •  Phage •  Pox •  Pupacyst •  Scoliac •  Synapse •  ToridSentinel DjinnOtherInfested Catalyst • Squad Health Restore (Medium) •  Mutagen MassWeapons Ack & Brunt •  Argonak •  Buzlok •  Grinlok •  Ignis ( Ignis Wraith) •  Jat Kittag •  Jat Kusar •  Javlok •  Kesheg •  Kohmak •  Marelok •  Nukor •  Ogris •  Sydon •  Twin KrohkurArch-Weapon Grattler •  KnuxOther Detonite Injector • Squad 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 PhaedraCharge Corvas •  Corvas Prime •  Mandonel •  VelocitusHeld Cortege •  Larkspur •  Larkspur PrimeSemi-Auto FluctusDual PistolsAuto Dual Decurion (Atmosphere) •  Prisma Dual Decurions (Atmosphere)Exalted WeaponAuto ArquebexLauncherAuto Kuva Ayanga (Atmosphere) •  Kuva Grattler (Atmosphere)Auto-Burst Morgha (Atmosphere)Auto-Spool Grattler (Atmosphere)MeleeArchmelee Agkuza •  Centaur •  Kaszas •  Knux •  Onorix •  Prisma Veritux •  Rathbone •  VerituxExalted Weapon IronbrideRifleAuto Imperator (Atmosphere)Auto / Semi Mausolon (Atmosphere)Auto-Spool Imperator Vandal (Atmosphere) •  Phaedra (Atmosphere)Burst Cyngas (Atmosphere)Charge Velocitus (Atmosphere)Held Cortege (Atmosphere) •  Larkspur (Atmosphere) •  Larkspur Prime (Atmosphere)Semi-Auto Fluctus (Atmosphere)ShotgunCharge Corvas (Atmosphere) •  Corvas Prime (Atmosphere) •  Mandonel (Atmosphere)GlaiveAuto Deconstructor •  Deconstructor PrimeMeleeUnique Akaten •  Batoten •  LacertenPistolBurst Burst Laser •  Burst Laser Prime •  Prisma Burst LaserRifleAuto Laser Rifle •  Prime Laser RifleAuto-Spool Deth Machine Rifle •  Deth Machine Rifle PrimeBurst Helstrum •  MultronCharge VulcaxHeld Artax •  Cryotra •  Tazicor •  Verglas •  Verglas PrimeSemi-Auto StingerShotgunAuto Sweeper •  Sweeper PrimeSniper RifleAuto VulklokAmpAuto Rahn PrismBurst Cantic Prism •  Exard Scaffold •  Granmu PrismCharge Pencha ScaffoldHeld Klamora Prism •  Klebrik Scaffold •  Lega Prism •  Mote AmpSemi-Auto Dissic Scaffold •  Phahd Scaffold •  Propa Scaffold •  Raplak Prism •  Shraksun Scaffold •  Shwaak Prism •  SiroccoLauncherCharge Tombfinger (Primary)MeleeZaw Dagger / Staff BallaZaw Machete / Hammer RabveeZaw Machete / Polearm Cyath •  KronshZaw Nikana / Staff SepfahnZaw Rapier / Polearm Dehtat •  Plague KripathZaw Scythe / Heavy Blade DokrahmZaw Scythe / Staff Plague KeewarZaw Sword / Polearm MewanZaw Sword / Staff OolthaPistolAuto Rattleguts (Secondary)Held Gaze (Secondary) •  Vermisplicer (Secondary)Semi-Auto Catchmoon (Secondary) •  Sporelacer (Secondary) •  Tombfinger (Secondary)RifleAuto Rattleguts (Primary)Held Gaze (Primary) •  Vermisplicer (Primary)ShotgunAuto Catchmoon (Primary) •  Sporelacer (Primary)OrdnanceSemi-Auto Galvarc MK III •  Milati MK III •  Tycho Seeker MK IIITurretAuto Apoc MK III •  Carcinnox MK III •  Glazio MK III •  Laith MK III •  Lavan Apoc MK III •  Lavan Carcinnox MK III •  Lavan Glazio MK III •  Lavan Laith MK III •  Lavan Vort MK III •  Vidar Apoc MK III •  Vidar Carcinnox MK III •  Vidar Glazio MK III •  Vidar Laith MK III •  Vidar Vort MK III •  Vort MK III •  Zetki Apoc MK III •  Zetki Carcinnox MK III •  Zetki Glazio MK III •  Zetki Laith MK III •  Zetki Vort MK IIIAuto Burst Lavan Pulsar MK III •  Pulsar MK III •  Vidar Pulsar MK III •  Zetki Pulsar MK IIIAuto-Spool Lavan Talyn MK III •  Talyn MK III •  Vidar Talyn MK III •  Zetki Talyn MK IIICharge Tunguska CannonHeld Lavan Photor MK III •  Photor MK III •  Vidar Photor MK III •  Zetki Photor MK IIISemi-Auto Cryophon MK III •  Lavan Cryophon MK III •  Vidar Cryophon MK III •  Zetki Cryophon MK III