welcome to warframe damage rundown your
quick and easy guide to the damage types
in warframe
in this episode we will be going over
the three physical damage types in
warframe
which are typically associated with
standard weaponry and include
impact puncture and slash damage
impact damage is effective against
energy shielding and can be considered
an anti-corpus damage type as a result
employing physical force this type of
damage is particularly weak against the
grineer
being reduced by their armor first
before suffering a 25
reduction penalty to their health making
this a poor damage type against this
faction
though it does get a good 25 damage
bonus against already weak roller
enemies
as they are part of the machinery health
type
and while this damage type has a great
bonus of 50
to standard energy shielding and a mild
15
bonus against more advanced proto
shielding this damage type also suffers
a 25
reduction to corpus health once shields
are down
impact damage is one of the few damage
types that is neutral against the
infested faction
dealing flat damage to all units
impact status effect is stagger making
most enemies stagger or flinch
while also slightly increasing the
chance that nearly dead enemies will
enable parazon finisher moves
instantly killing them puncture damage
is effective against
armor and can be considered an
anti-grineer damage type as a result
employing a piercing force this type of
damage is more easily resisted by energy
shielding however
making this damage type particularly
weak against the corpus
puncture damage gains a great bonus of
50 percent ferrite armor and a mild 15
bonus to alloy armor though enemy armor
will still reduce the incoming damage if
it is high enough
puncture suffers a 20 reduction to
standard shielding
and a larger 50 reduction to proto
shields
making it a poor choice to use against
shielding however
it does deal a 25 damage increase to
robotic health types
making it effective against corpus
robotics once shields are down
puncture damage is largely neutral
against the infested
with the exception of 25 bonus damage to
sunu
which is primarily reserved for the hema
site boss during plague star events on
cetus
puncture damage status effect is
weakened causing enemy attacks to deal
30 percent less damage over six seconds
with subsequent procs adding an
additional 5 percent and stacking up to
75 percent
reduced damage slash damage is effective
against most flush types
with its biggest drawback is its
weakness to heavy armor
employing razor sharp forces this damage
is effective against nearly all exposed
flesh
being effective against all factions but
primarily focused on being the
anti-infested damage type
slash damage gains a 25 bonus to clone
grineer flesh
while being reduced by 15 towards
ferrite armor
and a large 50 percent reduction in
damage towards alloy armor
like most damage it is also reduced by
the armor rating itself
making slash very weak against heavy
armor
slash gains a 25 bonus to corpus flesh
as well
however robotic enemies take 25 percent
less damage from slash
the infested are the weakest slash
dealing 25
bonus damage the infested health type 50
bonus to the infested flush health type
and a small
15 bonus to the fossilized health type
slash damage status effect is bleed
applying a damage over time effect that
ignores armor
that is equal to 35 of your weapons
modded base damage
excluding added elemental or physical
damage increases
dealing damage over six seconds multiple
slash procs can appear on a target
but visually only 10 instances of the
damage will appear
for performance reasons enemies killed
by a weapon with slash as its highest
physical damage
will be cut into pieces on death making
it useful for nekros's desecrate ability
to gain more loot and that is warframe
damage rundown
physical damage tune in to the next
episodes
where we will tackle basic elemental
damage thank you for watching