Vast as deep shadow, this arcane wellspring of forbidden knowledge. Unbound by Dante, fluttering free its radiant pages, their eyes soon agleam with boundless curiosity.
Enemies slain by Noctua's primary fire, alt-fire, and page fragments are scanned into the Codex upon death, with each enemy death recording 1 scan entry. Enemy types with completed Codex research become permanently debuffed with Chronicler's Mark, which grants Dante's equipped weapons, including the Noctua itself, and Final Verse's Wordwarden Noctua copies an extra 50%Status Chance versus these foes.
Abilities[]
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Dante expends 5energy to equip his Exalted Weapon tome sidearm, the Noctua, replacing his equipped secondary weapon. Press the ability key again (default 1 ) to deactivate and return his secondary weapon to the swap weapon cycle (default F ).
Noctua has its own unique statistics:
Primary fire shoots fully automatic arcane energies.
On impact with an enemy, the shot splits into 4 fragments that seek enemies within 20 meters at a 60 degree angle, inflicting damage with critical and status chance, as well as charging the alt-fire meter.
Requires a fully filled meter beneath the reticle in order to fire. The meter takes 60 seconds to completely recharge. Hitting enemies with the primary fire reduces recharge time by 1 second per hit. Picking up secondary or universal ammo reduces recharge time by 10 seconds.
The increased damage from Ability Strength is base damage, meaning Status Effects such as Noctua's innate Slash or modded effects like Heat gain increased damage.
Casting and deactivating Noctua are full-body animations that allow uninterrupted movement and parkour Maneuvers.
Ability Synergy:
Kills from Noctua passively scan enemies into the Codex. Noctua also gains 50%Status Chance against enemies that have been fully scanned.
Final Verse's Wordwarden creates a spectral Noctua companion that floats beside Dante and his allies and attacks enemies struck by their weapons, inheriting 35% / 40% / 45% / 50% of the Noctua's original damage, any modded stats, and splits page fragments on hit to charge the held Noctua's alt-fire.
Dante expends 25energy to inscribe a circle of protection, granting himself 1 second of Invulnerability, then 200 / 250 / 300 / 350Overguard to a cap of 7,500 / 10,000 / 12,500 / 15,000 points and heals 14% / 16% / 18% / 20% of max Health for himself and allies within 20 meters.
Can be recast immediately once the circle of protection is fully drawn.
Casting Light Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
Ability Synergy:
Light Verse fills a page of Final Verse with Light. Light page composes Final Verse's Triumph (default 2 twice), or Wordwarden (default 2 then 3 ) and Pageflight (default 3 then 2 ) when combined with Dark Verse.
Overguard generated by Light Verse and Final Verse's Triumph are combined into a single pool with two separate maximum values affected by Ability Strength.
Dante expends 25energy to scribble a crossword with twin strokes from his quills, inflicting 2 instances of 500 / 750 / 1,000 / 1,250Slash damage with guaranteed status and light Stagger to enemies in front of him, within 15 / 17 / 18 / 20 meters and Line of Sight in a 50 degree cone.
Dark Verse damages and breaks destructible Objects such as crates and props in its area of influence, bypassing line-of-sight restriction.
Line-of-sight detection begins from the crossword visual effect several meters in front of Dante himself.
Can be recast immediately once the second stroke appears on the crossword.
Casting Dark Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
Ability Synergy:
Dark Verse fills a page of Final Verse with Dark. Dark page composes Final Verse's Tragedy (default 3 twice), or Pageflight (default 3 then 2 ) and Wordwarden (default 2 then 3 ) when combined with Light Verse.
Final Verse's Pageflight status chance vulnerability increases Dark Verse's Slash status stacks per hit.
Subsuming Dante to the Helminth will offer Dark Verse and its augments to be used by other Warframes.
Tips & Tricks
The second stroke can be used in a different direction by aiming elsewhere right after the first stroke, either to target additional enemies or break more destructibles. The time between strokes is affected by Casting Speed, so increasing it can make aiming the second stroke more difficult.
Dante must compose two other Verses before his Final Verse.
TRIUMPH: Two Light Verses cast in succession invigorate allies with a buff that increases Health and grants Overguard. Kills and assists briefly regenerate Overguard.
TRAGEDY: Two Dark Verses cast in succession attack enemies. Damage Over Time from Slash, Heat and Toxin Status Effects accumulates in a single blast.
WORDWARDEN: A Light Verse followed by a Dark Verse supports allies with copies of Noctua. Noctua copies synchronize their attacks with their designated ally's attacks.
PAGEFLIGHT: A Dark Verse followed by a Light Verse summons Paragrimms that swoop at enemies, making them vulnerable to Status Chance and Status Damage, as well as drawing enemy attacks away from allies.
Misc:1 s Invulnerability duration on cast Cannot cast without 2 Dark pages Stagger on hit Detonate Slash, Heat, and Toxin status damage-over-time into total damage single burst 1 billion (damage cap)
Misc:1 s Invulnerability duration on cast Cannot cast without 1 Dark then 1 Light pages 3 Paragrimms limit 30m Paragrimm attack range Slash status and Stagger per hit
Cast Light Verse and/or Dark Verse to fill in 2 pages that complete the Final Verse. Cannot be cast without two pages. Once the story is written, Dante fulfills the narrative by expending 50energy on cast, which grants him 1 second of Invulnerability during casting and materializes one of four stories based on page order: Triumph, Tragedy, Wordwarden, or Pageflight, while removing both pages from the storybook display above the ability icons. Each story lasts for 30 / 35 / 40 / 45 seconds with a range of 15 / 20 / 25 / 30 meters.
The specific story ability icon appears above the storybook display when two pages are filled, with the pages visually glowing.
Replace filled pages from the right to left by recasting Light or Dark Verses to create the desired story combination.
Stories with active duration appear as ability buff timers beside Dante's hitpoints indicator.
All stories can be recast while active.
Casting Final Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
Dante's four favored chapters exhibit diverse effects involving protection, damage, summoning, and debuffing:
Written with two Light pages (default 2 twice). Triumph bestows 2,250 / 2,500 / 2,750 / 3,000Overguard to Dante and his allies instantly in story range. While story duration is active, each kill or assisted kill made by Dante or his allies' weapons and abilities will regenerate their personal Overguard pools by 85 / 90 / 95 / 100 points over 2 seconds. Overguard granted by Triumph is capped to 7,500 / 10,000 / 12,500 / 15,000 total points.
Ability Synergy:Overguard generated by Light Verse and Triumph are combined into a single pool with two separate maximum values affected by Ability Strength.
Overguard from Triumph does not apply to rescued hostage in Rescue missions.
Tragedy
Written with two Dark pages (default 3 twice). Tragedy inflicts 5,000 / 5,500 / 6,000 / 6,500Slash damage and Stagger to all enemies within story range and in Line of Sight. Enemies hit by Tragedy while debuffed with active Slash, Heat, or ToxinStatus Effect will instantly receive the full damage from all damage ticks of the procs, multiplied by 2.25x / 2.5x / 2.75x / 3x; status effects are removed after inflicting damage.
Damage is capped at 1 billion.
Line-of-sight extends from Dante's model and from the player camera perspective.
Enemies directly on screen, ran behind cover moments before the check, those already behind cover with partial body exposure, and standing on different height elevations are all eligible targets.
Enemies to the sides and back of the camera view are detected via raycast lines to their head, torso and feet.
Line-of-sight check is ignored for enemies within 5 meters of Dante.
Wordwarden
Written with first Light and last Dark pages (default 2 then 3 ). Wordwarden summons 1 spectral Noctua companion that floats beside Dante and his allied Warframes in story range on cast for its story duration, attacking enemies struck by its warded player's weapons for 35% / 40% / 45% / 50% of the original Noctua's damage amplified by its modded stats, including Status Chance for its equipped Physical and Elemental damage types.
Wordwarden Noctua targets the enemy last struck by its warded player, firing up to 9 times per second if using a rapid-fire gun.
Wordwarden fires a homing Noctua energy projectile toward the warded player's target. The projectile has travel time and can be blocked by obstacles in the environment, unless modded with Punch Through stat.
Wordwarden appears to ignore the effects of Fire Rate and Multishot mods placed on Noctua.
Wordwarden will proc Archon Stretch and provide the energy regen when it procs Electricity status. Provided the Exalted Noctua has Electricity on it.
Ability Synergy:
Kills from Wordwarden Noctua passively scan enemies into the Codex. Wordwarden Noctua also gains 50%Status Chance against enemies that have been fully scanned.
Wordwarden inherits Mods placed on Noctua and splits page fragments on hit that charge the held Noctua's alt-fire.
Pageflight
Written with first Dark and last Light pages (default 3 then 2 ). Pageflight summons 3 spectral Paragrimms with high Threat Level that fly around for the story duration and attack enemies within 30 meters, dealing 150 / 200 / 250 / 300Slash damage, status, and Stagger. Enemies hit by Paragrimms also receive 35% / 40% / 45% / 50%Status Chance vulnerability and 35% / 40% / 45% / 50% increased Status Damage for 15 / 20 / 25 / 30 seconds.
Status chance vulnerability is multiplicative to other sources of status chance, and does not increase Pageflight's Slash statuses per Paragrimm hit.
Status damage increase is multiplicative to other sources of status damage.
Enemies debuffed by the Paragrimms are visually surrounded by an upsurging double helix.
Pageflight Paragrimms are summoned allies with diverse properties and behaviors:
Invulnerable and intangible, able to phase through enemy attacks, solid entities and obstacles in the environment.
Fly above Dante when no enemies are detected in range, and return to him when farther away than range.
Detect enemies in range without direct line-of-sight.
Prefer striking different targets to apply status vulnerability, while able to focus their combined attacks on a lone enemy. Once all enemies in range are debuffed, the Paragrimms prioritize attacking enemies closest to Dante himself.
Strike each target by flying through them, then encircling back along their flight path.
Ability Synergy: Pageflight's status chance vulnerability increases Dark Verse's Slash status stacks per hit.