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Vast as deep shadow, this arcane wellspring of forbidden knowledge. Unbound by DanteIcon272 Dante, fluttering free its radiant pages, their eyes soon agleam with boundless curiosity.

Enemies slain by Noctua130xWhite Noctua's primary fire, alt-fire, and page fragments are scanned into the Codex upon death, with each enemy death recording 1 scan entry. Enemy types with completed Codex research become permanently debuffed with Chronicler's Mark, which grants Dante's equipped weapons, including the Noctua Noctua itself, and FinalVerse130xWhite Final Verse's Wordwarden Noctua copies an extra 50% Status Chance versus these foes.

Abilities[]

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NoctuaModx256 Noctua130xWhite
1
EnergyOrb5
+2/shot
Noctua

Open Noctua, Dante’s Exalted Tome, and unleash a tale of woe upon his enemies.

Introduced in Update 35.5 (2024-03-27)

AbilityStrengthBuff Strength:175 / 200 / 225 / 250 base DmgSlashSmall64 Slash damage on primary fire
2,000 / 2,250 / 2,500 / 2,750 base DmgRadiationSmall64 Radiation damage on alt-fire
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc:

4 page fragments60° page fragment seek angle

20 m page fragment seek distance

Info

  • Dante expends EnergyOrb5 energy to equip his Exalted Weapon tome sidearm, the Noctua Noctua, replacing his equipped secondary weapon. Press the ability key again (default 1 ) to deactivate and return his secondary weapon to the swap weapon cycle (default F ).
  • Noctua has its own unique statistics:
  • Casting and deactivating Noctua are full-body animations that allow uninterrupted movement and parkour Maneuvers.
  • Ability Synergy:
    • Kills from Noctua passively scan enemies into the Codex. Noctua also gains 50% Status Chance against enemies that have been fully scanned.
    • FinalVerse130xWhite Final Verse's Wordwarden creates a spectral Noctua companion that floats beside Dante and his allies and attacks enemies struck by their weapons, inheriting 35% / 40% / 45% / 50% of the Noctua Noctua's original damage, any modded stats, and splits page fragments on hit to charge the held Noctua's alt-fire.
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LightVerseModx256 LightVerse130xWhite
2
EnergyOrb25
Light Verse

Dante’s vitalizing composition grants him and his allies Overguard and increases their Max Health.

Introduced in Update 35.5 (2024-03-27)

AbilityStrengthBuff Strength:
+ 200 / 250 / 300 / 350 Overguard gain7,500 / 10,000 / 12,500 / 15,000 Overguard cap

+ 14 / 16 / 18 / 20 % HP healed based on max health

AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:20 m ally buff radius

Misc: 1 s (Invulnerability duration on cast)
+1 Final Verse Light page

Info

  • Dante expends EnergyOrb25 energy to inscribe a circle of protection, granting himself 1 second of Invulnerability, then AbilityStrengthBuff200 / 250 / 300 / 350 Overguard to a cap of AbilityStrengthBuff7,500 / 10,000 / 12,500 / 15,000 points and heals AbilityStrengthBuff14% / 16% / 18% / 20% of max Health for himself and allies within AbilityRangeBuff20 meters.
  • Can be recast immediately once the circle of protection is fully drawn.
  • Casting Light Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
  • Ability Synergy:
    • Light Verse fills a page of FinalVerse130xWhite Final Verse with Light. Light page composes Final Verse's Triumph (default 2  twice), or Wordwarden (default 2  then 3 ) and Pageflight (default 3  then 2 ) when combined with DarkVerse130xWhite Dark Verse.
    • Overguard generated by Light Verse and Final Verse's Triumph are combined into a single pool with two separate maximum values affected by AbilityStrengthBuff Ability Strength.
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Info

  • Dante expends EnergyOrb25 energy to scribble a crossword with twin strokes from his quills, inflicting 2 instances of AbilityStrengthBuff500 / 750 / 1,000 / 1,250 DmgSlashSmall64 Slash damage with guaranteed status and light RollingDroneAvatar Stagger to enemies in front of him, within AbilityRangeBuff15 / 17 / 18 / 20 meters and Line of Sight in a 50 degree cone.
    • Dark Verse damages and breaks destructible Objects such as crates and props in its area of influence, bypassing line-of-sight restriction.
    • Line-of-sight detection begins from the crossword visual effect several meters in front of Dante himself.
  • Can be recast immediately once the second stroke appears on the crossword.
  • Casting Dark Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
  • Ability Synergy:
    • Dark Verse fills a page of FinalVerse130xWhite Final Verse with Dark. Dark page composes Final Verse's Tragedy (default 3  twice), or Pageflight (default 3  then 2 ) and Wordwarden (default 2  then 3 ) when combined with LightVerse130xWhite Light Verse.
    • Final Verse's Pageflight status chance vulnerability increases Dark Verse's DmgSlashSmall64 Slash status stacks per hit.
  • Subsuming Dante to the Helminth will offer Dark Verse and its augments to be used by other Warframes.

Tips & Tricks

The second stroke can be used in a different direction by aiming elsewhere right after the first stroke, either to target additional enemies or break more destructibles. The time between strokes is affected by Casting Speed, so increasing it can make aiming the second stroke more difficult.
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FinalVerseModx256 FinalVerse130xWhite
4
EnergyOrb50
Final Verse

Dante must compose two other Verses before his Final Verse.

TRIUMPH: Two Light Verses cast in succession invigorate allies with a buff that increases Health and grants Overguard. Kills and assists briefly regenerate Overguard.

TRAGEDY: Two Dark Verses cast in succession attack enemies. Damage Over Time from Slash, Heat and Toxin Status Effects accumulates in a single blast.

WORDWARDEN: A Light Verse followed by a Dark Verse supports allies with copies of Noctua. Noctua copies synchronize their attacks with their designated ally's attacks.

PAGEFLIGHT: A Dark Verse followed by a Light Verse summons Paragrimms that swoop at enemies, making them vulnerable to Status Chance and Status Damage, as well as drawing enemy attacks away from allies.

Introduced in Update 35.5 (2024-03-27)

Strength:
+ 2,250 / 2,500 / 2,750 / 3,000 Overguard gain7,500 / 10,000 / 12,500 / 15,000 Overguard cap

+ 85 / 90 / 95 / 100 /s Overguard regen on kills and assists

Duration: 30 / 35 / 40 / 45 s
Range: 15 / 20 / 25 / 30 m
Misc:
1 s Invulnerability duration on castCannot cast without 2 Light pages

2 s Overguard regen timer

Strength: 5,000 / 5,500 / 6,000 / 6,500 base DmgSlashSmall64 Slash damage
2.25 / 2.5 / 2.75 / 3 x status detonation damage multiplier
Duration: N/A
Range: 15 / 20 / 25 / 30 m
Misc:
1 s Invulnerability duration on castCannot cast without 2 Dark pages

RollingDroneAvatar Stagger on hit


Detonate DmgSlashSmall64 Slash, DmgFireSmall64 Heat, and DmgToxinSmall64 Toxin status damage-over-time into total damage single burst
1 billion (damage cap)
Strength: N/A
Duration: 30 / 35 / 40 / 45 s
Range: 15 / 20 / 25 / 30 m
Misc:
1 s Invulnerability duration on castCannot cast without 1 Light then 1 Dark pages35 / 40 / 45 / 50 % damage copied

1 Noctua copy limit per ally

Strength:
150 / 200 / 250 / 300 DmgSlashSmall64 Slash damage per hit35 / 40 / 45 / 50 % status chance vulnerability

35 / 40 / 45 / 50 % status damage increase

Duration: 30 / 35 / 40 / 45 s
15 / 20 / 25 / 30 s status vulnerability duration
Range: N/A
Misc:
1 s Invulnerability duration on castCannot cast without 1 Dark then 1 Light pages3 Paragrimms limit30m Paragrimm attack range

DmgSlashSmall64 Slash status and RollingDroneAvatar Stagger per hit

Info

  • Cast LightVerse130xWhite Light Verse and/or DarkVerse130xWhite Dark Verse to fill in 2 pages that complete the Final Verse. Cannot be cast without two pages. Once the story is written, Dante fulfills the narrative by expending EnergyOrb50 energy on cast, which grants him 1 second of Invulnerability during casting and materializes one of four stories based on page order: Triumph, Tragedy, Wordwarden, or Pageflight, while removing both pages from the storybook display above the ability icons. Each story lasts for AbilityDurationBuff30 / 35 / 40 / 45 seconds with a range of AbilityRangeBuff15 / 20 / 25 / 30 meters.
    • The specific story ability icon appears above the storybook display when two pages are filled, with the pages visually glowing.
    • Replace filled pages from the right to left by recasting Light or Dark Verses to create the desired story combination.
    • Stories with active duration appear as ability buff timers beside Dante's hitpoints indicator.
  • All stories can be recast while active.
  • Casting Final Verse is a full-body animation that allows uninterrupted movement and parkour Maneuvers.
  • Dante's four favored chapters exhibit diverse effects involving protection, damage, summoning, and debuffing:
  • Written with two Light pages (default 2  twice). Triumph bestows AbilityStrengthBuff2,250 / 2,500 / 2,750 / 3,000 Overguard to Dante and his allies instantly in story range. While story duration is active, each kill or assisted kill made by Dante or his allies' weapons and abilities will regenerate their personal Overguard pools by AbilityStrengthBuff85 / 90 / 95 / 100 points over 2 seconds. Overguard granted by Triumph is capped to AbilityStrengthBuff7,500 / 10,000 / 12,500 / 15,000 total points.
  • Ability Synergy: Overguard generated by LightVerse130xWhite Light Verse and Triumph are combined into a single pool with two separate maximum values affected by AbilityStrengthBuff Ability Strength.
  • Overguard from Triumph does not apply to rescued hostage in Rescue missions.
  • Written with two Dark pages (default 3  twice). Tragedy inflicts 5,000 / 5,500 / 6,000 / 6,500 DmgSlashSmall64 Slash damage and RollingDroneAvatar Stagger to all enemies within story range and in Line of Sight. Enemies hit by Tragedy while debuffed with active DmgSlashSmall64 Slash, DmgFireSmall64 Heat, or DmgToxinSmall64 Toxin Status Effect will instantly receive the full damage from all damage ticks of the procs, multiplied by AbilityStrengthBuff2.25x / 2.5x / 2.75x / 3x; status effects are removed after inflicting damage.
    • Damage is capped at 1 billion.
    • Line-of-sight extends from Dante's model and from the player camera perspective.
      • Enemies directly on screen, ran behind cover moments before the check, those already behind cover with partial body exposure, and standing on different height elevations are all eligible targets.
      • Enemies to the sides and back of the camera view are detected via raycast lines to their head, torso and feet.
      • Line-of-sight check is ignored for enemies within 5 meters of Dante.
  • Written with first Light and last Dark pages (default 2  then 3 ). Wordwarden summons 1 spectral Noctua companion that floats beside Dante and his allied Warframes in story range on cast for its story duration, attacking enemies struck by its warded player's weapons for 35% / 40% / 45% / 50% of the original Noctua's damage amplified by its modded stats, including Status Chance for its equipped Physical and Elemental damage types.
    • Wordwarden Noctua targets the enemy last struck by its warded player, firing up to 9 times per second if using a rapid-fire gun.
    • Wordwarden Noctua will not use the Alternate Fire.
    • Wordwarden fires a homing Noctua energy projectile toward the warded player's target. The projectile has travel time and can be blocked by obstacles in the environment, unless modded with Punch Through stat.
    • Wordwarden appears to ignore the effects of Fire Rate and Multishot mods placed on Noctua.
    • Wordwarden will proc Archon Stretch and provide the energy regen when it procs Electricity status. Provided the Exalted Noctua has Electricity on it.
  • Ability Synergy:
    • Kills from Wordwarden Noctua passively scan enemies into the Codex. Wordwarden Noctua also gains 50% Status Chance against enemies that have been fully scanned.
    • Wordwarden inherits Mods placed on Noctua Noctua and splits page fragments on hit that charge the held Noctua130xWhite Noctua's alt-fire.
  • Written with first Dark and last Light pages (default 3  then 2 ). Pageflight summons 3 spectral Paragrimms with high Threat Level that fly around for the story duration and attack enemies within 30 meters, dealing AbilityStrengthBuff150 / 200 / 250 / 300 DmgSlashSmall64 Slash damage, status, and RollingDroneAvatar Stagger. Enemies hit by Paragrimms also receive AbilityStrengthBuff35% / 40% / 45% / 50% Status Chance vulnerability and AbilityStrengthBuff35% / 40% / 45% / 50% increased Status Damage for AbilityDurationBuff15 / 20 / 25 / 30 seconds.
    • Status chance vulnerability is multiplicative to other sources of status chance, and does not increase Pageflight's DmgSlashSmall64 Slash statuses per Paragrimm hit.
    • Status damage increase is multiplicative to other sources of status damage.
    • Enemies debuffed by the Paragrimms are visually surrounded by an upsurging double helix.
  • Pageflight Paragrimms are summoned allies with diverse properties and behaviors:
    • Invulnerable and intangible, able to phase through enemy attacks, solid entities and obstacles in the environment.
    • Fly above Dante when no enemies are detected in range, and return to him when farther away than range.
    • Detect enemies in range without direct line-of-sight.
    • Prefer striking different targets to apply status vulnerability, while able to focus their combined attacks on a lone enemy. Once all enemies in range are debuffed, the Paragrimms prioritize attacking enemies closest to Dante himself.
    • Strike each target by flying through them, then encircling back along their flight path.
  • Ability Synergy: Pageflight's status chance vulnerability increases DarkVerse130xWhite Dark Verse's DmgSlashSmall64 Slash status stacks per hit.
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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Noctua130xWhite Noctua130xWhite
LightVerse130xWhite LightVerse130xWhite
DarkVerse130xWhite DarkVerse130xWhite
FinalVerse130xWhite FinalVerse130xWhite FinalVerse130xWhite

See Also[]