Passive[]
Cyte-09 gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
- Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.
Abilities[]
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1 |
Seek Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through. Introduced in Update 38.0 (2024-12-13) |
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5 s (scan duration) | |||
10 m (weapon punch through) | |||
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Misc:
75° (angle) |
|
2 |
Resupply Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Introduced in Update 38.0 (2024-12-13) |
20% / 30% / 40% / 50% (sniper damage bonus) |
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Misc:
2 (ammo packs) |
|
3 |
Evade Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09. Introduced in Update 38.0 (2024-12-13) |
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2 s (duration extend) 30 s (duration cap) | |||
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Misc: 60 s (cooldown) |
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4 +10/shot +20/alt fire |
Neutralize Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Introduced in Update 38.0 (2024-12-13) |
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|
Misc:
4 (number of ricochets) |
| Strength Mods | Duration Mods | Range Mods |
|---|---|---|







3 comments
Worse warframe in history
You guys say that every time a new warframe is on the way..even when they are not out..
Nice spelling "worse warframe" idiot
I wonder if "take increased weak point damage" will multiply with regular crit damage, similar to how headshot damage works.
If it does it will be so good
This sound like a good kit to be honest