Cyte-09 gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
- Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.
Abilities[]
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Seek Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through. Introduced in Update 38.0 (2024-12-13) |
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![]() 5 s (scan duration) | |||
![]() 10 m (weapon punch through) | |||
Misc:
75° (angle) |
Info
- Cyte-09 expends
25 energy to plant an antenna that scans enemies within
45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for
20 / 25 / 30 / 35 seconds. Enemies are detected for
5 seconds, having their silhouette and weak spots highlighted through walls and receive
30% / 45% / 60% / 75% increased damage to weak spots. After deploying the antenna, Cyte-09's primary and secondary weapons gain
10 meter Punch Through. A maximum of 3 antennas can be planted.
- Enemies scanned by Seek are marked on the minimap.
- Ability Synergy: Seek highlights weak points for Cyte-09's 1% Critical Chance from weak point kills passive,
Evade's duration extension and health restore, and
Neutralize's ricochet.
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Resupply Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Introduced in Update 38.0 (2024-12-13) |
![]() 20% / 30% / 40% / 50% (sniper damage bonus) |
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Misc:
2 (ammo packs) |
Info
- Cyte-09 expends
50 energy to instantly reload his currently equipped weapon while throwing forward 2 ammo packs. Looting the ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of
10% / 15% / 20% / 25% damage (
20% / 30% / 40% / 50% for Sniper Rifles) and guaranteed status effects from the selected element. Reloading will clear the elemental damage bonus. Ammo packs last indefinitely until collected and up to 6 ammo packs may be deployed on the field at once.
- All players have their own instance of ammo packs. One player collecting an ammo pack will not remove another player's ammo pack from the mission.
- Resupply ammo packs use a unique model exclusive to Cyte-09, and display their elemental damage type icon overhead.
- All allied
Tenno can see the elemental damage type icons on their mini-map to locate specific ammo packs.
- Hold the ability to open a Gear wheel to select the elemental damage type of the reload and ammo packs:
Heat,
Cold,
Electricity,
Toxin,
Blast,
Radiation,
Gas,
Magnetic,
Viral,
Corrosive, randomize, or lastly selected. Tap the ability to deploy the last selected element.
- By default, tap cast starts as randomize.
- Ability Synergy:
Neutralize's "Neutralizer" wasn't found in Module:Weapons/data is a sniper rifle and thus receives the doubled damage bonus from Resupply's ammo packs.
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Evade Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09. Introduced in Update 38.0 (2024-12-13) |
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![]() 10 s (invisible duration)2 s (duration extend)
30 s (duration cap) | |||
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Misc: 60 s (cooldown) |
Info
- Cyte-09 expends
75 energy to jump backward, cleansing himself of Status Effects, bypasses his Shield regeneration delay, and becoming Invisible for
10 seconds. Weak point kills extend the ability's duration for
2 seconds to a maximum of
30 seconds and restores Cyte-09's Health by an
25 / 50 / 75 / 100. Has a cooldown of 60 seconds.
- The ability's cooldown starts immediately when Evade's duration timer begins to count down.
- Cannot be recast while active or on cooldown.
- Ability Synergy:
Seek highlights weak points for Evade's duration extension and health restore.
- Subsuming Cyte-09 to the Helminth will offer Evade and its augments to be used by other Warframes.
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![]() 4 ![]() +10/shot +20/alt fire |
Neutralize Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Introduced in Update 38.0 (2024-12-13) |
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Misc:
4 (number of ricochets) |
Info
- Cyte-09 expends
5 energy to summon the Exalted Weapon sniper rifle "Neutralizer" wasn't found in Module:Weapons/data.
- Neutralizer has its own unique statistics:
- Primary fire shoots semi-automatic sniper rounds.
- Consumes
10 energy per shot.
- Base damage is
318.8 weighted toward
Puncture, with a damage multiplier of
1x / 1.08x / 1.16x / 1.25x.
- Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.2 seconds.
- On weak point hits, the bullet ricochets up to 4 times within
10 meters of the target, with a damage loss of 20% per ricochet.
- Three zoom modes:
- First zoom has 2.5x zoom distance and +40% critical damage multiplier.
- Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
- Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
- Consumes
- Alternate Fire launches a grenade that inflicts 10
Cold stacks and leaves a lingering field that lasts 5 seconds.
- Damage is affected by
Ability Strength and most primary weapon mods.
- Neutralizer can not be equipped with Acolyte Mods (e.g.
Argon Scope) or Amalgam Mods (e.g.
Amalgam Serration).
- Riven Mods are not generated for Neutralizer.
- Primary fire shoots semi-automatic sniper rounds.
- Ability Synergy:
- Kills from Neutralize's primary fire ricochet counts as a separate kill for Cyte-09's 1% Critical Chance from weak point kills passive.
Seek highlights weak points for Neutralize's primary fire ricochet.
- Neutralizer is a sniper rifle that receives the doubled damage bonus from
Resupply's ammo packs.
Strength Mods | Duration Mods | Range Mods |
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