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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Cyte-09/Abilities?veaction=edit) in: (/wiki/Category:Pages_with_script_errors) (Category:Pages with script errors) Pages with script errors , (/wiki/Category:Cyte-09) (Category:Cyte-09) Cyte-09 Cyte-09/Abilities < (/wiki/Cyte-09) (Cyte-09) Cyte-09 3 (/wiki/Cyte-09/Abilities?veaction=edit) Edit (/wiki/Cyte-09/Abilities?action=edit) Edit source (/wiki/Cyte-09/Abilities?action=history) History (/wiki/Talk:Cyte-09/Abilities?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro Passive [ (/wiki/Cyte-09/Abilities?veaction=edit§ion=1) (Edit section: Passive) ] (/wiki/Cyte-09) (Cyte-09Icon272) (/wiki/Cyte-09) Cyte-09 gains Practiced Aim when he kills an enemy by damaging their (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Weak Points , increasing his (/wiki/Critical_Chance) (Critical Chance) Critical Chance against weak points by 1% up to a maximum of 300% , lasting for the entirety of a mission. Additional critical chance from Cyte-09's passive can raise the (/wiki/Critical_Hit#Crit_Tiers) (Critical Hit) Critical Tier of his equipped weapon. Abilities [ (/wiki/Cyte-09/Abilities?veaction=edit§ion=2) (Edit section: Abilities) ] View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Result table not loaded. Javascript not loaded This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Seek) (Seek) Seek . To change it, please (https://warframe.fandom.com/wiki/Seek?action=edit) edit the transcluded page . (/wiki/Seek) (Seek) (SeekModx256) (/wiki/Seek) (Seek) (SeekIcon) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Seek) Seek Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 30% / 45% / 60% / 75% ((/wiki/Enemy_Body_Parts) (Enemy Body Parts) weak point damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 20 / 25 / 30 / 35 s (antennae duration)5 s (scan duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 45 / 50 / 55 / 60 m (seek range)10 m (weapon (/wiki/Punch_through) (Punch through) punch through ) (Stats unlisted in-game, not affected by Mods) Misc : 75° (angle)3 (max antennae) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 energy to plant an antenna that scans enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for (/wiki/Ability_Duration) (AbilityDurationBuff) 20 / 25 / 30 / 35 seconds. Enemies are detected for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 seconds, having their silhouette and (/wiki/Enemy_Body_Parts) (Enemy Body Parts) weak spots highlighted through walls and receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 30% / 45% / 60% / 75% increased damage to weak spots. After deploying the antenna, Cyte-09's primary and secondary weapons gain (/wiki/Ability_Range) (AbilityRangeBuff) 10 meter (/wiki/Punch_Through) (Punch Through) Punch Through . A maximum of 3 antennas can be planted. Enemies scanned by Seek are marked on the minimap. Ability Synergy : Seek highlights weak points for Cyte-09's 1% (/wiki/Critical_Chance) (Critical Chance) Critical Chance from weak point kills passive , (/wiki/Evade) (EvadeIcon) (/wiki/Evade) Evade 's duration extension and health restore, and (/wiki/Neutralize) (NeutralizeIcon) (/wiki/Neutralize) Neutralize 's ricochet. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Resupply) (Resupply) Resupply . To change it, please (https://warframe.fandom.com/wiki/Resupply?action=edit) edit the transcluded page . (/wiki/Resupply) (Resupply) (ResupplyModx256) (/wiki/Resupply) (Resupply) (ResupplyIcon) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Resupply) Resupply Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 10% / 15% / 20% / 25% (weapon damage bonus)20% / 30% / 40% / 50% (sniper damage bonus) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 2 (ammo packs)6 (maximum ammo packs) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 energy to instantly reload his currently equipped weapon while throwing forward 2 ammo packs. Looting the ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% damage ((/wiki/Ability_Strength) (AbilityStrengthBuff) 20% / 30% / 40% / 50% for (/wiki/Sniper_Rifle) (Sniper Rifle) Sniper Rifles ) and guaranteed status effects from the selected element. Reloading will clear the elemental damage bonus. Ammo packs last indefinitely until collected and up to 6 ammo packs may be deployed on the field at once. All players have their own instance of ammo packs. One player collecting an ammo pack will not remove another player's ammo pack from the mission. Resupply ammo packs use a unique model exclusive to Cyte-09, and display their elemental damage type icon overhead. All allied (/wiki/Tenno) (TennoIcon) (/wiki/Tenno) Tenno can see the elemental damage type icons on their mini-map to locate specific ammo packs. Hold the ability to open a (/wiki/Gear) (Gear) Gear wheel to select the elemental damage type of the reload and ammo packs: (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat , (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity , (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation , (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral , (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , randomize, or lastly selected. Tap the ability to deploy the last selected element. By default, tap cast starts as randomize. Ability Synergy : (/wiki/Neutralize) (NeutralizeIcon) (/wiki/Neutralize) Neutralize 's (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ? [C]: in function 'preprocess' mw.lua:408: in function 'preprocess' Module:I18n:411: in function 'getLang' Module:I18n:242: in function 'useUserLang' Module:I18n:359: in function 'loadMessages' Module:Arguments:35: in function 'init' package.lua:103: in function 'require' Module:Math:45: in function 'init' package.lua:103: in function 'require' Module:Lua:17: in function 'chunk' mw.lua:496: in function mw.lua:467 [C]: ?) "(/wiki/Neutralizer) (Neutralizer) Neutralizer " wasn't found in (/wiki/Module:Weapons/data) (Module:Weapons/data) Module:Weapons/data is a sniper rifle and thus receives the doubled damage bonus from Resupply's ammo packs. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Evade) (Evade) Evade . To change it, please (https://warframe.fandom.com/wiki/Evade?action=edit) edit the transcluded page . (/wiki/Evade) (Evade) (EvadeModx256) (/wiki/Evade) (Evade) (EvadeIcon) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Evade) Evade Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25 / 50 / 75 / 100 ((/wiki/Health) (Health) health restore) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 10 s ((/wiki/Invisible) (Invisible) invisible duration)2 s (duration extend)30 s (duration cap) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 60 s (cooldown) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 energy to jump backward, cleansing himself of (/wiki/Status_Effect) (Status Effect) Status Effects , bypasses his (/wiki/Shield) (Shield) Shield regeneration delay, and becoming (/wiki/Invisible) (Invisible) Invisible for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 seconds. (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Weak point kills extend the ability's duration for (/wiki/Ability_Duration) (AbilityDurationBuff) 2 seconds to a maximum of (/wiki/Ability_Duration) (AbilityDurationBuff) 30 seconds and restores Cyte-09's (/wiki/Health) (Health) Health by an (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 / 50 / 75 / 100 . Has a cooldown of 60 seconds. The ability's cooldown starts immediately when Evade's duration timer begins to count down. Cannot be recast while active or on cooldown. Ability Synergy : (/wiki/Seek) (SeekIcon) (/wiki/Seek) Seek highlights weak points for Evade's duration extension and health restore. Subsuming Cyte-09 to the (/wiki/Helminth) (Helminth) Helminth will offer Evade and its augments to be used by other Warframes. However, Subsumed Evade's base maximum duration is reduced to (/wiki/Ability_Duration) (AbilityDurationBuff) 15 seconds and is capped at 25 seconds. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Neutralize) (Neutralize) Neutralize . To change it, please (https://warframe.fandom.com/wiki/Neutralize?action=edit) edit the transcluded page . (/wiki/Neutralize) (Neutralize) (NeutralizeModx256) (/wiki/Neutralize) (Neutralize) (NeutralizeIcon) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 5 +(/wiki/Channeled_Abilities) (Channeled Abilities) 10/shot +(/wiki/Ability_Efficiency) (Ability Efficiency) 20/alt fire (/wiki/Neutralize) Neutralize Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a (/wiki/Damage/Cold_Damage) (DmgColdSmall64) Cold grenade that completely freezes enemies. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 1x / 1.08x / 1.16x / 1.25x (damage multiplier) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10m (ricochet range) (Stats unlisted in-game, not affected by Mods) Misc : 4 (number of ricochets)20% (damage loss per ricochet) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 5 energy to summon the (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon sniper rifle (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ? [C]: in function 'preprocess' mw.lua:408: in function 'preprocess' Module:I18n:411: in function 'getLang' Module:I18n:242: in function 'useUserLang' Module:I18n:359: in function 'loadMessages' Module:Arguments:35: in function 'init' package.lua:103: in function 'require' Module:Math:45: in function 'init' package.lua:103: in function 'require' Module:Lua:17: in function 'chunk' mw.lua:496: in function mw.lua:467 [C]: ?) "(/wiki/Neutralizer) (Neutralizer) Neutralizer " wasn't found in (/wiki/Module:Weapons/data) (Module:Weapons/data) Module:Weapons/data . Neutralizer has its own unique statistics: Primary fire shoots semi-automatic sniper rounds. Consumes (/wiki/Ability_Efficiency) (EnergyOrb) 10 energy per shot. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 318.8 weighted toward (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , with a damage multiplier of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1x / 1.08x / 1.16x / 1.25x . Shots have a 45% (/wiki/Critical_chance) (Critical chance) critical chance , 3x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 10% (/wiki/Status_chance) (Status chance) status chance , 1.0 (/wiki/Fire_rate) (Fire rate) fire rate , 2.5 meter (/wiki/Punch_through) (Punch through) punch through , and a (/wiki/Magazine_size) (Magazine size) magazine size of 12 with a (/wiki/Reload_speed) (Reload speed) reload speed of 2.2 seconds. On (/wiki/Enemy_Body_Parts) (Enemy Body Parts) weak point hits, the bullet (/wiki/Ricochet) (Ricochet) ricochets up to 4 times within (/wiki/Ability_Range) (AbilityRangeBuff) 10 meters of the target, with a damage loss of 20% per ricochet. Three zoom modes: First zoom has 2.5x zoom distance and +40% critical damage multiplier. Second zoom has 4.0x zoom distance and +60% critical damage multiplier. Third zoom has 8.0x zoom distance and +80% critical damage multiplier. (/wiki/Alternate_Fire) (Alternate Fire) Alternate Fire launches a grenade that inflicts 10 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold stacks and leaves a lingering field that lasts 5 seconds. Consumes (/wiki/Ability_Efficiency) (EnergyOrb) 20 energy and 3 ammo per shot. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 pure (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold . Shots have a 30% (/wiki/Critical_chance) (Critical chance) critical chance , 2x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 0% (/wiki/Status_chance) (Status chance) status chance , and explodes in a 10 meter radius with 60% (/wiki/Damage_falloff) (Damage falloff) damage falloff . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most (/wiki/Category:Primary_Mods) (Category:Primary Mods) primary weapon mods. The mods that can be equipped on and affect Neutralizer include: damage (e.g. (/wiki/Serration) (Mod TT 20px) (/wiki/Serration) Serration ) physical (e.g. (/wiki/Sawtooth_Clip) (Mod TT 20px) (/wiki/Sawtooth_Clip) Sawtooth Clip ) Has no effect on the alternate fire due to not having any physical damage. elemental (e.g. (/wiki/Hellfire) (Mod TT 20px) (/wiki/Hellfire) Hellfire ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) Faction (e.g. (/wiki/Bane_of_Grineer) (Mod TT 20px) (/wiki/Bane_of_Grineer) Bane of Grineer ) (/wiki/Fire_rate) (Fire rate) Fire rate (e.g. (/wiki/Speed_Trigger) (Mod TT 20px) (/wiki/Speed_Trigger) Speed Trigger ) (/wiki/Multishot) (Multishot) Multishot (e.g. (/wiki/Split_Chamber) (Mod TT 20px) (/wiki/Split_Chamber) Split Chamber ) (/wiki/Punch_through) (Punch through) Punch through (e.g. (/wiki/Metal_Auger) (Mod TT 20px) (/wiki/Metal_Auger) Metal Auger ) (/wiki/Critical_chance) (Critical chance) Critical chance and (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (e.g. (/wiki/Point_Strike) (Mod TT 20px) (/wiki/Point_Strike) Point Strike and (/wiki/Vital_Sense) (Mod TT 20px) (/wiki/Vital_Sense) Vital Sense ) (/wiki/Status_chance) (Status chance) Status chance (e.g. (/wiki/Rifle_Aptitude) (Mod TT 20px) (/wiki/Rifle_Aptitude) Rifle Aptitude and (/wiki/Malignant_Force) (Mod TT 20px) (/wiki/Malignant_Force) Malignant Force ) sniper (e.g. (/wiki/Target_Acquired) (Mod TT 20px) (/wiki/Target_Acquired) Target Acquired ) While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons, the effect of (/wiki/Set_Mods#Vigilante_Mod_Set) (Set Mods) Vigilante Mods still apply, as long as they aren’t equipped on Neutralizer itself. Neutralizer can not be equipped with (/wiki/Category:Acolyte_Mods) (Category:Acolyte Mods) Acolyte Mods (e.g. (/wiki/Argon_Scope) (Mod TT 20px) (/wiki/Argon_Scope) Argon Scope ) or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Serration) (Mod TT 20px) (/wiki/Amalgam_Serration) Amalgam Serration ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Neutralizer. Ability Synergy : Kills from Neutralize's primary fire ricochet counts as a separate kill for Cyte-09's 1% (/wiki/Critical_Chance) (Critical Chance) Critical Chance from weak point kills passive . (/wiki/Seek) (SeekIcon) (/wiki/Seek) Seek highlights weak points for Neutralize's primary fire ricochet. Neutralizer is a sniper rifle that receives the doubled damage bonus from (/wiki/Resupply) (ResupplyIcon) (/wiki/Resupply) Resupply 's ammo packs. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Seek) (Seek) (SeekIcon) (/wiki/Seek) (Seek) (SeekIcon) (/wiki/Seek) (Seek) (SeekIcon) (/wiki/Resupply) (Resupply) (ResupplyIcon) (/wiki/Evade) (Evade) (EvadeIcon) (/wiki/Evade) (Evade) (EvadeIcon) (/wiki/Neutralize) (Neutralize) (NeutralizeIcon) (/wiki/Neutralize) (Neutralize) (NeutralizeIcon) Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Pages_with_script_errors) (Category:Pages with script errors) Pages with script errors (/wiki/Category:Cyte-09) (Category:Cyte-09) Cyte-09 Add category Cancel Save [Configure Reference Popups] Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. 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