MesaIcon272 Mesa has improved proficiency with secondary weapons, and gains a health bonus at the expense of not having a melee weapon equipped:

Abilities[]

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BallisticBatteryModx256 BallisticBattery130xWhite
1
EnergyOrb25
Ballistic Battery

When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:
40% / 50% / 60% / 70% (damage percentage)20 / 50 / 90 / 140 (max damage per instance)

2000 / 3000 / 4000 / 5000 (max stored damage)

AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Info

  • Mesa expends EnergyOrb25 energy to bolster her armaments. While active, AbilityStrengthBuff40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into stored bonus damage; a maximum of AbilityStrengthBuff20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of AbilityStrengthBuff2000 / 3000 / 4000 / 5000 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
    • Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
    • Stored value is displayed as a Buff icon beside Mesa's hitpoint indicators.
    • Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from Torid Torid clouds as well as damage from the physical projectile.
    • Once deactivated, the stored damage is added to the equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a Lanka Lanka with a maxed Mod TT 20px Serration equipped will inflict 300 × (1 + 1.65) + 5000 = 5,795 DmgElectricitySmall64 Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
    • Elemental Damage Mods, Faction Damage Bonus, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
    • The stored damage is only applied to a weapon's projectile damage in most cases. This includes the Torid Torid, Penta Penta, and Ogris Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
    • Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
    • Recasting the ability before using the stored damage buff will cancel the buff.
  • Does not affect melee attacks (including Gunblade shots).
  • Ability Synergy: Peacemaker130xWhite Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
  • Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated.
  • Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
  • Has an initial cast of 0.5 seconds.

Augment

BallisticBullseyeMod
Main article: Ballistic Bullseye

Ballistic Bullseye is a Warframe Augment Mod for MesaIcon272 Mesa that gives shots enhanced by BallisticBattery130xWhite Ballistic Battery increased Critical Chance.

Ballistic Bullseye

Tips & Tricks

  • A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
  • The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 5000.
  • Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
  • This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.

Bugs

  • Rank 0 Ballistic Battery stores more damage per instance than other ranks.
  • Ballistic Battery does not store damage dealt to the Eidolons' Synovia, it does however store the damage dealt to the Eidolon after all its Synovia have been destroyed.
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ShootingGalleryModx256 ShootingGallery130xWhite
2
EnergyOrb50
Shooting Gallery

Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (damage bonus)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
AbilityRangeBuff Range:10 / 12 / 14 / 16 m (target radius)

Misc:

3 (number of targets per stun)1.5 s (stun interval)

2 (instances in coop play)

Subsumable to Helminth
ShatterShieldModx256 ShatterShield130xWhite
3
EnergyOrb75
Shatter Shield

Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:50% / 60% / 70% / 80% (damage reduction)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:5 / 7 / 9 / 11 m

Misc:

95% (damage reduction cap)45° (deflect angle for non-hitscan)90° (divert angle for hitscan)

∞ (hitscan reflect range)

Info

  • Mesa expends EnergyOrb75 energy to envelop herself in an energy shield for AbilityDurationBuff10 / 15 / 20 / 25 seconds, which reduces incoming damage from enemy gunfire by AbilityStrengthBuff50% / 60% / 70% / 80%. The shield reflects hitscan bullets back to the attacker over unrestricted range, but deflects non-hitscan projectiles randomly up to 45° from the point of impact. Affected gunfire will instead divert towards a random enemy, if any, within an AbilityRangeBuff5 / 7 / 9 / 11 meter radius and up to 90° from the point of impact.
    • Damage reduction is capped at 95%, achievable with 119% AbilityStrengthBuff Ability Strength.
    • Diverted gunfire is physically redirected. As such, obstacles in the environment can prevent it from hitting enemies.
      • Damage is equivalent to what enemies would receive if they were to damage themselves.
      • Status Effects can proc normally, on both Mesa and enemy targets.
  • Projectile-based Knockdown b Knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
  • Shatter Shield does not protect Mesa from area damage or melee attacks, thus damage will be dealt as normal.
  • Cannot be recast while active.

Augment

StaggeringShieldMod
Main article: Staggering Shield

Staggering Shield is a Warframe Augment Mod for MesaIcon272 Mesa that gives shots reflected by ShatterShield130xWhite Shatter Shield a chance to stagger enemies.

Staggering Shield

Tips & Tricks

  • As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3 Mod TT 20px Intensify, or a rank 4 Mod TT 20px Augur Secrets for 3 less drain.
  • Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.
  • Bombard rockets will be deflected and often will ricochet back into enemies with a good chance of proccing radial knock-down.

Bugs

  • Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
  • When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.
  • Some types of projectiles stop when hitting Shatter Shield and disappear at the time their damage is being dealt to a target within range, instead of being visually redirected towards them. No damage loss, though.
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PeacemakerModx256 Peacemaker130xWhite
4
EnergyOrb25
+15/s
Peacemaker

With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:1.00x / 1.15x / 1.33x / 1.50x (damage multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc:

50 (damage)50 m (maximum shooting distance)

15° (minimum FoV)

Info

  • Mesa stands her ground, holsters her current weapon, and draws her Regulators Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
    • The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
  • Mesa's Regulator pistols inflict 50 damage per shot, with a damage bonus of AbilityStrengthBuff1.00x / 1.15x / 1.33x / 1.50x.
    • Buff stacks additively with base damage damage mods such as Mod TT 20px Hornet Strike.
      • This means the Regulators have the equivalent of a Hornet Strike worth +150% Damage before any mods are equipped on them or Mesa.
  • As Peacemaker is fired, it receives an additional damage bonus which increases up to a maximum of +150%.
    • Damage bonus is multiplicative to all other damage bonuses.
    • The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
    • The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
  • The damage formula is given by the following:
    Total Damage = Base Damage ( 1 + 150 % m i n ( Burst Count , 20 ) 20 ) ( 1 + 1.5 Ability Strength + Damage Mods ) ( 1 + Elemental Mods ) {\displaystyle {\begin{aligned}{\text{Total Damage}}=\,&{\text{Base Damage}}\\&\cdot \left(1+150\%\cdot {\frac {min({\text{Burst Count}},20)}{20}}\right)\\&\cdot (1+1.5\cdot {\text{Ability Strength}}+{\text{Damage Mods}})\\&\cdot (1+{\text{Elemental Mods}})\end{aligned}}} {\displaystyle {\begin{aligned}{\text{Total Damage}}=\,&{\text{Base Damage}}\\&\cdot \left(1+150\%\cdot {\frac {min({\text{Burst Count}},20)}{20}}\right)\\&\cdot (1+1.5\cdot {\text{Ability Strength}}+{\text{Damage Mods}})\\&\cdot (1+{\text{Elemental Mods}})\end{aligned}}}
50 * (1 + 150% * 8 / 20) * (1 + 1.5 * (1 + Mod TT 20px 30%) + Mod TT 20px 220%) * (1 + Mod TT 20px 90%) = 782.8 damage.

Weapon

Regulators
Main article: Regulators

The Regulators are MesaIcon272 Mesa and MesaPrimeIcon272 Mesa Prime's signature Exalted Weapon, summoned by activating the ability Peacemaker130xWhite Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate two Naramon Pol and one Madurai Pol polarities.

Advantages

Disadvantages

Augment

Mesa'sWaltzMod
Main article: Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272 Mesa to move at a reduced speed while channeling Peacemaker130xWhite Peacemaker.

Mesa's Waltz

Tips & Tricks

  • Casting ShatterShield130xWhite Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
    • You can also be moved around by certain entities/enemies, including the Domestik Drone.
  • LimboIcon272 Limbo makes a great complement to Mesa when using this ability, as using Banish130xWhite Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm130xWhite Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm130xWhite Cataclysm but still under the effect of Banish130xWhite Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Mod TT 20px Energy Siphon Mods.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Mod TT 20px Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
  • Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.
  • Slotting CrimsonArchonShard Crimson Archon Shards for Secondary Critical Chance instead of Ability Strength benefits Peacemaker's overall damage output better due to the higher chance of her Regulators triggering the base 3x critical multiplier rather than the capped additive bonus afforded by increased Ability Strength.
    • Prioritizing Secondary Critical Chance for the Regulators does have the cost of the Shards not augmenting Mesa's other abilities that would otherwise benefit from Ability Strength.

Bugs

  • Innate damage bonus is applied twice in the Simulacrum.
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

BallisticBatteryIcon
ShootingGallery2 ShootingGallery2 ShootingGallery2
ShatterShield2 ShatterShield2 ShatterShield2
Peacemaker2 Peacemaker2 Peacemaker2