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Infused with rare Orokin alloys, the Bronco Prime is a highly efficient weapon. Trading an increased clip size and damage for a lower rate of fire.

The Bronco Prime is the Primed variant of the shotgun sidearm Bronco Bronco, featuring a higher base damage and magazine size at the cost of a lower fire rate and reload speed. The Bronco Prime was added into the game in Update 9.0 (2013-07-13).

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for AkbroncoPrime Akbronco Prime (x2).

Characteristics[]

Advantages over other Secondary weapons (excluding modular weapons):

  • Tied with AkbroncoPrime Akbronco Prime for the third highest base damage of all shotgun-type secondaries, behind TwinRogga Twin Rogga and alt-fire EuphonaPrime Euphona Prime.
  • Very high overall status chance.
  • Innate multishot of 7 pellets.
  • Good ammo efficiency.
  • Normal Attack (wiki attack index 1)
    • Very high total damage (350)
    • Above average ammo max (210)
    • High average number of procs per shot (0.90)
    • High average number of crits per shot (0.42)
    • High disposition (●●●●● (1.40x))
  • Incarnon Form (wiki attack index 2)
    • Above average crit chance (24.00%)
    • Above average maximum falloff distance (36.0 m)
    • Above average total damage (238)
    • Above average ammo max (210)
    • Very high average number of procs per shot (1.79)
    • Very high average number of crits per shot (1.68)
    • Above average status chance (25.71%)
    • High disposition (●●●●● (1.40x))
    • Very high crit multiplier (3.20x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 74% from 9m to 18m target distance (distances are affected by Projectile Speed).
  • Wide pellet spread cone makes the weapon ineffective beyond short range.
  • Normal Attack (wiki attack index 1)
    • Very low crit chance (6.00%)
    • Very low maximum falloff distance (18.0 m)
    • Low reload speed (2.00 s)
    • Very low magazine (4)
    • Below average status chance (12.86%)
  • Incarnon Form (wiki attack index 2)
    • Low reload speed (2.00 s)
    • Low magazine (4)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

  • BroncoPrime Bronco Prime (Normal Attack), compared to Bronco Bronco (Normal Attack):
    • Higher base damage per projectile (50.00 vs. 42.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 40 vs. DmgImpactSmall64 33.6)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 5 vs. DmgPunctureSmall64 4.2)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 5 vs. DmgSlashSmall64 4.2)
    • Higher total damage (350 vs. 294)
    • Higher base status chance (12.86% vs. 9.43%)
    • Higher average damage per tap (371 vs. 311.64)
    • Higher burst DPS (1547.07 vs. 1246.56)
    • Higher sustained DPS (501.48 vs. 402.11)
    • Farther starting damage falloff distance (9.0 m vs. 7.0 m)
    • Farther max damage falloff distance (18.0 m vs. 14.0 m)
    • Lesser max damage reduction at ending falloff distance (74.00% vs. 75.00%)
    • Higher fire rate (4.17 attacks/sec vs. 4.00 attacks/sec)
    • Larger magazine (4 vs. 2)
    • Slower reload time (2.00 s vs. 1.05 s)
    • Higher Mastery Rank required (4 vs. 0)
    • Lower disposition (●●●●● (1.40x) vs. ●●●●● (1.45x))
  • BroncoPrime Bronco Prime (Normal Attack), compared to AkbroncoPrime Akbronco Prime (Normal Attack):
    • Equal base damage
    • Lower burst DPS (1547.07 vs. 1606.43)
    • Lower sustained DPS (501.48 vs. 724.33)
    • Lesser max damage reduction at ending falloff distance (74.00% vs. 75.00%)
    • Lower fire rate (4.17 attacks/sec vs. 4.33 attacks/sec)
    • Smaller magazine (4 vs. 8)
    • Faster reload time (2.00 s vs. 2.25 s)
    • Lower Mastery Rank required (4 vs. 10)
    • Higher disposition (●●●●● (1.40x) vs. ●●●●○ (1.30x))

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Bronco Prime's Relic Drops
Barrel BroncoPrime Blueprint Receiver
LithRelicIntact Lith P9 Uncommon
AxiRelicIntact Axi E2 Uncommon (V)
AxiRelicIntact Axi N10 Uncommon (V)
AxiRelicIntact Axi N3 Uncommon (V)
AxiRelicIntact Axi S10 Uncommon (V)
AxiRelicIntact Axi W2 Uncommon (V)
AxiRelicIntact Axi W3 Uncommon (V)
LithRelicIntact Lith T10 Uncommon (V)
MesoRelicIntact Meso N10 Uncommon (V)
MesoRelicIntact Meso R3 Uncommon (V)
MesoRelicIntact Meso Z4 Uncommon (V)
NeoRelicIntact Neo M2 Uncommon (V)
NeoRelicIntact Neo S15 Uncommon (V)
NeoRelicIntact Neo V1 Uncommon (V)
LithRelicIntact Lith A6 Common
MesoRelicIntact Meso F5 Common
NeoRelicIntact Neo G8 Common
AxiRelicIntact Axi C7 Common (V)
AxiRelicIntact Axi G12 Common (V)
AxiRelicIntact Axi N2 Common (V)
AxiRelicIntact Axi N8 Common (V)
AxiRelicIntact Axi N9 Common (V)
AxiRelicIntact Axi P2 Common (V)
AxiRelicIntact Axi P3 Common (V)
AxiRelicIntact Axi S1 Common (V)
LithRelicIntact Lith D4 Common (V)
LithRelicIntact Lith H1 Common (V)
LithRelicIntact Lith K6 Common (V)
LithRelicIntact Lith M6 Common (V)
LithRelicIntact Lith N1 Common (V)
LithRelicIntact Lith N4 Common (V)
LithRelicIntact Lith P4 Common (V)
LithRelicIntact Lith S1 Common (V)
LithRelicIntact Lith S12 Common (V)
LithRelicIntact Lith T7 Common (V)
LithRelicIntact Lith V8 Common (V)
MesoRelicIntact Meso A4 Common (V)
MesoRelicIntact Meso C2 Common (V)
MesoRelicIntact Meso E2 Common (V)
MesoRelicIntact Meso N2 Common (V)
MesoRelicIntact Meso N3 Common (V)
MesoRelicIntact Meso P11 Common (V)
MesoRelicIntact Meso S2 Common (V)
MesoRelicIntact Meso V5 Common (V)
NeoRelicIntact Neo M1 Common (V)
NeoRelicIntact Neo S9 Common (V)
AxiRelicIntact Axi A19 Common
NeoRelicIntact Neo Z11 Common
AxiRelicIntact Axi F2 Common (V)
AxiRelicIntact Axi M2 Common (V)
AxiRelicIntact Axi S1 Common (V)
AxiRelicIntact Axi T10 Common (V)
AxiRelicIntact Axi T7 Common (V)
AxiRelicIntact Axi W1 Common (V)
LithRelicIntact Lith C2 Common (V)
LithRelicIntact Lith P5 Common (V)
LithRelicIntact Lith P8 Common (V)
MesoRelicIntact Meso B4 Common (V)
MesoRelicIntact Meso C8 Common (V)
MesoRelicIntact Meso E3 Common (V)
MesoRelicIntact Meso F1 Common (V)
MesoRelicIntact Meso G4 Common (V)
MesoRelicIntact Meso P1 Common (V)
MesoRelicIntact Meso S12 Common (V)
MesoRelicIntact Meso S8 Common (V)
NeoRelicIntact Neo B1 Common (V)
NeoRelicIntact Neo K6 Common (V)
NeoRelicIntact Neo M3 Common (V)
NeoRelicIntact Neo N14 Common (V)
NeoRelicIntact Neo N6 Common (V)
NeoRelicIntact Neo S11 Common (V)
NeoRelicIntact Neo S8 Common (V)
NeoRelicIntact Neo V4 Common (V)
NeoRelicIntact Neo Z3 Common (V)

Crafting[]

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell Orokin Cell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • The Bronco Prime's high damage, high spread and high pellet count (with Mod TT 20px Barrel Diffusion) make it a good crowd thinner and control tool, particularly against the Infested.
    • Using Mod TT 20px Seeker is recommended to increase its capability against large groups of enemies.
  • Mod TT 20px Gunslinger (or Mod TT 20px Lethal Torrent) and Mod TT 20px Quickdraw may be valuable due to the low rate of fire and reload speed, to increase the time spent shooting.

Incarnon Genesis[]

Evolution[]

  • Installing the Bronco Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 YaoShrub Yao Shrubs, and 100 NacreousPebble Nacreous Pebbles.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Increase Range and Ricochet.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoints and then pressing the Alternate Fire button. 40 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Bronco's Incarnon Form uses a separate "magazine" with each charge producing 0.5 rounds to a maximum of 20 rounds. Once all ammunition is expended, the Bronco reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with the Bronco equipped.
  • Perk 1: Speeding Bullet:
    • Increase Damage by +36 (Bronco) / +30 (Prime).
    • With Sprint Speed 1.2 or Higher: +60% Projectile Speed.
      • The projectile speed bonus stacks additively with projectile speed mods such as Mod TT 20px Lethal Momentum.
  • Perk 2: Infused Shots:
    • Increase Damage by +20 (Bronco) / +16 (Prime).
    • On 50 Energy Spent: Increase Damage by +10 (Bronco) / +9 (Prime) for 10s. Stacks up to 4x.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Kinetic Battle:
    • -50% Weapon Recoil.
  • Perk 2: Practised Grip:
    • Increase Accuracy by +30%.
  • Perk 3: Extended Volley:
    • Increase Magazine Capacity by +2.

Evolution IV[]

  • Unlock Challenge: Kill 10 enemies within 8 seconds 6 times.
  • Perk 1: Enough for Everyone:
    • +80% Ammo efficiency when 6 enemies are within 6m.
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +20%.
  • Perk 3: Rain of Lead:
    • +2 Multishot.

Trivia[]

  • The Bronco Prime has a non-static model, the barrel section rotates clockwise when fired and whilst reloading.
  • The Bronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).

Media[]

Patch History[]

Hotfix 33.6.4 (2023-08-15)

  • Fixed the Bronco Prime not leaving bullet holes in the environment.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Bronco Prime

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 3 to 4.
  • Critical chance increased from 2.5% to 6%.

Hotfix 21.3.2 (2017-08-04)

  • Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.

Hotfix 21.0.2 (2017-06-29)

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0 (2017-06-29)

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Status Chance increased from 17.5% to 22%.
  • Increased Crit Multiplier from 1.5 to 2.
  • Mastery Rank 3 required.

Hotfix 15.0.8 (2014-10-29)

  • Fixed a missing drop icon for the Bronco Prime.

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Update 27.2 (2020-03-05)

See Also[]

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