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(RevenantPrimeIcon272) ⭐ (/wiki/Rhino) (Rhino) (RhinoIcon272) (/wiki/Rhino) (Rhino) Rhino (/wiki/Rhino) (Rhino) (Rhino PrimeIcon272) ⭐ (/wiki/Saryn) (Saryn) (SarynIcon272) (/wiki/Saryn) (Saryn) Saryn (/wiki/Saryn) (Saryn) (Saryn PrimeIcon272) ⭐ (/wiki/Sevagoth) (Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) (Sevagoth) Sevagoth (/wiki/Sevagoth) (Sevagoth) (SevagothPrimeIcon272) (/wiki/Styanax) (Styanax) (StyanaxIcon272) (/wiki/Styanax) (Styanax) Styanax ⭐ (/wiki/Titania) (Titania) (TitaniaIcon272) (/wiki/Titania) (Titania) Titania (/wiki/Titania) (Titania) (TitaniaPrimeIcon272) ⭐ (/wiki/Trinity) (Trinity) (TrinityIcon272) (/wiki/Trinity) (Trinity) Trinity (/wiki/Trinity) (Trinity) (Trinity PrimeIcon272) ⭐ (/wiki/Valkyr) (Valkyr) (ValkyrIcon272) (/wiki/Valkyr) (Valkyr) Valkyr (/wiki/Valkyr) (Valkyr) (Valkyr PrimeIcon272) ⭐ (/wiki/Vauban) (Vauban) (VaubanIcon272) (/wiki/Vauban) (Vauban) Vauban (/wiki/Vauban) (Vauban) (Vauban PrimeIcon272) ⭐ (/wiki/Volt) (Volt) (VoltIcon272) (/wiki/Volt) (Volt) Volt (/wiki/Volt) (Volt) (Volt PrimeIcon272) (/wiki/Voruna) (Voruna) (VorunaIcon272) (/wiki/Voruna) (Voruna) Voruna ⭐ (/wiki/Wisp) (Wisp) (WispIcon272) (/wiki/Wisp) (Wisp) Wisp (/wiki/Wisp) (Wisp) (WispPrimeIcon272) ⭐ (/wiki/Wukong) (Wukong) (WukongIcon272) (/wiki/Wukong) (Wukong) Wukong (/wiki/Wukong) (Wukong) (Wukong PrimeIcon272) ⭐ (/wiki/Xaku) (Xaku) (XakuIcon272) (/wiki/Xaku) (Xaku) Xaku (/wiki/Xaku) (Xaku) (XakuPrimeIcon272) (/wiki/Yareli) (Yareli) (YareliIcon272) (/wiki/Yareli) (Yareli) Yareli ⭐ (/wiki/Zephyr) (Zephyr) (ZephyrIcon272) (/wiki/Zephyr) (Zephyr) Zephyr (/wiki/Zephyr) (Zephyr) (Zephyr PrimeIcon272) (/wiki/Warframes) (Warframes) (TopWarframe) (/wiki/Warframes) (Warframes) Warframes Main Abilities Alternate Equipment Patch History Media () (https://warframe.fandom.com/wiki/Cyte-09/Main?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/5/5c/Cyte-09LargePortrait.png/revision/latest?cb=20241214152156) (Cyte-09LargePortrait) Cyte-09 Splash Art In-Game Menus (https://static.wikia.nocookie.net/warframe/images/7/78/Cyte-09.png/revision/latest?cb=20241214132925) (Splash Art) (Splash Art) (https://static.wikia.nocookie.net/warframe/images/7/78/Cyte-09.png/revision/latest?cb=20241214132925) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09. Passive Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission. Abilities 1st Ability (/wiki/Seek) (SeekIcon) (/wiki/Seek) Seek 2nd Ability (/wiki/Resupply) (ResupplyIcon) (/wiki/Resupply) Resupply 3rd Ability (/wiki/Evade) (EvadeIcon) (/wiki/Evade) Evade 4th Ability (/wiki/Neutralize) (NeutralizeIcon) (/wiki/Neutralize) Neutralize General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 225 (325 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (235 at Rank 30) (/wiki/Armor) (Armor) Armor 150 (/wiki/Energy_Capacity) (Energy Capacity) Energy 180 (230 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 100 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Introduced (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) Themes Sharpshooter, Soldier, Stealth Ops (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Evade) (EvadeIcon) (/wiki/Evade) Evade (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Seek) (SeekIcon) (/wiki/Seek) Seek Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09. Release Date: December 13, 2024 Locked and loaded with his bullseye on the prize, nothing evades his crosshairs. A flash of gunfire before quickly repositioning, empowering his weapons to quickly eliminate his next targets. Whatever his original name was is lost to history, but he goes by a new designation: Cyte-09 . Proximity alert at the rendezvous... impromptu target practice, right on cue. Cyte-09 set his sights on (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13). Acquisition Cyte-09's main blueprint is acquired upon completion of (/wiki/The_Hex_(Quest)) (The Hex (Quest)) The Hex quest. His component blueprints are acquired from (/wiki/H%C3%B6llvania_Central_Mall) (Höllvania Central Mall) Höllvania Central Mall (/wiki/Bounty) (Bounty) Bounties as an uncommon drop. Alternatively Cyte-09's blueprints can be purchased from (/wiki/Amir) (Amir) Amir of (/wiki/The_Hex_(Syndicate)) (HexIcon) (/wiki/The_Hex_(Syndicate)) The Hex ; component blueprints for 20,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 20,000 and requires Rank 2 - Fresh Slice , and the main blueprint for 50,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 50,000 and requires Rank 4 - Hot & Fresh .(Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/H%C3%B6llvania_Central_Mall#Bounties) (Höllvania Central Mall) Höllvania Central Mall Bounty Lvl 65-70 11.63% ~ 8 Stages 55 ± 18 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/H%C3%B6llvania_Central_Mall#Bounties) (Höllvania Central Mall) Höllvania Central Mall Bounty Lvl 75-80 13.33% ~ 7 Stages 48 ± 16 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/H%C3%B6llvania_Central_Mall#Bounties) (Höllvania Central Mall) Höllvania Central Mall Bounty Lvl 55-60 12.20% ~ 8 Stages 53 ± 17 Stages All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 370 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Standing) (ReputationLarge) 100,000 Cyte-09 Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Efervon_Sample) (Efervon Sample) (/wiki/Efervon_Sample) Efervon Sample 60 (/wiki/Techrot_Chitin) (Techrot Chitin) (/wiki/Techrot_Chitin) Techrot Chitin 40 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 2 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 1 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 Cyte-09 Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/H%C3%B6llvanian_Pitchweave_Fragment) (Hollvanian Pitchweave Fragment) (/wiki/H%C3%B6llvanian_Pitchweave_Fragment) Höllvanian Pitchweave Fragment 200 (/wiki/Experimental_Arc-Relay) (Experimental Arc-Relay) (/wiki/Experimental_Arc-Relay) Experimental Arc-Relay 6 (/wiki/Techrot_Motherboard) (Techrot Motherboard) (/wiki/Techrot_Motherboard) Techrot Motherboard 8 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 1,000 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 Cyte-09 Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Efervon_Sample) (Efervon Sample) (/wiki/Efervon_Sample) Efervon Sample 20 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 500 (/wiki/Experimental_Arc-Relay) (Experimental Arc-Relay) (/wiki/Experimental_Arc-Relay) Experimental Arc-Relay 4 (/wiki/Techrot_Motherboard) (Techrot Motherboard) (/wiki/Techrot_Motherboard) Techrot Motherboard 6 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 Lore & History Trivia Cyte-09 is the 59th unique Warframe to be released. Despite being revealed first at TennoCon 2024, Cyte-09 releases after (/wiki/Koumei) (KoumeiIcon272) (/wiki/Koumei) Koumei , the 58th unique Warframe. His full ability showcase was demonstrated in (/wiki/Devstream_183) (Devstream 183) Devstream 183 , after the dedicated Warframe: 1999 update page unveiled the ability descriptions. Sketches for Cyte-09 were conceptualized by artist Keith Thompson many years before his formal reveal in TennoCon 2024, under the codename "Frumentarius". He would have had chemical themes, implying that Cyte-09's original concept art might have been intended for (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos at first.[1] Cyte-09 is the first Warframe to include a hyphen and numbers in their name. The name Cyte may refer to the (/wiki/Infested) (Infested) Infestation's Technocyte Virus and the (/wiki/Protoframe) (Protoframe) Protoframe's associations with the Infested. He is the first Warframe to have an Exalted Sniper Rifle.[2] Cyte-09 is the first Warframe to have its Protoframe variant revealed before the Warframe itself.[3] His second ability, (/wiki/Resupply) (Resupply) Resupply , is the first ability to utilize the (/wiki/Gear) (Gear) Gear wheel user interface for multiple features selection. It is the second Warframe ability after (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary to produce (/wiki/Ammo) (Ammo) Ammo pickups. References (Jump up) ↑ (https://www.warframe.com/news/tennocon-2024-artists-deep-dive) https://www.warframe.com/news/tennocon-2024-artists-deep-dive (Jump up) ↑ (https://www.youtube.com/live/S_Ns4kJMvsc?si=EH6HgmLX4-YEFEyU&t=244) https://www.youtube.com/live/S_Ns4kJMvsc?si=EH6HgmLX4-YEFEyU&t=244 (Jump up) ↑ (https://www.youtube.com/watch?v=Zi7FVPa5ayQ) https://www.youtube.com/watch?v=Zi7FVPa5ayQ () (https://warframe.fandom.com/wiki/Cyte-09/Abilities?action=edit) Edit Tab Passive (/wiki/Cyte-09) (Cyte-09Icon272) Cyte-09 gains Practiced Aim when he kills an enemy by damaging their (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Weak Points , increasing his (/wiki/Critical_Chance) (Critical Chance) Critical Chance against weak points by 1% up to a maximum of 300% , lasting for the entirety of a mission. Additional critical chance from Cyte-09's passive can raise the (/wiki/Critical_Hit#Crit_Tiers) (Critical Hit) Critical Tier of his equipped weapon. Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Result table not loaded. Javascript not loaded This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Seek) (Seek) Seek . To change it, please (https://warframe.fandom.com/wiki/Seek?action=edit) edit the transcluded page . (/wiki/Seek) (Seek) (SeekModx256) (/wiki/Seek) (Seek) (SeekIcon) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Seek) Seek Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 30% / 45% / 60% / 75% ((/wiki/Enemy_Body_Parts) (Enemy Body Parts) weak point damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 20 / 25 / 30 / 35 s (antennae duration)5 s (scan duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 45 / 50 / 55 / 60 m (seek range)10 m (weapon (/wiki/Punch_through) (Punch through) punch through ) (Stats unlisted in-game, not affected by Mods) Misc : 75° (angle)3 (max antennae) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 energy to plant an antenna that scans enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for (/wiki/Ability_Duration) (AbilityDurationBuff) 20 / 25 / 30 / 35 seconds. Enemies are detected for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 seconds, having their silhouette and (/wiki/Enemy_Body_Parts) (Enemy Body Parts) weak spots highlighted through walls and receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 30% / 45% / 60% / 75% increased damage to weak spots. After deploying the antenna, Cyte-09's primary and secondary weapons gain (/wiki/Ability_Range) (AbilityRangeBuff) 10 meter (/wiki/Punch_Through) (Punch Through) Punch Through . A maximum of 3 antennas can be planted. Ability Synergy : Seek highlights weak points for (/wiki/Evade) (EvadeIcon) (/wiki/Evade) Evade 's duration extension and health restore and (/wiki/Neutralize) (NeutralizeIcon) (/wiki/Neutralize) Neutralize 's ricochet. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Resupply) (Resupply) Resupply . To change it, please (https://warframe.fandom.com/wiki/Resupply?action=edit) edit the transcluded page . (/wiki/Resupply) (Resupply) (ResupplyModx256) (/wiki/Resupply) (Resupply) (ResupplyIcon) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Resupply) Resupply Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 10% / 15% / 20% / 25% (weapon damage bonus)20% / 30% / 40% / 50% (sniper damage bonus) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 2 (ammo packs)6 (maximum ammo packs) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 energy to instantly reload his currently equipped weapon while deploying 2 ammo packs. Looting the ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% damage ((/wiki/Ability_Strength) (AbilityStrengthBuff) 20% / 30% / 40% / 50% for (/wiki/Sniper_Rifle) (Sniper Rifle) Sniper Rifles ) and guaranteed status effects from the selected element. Reloading will clear the elemental damage bonus. Up to 6 elemental ammo packs may be deployed on the field at once. Hold the ability to open a (/wiki/Gear) (Gear) Gear wheel to select the elemental damage type of the reload and ammo packs: (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat , (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity , (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation , (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral , (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , randomize, or lastly selected. Tap the ability to deploy the last selected element. By default, tap cast starts as randomize. Ability Synergy : (/wiki/Neutralize) (NeutralizeIcon) (/wiki/Neutralize) Neutralize 's (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ? [C]: in function 'preprocess' mw.lua:408: in function 'preprocess' Module:I18n:411: in function 'getLang' Module:I18n:242: in function 'useUserLang' Module:I18n:359: in function 'loadMessages' Module:Arguments:35: in function 'init' package.lua:103: in function 'require' Module:Math:45: in function 'init' package.lua:103: in function 'require' Module:Lua:17: in function 'chunk' mw.lua:496: in function mw.lua:467 [C]: ?) "(/wiki/Neutralizer) (Neutralizer) Neutralizer " wasn't found in (/wiki/Module:Weapons/data) (Module:Weapons/data) Module:Weapons/data is a sniper rifle and thus receives the doubled damage bonus from Resupply's ammo packs. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Evade) (Evade) Evade . To change it, please (https://warframe.fandom.com/wiki/Evade?action=edit) edit the transcluded page . (/wiki/Evade) (Evade) (EvadeModx256) (/wiki/Evade) (Evade) (EvadeIcon) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Evade) Evade Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25 / 50 / 75 / 100 ((/wiki/Health) (Health) health restore) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 10 s ((/wiki/Invisible) (Invisible) invisible duration)2 s (duration extend)30 s (duration cap) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 60 s (cooldown) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 energy to jump backward and become (/wiki/Invisible) (Invisible) Invisible for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 seconds. (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Weak point kills extend the ability's duration for (/wiki/Ability_Duration) (AbilityDurationBuff) 2 seconds to a maximum of (/wiki/Ability_Duration) (AbilityDurationBuff) 30 seconds and restores Cyte-09's (/wiki/Health) (Health) Health by an (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 / 50 / 75 / 100 . Has a cooldown of 60 seconds. The ability's cooldown starts immediately when Evade's duration timer begins to count down. Cannot be recast while active or on cooldown. Ability Synergy : (/wiki/Seek) (SeekIcon) (/wiki/Seek) Seek highlights weak points for Evade's duration extension and healing. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Neutralize) (Neutralize) Neutralize . To change it, please (https://warframe.fandom.com/wiki/Neutralize?action=edit) edit the transcluded page . (/wiki/Neutralize) (Neutralize) (NeutralizeModx256) (/wiki/Neutralize) (Neutralize) (NeutralizeIcon) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 5 +(/wiki/Channeled_Abilities) (Channeled Abilities) 10/shot +(/wiki/Ability_Efficiency) (Ability Efficiency) 20/alt fire (/wiki/Neutralize) Neutralize Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a (pp(func): name is nil. stack traceback: (tail call): ? [C]: in function 'gsub' Module:Ability/infobox:72: in function 'damageTypeTextIcon' Module:Ability/infobox:155: in function Module:Ability/infobox:113 (tail call): ? mw.lua:527: in function mw.lua:507 [C]: ?) What did you want in (/wiki/Module:DamageTypes/data) (Module:DamageTypes/data) Module:DamageTypes/data ? Cold grenade that completely freezes enemies. Introduced in (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 1x / 1.08x / 1.16x / 1.25x (damage multiplier) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10m (ricochet range) (Stats unlisted in-game, not affected by Mods) Misc : 4 (number of ricochets)20% (damage loss per ricochet) Info Info Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 5 energy to summon the (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon sniper rifle (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ? [C]: in function 'preprocess' mw.lua:408: in function 'preprocess' Module:I18n:411: in function 'getLang' Module:I18n:242: in function 'useUserLang' Module:I18n:359: in function 'loadMessages' Module:Arguments:35: in function 'init' package.lua:103: in function 'require' Module:Math:45: in function 'init' package.lua:103: in function 'require' Module:Lua:17: in function 'chunk' mw.lua:496: in function mw.lua:467 [C]: ?) "(/wiki/Neutralizer) (Neutralizer) Neutralizer " wasn't found in (/wiki/Module:Weapons/data) (Module:Weapons/data) Module:Weapons/data . Neutralizer has its own unique statistics: Primary fire shoots semi-automatic sniper rounds. Consumes (/wiki/Ability_Efficiency) (EnergyOrb) 10 energy per shot. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 318.8 weighted toward (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , with a damage multiplier of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1x / 1.08x / 1.16x / 1.25x . Shots have a 45% (/wiki/Critical_chance) (Critical chance) critical chance , 3x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 10% (/wiki/Status_chance) (Status chance) status chance , 1.0 (/wiki/Fire_rate) (Fire rate) fire rate , 2.5 meter (/wiki/Punch_through) (Punch through) punch through , and a (/wiki/Magazine_size) (Magazine size) magazine size of 12 with a (/wiki/Reload_speed) (Reload speed) reload speed of 2.2 seconds. On (/wiki/Enemy_Body_Parts) (Enemy Body Parts) weak point hits, the bullet (/wiki/Ricochet) (Ricochet) ricochets up to 4 times within (/wiki/Ability_Range) (AbilityRangeBuff) 10 meters of the target, with a damage loss of 20% per ricochet. Three zoom modes: First zoom has 2.5x zoom distance and +40% critical damage multiplier. Second zoom has 4.0x zoom distance and +60% critical damage multiplier. Third zoom has 8.0x zoom distance and +80% critical damage multiplier. (/wiki/Alternate_Fire) (Alternate Fire) Alternate Fire launches a grenade that inflicts 10 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold stacks and leaves a lingering field that lasts 5 seconds. Consumes (/wiki/Ability_Efficiency) (EnergyOrb) 20 energy and 3 ammo per shot. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 pure (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold . Shots have a 30% (/wiki/Critical_chance) (Critical chance) critical chance , 2x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 0% (/wiki/Status_chance) (Status chance) status chance , and explodes in a 10 meter radius with 60% (/wiki/Damage_falloff) (Damage falloff) damage falloff . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most (/wiki/Category:Primary_Mods) (Category:Primary Mods) primary weapon mods. The mods that can be equipped on and affect Neutralizer include: damage (e.g. (/wiki/Serration) (Mod TT 20px) (/wiki/Serration) Serration ) physical (e.g. (/wiki/Sawtooth_Clip) (Mod TT 20px) (/wiki/Sawtooth_Clip) Sawtooth Clip ) Has no effect on the alternate fire due to not having any physical damage. elemental (e.g. (/wiki/Hellfire) (Mod TT 20px) (/wiki/Hellfire) Hellfire ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) Faction (e.g. (/wiki/Bane_of_Grineer) (Mod TT 20px) (/wiki/Bane_of_Grineer) Bane of Grineer ) (/wiki/Fire_rate) (Fire rate) Fire rate (e.g. (/wiki/Speed_Trigger) (Mod TT 20px) (/wiki/Speed_Trigger) Speed Trigger ) (/wiki/Multishot) (Multishot) Multishot (e.g. (/wiki/Split_Chamber) (Mod TT 20px) (/wiki/Split_Chamber) Split Chamber ) (/wiki/Punch_through) (Punch through) Punch through (e.g. (/wiki/Metal_Auger) (Mod TT 20px) (/wiki/Metal_Auger) Metal Auger ) (/wiki/Critical_chance) (Critical chance) Critical chance and (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (e.g. (/wiki/Point_Strike) (Mod TT 20px) (/wiki/Point_Strike) Point Strike and (/wiki/Vital_Sense) (Mod TT 20px) (/wiki/Vital_Sense) Vital Sense ) (/wiki/Status_chance) (Status chance) Status chance (e.g. (/wiki/Rifle_Aptitude) (Mod TT 20px) (/wiki/Rifle_Aptitude) Rifle Aptitude and (/wiki/Malignant_Force) (Mod TT 20px) (/wiki/Malignant_Force) Malignant Force ) sniper (e.g. (/wiki/Target_Acquired) (Mod TT 20px) (/wiki/Target_Acquired) Target Acquired ) While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons, the effect of (/wiki/Set_Mods#Vigilante_Mod_Set) (Set Mods) Vigilante Mods still apply, as long as they aren’t equipped on Neutralizer itself. Neutralizer can not be equipped with (/wiki/Category:Acolyte_Mods) (Category:Acolyte Mods) Acolyte Mods (e.g. (/wiki/Argon_Scope) (Mod TT 20px) (/wiki/Argon_Scope) Argon Scope ) or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Serration) (Mod TT 20px) (/wiki/Amalgam_Serration) Amalgam Serration ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Neutralizer. Ability Synergy : (/wiki/Seek) (SeekIcon) (/wiki/Seek) Seek highlights weak points for Neutralize's ricochet. Neutralizer is a sniper rifle that receives the doubled damage bonus from (/wiki/Resupply) (ResupplyIcon) (/wiki/Resupply) Resupply 's ammo packs. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Special:Upload?wpDestFile=Seek.png) (File:Seek.png) File:Seek.png (/wiki/Special:Upload?wpDestFile=Seek.png) (File:Seek.png) File:Seek.png (/wiki/Special:Upload?wpDestFile=Seek.png) (File:Seek.png) File:Seek.png (/wiki/Special:Upload?wpDestFile=Resupply.png) (File:Resupply.png) File:Resupply.png (/wiki/Special:Upload?wpDestFile=Evade.png) (File:Evade.png) File:Evade.png (/wiki/Special:Upload?wpDestFile=Evade.png) (File:Evade.png) File:Evade.png (/wiki/Neutralize) (Neutralize) (Neutralize) (/wiki/Neutralize) (Neutralize) (Neutralize) () (https://warframe.fandom.com/wiki/Cyte-09/Equip?action=edit) Edit Tab (Cyte-09/Equip (page does not exist)) Cyte-09/Equip () (https://warframe.fandom.com/wiki/Cyte-09/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_38#Hotfix_38.0.2) (Update 38) Hotfix 38.0.2 (2024-12-14) Fixed a variety of armor offsets on Cyte-09. (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) Introduced. () (https://warframe.fandom.com/wiki/Cyte-09/Media?action=edit) Edit Tab Images (/wiki/File:Cyte-09_poster.jpeg) (Cyte-09 poster.jpeg (422 KB)) (Cyte-09 poster.jpeg (422 KB)) (Cyte-09 poster) (Cyte-09 poster.jpeg (422 KB)) (Cyte-09 poster) (/wiki/File:Cyte-09_Model.jpg) (Cyte-09 Model.jpg (845 KB)) (Cyte-09 Model.jpg (845 KB)) (Official model) (Cyte-09 Model.jpg (845 KB)) (Official model) Official model (/wiki/File:Cyte-09_Concept_2.jpg) (Cyte-09 Concept 2.jpg (877 KB)) (Cyte-09 Concept 2.jpg (877 KB)) (Colored concept art) (Cyte-09 Concept 2.jpg (877 KB)) (Colored concept art) Colored concept art (/wiki/File:Cyte-09_Concept_1.png) (Cyte-09 Concept 1.png (965 KB)) (Cyte-09 Concept 1.png (965 KB)) (Concept art) (Cyte-09 Concept 1.png (965 KB)) (Concept art) Concept art (/wiki/Warframes) (Warframes) Warframes (https://warframe.fandom.com/wiki/Template:WarframeNav?action=edit) Edit (/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash • (/wiki/Atlas) (AtlasIcon272) (/wiki/Atlas) Atlas • 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More Fandoms (https://www.fandom.com/fancentral/sci-fi) Sci-fi (https://www.fandom.com/universe/warframe) Warframe Add a comment about Cyte-09 38 comments (/wiki/User:NLK3rd) (User avatar) (User avatar) (/wiki/User:NLK3rd) NLK3rd · (12/16/2024, 11:08:29 PM) 3h Copy Link I thought Quincy (I think) was Loki. Also, do you only buy the human skins, or do you earn them? I noticed a lot of people have them now. Write a reply (/wiki/Special:Contributions/217.103.123.183) (/wiki/Special:Contributions/217.103.123.183) (217.103.123.183) A Fandom user · (12/16/2024, 7:20:05 PM) 7h Copy Link Evade would be really good if most weakpoints werent 2 pixels big and unhittable when theyre turned away from you (/wiki/Special:Contributions/84.115.226.149) (/wiki/Special:Contributions/84.115.226.149) (84.115.226.149) A Fandom user · (12/16/2024, 9:30:38 PM) 5h Copy Link His first ability helps a lot for that. You should always set it up in a room so it hits every spot. Aoe weapons seem to hit weakpoints easy while his fist ability is active on the enemy. I just shoot in a crowd on a survival mission and it refreshes my stealth constantly. Write a reply (/wiki/Special:Contributions/167.21.141.36) (/wiki/Special:Contributions/167.21.141.36) (167.21.141.36) A Fandom user · (12/16/2024, 3:23:37 PM) 11h Copy Link His passive seems to add crit chance that's either additive or applies before mods. Hitting only +20% on his passive with only Critical Delay for crit chance was allowing the gun to hit red crits... Write a reply (/wiki/Special:Contributions/100.15.74.128) (/wiki/Special:Contributions/100.15.74.128) (100.15.74.128) A Fandom user · (12/16/2024, 4:28:56 AM) 22h Copy Link Does the random option on resupply give 2 element packs with a random status type or 2 an ammo pack that inflicts a different random status effects per shot? (/wiki/Special:Contributions/35.148.23.41) (/wiki/Special:Contributions/35.148.23.41) (35.148.23.41) A Fandom user · (12/16/2024, 5:52:23 AM) 21h Copy Link It gives 2 randomly selected types, so for instance you can get viral and corrosive from one throw, but the mags will allways be viral if you pick up that one. Write a reply (/wiki/Special:Contributions/84.115.226.149) (/wiki/Special:Contributions/84.115.226.149) (84.115.226.149) A Fandom user · (12/16/2024, 12:56:56 AM) 1d Copy Link This warframe is OP. Guys remember how fun the bramma kuva was? Yea the big aoe bow where you don't need to aim? This guy fixes the ammo problems with it and buffs it as well because of the viral ammo procs. Its insane damage and you don't even need to aim. (Killed acolytes in 1-2 shots if the slash pocced) For some reason i get random headshots as well from the aoe which keeps my stealth up. I think his first ability allows aoe weapons to head shot easier maybe? So basically he is a godly warframe in survival/extermination (missions where you kill a lot). He is very bad in missions where you can't kill a lot because you can't keep his stealth up without kills. You have to find some other way to survive in those missions... its better to just pick a different warframe in those situations. But he is overall pretty nice... i missed my bramma kuva.... Write a reply (/wiki/User:ToothlessHawkens) (User avatar) (User avatar) (/wiki/User:ToothlessHawkens) ToothlessHawkens · (12/16/2024, 12:41:08 AM) 1d Copy Link Pro tip, if you are on console or just suck at aiming use incarnon dual tox. punchthrough is really good on it because, just like the tenet glaxion, each target hit with punchthrough generates additional ricochets, but the dual tox ricochet will seek out headshots. You can helminth literally anything over his 4, anything works. i like nourish because the element buff you get from his 2 doesnt apply to incarnon ammo, but you honestly dont need it. breach surge works well because of dual tox seeking out headshots and because his kit really likes headshots in general. roar or eclipse work well, eclipse would be better because it costs less energy and we dont need the double dipping from roar because we arent killing with status procs. ensnare is always good with dual tox, especially with a gas build for quadratic scaling, and it will pin down violence on steel path. He is not quite as broken as dante on launch, because he isnt nuking entire maps, but i wouldnt be surprised if some part of his kit gets toned down, or maybe even the dual tox. (/wiki/Special:Contributions/72.178.80.78) (/wiki/Special:Contributions/72.178.80.78) (72.178.80.78) A Fandom user · (12/16/2024, 10:30:03 PM) 4h Copy Link Brnco incarnon too, has 8m richochet instead of dual tox 5m Shotgun burst is better at headshot kills Write a reply (/wiki/Special:Contributions/72.66.18.16) (/wiki/Special:Contributions/72.66.18.16) (72.66.18.16) A Fandom user · (12/16/2024, 12:16:56 AM) 1d Copy Link Resupply doesn't work with battery style weapons Write a reply (/wiki/Special:Contributions/76.142.169.61) (/wiki/Special:Contributions/76.142.169.61) (76.142.169.61) A Fandom user · (12/15/2024, 6:00:46 PM) 1d Copy Link Does His 2 ammo give a damage instance to the exalted's grenade? I heard someone say it has an exception not to. (/wiki/Special:Contributions/86.30.241.58) (/wiki/Special:Contributions/86.30.241.58) (86.30.241.58) A Fandom user · (12/16/2024, 12:06:59 AM) 1d Copy Link Yes it seems to take multi shot Into account aswell Write a reply (/wiki/User:Krufix) (User avatar) (User avatar) (/wiki/User:Krufix) Krufix · (12/15/2024, 4:15:05 PM) 1d Copy Link If you use 2 to give your weapons heat, Archon Vitality works and doubles them. (/wiki/Special:Contributions/86.30.241.58) (/wiki/Special:Contributions/86.30.241.58) (86.30.241.58) A Fandom user · (12/16/2024, 12:08:30 AM) 1d Copy Link Something weird going on with heat procs in simulacrum. On testing spacing out shots about a second apart the heat procs end by the forth shot (/wiki/User:Kheiran) (/wiki/User:Kheiran) Kheiran · (12/16/2024, 7:28:20 AM) 19h Copy Link Probably because the elemental ammo given by this ability counts as a separate instance like Xaku’s 1 Write a reply (/wiki/User:Katmagedone) (User avatar) (User avatar) (/wiki/User:Katmagedone) Katmagedone · (12/15/2024, 2:05:18 PM) 2d Copy Link Yall his prex card is hidden behind a plant with a small monitor on it in the second floor next to the escalators if anyone's wondering (/wiki/Special:Contributions/72.178.80.78) (/wiki/Special:Contributions/72.178.80.78) (72.178.80.78) A Fandom user · (12/16/2024, 11:25:13 PM) 3h Copy Link Thank you, sharing this in chat when i visit mall Write a reply (/wiki/Special:Contributions/49.144.197.175) (/wiki/Special:Contributions/49.144.197.175) (49.144.197.175) A Fandom user · (12/15/2024, 1:37:52 PM) 2d Copy Link Man I just saw a video about this man's pseudo wallhacks combined with Gas Ammo with his Neutralizer and I had never laughed so hard in my life. (/wiki/Special:Contributions/80.220.81.255) (/wiki/Special:Contributions/80.220.81.255) (80.220.81.255) A Fandom user · (12/16/2024, 10:01:34 AM) 16h Copy Link Map wide fart cannon Write a reply (/wiki/Special:Contributions/14.199.163.123) (/wiki/Special:Contributions/14.199.163.123) (14.199.163.123) A Fandom user · (12/15/2024, 9:43:54 AM) 2d Copy Link His 3 cooldown starts instantly similar to gyre's Cathode Grace Write a reply (/wiki/User:SUPERCEREAL) (User avatar) (User avatar) (/wiki/User:SUPERCEREAL) SUPERCEREAL · (12/15/2024, 4:03:25 AM) 2d Copy Link Weird, in my game the Chassis is 65-70 (no 55-60), Neuros 75-80, and systems 85-90. Write a reply (/wiki/Special:Contributions/187.109.153.142) (/wiki/Special:Contributions/187.109.153.142) (187.109.153.142) A Fandom user · (12/14/2024, 4:27:34 PM) 2d Copy Link Ok so this frame instantly reloads his and any ally's guns with his resupply ammo bags...this frame is now meta for arbitration farming and potentially speeding it up even more View more replies (/wiki/Special:Contributions/72.84.225.31) (/wiki/Special:Contributions/72.84.225.31) (72.84.225.31) A Fandom user · (12/14/2024, 11:03:14 PM) 2d Copy Link Chroma? LMAO (/wiki/Special:Contributions/57.129.59.152) (/wiki/Special:Contributions/57.129.59.152) (57.129.59.152) A Fandom user · (12/15/2024, 9:23:13 AM) 2d Copy Link Nooooooooooooooooobzz (/wiki/Special:Contributions/180.241.176.60) (/wiki/Special:Contributions/180.241.176.60) (180.241.176.60) A Fandom user · (12/15/2024, 9:16:42 PM) 1d Copy Link The hell you talkin about, Chorma is meta for arbi (/wiki/Special:Contributions/80.187.116.81) (/wiki/Special:Contributions/80.187.116.81) (80.187.116.81) A Fandom user · (12/15/2024, 10:16:36 PM) 1d Copy Link Ivara and him both sitting with the vip invisible on the dashwire and nuking the arbi def Write a reply (/wiki/User:Zzmidouzz) (/wiki/User:Zzmidouzz) Zzmidouzz · (12/14/2024, 7:57:46 AM) 3d Copy Link Anyone know if Evade work with Collective Curse ? If it does extend the duration then Kullervo might become even stronger. Since he now gets perma invisibility and stealth bonuses for his melee (/wiki/Special:Contributions/68.255.228.24) (/wiki/Special:Contributions/68.255.228.24) (68.255.228.24) A Fandom user · (12/15/2024, 5:10:31 AM) 2d Copy Link Duration is capped at 25 seconds when subsumed. (/wiki/User:Sendaa) (User avatar) (User avatar) (/wiki/User:Sendaa) Sendaa · (12/15/2024, 8:08:01 AM) 2d Copy Link Just fyi on the duration capped, you can still add more duration from getting headshot kills that feature isn't gone. So it's still effectively infinite time. Write a reply (/wiki/Special:Contributions/80.143.206.154) (/wiki/Special:Contributions/80.143.206.154) (80.143.206.154) A Fandom user · (12/13/2024, 8:28:20 PM) 3d Copy Link So been messing a bit with him... Seek is neat and very nice for the 1999 maps. Resupply can make him valuable for profittaker or even eidolons. Evade? Not rly sure about that one. While he is very easy to keep perma stealth, I'd actually subsume Nova on him and Augment it to be more tanky.. Neutralize... yeah... with the new mods this turns MASSIVE holes into anything. could be a new meta bosskiller if build properly for weakspots View more replies (/wiki/Special:Contributions/180.241.177.41) (/wiki/Special:Contributions/180.241.177.41) (180.241.177.41) A Fandom user · (12/13/2024, 10:44:06 PM) 3d Copy Link I'd prefer to use Dual tox rather than his 4 for run and gun tbh, so much easier to keep up his invis with it and with punch thru its just amazing. I change his 4 for condemn just in case I lose invis, for more survivability and easier weak point kill. It is for run and gun build, for boss build I might keep his 4. (/wiki/Special:Contributions/84.29.28.226) (/wiki/Special:Contributions/84.29.28.226) (84.29.28.226) A Fandom user · (12/15/2024, 7:37:04 PM) 1d Copy Link His exalted rifle honestly is pretty weak. His kit shines so much more if you use it with some better weapons and replace the 4th ability. It needs higher firerate, more damage, and use less energy to become worth using. (/wiki/Special:Contributions/76.142.27.145) (/wiki/Special:Contributions/76.142.27.145) (76.142.27.145) A Fandom user · (12/16/2024, 5:36:48 PM) 9h Copy Link *Gets new wf, immediately uses helminth to put on nourish to try to brute force personal basic bitch build one does with all frames. Probably will be using the Phenmor with Devouring Attrition* "I'm such a genius wf player!" "His exalted rifle honestly is pretty weak. His kit shines so much more if you use it with some better weapons and replace the 4th ability. It needs higher firerate, more damage, and use less energy to become worth using." LFMAO. I can't even with you guys anymore. (/wiki/Special:Contributions/73.178.107.239) (/wiki/Special:Contributions/73.178.107.239) (73.178.107.239) A Fandom user · (12/16/2024, 10:23:32 PM) 4h Copy Link Exalteds are bad by design, they aren't wrong. They are a design relic of a different era of warframe before weapon arcanes and galvanized mods powercrept them into irrelevance. If they add arcanes to exalteds, they might be a little more competitive, but they still just feel like gimmicky weapons that waste your energy and prevent regen (just let them be cast and have a duration FFS), while some mods just arbitrarily don't work properly on them, losing stacks/combo/buffs when switching weapons, etc. And DE doesn't seem to care to make them any less cumbersome to use. They really need to 'rework' them if they are intent on adding them to what feels like every other new kit now. Mesa, for example, is probably one of the most overrated frames in the entire game: trashy passive, 1 is useless, 2 is a weak buff that you don't even keep up on yourself in a party, and her DR from 3 doesn't work vs a lot of stuff. She is fun for new players: regulators look good (until you try to kill a boss) when you don't have a decent mod/weapon collection. But when you do there is less and less reason to ever bother taking her out. Sure, regulators excel at a few niches, but that's all you are going to get out of Cyte's 4. And even if they streamlined exalteds, you already have 2 guns why do you want 1 less ability? At least Jade can nuke rooms with alt-fire and fly, but I'd still rather use an actual gun. And please, Cyte's 4 is nowhere near the 'best' gun in the game (or even the best sniper), if you really want to argue that it is worth keeping over the rest of the kit if you want to helminth something. For the large majority of gameplay, it looks like the obvious choice to overwrite. Write a reply (/wiki/Special:Contributions/84.29.28.226) (/wiki/Special:Contributions/84.29.28.226) (84.29.28.226) A Fandom user · (12/13/2024, 7:59:04 PM) 3d Copy Link The exalted rifle needs double the ROF it has now, pretty good otherwise. (/wiki/User:LittleFreak92) (User avatar) (User avatar) (/wiki/User:LittleFreak92) LittleFreak92 · (12/14/2024, 12:40:18 PM) 3d Copy Link ROF= fire rate? (/wiki/Special:Contributions/84.29.28.226) (/wiki/Special:Contributions/84.29.28.226) (84.29.28.226) A Fandom user · (12/14/2024, 2:27:19 PM) 3d Copy Link Yes Write a reply (/wiki/Special:Contributions/74.74.100.126) (/wiki/Special:Contributions/74.74.100.126) (74.74.100.126) A Fandom user · (12/13/2024, 3:04:40 AM) 4d Copy Link A 60 second cool down for evade is just bad, any cool down for any ability makes it not worth using. Especially when there are better options. View more replies (/wiki/Special:Contributions/69.203.21.70) (/wiki/Special:Contributions/69.203.21.70) (69.203.21.70) A Fandom user · (12/14/2024, 8:45:40 AM) 3d Copy Link Shade's invis breaks, which isn't what you want with a weapons platform frame. Don't have him myself, but I'm assuming his 4 is exempt, since it's an ability? (/wiki/Special:Contributions/97.140.0.54) (/wiki/Special:Contributions/97.140.0.54) (97.140.0.54) A Fandom user · (12/14/2024, 10:37:20 PM) 2d Copy Link "any cool down for any ability makes it not worth using" [laughs in Lavos] (/wiki/Special:Contributions/125.239.19.150) (/wiki/Special:Contributions/125.239.19.150) (125.239.19.150) A Fandom user · (12/15/2024, 6:17:13 AM) 2d Copy Link The cooldown starts the moment ya cast the ablity. So if ya have enough duation, u can make it last as long as the cooldown is or even more And it is entirealy possible to be perma stealthed as long as ya keep hitting weak points which is very easy with him (/wiki/Special:Contributions/76.142.27.145) (/wiki/Special:Contributions/76.142.27.145) (76.142.27.145) A Fandom user · (12/16/2024, 5:38:48 PM) 9h Copy Link Skill issue Write a reply (/wiki/Special:Contributions/213.22.97.14) (/wiki/Special:Contributions/213.22.97.14) (213.22.97.14) A Fandom user · (12/12/2024, 7:52:07 PM) 4d Copy Link With a little recolor you can turn him into an Helghast (/wiki/Special:Contributions/74.74.100.126) (/wiki/Special:Contributions/74.74.100.126) (74.74.100.126) A Fandom user · (12/13/2024, 3:01:37 AM) 4d Copy Link 60 second cool down for evade is just horrible. (/wiki/Special:Contributions/90.248.186.60) (/wiki/Special:Contributions/90.248.186.60) (90.248.186.60) A Fandom user · (12/13/2024, 5:05:21 PM) 3d Copy Link Why? You can cast it once and keep it going for the entire mission without ever having to recast it. Write a reply (/wiki/Special:Contributions/24.29.67.180) (/wiki/Special:Contributions/24.29.67.180) (24.29.67.180) A Fandom user · (12/10/2024, 11:48:21 AM) 12/10/2024 Copy Link Reminder in the devstream while showcasing nyx I believe a new mod that disables multi shot and increases weak point damage was dropped from a scaldra enemy and it’s a rifle mod too (/wiki/Special:Contributions/90.53.149.189) (/wiki/Special:Contributions/90.53.149.189) (90.53.149.189) A Fandom user · (12/14/2024, 6:20:26 PM) 2d Copy Link For pistol too Write a reply Load more comments (Recent Images) Recent Images (https://www.fandom.com) (https://warframe.fandom.com/wiki/Quest) (TheNewWar.jpg) (https://warframe.fandom.com/wiki/Quest) Quest (12/16/2024, 10:53:57 PM) 4 hours ago (https://warframe.fandom.com/wiki/Quest) (TheSacrifice.png) (https://warframe.fandom.com/wiki/Quest) Quest (12/16/2024, 10:53:39 PM) 4 hours ago (https://warframe.fandom.com/wiki/Quest) (ApostasyPrologue.png) (https://warframe.fandom.com/wiki/Quest) Quest (12/16/2024, 10:53:31 PM) 4 hours ago (Others Like You Also Viewed) Others Like You Also Viewed (https://www.fandom.com) (http://warframe.fandom.com/wiki/The_Hex_(Quest)) (The Hex (Quest)) (http://warframe.fandom.com/wiki/The_Hex_(Quest)) The Hex (Quest) (http://warframe.fandom.com/wiki/Quincy) (Quincy) (http://warframe.fandom.com/wiki/Quincy) Quincy (http://warframe.fandom.com/wiki/Eleanor) (Eleanor) (http://warframe.fandom.com/wiki/Eleanor) Eleanor (http://warframe.fandom.com/wiki/The_Hex_(Syndicate)) (The Hex (Syndicate)) (http://warframe.fandom.com/wiki/The_Hex_(Syndicate)) The Hex (Syndicate) (http://warframe.fandom.com/wiki/Aoi) (Aoi) (http://warframe.fandom.com/wiki/Aoi) Aoi (http://warframe.fandom.com/wiki/WARFRAME_Wiki) (WARFRAME Wiki) (http://warframe.fandom.com/wiki/WARFRAME_Wiki) WARFRAME Wiki (http://warframe.fandom.com/wiki/Amir) (Amir) (http://warframe.fandom.com/wiki/Amir) Amir (http://warframe.fandom.com/wiki/Warframes) (Warframes) (http://warframe.fandom.com/wiki/Warframes) Warframes (http://warframe.fandom.com/wiki/Leticia) (Leticia) (http://warframe.fandom.com/wiki/Leticia) Leticia (Popular Pages) Popular Pages (https://www.fandom.com) (/wiki/Incarnon) (Incarnon) (/wiki/Incarnon) Incarnon (/wiki/The_Circuit) (The Circuit) (/wiki/The_Circuit) The Circuit (/wiki/Warframes) (Warframes) (/wiki/Warframes) Warframes (/wiki/Helminth) (Helminth) (/wiki/Helminth) Helminth (/wiki/Archon_Shard) (Archon Shard) (/wiki/Archon_Shard) Archon Shard Advertisement (https://www.fandom.com/) (Fandom logo) (Fandom logo) Explore properties (https://www.fandom.com/) Fandom (https://www.muthead.com/) Muthead (https://www.fanatical.com/) Fanatical Follow Us (https://www.facebook.com/getfandom) (https://twitter.com/getfandom) (https://www.youtube.com/fandomentertainment) (https://www.instagram.com/getfandom/) (https://www.linkedin.com/company/157252) Overview (https://www.fandom.com/what-is-fandom) What is Fandom? 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