“It's taking longer than I calculated.”This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.Missing pull velocity valuesx 125 Pull Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her. Introduced in Vanilla (2012-10-25)  Strength:100 / 125 / 150 / 300 ( Magnetic damage)? m/s (pull velocity)  Duration:N/A  Range:15 / 20 / 22 / 25 m (target range) Misc: 6 m (radial pull)90° (angle) Subsumable to Helminth Mag expends 25 energy to generate a strong magnetic vortex in front of her lasting for 2 seconds, pulling every enemy within a 6 meter radius around herself, as well as enemies within 15 / 20 / 22 / 25 meters and a 90° angle of the aiming reticle. Affected enemies are  Ragdolled and pulled into the vortex at a velocity of ? meters per second, while dealt 100 / 125 / 150 / 300  Magnetic damage. Cast animation of ~0.5 seconds, affected by Casting Speed. Still inflicts damage to enemies immune to crowd control. Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation. Ability Synergy: Pull can pull  Polarize Shards toward Mag. Pull's visual effects, including a tint on enemies affected by it, are affected by Mag's chosen energy color. Casting Pull is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding). Can be used in mid-air, but not while on a zipline. Pull grounds fliers, rather than pulling them toward the player. Subsuming Mag to the Helminth will offer Pull and its augments to be used by other Warframes. However, Subsumed Pull's pull range is reduced to 7.5 / 10 / 11 / 12.5 meters. Main article: Greedy Pull Greedy Pull is a Warframe Augment Mod that gives  Mag's  Pull the ability to attract pickups towards herself. Greedy Pull This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds. It can be used to stop enemies from storm-firing your team. It can also be used keep enemies at bay when reviving fallen teammates. Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers. Strength:Range:Efficiency:Duration: 300Damage25%Energy drop chance25.00sRange25.00Energy Patch History[] Update 32.0 (2022-09-07) (Undocumented) 25% chance of dropping Energy orb on Pull kill removed. See Also[]  Mag