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Missing pull velocity values
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Pull
Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her. Introduced in Vanilla (2012-10-25) |
![]() ![]() ? m/s (pull velocity) |
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Misc:
6 m (radial pull) | |||
Subsumable to Helminth |
- Mag expends
25 energy to generate a strong magnetic vortex in front of her lasting for 2 seconds, pulling every enemy within a 6 meter radius around herself, as well as enemies within
15 / 20 / 22 / 25 meters and a 90° angle of the aiming reticle. Affected enemies are
Ragdolled and pulled into the vortex at a velocity of
? meters per second, while dealt
100 / 125 / 150 / 300
Magnetic damage.
- Cast animation of ~0.5 seconds, affected by Casting Speed.
- Still inflicts damage to enemies immune to crowd control.
- Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation.
- Ability Synergy:
- Pull can pull
Polarize Shards toward Mag.
- Pull can pull
- Pull's visual effects, including a tint on enemies affected by it, are affected by Mag's chosen energy color.
- Casting Pull is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
- Can be used in mid-air, but not while on a zipline.
- Pull grounds fliers, rather than pulling them toward the player.
- Subsuming Mag to the Helminth will offer Pull and its augments to be used by other Warframes.
- Main article: Greedy Pull
Greedy Pull is a Warframe Augment Mod that gives Mag's
Pull the ability to attract pickups towards herself.
- This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
- It can be used to stop enemies from storm-firing your team.
- It can also be used keep enemies at bay when reviving fallen teammates.
- Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
Strength: | |
Range: | |
Efficiency: | |
Duration: |
300 | Damage |
25% | Energy drop chance |
25.00s | Range |
25.00 | Energy |
Patch History[]
Update 32.0 (2022-09-07)
- (Undocumented) 25% chance of dropping Energy orb on Pull kill removed.