Arcane Rise is an Arcane Enhancement for Warframes that provides a 60% chance on reloading any weapon to increase the damage of primary weapons for 24 seconds.
Effect[]
| Rank | Primary Damage Bonus |
|---|---|
| 0 | +25% |
| 1 | +50% |
| 2 | +75% |
| 3 | +100% |
| 4 | +125% |
| 5 | +150% |
Acquisition
Arcane Rise can be obtained from Conjunction Survival Circulus on Lua as a Rotation B reward. Alternatively it can be purchased from Archimedean Yonta for 15
Lua Thrax Plasm each, with a total of 315 for max rank.
| Item | Source | Chance | Expected | Nearly Guaranteed |
|---|---|---|---|---|
| Tier 2 Conjunction Survival / B | 7.94% | ~ 12 B Rotations | 83 ± 27 B Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Note[]
- The increase in damage stacks additively with mods that increase base damage e.g.
Serration. - Triggers at the end of the reload.
- Weapons that cannot reload, such as Bows,
Epitaph, and Battery Weapons, cannot activate the buff. - Weapons that reload one round at a time like the
Zarr,
Felarx, or
Corinth can proc this with each reload cycle, making it nearly guaranteed to proc on those types of weapons. - Also triggers upon engaging Incarnon mode.
Tips[]
- Particularly effective for primary weapons with very low magazine size - most notably the
Vectis and the
Exergis, as these guns will always have to be reloaded per shot.
- Also effective for primaries with alt-fire that unload their magazines in a single burst, such as the
Kuva Hek, the
Nagantaka, and the
Grakata with
Wild Frenzy.
- Also effective for primaries with alt-fire that unload their magazines in a single burst, such as the
Patch History[]
Update 32.2 (2022-11-30)
- Introduced.
| Eidolon • Arcane Helmets • Ostron • Operator • Amp • Solaris United • The Holdfasts • The Quills • Vox Solaris | ||
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10 comments
I just checked myself in simulacrum, Arcane Rise does trigger on holster reload, aka when Lock and Load or Synth mods are used.
Yes but it dos not work in game, only in simulacrum
And we're back to square one with two unconfirmed conflicting reports.
Actually just confirmed in game that lock and load does not trigger this, only foreground reloading.
Maybe it is weapon specific or only from the synth set effect, but it definitely activates from, and works properly from the holster reload on braton, noticed it in the middle of profit taker and confirmed both the activation and functional dmg boost on different missions afterwards
Does the passive holster reload count as reloading?
Does it work on fulmin?
It does not since it is a battery weapon.
Fulmin can't trigger it but can get the benefits if you use a secondary to trigger.
It's now a gold, doesn't change stuff. But it's Gold.
GOLD.
Would this be a good pick to use with felarx or phantasma? or is there a better choice?
"Weapons that cannot reload, such as Bows, Epitaph, and Battery Weapons, cannot activate the buff."
Bows cannot reload? Why do they have a Reload Time then?
Bows definitely reload as affecting their reload speed visibly affects how fast you nock a new arrow. But apparently it doesn't count as a standard reload in the scheme of things.
That's pretty lame...
@Cephalon Scientia Weapons that reload one round at a time like Zarr / Felarx / Corinth can proc this with each reload cycle, making it nearly guaranteed to proc on those types of weapons. I'd like to add that tip myself but wiki editing scares me! lol
Added, thanks. For future edits, you can just write what you want and not worry about the formatting. Likely a more experienced editor may come by and clean it up. Most of the scary stuff is already semi-automated and hidden behind templates so new editors have an easier time contributing.
There only 1 weapon can work well with this arcane is tonkor
Exergis also works
Bro what? That isn't nearly close to even being true. Tell us you suck without telling us.
How boaut shedu? work
What advantage does this have over deadhead or merciless?
Other than accessibility since you can farm this after completing The War Within, there is no competitive advantage over Deadhead/Merciless. The latter have a higher damage bonus cap than this one while giving additional buffs like headshot bonus or reload speed bonus.
The advantage is that it's a warframe arcane, so you don't have to choose. This lets guns that really needed a damage mod to get their first kills rolling potentially go without one.
There's no comparison since it's not equipped on your Primary. Rather it's equipped onto your Warframe and stacks with PM/PD. Like? what? lol
Since its a warframe arcane it should be compared with Arcane Rage, which gives more damage but requieres headshots
Shoots one bullet
Presses X
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Does Blood Forge proc this?