Trumna Prime is the Primed counterpart of Trumna heavy assault rifle, sporting increased damage, Critical Multiplier, Status Chance, and Magazine Size, and faster Reload Speed. Trumna Prime was released alongside
Xaku Prime and
Quassus Prime on November 13, 2024.
Characteristics[]
- This weapon deals primarily
Heat and
Impact damage.
- Primary fire shoots fully automatic rounds that explode in a 1.6 meter radius upon impact with a surface or enemy.
- Alternate Fire launches a grenade that explodes in a 6 meter radius upon impact with a surface or enemy and bounces up to 7 times.
- All initial hits and explosions apply status separately.
- All explosions do not need direct line of sight to deal damage and will penetrate walls.
- All explosions can benefit from
Cautious Shot.
- Innate
and
polarities.
Advantages over other Primary weapons (excluding modular weapons):
- Auto (wiki attack index 1)
- Very high magazine (250)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Auto AoE (wiki attack index 2)
- High magazine (250)
- Above average fire rate (4.67 attacks/sec)
- Above average ammo max (500)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Grenade Impact (wiki attack index 3)
- High crit chance (38.00%)
- High magazine (250)
- Above average ammo max (500)
- High status chance (50.00%)
- Grenade Bounce AoE (wiki attack index 4)
- High crit chance (38.00%)
- Very high magazine (250)
- Very high total damage (1,150)
- High ammo max (500)
- High status chance (50.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- High initial recoil.
- Cannot equip
Tactical Reload.
- Slow holstering speed.
- All explosions inflicts self-stagger.
- All explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
- All explosion have linear Damage Falloff from:
- 100% to 85% from central impact on primary fire.
- 100% to 60% from central impact on alternate fire.
- Auto (wiki attack index 1)
- Very low reload speed (4.00 s)
- Very low disposition (●○○○○ (0.50x))
- Auto AoE (wiki attack index 2)
- Below average crit chance (24.00%)
- Very low maximum falloff distance (1.6 m)
- Very low reload speed (4.00 s)
- Low total damage (50)
- Very low disposition (●○○○○ (0.50x))
- Grenade Impact (wiki attack index 3)
- Very low reload speed (4.00 s)
- Below average total damage (100)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
- Grenade Bounce AoE (wiki attack index 4)
- Very low reload speed (4.00 s)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Advantages over other Primary weapons (excluding modular weapons):
- Auto (wiki attack index 1)
- Very high magazine (250)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Auto AoE (wiki attack index 2)
- High magazine (250)
- Above average fire rate (4.67 attacks/sec)
- Above average ammo max (500)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Grenade Impact (wiki attack index 3)
- High crit chance (38.00%)
- High magazine (250)
- Above average ammo max (500)
- High status chance (50.00%)
- Grenade Bounce AoE (wiki attack index 4)
- High crit chance (38.00%)
- Very high magazine (250)
- Very high total damage (1,150)
- High ammo max (500)
- High status chance (50.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Auto (wiki attack index 1)
- Very low reload speed (4.00 s)
- Very low disposition (●○○○○ (0.50x))
- Auto AoE (wiki attack index 2)
- Below average crit chance (24.00%)
- Very low maximum falloff distance (1.6 m)
- Very low reload speed (4.00 s)
- Low total damage (50)
- Very low disposition (●○○○○ (0.50x))
- Grenade Impact (wiki attack index 3)
- Very low reload speed (4.00 s)
- Below average total damage (100)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
- Grenade Bounce AoE (wiki attack index 4)
- Very low reload speed (4.00 s)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Trumna Prime (Auto), compared to
Trumna (Auto):
- Higher base damage per projectile (85.00 vs. 82.00)
- Higher
Impact damage (
32 vs.
29)
- Higher
- Higher total damage (85 vs. 82)
- Higher base critical multiplier (2.40x vs. 2.20x)
- Higher base status chance (34.00% vs. 30.00%)
- Higher average damage per tap (113.56 vs. 105.61)
- Higher burst DPS (530.32 vs. 493.22)
- Higher sustained DPS (493.45 vs. 441.66)
- Larger magazine (250 vs. 200)
- Larger max ammo capacity (500 vs. 400)
- Faster reload time (4.00 s vs. 5.00 s)
- More polarities (
vs. None)
- Higher Mastery Rank required (15 vs. 13)
- Lower disposition (●○○○○ (0.50x) vs. ●●○○○ (0.85x))
- Higher base damage per projectile (85.00 vs. 82.00)
- Grenade Bounce AoE:
- Higher base damage (1,115.00 vs. 1,000.00)
Acquisition[]
![]() |
Barrel | Receiver | Stock |
---|---|---|---|
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Crafting[]
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 10 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
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Notes[]
Bugs[]
Galvanized Aptitude is multiplicative to base damage sources on direct hits from alt-fire.
Trivia[]
- Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
- Trumna Prime is the first Prime item based on an Entrati design. It is also the second Prime not to be based on a Tenno design, with the first being
Helios Prime.
- Its description suggests the Entrati themselves designed the Trumna's Prime model.
Media[]
Trumna Prime Skins
Patch History[]
Hotfix 37.0.9 (2024-11-13)
- Introduced.
30 comments
Is it worth adding to the trivia section that this is currently the prime weapon with the highers MR requirement?
There are few weapons like that, Trumna Prime is just first Prime Primary like that.
Meant highest. But yeah you're right, probably nothing too noteworthy. Just thought it was something neat
As someone who loved the OG Trumna, I never expected a Prime, or indeed any improvement. And as someone who loved the OG Trumna to pieces, it's biggest issues always related to QoL: The reload was slow. The fire rate was ass. The damn thing kicked like a mule. I had to spend two Mod slots and the Exilus to fix those issues on the original Trumna, leaving the actual damage Mods aside in an effort to make the gun consistently useable.
I'm happy to see that the Prime's big upgrades, by and large, went to QoL improvements; That second off the reload, in particular, is kind of huge. But I feel like the biggest upgrade to the Prime has nothing to do with the stats, but rather what's happened since the Trumna's release in 2020.
To be more specific, we've gotten the Elementalist and Galvanized Status Mods, which have opened up a new avenues for status-heavy weapons like this one to shine. We've gotten the Bond mods, one that can fix the fire rate issue and one that adds even more Critical Damage. We've gotten Gun Arcanes, and Merciless and Deadhead can either further tighten up a reload or correct the recoil. And for those like me who forma'd themselves into a corner, this newer variant with added QoL and polarities was a perfect chance to start fresh on building the Boltgun of their dreams.
BTW slow reload and fire rate doesn't really matter if you use it with Gauss, oh man time to love that frame again.
We allready have this and it's called- Cedo!
Cedo is great but it's a very very different weapon from this.
/s I didn't know the cedo was a 250 round machine gun with bouncy balls alt fire.
As with the base Trumna, punch through actually works on this thing despite the arsenal showing it locked at 0. The primary fire will detonate on the first enemy hit and then continue piercing. It loses the explosion but hey, punch through basically only costs forma and slightly less fire rate with primed shred so why not lol.
Not expected but also not complaining. Here's hoping that when Lavos Prime comes out we get Sepulcrum Prime too.
The "prime bad" discussion this time around makes me think about the baza prime release. It was another prime where the most important buffs were magazine and reload speed.
Imo, at the end of the day, judging a weapon only by it's killing power is like judging food only by it's nutritional content: it's missing the whole point of it
Power creep is bad for a game's longevity. Spamming meta weapons will lead to burnout. Learn to enjoy B-tier and A-tier weapons like Soma Prime and the game will remain fun for a long while.
Why you talking smack about the soma prime? i'll catch you lacking son.
Big numbers activates the happy chemicals in my brain.
I argue the opposite about power creep. There's only so many additions you ca add within a defined "power boundary" before you can't do much to improve game state. Power creep has indirectly helped to buff *many* non meta weapons and Warframe though the various methods included. We're at a point where I can unironically run Magnetic blast on a Heavy blade and get a 120kpm. You told me that 3 years ago I would have laughed and thought you were insane.
Sure, stuff like Archon shards, new Arcanes, Helminth, and Archon mods have made "the best better". But that effect has a stronger downwards power trickle for weapons that have been on the edge of good, or needed more outsourcing help. Saryn, Mesa, Kullervo, etc, are always going to be good. No one really should be surprised when "the kill frames are killing harder." They effectively 4 feet from the ceiling and have little room to grow. For lesser weapons and other frames who are farther from that ceiling, they can make massive leaps. Kullervo is a bonkers melee frame who powercrept melee frames sure. But he offered Wrathful Advance to every melee build and Stat Stick in the game. Now Excal is consistently slapping the room for multi million/damage cap slash dashes, which took way more effort and resources to do before to the point it wasn't really viable. That's a prime example of downwards trickle powercreep. Sure, there will always be some stuff that just can't catch up, but that's *why* incarnons, status and armor rework, and other systems exist. Incarnon power creep single handedly made some of the worst weapons in the game, the best weapons in the game. It flipped the scales.
At the end of the day, Warframe is a sandbox. A sandbox is only as fun as the toys you have access to, and your imagination. Without power creep adding new sources of power and effects, a lot of stuff would be forever locked into it's state, builds would practically never change, there'd be nothing to chase, and we'd be back in the absolutely stale Viral Humu Bramma Zarr days. There would be no way to improve, add upon, or otherwise buff things, game state would grow boring. Power creep is a measure to keep things interesting.
Prime does have a little less recoil than the original.
I have a god riven that I use with the regular Trumna. Are the increased stats on the prime enough to justify using it with a lower disposition on the riven or is this another situation like the Phantasma, where the base weapon + riven performs better than the prime variant?
The trumna prime has minimal damage increases on the main fire and a decent power increase on the grenades as well as a bit more status and crit damage. The main improvement is the significant increase in time spent firing from the reload and clip enhancements.
Take that as you will, but for those of us who don't have/care about rivens it definitely is a solid upgrade in performance.
Comment 1 sound like a cope. Performence of what? a mid tier star chard clear maybe. Dedication = Reward. Now that this thing is out, most folks simply glaze it to oblivion(wait a few months). Disposition matters hart, as do rivens on it. The Fact that it has worse scaling is enough to call it mr fodrr or somthing for now. Or you could play revenantskin and run a slaash viral setup
Not a cope just proper steel path performance. I don't have a trumna riven and really don't care to get one so its a direct upgrade to me.
Riven dispo: >0.85x
No, lol. Rivens do not matter on this weapon or its base form. The roll you would need to get on that thing for it to be worth anything at all is outrageously specific, and to accomplish not only acquiring a riven for that specific weapon but to get one good enough to be worth the terrible disposition the amount of effort it would take is better spent on literally anything else.
Obsessing that hard over marginal numerical increases is not not dedication, that's mental illness. Anyway, the fact of the matter is that spending less time reloading means spending more time actually killing things, and the base weapon's reload time is goddamn abysmal. The weapon's damage was plenty high already. This is a massive improvement over the base weapon.
Minor upgrade, as expected. Base Trumna is already monstrous. Not complaining, major upgrade in aesthetics is a big plus.
You WILL want to put Vile Acceleration on this thing.
Or both, if you want a minigun.
This gun is not monstrous, and neither was the base version. most of the top tier auto rifles kill faster than this gun, and auto rifles was already a bad class. a lot of its power is given to its alternative fire but the thing is, if you want an aoe gun. just use an aoe gun. this gun tries to be both a full auto rifle and an aoe launcher and is mediocre at both of those tasks. its a shame this got primed over sepulcrum.
Skill issue, unnamed person. Cope and seethe.
LMFAO at least TRY to rage bait, anon.
8 more formas in my trumna prime
It should have been a gimmick improvement. That's all anyone would want because it's simply fun and what's the harm in doing so.
Like I’d like one of the following:
•Consume all/half of ammo in mag to launch alt whenever you want •Kill 3 Enemies to reach alt requirement
•Be allowed to regain alt charge through alt kills (which I’m pissed that only zephyr can do as if she desperately needed it)
•get two alt fires at a time
•or lastly, increased primary explosion radius, like the Morgha + (+/or) having multishot affect the radial attack, like Morgha as well
There's a billion other builds more effective than the trumna so it really doesn't hurt anyone
I really cannot understand why people are talking bad about this gun, this is one of the most solid machine guns in the game, its great for bombing a crowd of enemies and the secondary fire will basically take out any group of eximus even on steel path. build it right, get reinforced bond on a sentry, and you got a solid LMG that will destroy crowds of end-game enemies, think about it as a PKP Pecheneg or M240b, it is slower but does more damage than your average assault rifle, and you will NEVER run out of ammo on it, the alt fire is one of the best in the game.
I'll be using only this on my Rhino prime from now on, it also looks sweet imo
Well yeah but the gun can easily go steel path without external buffs on the primary fire, so where exactly does your argument stand? What exactly did you try running on your trumna build that left such a bad impression?
The ttk on entry steel path enemies with 0 external buffs is way longer than is comfortable. Especially if you're not solo because people with better weapons or DPS frames will delete the enemies in a room before you can sit there and drill shots into them to even get a single alt fire. The trumna wants so so so so so badly to be the acceltra but just fails because the acceltra just does straight up more damage and it's aoe isn't tied to a secondary fire you have to charge up and doesnt have absurd recoil. The trumna could have really been something, but the upgrades on the primary fire are just super underhanded and because of that the effort to reward ratio for using it is just too low. Atp there's just 3 paths it can go down:
1.) No buffs happen and it remains an extremely sub par weapon outside of niches like zephyr or a bunch of external buffs forcing it to work and it remains a basically forgotten weapon like the normal trumna has been for the last couple years.
2.) They buff the primary fire so it can compete. (Unlikely to happen lol)
3.) They give it an augment at some point and we hope it's good and carries the weapon occucor style
A proper trumna build can kill normal steel path enemies in a couple well placed shots. Does not take as long as you're implying.
In my own build i usually give fire rate responsibility to the companion through reinforced bond so the weapon itself can focus on power. Only heavy units might take longer but sometimes they go down easy too depending on the luck with statuses.
Because people (a fandom user) are stupid... i put a potat in this thing and went straight into steel path conjunction to level it with only a handful of galv mods and no abilities cus i was leveling a frame too.
Its not hard.
It doesnt suck.
People just mald when gun takes 0.4 seconds to kill instead of their gun that takes 0.3.
Might just be me, but the Trumna Prime looks a lot more "tenno" like. It even has the same red and white color scheme
When will Trumna prime be trade able?
Parts are tradeable, build weapon will never be just like every other prime weapon.
People who use Trumna: Wow nice
People who never used Trumna: well
Auto-Delete-Button prime : )
Am i the only one who thought trumna was already a 'prime' weapon since it was all golden and shit? This even looks less like a prime than the base version. Honestly if i known that I wouldn't have sunk 4 formas on it. Its barely any better too, not worth building considering how expensive base version was..
Lol 4 formas and u are complaining. I can't imagine how low on plat u are these days.
This is an improvement in almost every way. I plan on getting it and sinking a bunch of forma again. The good thing is that it comes with a V polarity from the outset this time so that should save one. Honestly was expecting a sidegrade on this one.
Lmao i have plat, doesn't change the fact its very wasteful.
This has identical damage stats and a slight reload/mag advantage that I won't notice unless I bring Trumna to every mission. Riven dispo is also worse for some reason when incarnons exist.
Min/Maxers will still get it but its intended for those who don't have a Trumna since its better and way easier to get.
The whole prime system making their base version obsolete is getting very stupid. Half the arsenal has become MR fodder. Them being easier to get is also nonsense.
Wouldn't it be great they reduced building times all across the board and resource costs and you actually needed to own the base version to get their prime variants and that they would share polarities across each other.. Half the content would finally serve a purpose.
"half the arsenal has become MR fodder"
Oh look someone who isnt a new player and has hundreds of hours in the game and forgets that it takes time to get the MR needed to play everyweapon at release....
Cute.
I mean they could have at least increased the crit/status chances by 2% man
They did increase the status chance by 4% and crit dmg multiplier by .2 base
God sake has ANYONE getting hot and bothered over the reload and ammo EVEN PLAYED THE NORMAL TRUMNA?
Sorry- correct- DID THEY EVEN BUILD a normal trumna?
You can clear over half of the missions in game with a single clip. It has a reload of 5 seconds for TWO HUNDRED HIGH POWER ROUNDS Most guns have a reload of 2.5 seconds for less than a THIRD of that.
Trumna is a LIGHT MACHINE GUN TYPE WEAPON.... If you want an SMG that reloads in half a second the baza is that way or might i suggest you just stick with your torrid seen as you're all just tourists who forget things have pro's and cons normally...
Also the comment above is coming from someone who has a 100 forma truma for the hell of it. The reload was this guns biggest weakness, as it's a massive dps downtime.
Because DPS matters when the room is empty because you used barely half of your 200 rounds on it...
And.... What....? "Just sit there and stare at things....." Dude... You can still run while reloading. Can still Jump while reloading. YOU CAN EVEN BULLET JUMP.
Ladies and gentlemen... I give you the sort of people who make the argument that the reload speed is bad... People who sit still while reloading.
And now he is complaining 3 seconds is too long good lord...
As for the "length arcane ramp up" ... what arcane? What ramp up? If you're talking about the merciless reload buff thats ALWAYS active and if you're talking about the damage.... Alt fire exists... OR being smart enough to target weaker enemies... which you should be doing anyway for the galvanised mods.
Seriously this guys just got to be trolling at this point but im still going to pick him apart like he isnt.
There is exactly one person in this comment section getting "hot and bothered" over the reload speed of the trumna. Their name is Brenton239. Malding this hard over some people going "faster reload, nice" is wild.
Uh huh.... Dude hasnt read any other comment.
https://warframe.fandom.com/wiki/Trumna_Prime?commentId=4400000000003886240&replyId=4400000000018066401