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Collective Curse Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage. Introduced in Update 33.5 (2023-06-21) |
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Misc:
65° cone angle |
Info
- Kullervo expends
75 Energy to cast forth a misty wave in a 65 degrees cone that spreads across a distance of
20 / 22 / 23 / 25 meters. Enemies caught in the mist and in Kullervo's line of sight receive a
Stagger and
Knockback effect, becoming shackled and linked to each other by cursed chains lasting for
10 / 15 / 20 / 25 seconds. Any weapon or ability damage inflicted by Kullervo himself to a cursed enemy is spread to other cursed enemies at
20% / 30% / 40% / 50% of the initial damage instance.
- Damage redirection is capped at 100%, achievable with 200% Ability Strength.
- Damage spread deals
True Damage or Shield Drain Damage depending on whether the initial target's health or shields were damaged.
- Damage spread by Collective Curse ignores armor, but is still affected by units with innate Damage Reduction.
- Damage spread by damaging the initial target's shields will only damage shields on linked enemies; Damage spread by damaging the initial target's health will only damage health on linked enemies.
- Damage done to Overguard is not spread.
- Special Finisher attacks, such as stealth finisher and Parazon Mercy fatal damage are spread to other cursed enemies.
- Status Effects and other ability effects are not spread by Collective Curse.
- A constant chains clanking sound is audible based on proximity to cursed enemies.
- Ability Synergy:
- Each melee attack,
Recompense dagger hit against enemies, and
Storm of Ukko hit increase Kullervo's Melee Combo Counter by 1 hit per cursed enemy.
- Damage from
Wrathful Advance, Recompense, and Storm of Ukko spread to other cursed enemies when striking an enemy under Collective Curse.
- Each melee attack,
- Can be recast while active to curse a new group of enemies and refresh duration to full on cursed enemies. Only the enemies cursed by the same instance spread damage to each other.
- Casting Collective Curse is an upper-body animation that allows movement and Maneuvers while restricting other actions.
- Collective Curse is not dispelled by Kullervo entering an ability nullification zone or falling out of bounds. Each individual enemy must enter a null zone to dispel their curse. While standing inside a null zone, Kullervo may still spread damage to cursed enemies by attacking a cursed target.
See Also[]
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10 comments
This works exclusively for slams for me, literally one (1) time has another melee attack actually spread
This is honestly better than I expected, but it's really funky. Sometimes it doesn't affect a batch of enemies that are basically right up against each other, then other times enemies that shouldn't be connected all get chained together. Very good with crowd control when it works (which it does most of the time in simple environments. LOS can make it finicky though).
Spreads blood altar targets stored damage on deactivation
But not Mind Freak? >:(
Combo spread also applies to Snipers. Pretty neat.
Looks like this has been removed. :/
It is back, not sure when it happened, but currently works.
Yeah, it's been working again for quite a while. I'm glad you commented though, as I'd forgotten I'd commented about it here.
The curse is actually Kullervo saying "Perkele".
This is the best comment.
So think I found an interesting interaction with eximus. Seems that eximus killed by a mercy kill will transfer that instant ko to linked enemies.
It's for any mercy kill (so heavy unit like bombard, napalm etc that can be mercy killed)
Seems to be an LOS-based cone even if the mist touches enemies behind walls.
Is damage capped to enemy health? Tried during Duviri and seemed so, but an actual confirmation would be nice.
It's not, with hate incarnon I'm doing tens of millions of damage with the heavy attack redirected damage.
Thanks for the info!
So quick question on the wording of the ability. Does only damage inflicted by Kullervo himself get transferred, or do teammate damage also spread.
Did some testing seems like it is only kullervo's damage, stuff like operator damage doesn't seem to transfer.
Close Contagion for the whole family. Pair with AoE DOT and watch the entire room evaporate.
Sound like a knock off market for Death over time
CO Heavy Attacks with Gas/Electric primers, yum.
Don't you dare compare this ability to Marked For Disappointment
Incomprehensibly better than Marked for Death because no HP cap, and no 1 hit restriction