research

Tell us about your opinions and thoughts around Minecraft.

We want to hear from you!
WARFRAME Wiki
Advertisement

Edit Tab

Passive

Cyte-09Icon272 Cyte-09 gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.

  • Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.

Abilities

  • Seek: Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punchthrough.
    • Cyte-09 expends EnergyOrb25 energy to plant an antenna that scans enemies within AbilityRangeBuff45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for AbilityDurationBuff20 / 25 / 30 / 35 seconds. Enemies are detected for AbilityDurationBuff5 seconds, having their silhouette and weak spots highlighted through walls and receive AbilityStrengthBuff30% / 45% / 60% / 75% increased damage to weak spots. After deploying the antenna, Cyte-09's primary and secondary weapons gain AbilityRangeBuff10 meter Punch Through. A maximum of 3 antennas can be planted.
  • Resupply: Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type.
    • Cyte-09 expends EnergyOrb50 energy to instantly reload his currently equipped weapon while deploying 2 ammo packs. Looting the ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of AbilityStrengthBuff10% / 15% / 20% / 25% damage (AbilityStrengthBuff20% / 30% / 40% / 50% for Sniper Rifles) and guaranteed status effects from the selected element. Reloading will clear the elemental damage bonus. Up to 6 elemental ammo packs may be deployed on the field at once.
    • Tap the ability to deploy randomly selected elements. Hold the ability to open a Gear wheel to select the elemental damage type of the reload and ammo packs: DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgBlastSmall64 Blast, DmgRadiationSmall64 Radiation, DmgGasSmall64 Gas, DmgMagneticSmall64 Magnetic, DmgViralSmall64 Viral, DmgCorrosiveSmall64 Corrosive, randomize, or lastly selected.
  • Evade: Jump backwards and become invisible for a short duration. Killing enemies extends the duration and heals Cyte-09.
    • Cyte-09 expends EnergyOrb75 energy to jump backward and become Invisible for AbilityDurationBuff10 seconds. Weak point kills extend the ability's duration for AbilityDurationBuff2 seconds to a maximum of AbilityDurationBuff30 seconds and restores Cyte-09's Health by an AbilityStrengthBuff25 / 50 / 75 /100. Has a cooldown of 60 seconds.
    • Helminth ability.
  • Neutralize: Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.
    • Cyte-09 expends EnergyOrb5 energy to summon the Exalted Weapon sniper rifle "Neutralizer" wasn't found in Module:Weapons/data.
    • Neutralizer has its own unique statistics:
      • Primary fire shoots semi-automatic sniper rounds.
        • Consumes EnergyOrb10 energy per shot.
        • Base damage is AbilityStrengthBuff318.8 weighted toward DmgPunctureSmall64 Puncture, with a damage multiplier of AbilityStrengthBuff1x / 1.08x / 1.16x / 1.25x.
        • Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.2 seconds.
        • On weak point hits, the bullet ricochets up to 4 times within 10 meters of the target, with a damage loss of 20% per ricochet.
        • Three zoom modes:
          • First zoom has 2.5x zoom distance and +40% critical damage multiplier.
          • Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
          • Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
      • Alternate Fire launches a grenade that inflicts 10 DmgColdSmall64 Cold stacks and leaves a lingering field that lasts 5 seconds.


Advertisement
iiq_pixel