Release Date: December 13, 2024
Locked and loaded with his bullseye on the prize, nothing evades his crosshairs. A flash of gunfire before quickly repositioning, empowering his weapons to quickly eliminate his next targets. Whatever his original name was is lost to history, but he goes by a new designation: Cyte-09. Proximity alert at the rendezvous... impromptu target practice, right on cue. Cyte-09 set his sights on Update 38.0 (2024-12-13).
Acquisition
Cyte-09's main blueprint is acquired upon completion of The Hex quest. His component blueprints are acquired from Höllvania Central Mall Bounties as an uncommon drop.
Alternatively Cyte-09's blueprints can be purchased from Amir of


Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Höllvania Central Mall Bounty Lvl 65-70 | 11.63% | ~ 8 Stages | 55 ± 18 Stages |
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Höllvania Central Mall Bounty Lvl 75-80 | 13.33% | ~ 7 Stages | 48 ± 16 Stages |
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Höllvania Central Mall Bounty Lvl 55-60 | 12.20% | ~ 8 Stages | 53 ± 17 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Crafting
Lore & History
Trivia
- Cyte-09 is the 59th unique Warframe to be released.
- Despite being revealed first at TennoCon 2024, Cyte-09 releases after
Koumei, the 58th unique Warframe.
- His full ability showcase was demonstrated in Devstream 183, after the dedicated Warframe: 1999 update page unveiled the ability descriptions.
- Despite being revealed first at TennoCon 2024, Cyte-09 releases after
- Sketches for Cyte-09 were conceptualized by artist Keith Thompson many years before his formal reveal in TennoCon 2024, under the codename "Frumentarius". He would have had chemical themes, implying that Cyte-09's original concept art might have been intended for
Lavos at first.[1]
- Cyte-09 is the first Warframe to include a hyphen and numbers in their name.
- The name Cyte may refer to the Infestation's Technocyte Virus and the Protoframe's associations with the Infested.
- He is the first Warframe to have an Exalted Sniper Rifle.[2]
- Cyte-09 is the first Warframe to have its Protoframe variant revealed before the Warframe itself.[3]
- His second ability, Resupply, is the first ability to utilize the Gear wheel user interface for multiple features selection.
- It is the second Warframe ability after
Protea's
Dispensary to produce Ammo pickups.
- It is the second Warframe ability after
References
Passive
Cyte-09 gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
- Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.
Abilities
- Seek: Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punchthrough.
- Cyte-09 expends
25 energy to plant an antenna that scans enemies within
45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for
20 / 25 / 30 / 35 seconds. Enemies are detected for
5 seconds, having their silhouette and weak spots highlighted through walls and receive
30% / 45% / 60% / 75% increased damage to weak spots. After deploying the antenna, Cyte-09's primary and secondary weapons gain
10 meter Punch Through. A maximum of 3 antennas can be planted.
- Cyte-09 expends
- Resupply: Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type.
- Cyte-09 expends
50 energy to instantly reload his currently equipped weapon while deploying 2 ammo packs. Looting the ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of
10% / 15% / 20% / 25% damage (
20% / 30% / 40% / 50% for Sniper Rifles) and guaranteed status effects from the selected element. Reloading will clear the elemental damage bonus. Up to 6 elemental ammo packs may be deployed on the field at once.
- Tap the ability to deploy randomly selected elements. Hold the ability to open a Gear wheel to select the elemental damage type of the reload and ammo packs:
Heat,
Cold,
Electricity,
Toxin,
Blast,
Radiation,
Gas,
Magnetic,
Viral,
Corrosive, randomize, or lastly selected.
- Cyte-09 expends
- Evade: Jump backwards and become invisible for a short duration. Killing enemies extends the duration and heals Cyte-09.
- Cyte-09 expends
75 energy to jump backward and become Invisible for
10 seconds. Weak point kills extend the ability's duration for
2 seconds to a maximum of
30 seconds and restores Cyte-09's Health by an
25 / 50 / 75 /100. Has a cooldown of 60 seconds.
- Helminth ability.
- Cyte-09 expends
- Neutralize: Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.
- Cyte-09 expends
5 energy to summon the Exalted Weapon sniper rifle "Neutralizer" wasn't found in Module:Weapons/data.
- Neutralizer has its own unique statistics:
- Primary fire shoots semi-automatic sniper rounds.
- Consumes
10 energy per shot.
- Base damage is
318.8 weighted toward
Puncture, with a damage multiplier of
1x / 1.08x / 1.16x / 1.25x.
- Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.2 seconds.
- On weak point hits, the bullet ricochets up to 4 times within 10 meters of the target, with a damage loss of 20% per ricochet.
- Three zoom modes:
- First zoom has 2.5x zoom distance and +40% critical damage multiplier.
- Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
- Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
- Consumes
- Alternate Fire launches a grenade that inflicts 10
Cold stacks and leaves a lingering field that lasts 5 seconds.
- Consumes
20 energy and 3 ammo per shot.
- Base damage is
25 pure
Cold.
- Shots have a 30% critical chance, 2x critical multiplier, 0% status chance, and explodes in a 10 meter radius with 60 damage falloff.
- Consumes
- Primary fire shoots semi-automatic sniper rounds.
- Cyte-09 expends
Patch History
Hotfix 38.0.2 (2024-12-14)
- Fixed a variety of armor offsets on Cyte-09.
Update 38.0 (2024-12-13)
- Introduced.
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