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(https://static.wikia.nocookie.net/warframe/images/5/5c/Cyte-09LargePortrait.png/revision/latest?cb=20241214152156) (Cyte-09LargePortrait) Cyte-09 Splash Art In-Game Menus (https://static.wikia.nocookie.net/warframe/images/7/78/Cyte-09.png/revision/latest?cb=20241214132925) (Splash Art) (Splash Art) (https://static.wikia.nocookie.net/warframe/images/7/78/Cyte-09.png/revision/latest?cb=20241214132925) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09. Passive Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission. Abilities 1st Ability (/wiki/Seek) (SeekIcon) Seek 2nd Ability (/wiki/Resupply) (ResupplyIcon) Resupply 3rd Ability (/wiki/Evade) (EvadeIcon) Evade 4th Ability (/wiki/Neutralize) (NeutralizeIcon) Neutralize General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 225 (325 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (235 at Rank 30) (/wiki/Armor) (Armor) Armor 150 (/wiki/Energy_Capacity) (Energy Capacity) Energy 180 (230 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 100 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Introduced (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) Themes Sharpshooter, Soldier, Stealth Ops (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Evade) (EvadeIcon) Evade (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Seek) (SeekIcon) Seek Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09. Release Date: December 13, 2024 Locked and loaded with his bullseye on the prize, nothing evades his crosshairs. A flash of gunfire before quickly repositioning, empowering his weapons to quickly eliminate his next targets. Whatever his original name was is lost to history, but he goes by a new designation: Cyte-09 . Proximity alert at the rendezvous... impromptu target practice, right on cue. Cyte-09 set his sights on (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13). Acquisition Cyte-09's main blueprint is acquired upon completion of (/wiki/The_Hex_(Quest)) (The Hex (Quest)) The Hex quest. His component blueprints are acquired from (/wiki/H%C3%B6llvania_Central_Mall) (Höllvania Central Mall) Höllvania Central Mall (/wiki/Bounty) (Bounty) Bounties as an uncommon drop. Alternatively Cyte-09's blueprints can be purchased from (/wiki/Amir) (Amir) Amir of (/wiki/The_Hex_(Syndicate)) (HexIcon) (/wiki/The_Hex_(Syndicate)) The Hex ; component blueprints for 20,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 20,000 and requires Rank 2 - Fresh Slice , and the main blueprint for 50,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 50,000 and requires Rank 4 - Hot & Fresh .(Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/H%C3%B6llvania_Central_Mall#Bounties) (Höllvania Central Mall) Höllvania Central Mall Bounty Lvl 65-70 11.63% ~ 8 Stages 55 ± 18 Stages (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/H%C3%B6llvania_Central_Mall#Bounties) (Höllvania Central Mall) Höllvania Central Mall Bounty Lvl 75-80 13.33% ~ 7 Stages 48 ± 16 Stages (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/H%C3%B6llvania_Central_Mall#Bounties) (Höllvania Central Mall) Höllvania Central Mall Bounty Lvl 55-60 12.20% ~ 8 Stages 53 ± 17 Stages All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Crafting Lore & History Trivia Cyte-09 is the 59th unique Warframe to be released. Despite being revealed first at TennoCon 2024, Cyte-09 releases after (/wiki/Koumei) (KoumeiIcon272) (/wiki/Koumei) Koumei , the 58th unique Warframe. His full ability showcase was demonstrated in (/wiki/Devstream_183) (Devstream 183) Devstream 183 , after the dedicated Warframe: 1999 update page unveiled the ability descriptions. Sketches for Cyte-09 were conceptualized by artist Keith Thompson many years before his formal reveal in TennoCon 2024, under the codename "Frumentarius". He would have had chemical themes, implying that Cyte-09's original concept art might have been intended for (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos at first.[1] Cyte-09 is the first Warframe to include a hyphen and numbers in their name. The name Cyte may refer to the (/wiki/Infested) (Infested) Infestation's Technocyte Virus and the (/wiki/Protoframe) (Protoframe) Protoframe's associations with the Infested. He is the first Warframe to have an Exalted Sniper Rifle.[2] Cyte-09 is the first Warframe to have its Protoframe variant revealed before the Warframe itself.[3] His second ability, (Resupply (page does not exist)) Resupply , is the first ability to utilize the (/wiki/Gear) (Gear) Gear wheel user interface for multiple features selection. It is the second Warframe ability after (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary to produce (/wiki/Ammo) (Ammo) Ammo pickups. References (Jump up) ↑ (https://www.warframe.com/news/tennocon-2024-artists-deep-dive) https://www.warframe.com/news/tennocon-2024-artists-deep-dive (Jump up) ↑ (https://www.youtube.com/live/S_Ns4kJMvsc?si=EH6HgmLX4-YEFEyU&t=244) https://www.youtube.com/live/S_Ns4kJMvsc?si=EH6HgmLX4-YEFEyU&t=244 (Jump up) ↑ (https://www.youtube.com/watch?v=Zi7FVPa5ayQ) https://www.youtube.com/watch?v=Zi7FVPa5ayQ () (https://warframe.fandom.com/wiki/Cyte-09/Abilities?action=edit) Edit Tab Passive (/wiki/Cyte-09) (Cyte-09Icon272) Cyte-09 gains Practiced Aim when he kills an enemy by damaging their (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Weak Points , increasing his (/wiki/Critical_Chance) (Critical Chance) Critical Chance against weak points by 1% up to a maximum of 300% , lasting for the entirety of a mission. Additional critical chance from Cyte-09's passive can raise the (/wiki/Critical_Hit#Crit_Tiers) (Critical Hit) Critical Tier of his equipped weapon. Abilities Seek : Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punchthrough. Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 energy to plant an antenna that scans enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for (/wiki/Ability_Duration) (AbilityDurationBuff) 20 / 25 / 30 / 35 seconds. Enemies are detected for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 seconds, having their silhouette and weak spots highlighted through walls and receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 30% / 45% / 60% / 75% increased damage to weak spots. After deploying the antenna, Cyte-09's primary and secondary weapons gain (/wiki/Ability_Range) (AbilityRangeBuff) 10 meter (/wiki/Punch_Through) (Punch Through) Punch Through . A maximum of 3 antennas can be planted. Resupply : Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 energy to instantly reload his currently equipped weapon while deploying 2 ammo packs. Looting the ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% damage ((/wiki/Ability_Strength) (AbilityStrengthBuff) 20% / 30% / 40% / 50% for (/wiki/Sniper_Rifle) (Sniper Rifle) Sniper Rifles ) and guaranteed status effects from the selected element. Reloading will clear the elemental damage bonus. Up to 6 elemental ammo packs may be deployed on the field at once. Tap the ability to deploy randomly selected elements. Hold the ability to open a (/wiki/Gear) (Gear) Gear wheel to select the elemental damage type of the reload and ammo packs: (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat , (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity , (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation , (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas , (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic , (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral , (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , randomize, or lastly selected. Evade : Jump backwards and become invisible for a short duration. Killing enemies extends the duration and heals Cyte-09. Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 energy to jump backward and become (/wiki/Invisible) (Invisible) Invisible for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 seconds. (/wiki/Enemy_Body_Parts) (Enemy Body Parts) Weak point kills extend the ability's duration for (/wiki/Ability_Duration) (AbilityDurationBuff) 2 seconds to a maximum of (/wiki/Ability_Duration) (AbilityDurationBuff) 30 seconds and restores Cyte-09's (/wiki/Health) (Health) Health by an (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 / 50 / 75 /100 . Has a cooldown of 60 seconds. (/wiki/Helminth) (Helminth) Helminth ability. Neutralize : Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies. Cyte-09 expends (/wiki/Ability_Efficiency) (EnergyOrb) 5 energy to summon the (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon sniper rifle (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ?) "(/wiki/Neutralizer) (Neutralizer) Neutralizer " wasn't found in (/wiki/Module:Weapons/data) (Module:Weapons/data) Module:Weapons/data . Neutralizer has its own unique statistics: Primary fire shoots semi-automatic sniper rounds. Consumes (/wiki/Ability_Efficiency) (EnergyOrb) 10 energy per shot. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 318.8 weighted toward (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , with a damage multiplier of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1x / 1.08x / 1.16x / 1.25x . Shots have a 45% (/wiki/Critical_chance) (Critical chance) critical chance , 3x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 10% (/wiki/Status_chance) (Status chance) status chance , 1.0 (/wiki/Fire_rate) (Fire rate) fire rate , 2.5 meter (/wiki/Punch_through) (Punch through) punch through , and a (/wiki/Magazine_size) (Magazine size) magazine size of 12 with a (/wiki/Reload_speed) (Reload speed) reload speed of 2.2 seconds. On weak point hits, the bullet (/wiki/Ricochet) (Ricochet) ricochets up to 4 times within 10 meters of the target, with a damage loss of 20% per ricochet. Three zoom modes: First zoom has 2.5x zoom distance and +40% critical damage multiplier. Second zoom has 4.0x zoom distance and +60% critical damage multiplier. Third zoom has 8.0x zoom distance and +80% critical damage multiplier. (/wiki/Alternate_Fire) (Alternate Fire) Alternate Fire launches a grenade that inflicts 10 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold stacks and leaves a lingering field that lasts 5 seconds. Consumes (/wiki/Ability_Efficiency) (EnergyOrb) 20 energy and 3 ammo per shot. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 pure (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold . Shots have a 30% (/wiki/Critical_chance) (Critical chance) critical chance , 2x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 0% (/wiki/Status_chance) (Status chance) status chance , and explodes in a 10 meter radius with 60 (/wiki/Damage_falloff) (Damage falloff) damage falloff . () (https://warframe.fandom.com/wiki/Cyte-09/Equip?action=edit) Edit Tab (Cyte-09/Equip (page does not exist)) Cyte-09/Equip () (https://warframe.fandom.com/wiki/Cyte-09/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_38#Hotfix_38.0.2) (Update 38) Hotfix 38.0.2 (2024-12-14) Fixed a variety of armor offsets on Cyte-09. (/wiki/Update_38#Update_38.0) (Update 38) Update 38.0 (2024-12-13) Introduced. () (https://warframe.fandom.com/wiki/Cyte-09/Media?action=edit) Edit Tab Images (/wiki/File:Cyte-09_poster.jpeg) (Cyte-09 poster.jpeg (422 KB)) (Cyte-09 poster.jpeg (422 KB)) (Cyte-09 poster) (Cyte-09 poster.jpeg (422 KB)) (Cyte-09 poster) (/wiki/File:Cyte-09_Model.jpg) (Cyte-09 Model.jpg (845 KB)) (Cyte-09 Model.jpg (845 KB)) (Official model) (Cyte-09 Model.jpg (845 KB)) (Official model) Official model (/wiki/File:Cyte-09_Concept_2.jpg) (Cyte-09 Concept 2.jpg (877 KB)) (Cyte-09 Concept 2.jpg (877 KB)) (Colored concept art) (Cyte-09 Concept 2.jpg (877 KB)) (Colored concept art) Colored concept art (/wiki/File:Cyte-09_Concept_1.png) (Cyte-09 Concept 1.png (965 KB)) (Cyte-09 Concept 1.png (965 KB)) (Concept art) (Cyte-09 Concept 1.png (965 KB)) (Concept art) Concept art (/wiki/Warframes) (Warframes) Warframes (https://warframe.fandom.com/wiki/Template:WarframeNav?action=edit) Edit (/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash • (/wiki/Atlas) (AtlasIcon272) (/wiki/Atlas) Atlas • 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