Focus Energy is a mod that increases Heavy Attack Efficiency and  Electricity damage on melee weapons by 10% and 15% per rank, at a maximum of 40% and 60% at rank 3, respectively. Contents 1 Stats 2 Drop Locations 2.1 Mission Drop Tables 2.2 Enemy Drop Tables 3 Notes 4 Trivia 5 Gallery 6 Patch History Stats[] Rank Melee Combo Efficiency  Electricity Damage Cost 0 +10% +15% 6 1 +20% +30% 7 2 +30% +45% 8 3 +40% +60% 9 Drop Locations[] Mission Drop Tables Mission Type Source RotationsorDrop Table Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes Nightmare Mode Nightmare Mode Rescue C 15.49% 1 0.1549 See in-game World State Window for active Nightmare Mode nodes Nightmare Mode Nightmare Mode Missions C 15.49% 1 0.1549 See in-game World State Window for active Nightmare Mode nodes Enemy Drop Tables Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9] Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki. Notes[] Obtained from Nightmare Mode mission rewards. Stacks with  Reflex Coil, capped at 90% Heavy Attack Efficiency. The electricity damage stacks with  Shocking Touch and  Voltaic Strike, and will also combine to form  Magnetic,  Radiation or  Corrosive if their respective elements ( Cold,  Heat,  Toxin) are added. Trivia[] Previously, the in-game description of this mod incorrectly stated:"Convert 10% of energy used to Bonus Damage on next Melee Attack. Store up to +0.2 Bonus Damage" This was fixed in Update 9.3 (2013-07-26). Prior to Update 26.0 (2019-10-31), this mod increased Channeling efficiency and  Electricity damage on melee weapons. Gallery[] Old appearance Patch History[] Update 26.0 (2019-10-31) Channeling Efficiency changed to Melee Combo Efficiency (previously +40% Channeling Efficiency, +60% Electricity). Update: Recurring Nightmares (2016-10-27) Focus Energy added to nightmare missions Update 13.0 (2014-04-09) Changed Focus Energy with the removal of Charge Attacks for Combos Update 9.0 (2013-07-13) Introduced. Last updated: Update 26.0 (2019-10-31) CollapseMelee Mods Edit DamageBase Condition Overload • ( Primed,  Sacrificial)  Pressure Point •  Spoiled StrikePhysical Auger Strike •  Buzz Kill •  Carnis Mandible •  Collision Force • ( Primed)  Heavy Trauma •  Jagged Edge •  Jugulus Barbs •  Rending Strike •  Saxum Thorax •  Sundering StrikeElemental Fever Strike ( Primed) •  Focus Energy •  Molten Impact •  North Wind •  Proton Snap •  Shocking Touch •  Vicious Frost •  Virulent Scourge •  Volcanic Edge •  Voltaic StrikeFaction Bonus Sacrificial Pressure •  Sacrificial Steel •  Smite Corpus ( Primed) •  Smite Orokin ( Primed) •  Smite Grineer ( Primed) •  Smite Infested ( Primed) •  Smite The MurmurOther Covert Lethality •  Energy Channel •  Finishing Touch •  Seismic WaveCritical HitsChance Blood Rush •  Maiming Strike • ( Sacrificial)  True SteelMultiplier Gladiator Might • ( Amalgam)  Organ Shatter •  Strain InfectionStatus Carnis Mandible •  Drifting Contact •  Enduring Affliction •  Jugulus Barbs •  Lasting Sting •  Melee Prowess •  Proton Snap •  Saxum Thorax •  Vicious Frost •  Virulent Scourge •  Volcanic Edge •  Voltaic Strike •  Weeping WoundsHeavy Attack Amalgam Organ Shatter •  Dispatch Overdrive •  Killing Blow •  Life StrikeAttack Speed Berserker Fury • ( Primed)  Fury •  Gladiator Vice •  QuickeningCombo Body Count •  Corrupt Charge •  Covert Lethality •  Drifting Contact •  Enduring Strike •  Focus Energy •  Focus Radon •  Gladiator Rush •  Guardian Derision •  Quickening •  Reflex Coil •  Relentless Combination •  True PunishmentRange Motus Impact • ( Primed)  Reach •  Spring-Loaded BladeThrown Melee(Glaives) Combo Fury •  Combo Killer •  Mark of the Beast •  Power Throw •  Quick Return ( Volatile) •  Rebound ( Volatile) •  WhirlwindTennokai Mentor's Legacy •  Condition's Perfection •  Discipline's Merit •  Dreamer's Wrath •  Master's Edge •  Opportunity's ReachMisc Focused Defense •  Healing Return •  Parry •  Reflection •  Shattering Impact •  Tek Gravity CollapseElemental Damage Mods Edit ColdHeatElectricityToxinRadiation Cold Damage ModsRifle Cryo Rounds ( Primed) •  Rime RoundsShotgun Chilling Grasp ( Primed) •  Chilling Reload •  Frigid BlastPistol Deep Freeze •  Frostbite •  Ice StormMelee North Wind •  Vicious FrostArchgun Hypothermic Shell •  Polar MagazineArchmelee Cryo Coating •  Glacial EdgeBeast Frost Jaw Heat Damage ModsRifle Hellfire •  Wildfire •  Thermite RoundsShotgun Incendiary Coat •  Blaze •  Scattering InfernoPistol Heated Charge ( Primed) •  ScorchMelee Molten Impact •  Volcanic EdgeArchgun Combustion Rounds •  Magma ChamberArchmelee Blazing Steel •  Searing SteelBeast Flame Gland Electricity Damage ModsRifle Stormbringer •  High VoltageShotgun Charged Shell ( Primed) •  Shell ShockPistol Convulsion ( Primed)•  JoltMelee Shocking Touch •  Voltaic Strike •  Focus EnergyArchgun Charged Bullets •  Electrified BarrelArchmelee Conductive Blade •  Ion InfusionBeast Shock Collar Toxin Damage ModsRifle Infected Clip •  Malignant ForceShotgun Contagious Spread •  Toxic BarragePistol Pathogen Rounds •  Pistol PestilenceMelee Fever Strike ( Primed) •  Virulent ScourgeArchgun Contamination Casing •  Venomous ClipArchmelee Infectious Injection •  Poisonous StingBeast Venom Teeth Radiation Damage ModsRifle Radiated ReloadShotgun Atomic FalloutPistol Accelerated IsotopeMelee Focus RadonArchgun Containment BreachArchmelee Critical Meltdown CollapseNightmare Mode Mods Warframe  Armored Agility •  Constitution •  Fortitude •  Streamlined Form •  Vigor Rifle  Hammer Shot •  Shred •  Wildfire Shotgun  Accelerated Blast •  Blaze •  Chilling Reload •  Seeking Fury Pistol  Ice Storm •  Lethal Torrent •  Stunning Speed Melee  Drifting Contact •  Focus Energy •  Rending Strike Companions  Animal Instinct ↑ Chance to roll item within drop table ↑ Amount rewarded on successful roll ↑ (Quantity × Chance) ↑ Chance to roll drop table ↑ Chance to roll item within drop table ↑ (Drop Table Chance × Item Chance) ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details ↑ Amount rewarded on successful roll ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)