Focus Energy is a mod that increases Heavy Attack Efficiency and Electricity damage on melee weapons by 10% and 15% per rank, at a maximum of 40% and 60% at rank 3, respectively.
Stats [ ]
Rank
Melee Combo Efficiency
Electricity Damage
Cost
0
+10%
+15%
6
1
+20%
+30%
7
2
+30%
+45%
8
3
+40%
+60%
9
Drop Locations [ ]
Mission Drop Tables
Enemy Drop Tables
Enemy
Drop Table Chance[4]
Item Chance[5]
Chance[6]
Expected Kills[7]
Quantity[8]
Avg. per roll attempt[9]
Sourced from the official drop table repository . See Module:DropTables/data to edit on the wiki.
Notes [ ]
Trivia [ ]
Previously, the in-game description of this mod incorrectly stated:"Convert 10% of energy used to Bonus Damage on next Melee Attack. Store up to +0.2 Bonus Damage"
Prior to Update 26.0 (2019-10-31), this mod increased Channeling efficiency and Electricity damage on melee weapons.
Gallery [ ]
Patch History [ ]
Update 26.0 (2019-10-31)
Channeling Efficiency changed to Melee Combo Efficiency (previously +40% Channeling Efficiency, +60% Electricity).
Update: Recurring Nightmares (2016-10-27)
Focus Energy added to nightmare missions
Update 13.0 (2014-04-09)
Changed Focus Energy with the removal of Charge Attacks for Combos
Update 9.0 (2013-07-13)
Last updated: Update 26.0 (2019-10-31)
Collapse Melee Mods Edit
Damage Base Physical Elemental Faction Bonus Other
Critical Hits Status Heavy Attack Attack Speed Combo Range Thrown Melee (Glaives ) Tennokai Misc
Collapse Elemental Damage Mods Edit
Cold Damage ModsRifle Shotgun Pistol Melee Archgun Archmelee Beast
Heat Damage ModsRifle Shotgun Pistol Melee Archgun Archmelee Beast
Electricity Damage ModsRifle Shotgun Pistol Melee Archgun Archmelee Beast
Toxin Damage ModsRifle Shotgun Pistol Melee Archgun Archmelee Beast
Radiation Damage ModsRifle Shotgun Pistol Melee Archgun Archmelee
↑ Chance to roll item within drop table
↑ Amount rewarded on successful roll
↑ (Quantity × Chance)
↑ Chance to roll drop table
↑ Chance to roll item within drop table
↑ (Drop Table Chance × Item Chance)
↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
↑ Amount rewarded on successful roll
↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)