Double Tap is PvE and Conclave
Stats[]
| Rank | Damage | Duration | Stacks | Cost |
|---|---|---|---|---|
| 0 | +5% | 0.5s | 80x | 10 |
| 1 | +10% | 1s | 40x | 11 |
| 2 | +15% | 1.5s | 26x | 12 |
| 3 | +20% | 2s | 20x | 13 |
Acquisition[]
- This augment may be rewarded after a Conclave match, regardless if the player wins or loses the match in question.
- Beginning in Series 3, this augment can be purchased as a Nightwave Cred Offering for
20.
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Annihilation | Annihilation (Conclave) | A | 2.48% | 1 | 0.0248 | |
| Cephalon Capture | Cephalon Capture (Conclave) | A | 2.48% | 1 | 0.0248 | |
| Lunaro | Lunaro (Conclave) | A | 2.48% | 1 | 0.0248 | |
| Team Annihilation | Team Annihilation (Conclave) | A | 2.48% | 1 | 0.0248 |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Bugs[]
- Despite originally being a conclave only mod, the buff does not actually function in conclave. The icon appears, but no additional damage is given. It is possible the buff is only broken for non-host players.
Latron Incarnon Genesis bugs:
- Only the AoE benefits, not the direct damage.
- Switching forms snapshots the current buff value and duration, restoring it upon switching back. For example, if incarnon form is deactivated while the buff shows 140%, stacking normal form to 400%, then switching to incarnon will lose the 400%, and be replaced with the previous 140%. Then, as soon as incarnon is lost, the 400% will be restored.
Notes[]
- Can also be equipped on the
Latron Wraith and the
Latron Prime. - Cannot be equipped simultaneously with
Hydraulic Gauge,
Loose Hatch or
Maximum Capacity. - Consecutive hits on enemies increase the damage bonus by 20%, stacking 20 times up to a maximum of +400% bonus damage. The buff lasts for 2 seconds or if the next shot does not hit an enemy, after which all stacks are removed.
- Hitting objects such as
Zephyr's
Tornado, Nullifier Crewman's bubble, or an Arctic Eximus' globe are counted as a 'miss' and will reset the damage bonus.
- Hitting objects such as
- Multiplicatively stacks with damage bonuses like
Serration and Faction Damage Bonus. - Additional hits caused by punch through or Multishot will allow each bullet to trigger multiple stacks. When a shot hits at least one enemy it will not reset the bonus.
- Each direct hit from
Latron Incarnon Genesis and its ricochets will stack the buff. If the projectile hits a wall before hitting an enemy, it will count as a miss and the damage bonus will reset.
- Each direct hit from
- The bonus is applied on hit to all pellets as damage * 20% * (hits - 1), meaning without multishot, the bonus isn't applied until the second hit. With multishot, not only does the bonus ramp up faster, but also some of the post hit bonus is applied to the hit. For example, with a modded multishot of 3, the first trigger pull would do +40% bonus damage, the second +100%, the third +160%, and so on.
- Bullet attraction bubbles such as
Magnetize or
Void status will cause each hit to count twice.
Trivia[]
- Aero mods used to increase the buff duration by 1 second each, up to 4 seconds total due to a helpful bug.
Patch History[]
Hotfix 33.6.9 (2023-09-12)
- Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod.
Hotfix 33.6.7 (2023-08-31)
- Fixed several issues with Double Tap’s buff indicator:
- (Latron and Latron Wraith) Fixed the buff indicator being stuck at 100% and not adjusting based on hits.
- (Latron Prime) Fixed the buff icon not showing up in the HUD (this was a UI issue only, the intended damage bonus was still applying).
Update 33.6 (2023-07-27)
- Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.
Update 27.5.0 (2020-05-12)
- Double Tap Mod Changes & Fixes:
- Changed the Double Tap Mod description to include its stacking function when equipped outside of Conclave:
- Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s. Stacks up to 20x outside of Conclave.
- The Latron HUD now displays the buff combo status when equipped with the Double Tap Mod.
- Fixed the Double Tap Mod resetting its buff on every shot, as opposed to the intended reset on miss.
Update 27.4 (2020-05-01)
- Conclave Mods Converted to PVE:
The following Conclave Mods have been converted/balanced to PvE Mods! If you already own these Mods they will automatically be available in your Arsenal. You can still obtain these Mods via Conclave, but will also be added to Nightwave Series 3: Glassmaker Cred Offerings.
- Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s.
Update: Specters of the Rail 0.0 (2016-07-08)
- Changed function from 40% damage for 0.3 seconds to 20% damage for 2 seconds.
Update 18.4 (2016-01-22)
- The Conclave Double Tap Mod’s damage bonus has been reduced from 50% to 40%.
Update 17.10 (2015-11-04)
- Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30% to 50%
Update 17.8 (2015-10-21)
- The following Mods have been added to Conclave’s drop tables:
- Double Tap (Latron): On hit, +30% damage for 0.5 seconds.
| CollapseWeapon Augments & Weapon-Exclusive Mods | |||||
|---|---|---|---|---|---|
| Syndicate Augments | |||||
| Red Veil | |||||
| Cephalon Suda | |||||
| Steel Meridian | |||||
| New Loka | |||||
| The Perrin Sequence | |||||
| Arbiters of Hexis | |||||
| Arena Augments | |||||
| The Index | |||||
| Kela De Thaym | |||||
| Nightwave Augments | |||||
| Series 1 | |||||
| Series 2 | |||||
| Series 3 | |||||
| Nora's Mix V.1 | |||||
| Nora's Mix V.2 | |||||
| Nora's Mix V.3 | |||||
| Nora's Mix V.4 | |||||
| Nora's Mix V.5 | |||||
| Nora's Mix V.6 | |||||
| Nora's Mix V.7 | |||||
| Nightwave Offerings and Conclave Augments | |||||
| Amalgam Augments | |||||
| Entrati Augments | |||||
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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37 comments
Still bugged?
This mod is really good on Latron, With Mag it is giving me 419% increased damage for some reason, when the max should be 400%. And as it says above, it procs on multishot, incarnon aoe. Using this with arcanes such as primary frostbite is way to go, because you get extra crit damage plus multishot and this mod gives 400% increased damage on everything as long as you hit your shots to not lose your buff. Sinergizes well with magnetize and it can destroy enemies even outside of the bubble since the bubble seems to increase the weapon aoe radius.
Heard it is quite good.
Does this mean I can stack serration, double tap and merciless?
Yes, Double tap multiplicatively stacks with damage bonuses like Serration
Still not worked in incarnon.
And buff icon hiden ;-;
Upd. now it's fixed. buff now visible, only 140% in incarnon
With latest patch(33.6) double tap seem to not proc at all
Doesnt proc
Can confirm
Does proc TEST IT BUDDY just not showing in the UI
Rejoice!
With latest patch(33.6) double tap seem to not proc at all
Does not seem to work with latron incarnon form sadly.
I wanna add a little extra detail for those who might wanna test it anyway. When you switch to incarnon mode while double tap is active its timer freezes, so I was hoping it might keep the buff as well, but even with that it didn't affect incarnon mode at all.
"Aero mods increase the duration by 1 second each, up to 4 seconds total."
But 3x1 is 3 no? So base 2 seconds plus 3 for 5 seconds duration, right?
One of the aero mods is exclusive to snipers.
> Bonus is applied to the weapon's total damage including Mods. For example if the weapon deals 2000 damage, a single stack (20%) will increase the damage output by 400 damage.
Absolutely uninformative is this additive or multiplicative to base damage mods?
Could be reworded better, but the note implies multiplicative stacking.
Thanks
Equipping aero set mods makes the duration increase, spaghetti magic
I just wanna said, to the archon hunt this friking rocks.
And the rivens r soo cheap
Great they've given this highly rewarding mod, that makes the latron viable, the unendingly crippling feature of only lasting 2 seconds which is not enough for it to continue between reloads.. without a reload speed mod anyway
Like so many things break this chain.
Getting knocked down
Missing once- broken. Like have you seen most people's accuracy? they run ignis all day because they cant hit heads. But also dead enemies can block your shots, other players can block your shots. Imagine lining up a head shot just for a teammate to kill them quicker. The Latron allows high skill game play but this mod is way too punishing.
You have to play it so casually or you get a heart attack of the stress it induces
I dont mind reducing it's multiplier if it meant you can actually stack it by either increasing the duration, making it decay buff by buff or not making it depend on every shot you either hit or miss
Right i forgot about arane momentum, also shooting nullifier shields rewards stacks as well so you can slowly chip away at it and one shot everything afterwards
Not a sniper rifle
So, question. Does this lose it's stacks one-by-one, or all at once? Because if it's one by one, holy shit, it might really be worth using.
All at once, and resets if you miss a shot
You go instantly from 0-500% anyway with multishot and punch through. This thing is ultra strong for pure bleed build even without viral.
Is this mod multiplicative to factional mod or additive? since factional is already multiplicative to the total damage.
Latron prime was my favorite weapon back in that day and I haven't been able to use it much because power creep. I just found out this mod exists and I am over the moon.
Seems to have gotten a hidden buff, the duration is now 3 seconds instead of 2 (outside of conclave, at least)
If that was ever the case, it ain't now.
I just checked and as of today it seems to be 3 seconds.
It's 4 seconds now. Secret buffs!
If there was a way to further the Wraith's reload past 1.5 seconds, there is a chance for consistent refreshing after a reload.
Arcane Pistoleer
Allow me to introduce myself.
I don't know how the math works behind this mod. Does it multiply by 500% at max stacks? Can someone explain, please?
yes, it is +400% so it is multiplied by 5x at max stacks
I think someone should edit this sentence
"Consecutive hits on enemies increase the damage bonus by 20%, stacking 20 times up to a maximum of 4.0x damage."
It reads like the final damage is multiplied by 4.0x, not that the bonus damage is 4.0x of your total damage
Increase damage bonus by 20% is equivalent to +20%. +20% * 20 times = +400% more damage, thus the final multiplier should be 5.0x as 100% of original damage + 400% more damage = 500% of original damage.
People shouldn't confuse multiplier and bonus. I removed the multiplier reference as it is redundant.
more multishot more hits, makes your buff stack faster. Now the thing is, mine shows 500% at maximum. Is this a bug ?
does it start at 100%?
then it may just be a multiplier. Max boost is by 400%, and if the base 100% are displayed in the buff icon as well, 500% would be correct
That change in the description was absolutely critical. It hasn't hit the Switch yet, and before reading this I had assumed that the mod was utter trash.