Tradeable Cannot be obtained from transmutation Squad converts 150% of Energy spent to Shields while Overshields are inactive Zenurik  4,000 Update: The Silver Grove (2016-08-19) https://www.warframe.com/droptables Brief Respite is an aura mod that grants additional Shields equal to a percentage of Energy spent whenever an ability is cast. Stats[] Rank Effect Cost * 0 25% -2 1 50% -3 2 75% -4 3 100% -5 4 125% -6 5 150% -7 * Aura mods increase the amount of Mod Capacity Acquisition[] Brief Respite is dropped by the Orphid Specter, available upon anointing a Silver Grove shrine with the Twilight Apothic. Drop Locations[] Mission Drop Tables Enemy Drop Tables Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki. Notes[] Stacks with the Augur mod set effect for a total of 390% Energy to shield conversion.  Inaros,  Nidus and  Kullervo (due to having no shields) as well as  Hildryn and  Lavos (due to having no energy) are unaffected by this aura. Shields are only replenished from activating abilities. Constant Energy drain from channeling abilities or triggered drain such as  Artemis Bow shots do not replenish Shields. Because the amount of shields restored is based off energy usage, this means that Ability Efficiency can reduce the potency of this aura's effects. Conversely, equipping  Blind Rage to decrease Efficiency increases the effectiveness of the aura. Trivia[] Brief Respite was the first and currently only aura possessing the Zenurik polarity. The only Warframe to possess a default Zenurik aura polarity is  Dagath, who released seven years after Brief Respite was introduced.  Dante,  Jade and  Protea ( Prime) possess a default Universal aura polarity, the only other Warframes who "match" Brief Respite by default. Patch History[] ↑ Chance to roll item within drop table ↑ Amount rewarded on successful roll ↑ (Quantity × Chance) ↑ Chance to roll drop table ↑ Chance to roll item within drop table ↑ (Drop Table Chance × Item Chance) ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details ↑ Amount rewarded on successful roll ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)