Brief Respite is an aura mod that grants additional Shields equal to a percentage of Energy spent whenever an ability is cast.

Stats[]

Rank Effect Cost *
0 25% -2
1 50% -3
2 75% -4
3 100% -5
4 125% -6
5 150% -7

* Aura mods increase the amount of Mod Capacity

Acquisition[]

Brief Respite is dropped by the Orphid Specter, available upon anointing a Silver Grove shrine with the Twilight Apothic.

Drop Locations[]

Mission Drop Tables

Enemy Drop Tables

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Stacks with the Augur mod set effect for a total of 390% Energy to shield conversion.
  • InarosIcon272 Inaros, NidusIcon272 Nidus and KullervoIcon272 Kullervo (due to having no shields) as well as HildrynIcon272 Hildryn and LavosIcon272 Lavos (due to having no energy) are unaffected by this aura.
  • Shields are only replenished from activating abilities. Constant Energy drain from channeling abilities or triggered drain such as ArtemisBow130xWhite Artemis Bow shots do not replenish Shields.
  • Because the amount of shields restored is based off energy usage, this means that Ability Efficiency can reduce the potency of this aura's effects.
    • Conversely, equipping Mod TT 20px Blind Rage to decrease Efficiency increases the effectiveness of the aura.

Trivia[]

  • Brief Respite was the first and currently only aura possessing the Zenurik Pol Zenurik polarity.
    • The only Warframe to possess a default Zenurik Pol Zenurik aura polarity is DagathIcon272 Dagath, who released seven years after Brief Respite was introduced.
    • DanteIcon272 Dante, JadeIcon272 Jade and ProteaIcon272 Protea (ProteaPrimeIcon272 Prime) possess a default Any Pol Universal aura polarity, the only other Warframes who "match" Brief Respite by default.

Patch History[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)