Lasting Covenant is a Warframe Augment Mod for Harrow that increases
Covenant's critical chance buff duration each time an enemy is killed with a headshot.
Stats[]
Rank | Duration Increase | Cost |
---|---|---|
0 | 1s | 6 |
1 | 1.5s | 7 |
2 | 2s | 8 |
3 | 3s | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Exalted under the Red Veil, and spending
25,000 to purchase.
- This mod can periodically be acquired from The Circuit.
Notes[]
- Bonus duration awarded from headshots is affected by Ability Duration.
- The limit of bonus duration is three times of duration of critical chance buff.
- For Ability Duration of 130%,
Covenant would have 15.6s of critical chance buff initially, and bonus time would cap at 46.8s.
- This can be continually replenished up to the cap with more headshot kills, allowing for unlimited duration as long as the user continues to gain headshot kills frequently enough.
- For Ability Duration of 130%,
Tips[]
- Synergizes well with Harrow's first ability,
Condemn, as it puts enemies in a position that allows for easier headshots.
Maximization[]
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Covenant
Lasting Covenant | |||||||||||
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Media[]
Patch History[]
Update 25.2 (2019-06-19)
- Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
Update 22.10 (2018-01-25)
- Introduced.
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23 comments
Quick tip for me fellow Harrow enjoyers, you can use Grimoire's Ris Invocation before casting to gain a +60% Ability Duration, Covenant snapshots the Ability Duration at the time of casting, so you can use that for longer total duration and increased duration gained on headshot kill.
How ironic that this Augment, along with Harrow's other Augments, isn't sold by the Red Veil... funny.
It is
I consider this to be mandatory for my solo SP Survival runs.
This is on paper, a good mod. But it solves a non-existent problem while potentially handicapping your damage.
Thurible practically gives you infinite energy, so keeping 100% uptime on covenant isn't difficult, and if you get a low CC bonus you have to wait for it to end before resuming the fight.
Even if you do everything right, you still lose the periodic invincibility for everyone in 50-100m.
Maybe on -duration builds since it's a flat 3s? But why would you run -duration harrow?
The problem is that 100% uptime on Covenant is not the same as 100% uptime on the Critical Chance buff. Without this Augment you can only get 66% uptime on the Critical Chance Buff, as the first third of Covenant is just you absorbing damage. So while, yes, you do lose the Invuln period, Condemn is more than enough for survivability.
Do ally kills add duration? isn't specified in-game or here.
More than likely not, and it's probably better that way. If you didn't get a good crit buff I your allies wouldn't really know your running this mod and could just extend the duration to infinity preventing you from ever recasting it.
Damn you wiki, I thought the word "limit" meant a cap to the extra duration of the buff, instead it only means the highest number it can get to.
Bless you for commenting this.
Your hope is that when you casted it, your team will gain enough damage and don't obliterate the whole map before your very eyes so you could not provide them with Holy Crits!
If an enemy dies to a slash proc, which was from a headshot, will that extend the timer?
No
Darn
Contact the doctor if your covenant persists for more than four hours.
"Side effects may include: Covenant dysfunction."
Hold up.
Cool :0
Load simulacrum
Press 4
Oneshot every of 20 level 100 heavy gunners
Still 80 seconds on the skill4 counter
Oh My God
Best harrow mod hands down, this is so perfect.
Why tf would u need this?
RED CRIT GO BRBRBRBR
How does this work with allies? Is their Retalliation period decided by my headshots or are my allies on a separate counter based on their own headshots?
This augment is a great example of how they can give you some more viable gameplay alternatives; this basically turns Harrow AND nearby teammates invincible with the right weapon setup. If your damage output is sustained and high enough, you can outheal a lvl 130 Corrupted Heavy Gunner's damage with ease. But the second you stop dealing sustained damage? Then you're all in trouble.
TL;DR this can be a very high risk - high reward augment if used right.
What are you talking about? This augment is for his 4th ability.
For a good crit chance increase from covenant you need to receive a hefty amount of damage while invincible, don't you? I mean when it is usable, the enemy should have a good damage potential on the team so I'm not sure if it is a good idea to increase the intervals between invulnerability periods. I'm not saying it is always bad, ofc you could use the increased buff time to spend energy on 1st skill for CC, and you can implement some rhythm into the game anyway, but in high tiers the invincibility part is more valuable than some weapon and aiming based dps bonus. Maybe the skill itself should get the nezha treatment: 90% damage reduction instead of complete invulnerability, but the augment should increase the invulnerability timer with each headshot instead.
why?, its a PVE game.
No thanks, it's good the way it is,
"wHy?, iTs A pVe GaMe."
What, spamming 1 for easy shields isn't on your radar?
I'm not convinced this is worth it. The amount of your idiot teammates that will actually even bother to headshot is closer to 0 then it is 3, and most likely those idiots play like that old deer gif where it gets saved from a swimming pool and then jumps right back in, so you'll most likely NEED that invincibility.
With an aditude like this, better play solo :)
With a response like this, better learn to spell correctly :)
Shut the fuck up :)
On my first mission, i loved this ability. It carried my Cernos Prime to levels i didn't know it could reach with one volley, so much so that i went and got a riven for the baby.
My first mission with this mod? I used the ability once for a half hour of solid red crits for immensely more damage than i think was necessary. I will say that yes, it does severely limit his survivability, but if you're not a "panic when shit gets crazy" player and you favor a "smart way to not die" playstyle......i don't see much of a downside. Thank you, DE. You made a nearly perfect solo frame immensely more perfect.
while i understand his SOLO (i love him in solo) hi is still good murderkill suport even with that aug %) i only wish all his murderkill suport things, would translate on others (so when they merderkill they will proc them too) at least 1\3 1\4, so no need to be greedy murderer
>Nerfs Arca Plasmor upon this Mods release.
>Says Arca Plasmor was never inteded to headshot even though it's been released for four months and players knew it could head shot day one.
>Doesn't touch main other AoE weapons that can also headshot like Ignis Wraith, Amprex, Drakgoon and Kohm.
>Corinth, V Hek, and Tigris Prime still allowed to give way more damage then players actually need for the content available.
OKay, DE... Okay.
Nothing to see here, except a lot of salt.
Arca plasmor still headshots (i.e. getting a headshot with the arca plasmor still counts as a headshot with harrow's abilities) just that it doesnt deal additional headshot damage anymore. Sucks but ya know, still an awesome weapon esp. with harrow.
"Fixed"? As in implying that the gun was not meant to deal headshot damage? If that was the case, it would not have been able to headshot in the first place. It's skewed nerf priority. They should have made it so the gun just procced on a single headshot per shot instead of nerfing the damage of the gun entirely. Now all the shotguns randomly deal zero damage on headshots half the time. Gee, thanks.
Is it ok here to write a classic "git gud"?
Obviously because this increases the time it lasts, you can no longer go into the invincibility phase without letting it run out which i don't like. I like having the panic button of having some invincibility when i need it.
Yep, and in my book Invulerability > Crit buff...
IDK may be good in a future event or something, but overall, I don't think I'll waste a mod slot for this.
Seems way better than invincibility if you're travelling with frames that are heavy on CC/preventing incoming damage than an occaisional panic button you probably won't need to begin with. Probably not the ideal pick if you've got an unstable composition.
Thinking about it, a Peaceful Provocation Equinox should be a ridicuously strong teamate for a Harrow with this augment.
^ Equinox actually is a strong teamate for harrow, well in night mode that is. Since her mend restores shields on kills, she can help with getting the harrow's shields up during his thurible channelings or his ult,
Can i get clarification on whether the increase is done by any player affected by buff and if the increase is for everyones buff or if each increase in buff duration varies based on each individuals separate counter?
Only harrow can increase the timer with headshots but it increases the timer for everyone affected by the crit bonus
This augment feels amazing.
Critically acclaimed.
get out