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Move all maximization notes to Maximization. Lots of of them are outdated after Update 32.0 (2022-09-07) with Archon Shards and new Archon mods
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Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example, FrostIcon272 Frost's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role. NovaIcon272 Nova, with her damage-oriented Ability set, is a good choice for offensive playstyles.

Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost.

Controls[]

Main article: Key Bindings
Default Key Bindings
Platform 1st Ability 2nd Ability 3rd Ability 4th Ability
PC 1 2 3 4
PSN R1  + Combops4x R1  + Combops4sq R1  + Combops4circle R1  + Combops4tri
XBX RB  + XB1IconA RB  + XB1IconX RB  + XB1IconB RB  + XB1IconY
Switch R Button  + B R Button  + Y R Button  + A R Button  + X

Types[]

Warframe Abilities are internally classified into four different types loosely according to their theme: damage, buff & debuff, mobility, and perception. Some Warframe Abilities fall into more than one classification, while Reunite130xWhite Reunite is the only ability with no classification. The abilities below are classified by what a corresponding Corpus Comba / Scrambus will disable.

Damage[]

The most common Ability type. Damage Abilities deal direct damage to enemies, however some abilities like Quiver130xWhite Quiver have nothing damage related but are classified as such anyways. They are disabled by the Sap Comba.

This section is transcluded from Abilities/Damage . To change it, please edit the transcluded page.
View Damage Powers List

Buff & Debuff[]

These Abilities modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities perform both. They are disabled by the Nul Comba.

This section is transcluded from Abilities/Buff & Debuff . To change it, please edit the transcluded page.
View Buff & Debuff Powers List

Mobility[]

Mobility Abilities alter a Warframe's ability to travel between two points. Some abilities like Speed130xWhite Speed make the Warframe faster, while others like Undertow130xWhite Undertow make it slower. Some abilities like RhinoStomp130xWhite Rhino Stomp have nothing mobility related but are classified as such anyways. They are disabled by the Slo Comba.

This section is transcluded from Abilities/Mobility . To change it, please edit the transcluded page.
View Mobility Powers List

Perception[]

Perception Abilities are used to confuse, distract or disappear from enemy sight, fooling some to engage false targets or prevent them from seeing the player entirely. They are disabled by the Fog Comba.

This section is transcluded from Abilities/Perception . To change it, please edit the transcluded page.
View Perception Powers List

Diminishing Returns On Bosses[]

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Some Bosses have a mechanic where they are immune to certain effects from abilities or apply a "diminishing return" effect on repeated uses of a single ability, reducing their duration by 25% on subsequent casts. This mostly pertains to abilities that have crowd control effects since bosses have high resistance to them.[1][2]

Examples of diminishing returns or CC resistance:

  • EquinoxIcon272 Equinox's RestRage130xWhite Rest & Rage will slow boss-type enemies instead of putting them to sleep.
  • IvaraIcon272 Ivara's Quiver130xWhite Sleep Arrow has diminishing returns against boss-type enemies.
  • NyxIcon272 Nyx's MindControl130xWhite Mind Control and Chaos130xWhite Chaos have diminishing returns against boss-type enemies.
  • ValkyrIcon272 Valkyr's Warcry130xWhite Warcry has diminishing returns against boss-type enemies.
  • VaubanIcon272 Vauban's Bastille130xWhite Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

Examples of CC immunity:

Outliers:

List of Abilities[]

Main article: Category:Warframe Abilities

Injectable[]

Main article: Helminth#Ability Replacement

Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include:

View Helminth Unique Abilities List
View Helminth Subsumable Abilities List

Raw Data[]

Main article: Module:Ability/data

For a community-contributed list of player abilities in WARFRAME, see Module:Ability/data.

Ability Mods[]

Warframes Abilities can be affected by five types of modification: AbilityDurationBuff Ability Duration, EnergyOrb Ability Efficiency, AbilityRangeBuff Ability Range, AbilityStrengthBuff Ability Strength, and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities).

Ability Duration[]

Main article: Ability Duration
Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.
—In-game Description

These mods affect how long a Warframe Ability lasts.

Mods that affect AbilityDurationBuff Ability Duration positively:

Maximized at +221% with a negative effect of -66% Ability Range. Note that Mod TT 20px Continuity and Mod TT 20px Primed Continuity are mutually exclusive; the maximized value assumes the use of Primed Continuity.

Ability Efficiency[]

Main article: Ability Efficiency
Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.
—In-game Description

These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy.

Mods that affect EnergyOrb Ability Efficiency positively:

Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as Mod TT 20px Blind Rage, or minimizing the drain of channeled Abilities with as few mods as possible.

Ability Range[]

Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.
—In-game Description

These mods affect the radius and targeting range of Warframe Abilities.

Mods that affect AbilityRangeBuff Ability Range positively:

Maximized at +180% with a negative effect of -60% AbilityStrengthBuff Ability Strength.

Ability Strength[]

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Amar's Hatred calculations.
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Modifies the Strength of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.
—In-game Description

These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's Sonar130xWhite Sonar and Energy restored by Trinity's EnergyVampire130xWhite Energy Vampire).

Mods & Arcanes that affect AbilityStrengthBuff Ability Strength[]

Maximization[]

In the arsenal, Ability Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration.

In-game, without any additional Warframe ability buffs or effects, Ability Strength is maximized at +465% (equipping all Umbral mods, Mod TT 20px Energy Conversion, PaxBolt Pax Bolt, and if all players in a squad equip Mod TT 20px Growing Power). With the Helminth Invigorations, Ability Strength is maximized at +665% (equipping all of the above mods/Arcanes).

Using Empower130xWhite Empower can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way, Mod TT 20px Power Drain can provide an additional 50% bonus for the next ability cast after performing a Mercy kill.

The total Ability Strength can then be doubled by a corruption buff from opening Void Relics, bringing it up to +1630%.

The theoretical max Ability Strength for any Warframe (except VoltIcon272 Volt, ExcaliburIcon272 Excalibur and FrostIcon272 Frost because of their Arcane Helmets, and EmberIcon272 Ember, NidusIcon272 Nidus, and ProteaIcon272 Protea because of their passives) will be +10,862.0% taking into account +80% Ability Strength from EquinoxIcon272 Equinox's Mod TT 20px Peaceful Provocation and 5.8x Ability Strength multiplier from NidusIcon272 Nidus' ParasiticLink130xWhite Parasitic Link with an Invigoration and a corruption buff on both the warframe and Nidus.

Last updated: Hotfix 31.0.10 (2022-01-20)

Casting Speed[]

These sources affect the casting animation speed of Warframe Abilities (such as NekrosIcon272 Nekros' ShadowsOfTheDead130xWhite Shadows of the Dead or MagIcon272 Mag's Crush130xWhite Crush).

The calculation for casting time is (Base Animation Time) ÷ (1 + Speed Bonus).

Sources that Ability Casting Speed positively:

Ability Ranking[]

Since Update 15.0 (2014-10-24), Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3.

Warframe / Archwing / Necramech Rank Ability and Rank
First Ability Second Ability Third Ability Fourth Ability
Unranked Unranked Locked Locked Locked
3 Unranked Unranked Locked Locked
5 Unranked Unranked Unranked Locked
7 Rank 1 Unranked Unranked Locked
10 Rank 1 Unranked Unranked Unranked
12 Rank 1 Rank 1 Unranked Unranked
14 Rank 2 Rank 1 Unranked Unranked
16 Rank 2 Rank 1 Rank 1 Unranked
18 Rank 3 Rank 1 Rank 1 Unranked
20 Rank 3 Rank 1 Rank 1 Rank 1
22 Rank 3 Rank 2 Rank 1 Rank 1
24 Rank 3 Rank 2 Rank 2 Rank 1
25 Rank 3 Rank 2 Rank 2 Rank 2
27 Rank 3 Rank 3 Rank 2 Rank 2
28 Rank 3 Rank 3 Rank 3 Rank 2
30 Rank 3 Rank 3 Rank 3 Rank 3

Ability Disrupting Enemies[]

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Ability Immune Enemies[]

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Full Immunity[]

Partial Immunity[]

Notes[]

Patch History[]

Update 37.0 (2024-10-02)

  • Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up!

Update 25.6 (2019-08-08)

  • Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!

Hotfix 25.5.2 (2019-08-02)

  • Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
  • Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.

Hotfix 25.5.1 (2019-08-02)

  • Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.

Update 24.6 (2019-04-04)

Warframe “In Air” Ability Changes

Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop: https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/

  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Trinity Well of Life
    • Trinity Energy Vampire
    • Trinity Link
    • Frost Avalanche
    • Atlas Tectonics
    • Mag Crush
    • Chroma Effigy
    • Loki Radial Disarm
  • Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Rhino Stomp
    • Banshee Sound Quake
    • Oberon Hallowed Ground
    • Khora Strangledome
    • Nidus Virulence
    • Harrow Condemn

Update 22.20 (2018-05-17)

  • Updated several ability stat descriptors to make them clearer:
    • Standardized format across all Warframe ability descriptions.
      • E.g. Range (Meters) # to Range #
      • E.g. “Health over Time #” to “Health / Sec #”
    • Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc.
    • Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank).
    • Changed “Range” to “Radius” for several Warframe abilities.

Update 17.5 (2015-10-01)

Warframe Changes

Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.

  • Duration Mods now have an effect on toggled Abilities.
    • For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
  • Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
    • Chroma’s Spectral Scream now drains 3 Energy.
    • Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
    • Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
    • Equinox’s Rest & Rage has had its base range doubled.
    • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
    • The minimum energy cost of an Ability cannot go below 25% of the base cost.
  1. (2016, February 4). Immunity Vs Resistance. Warframe Forums. Accessed 2023-02-06. Archived from the original on 2023-02-06.
  2. Update 18.5 (2016-03-04) patch notes
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