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Move all maximization notes to Maximization. Lots of of them are outdated after Update 32.0 (2022-09-07) with Archon Shards and new Archon mods
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Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example, Frost's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role.
Nova, with her damage-oriented Ability set, is a good choice for offensive playstyles.
Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost.
Controls[]
- Main article: Key Bindings
Platform | 1st Ability | 2nd Ability | 3rd Ability | 4th Ability |
---|---|---|---|---|
PC | 1 | 2 | 3 | 4 |
PSN | R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
XBX | RB + ![]() |
RB + ![]() |
RB + ![]() |
RB + ![]() |
Switch | R Button + B | R Button + Y | R Button + A | R Button + X |
Types[]
Warframe Abilities are internally classified into four different types loosely according to their theme: damage, buff & debuff, mobility, and perception. Some Warframe Abilities fall into more than one classification, while Reunite is the only ability with no classification. The abilities below are classified by what a corresponding Corpus Comba / Scrambus will disable.
Damage[]
The most common Ability type. Damage Abilities deal direct damage to enemies, however some abilities like Quiver have nothing damage related but are classified as such anyways. They are disabled by the Sap Comba.
View Damage Powers List▾▾
Buff & Debuff[]
These Abilities modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities perform both. They are disabled by the Nul Comba.
View Buff & Debuff Powers List▾▾
Mobility[]
Mobility Abilities alter a Warframe's ability to travel between two points. Some abilities like Speed make the Warframe faster, while others like
Undertow make it slower. Some abilities like
Rhino Stomp have nothing mobility related but are classified as such anyways. They are disabled by the Slo Comba.
View Mobility Powers List▾▾
Perception[]
Perception Abilities are used to confuse, distract or disappear from enemy sight, fooling some to engage false targets or prevent them from seeing the player entirely. They are disabled by the Fog Comba.
View Perception Powers List▾▾
Diminishing Returns On Bosses[]
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Some Bosses have a mechanic where they are immune to certain effects from abilities or apply a "diminishing return" effect on repeated uses of a single ability, reducing their duration by 25% on subsequent casts. This mostly pertains to abilities that have crowd control effects since bosses have high resistance to them.[1][2]
Examples of diminishing returns or CC resistance:
Examples of CC immunity:
Outliers:
List of Abilities[]
- Main article: Category:Warframe Abilities
Injectable[]
- Main article: Helminth#Ability Replacement
Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include:
View Helminth Unique Abilities List▾▾
View Helminth Subsumable Abilities List▾▾
Raw Data[]
- Main article: Module:Ability/data
For a community-contributed list of player abilities in WARFRAME, see Module:Ability/data.
Ability Mods[]
Warframes Abilities can be affected by five types of modification: Ability Duration,
Ability Efficiency,
Ability Range,
Ability Strength, and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities).
Ability Duration[]
- Main article: Ability Duration
Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.
—In-game Description
These mods affect how long a Warframe Ability lasts.
Mods that affect Ability Duration positively:
Maximized at +221% with a negative effect of -66% Ability Range. Note that Continuity and
Primed Continuity are mutually exclusive; the maximized value assumes the use of Primed Continuity.
Ability Efficiency[]
- Main article: Ability Efficiency
Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.
—In-game Description
These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy.
Mods that affect Ability Efficiency positively:
Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as Blind Rage, or minimizing the drain of channeled Abilities with as few mods as possible.
Ability Range[]
Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.
—In-game Description
These mods affect the radius and targeting range of Warframe Abilities.
Mods that affect Ability Range positively:
Maximized at +180% with a negative effect of -60% Ability Strength.
Ability Strength[]
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Amar's Hatred calculations.
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Modifies the Strength of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.
—In-game Description
These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's Sonar and Energy restored by Trinity's
Energy Vampire).
Mods & Arcanes that affect
Ability Strength[]
Maximization[]
In the arsenal, Ability Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration.
In-game, without any additional Warframe ability buffs or effects, Ability Strength is maximized at +465% (equipping all Umbral mods, Energy Conversion,
Pax Bolt, and if all players in a squad equip
Growing Power). With the Helminth Invigorations, Ability Strength is maximized at +665% (equipping all of the above mods/Arcanes).
Using Empower can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way,
Power Drain can provide an additional 50% bonus for the next ability cast after performing a Mercy kill.
The total Ability Strength can then be doubled by a corruption buff from opening Void Relics, bringing it up to +1630%.
The theoretical max Ability Strength for any Warframe (except Volt,
Excalibur and
Frost because of their Arcane Helmets, and
Ember,
Nidus, and
Protea because of their passives) will be +10,862.0% taking into account +80% Ability Strength from
Equinox's
Peaceful Provocation and 5.8x Ability Strength multiplier from
Nidus'
Parasitic Link with an Invigoration and a corruption buff on both the warframe and Nidus.
Last updated: Hotfix 31.0.10 (2022-01-20)
Casting Speed[]
These sources affect the casting animation speed of Warframe Abilities (such as Nekros'
Shadows of the Dead or
Mag's
Crush).
The calculation for casting time is (Base Animation Time) ÷ (1 + Speed Bonus).
Sources that Ability Casting Speed positively:
Ability Ranking[]
Since Update 15.0 (2014-10-24), Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3.
Warframe / Archwing / Necramech Rank | Ability and Rank | ||||
---|---|---|---|---|---|
First Ability | Second Ability | Third Ability | Fourth Ability | ||
Unranked | Unranked | Locked | Locked | Locked | |
3 | Unranked | Unranked | Locked | Locked | |
5 | Unranked | Unranked | Unranked | Locked | |
7 | Rank 1 | Unranked | Unranked | Locked | |
10 | Rank 1 | Unranked | Unranked | Unranked | |
12 | Rank 1 | Rank 1 | Unranked | Unranked | |
14 | Rank 2 | Rank 1 | Unranked | Unranked | |
16 | Rank 2 | Rank 1 | Rank 1 | Unranked | |
18 | Rank 3 | Rank 1 | Rank 1 | Unranked | |
20 | Rank 3 | Rank 1 | Rank 1 | Rank 1 | |
22 | Rank 3 | Rank 2 | Rank 1 | Rank 1 | |
24 | Rank 3 | Rank 2 | Rank 2 | Rank 1 | |
25 | Rank 3 | Rank 2 | Rank 2 | Rank 2 | |
27 | Rank 3 | Rank 3 | Rank 2 | Rank 2 | |
28 | Rank 3 | Rank 3 | Rank 3 | Rank 2 | |
30 | Rank 3 | Rank 3 | Rank 3 | Rank 3 |
Ability Disrupting Enemies[]
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Ability Immune Enemies[]
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Full Immunity[]
Partial Immunity[]
Notes[]
Patch History[]
Update 37.0 (2024-10-02)
- Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up!
Update 25.6 (2019-08-08)
- Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!
Hotfix 25.5.2 (2019-08-02)
- Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
- Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
Hotfix 25.5.1 (2019-08-02)
- Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
Update 24.6 (2019-04-04)
- Warframe “In Air” Ability Changes
Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop: https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/
- Removed "cast on ground" requirements for the following Warframe abilities:
- Trinity Well of Life
- Trinity Energy Vampire
- Trinity Link
- Frost Avalanche
- Atlas Tectonics
- Mag Crush
- Chroma Effigy
- Loki Radial Disarm
- Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
- Rhino Stomp
- Banshee Sound Quake
- Oberon Hallowed Ground
- Khora Strangledome
- Nidus Virulence
- Harrow Condemn
Update 22.20 (2018-05-17)
- Updated several ability stat descriptors to make them clearer:
- Standardized format across all Warframe ability descriptions.
- E.g. Range (Meters) # to Range #
- E.g. “Health over Time #” to “Health / Sec #”
- Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc.
- Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank).
- Changed “Range” to “Radius” for several Warframe abilities.
- Standardized format across all Warframe ability descriptions.
Update 17.5 (2015-10-01)
- Warframe Changes
Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.
- Duration Mods now have an effect on toggled Abilities.
- For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
- Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
- Chroma’s Spectral Scream now drains 3 Energy.
- Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
- Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
- Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
- Equinox’s Rest & Rage has had its base range doubled.
- Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
- Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
- The minimum energy cost of an Ability cannot go below 25% of the base cost.
- ↑ (2016, February 4). Immunity Vs Resistance. Warframe Forums. Accessed 2023-02-06. Archived from the original on 2023-02-06.
- ↑ Update 18.5 (2016-03-04) patch notes