Excalibur using his Slash Dash Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example,  Frost's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role.  Nova, with her damage-oriented Ability set, is a good choice for offensive playstyles. Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost. Controls[] Main article: Key Bindings Default Key Bindings Platform 1st Ability 2nd Ability 3rd Ability 4th Ability PC 1  2  3  4  PSN R1  + R1  + R1  + R1  + XBX RB  + RB  + RB  + RB  + Switch R Button  + B  R Button  + Y  R Button  + A  R Button  + X  Types[] Warframe Abilities are internally classified into four different types loosely according to their theme: damage, buff & debuff, mobility, and perception. Some Warframe Abilities fall into more than one classification, while  Reunite is the only ability with no classification. The abilities below are classified by what a corresponding Corpus Comba / Scrambus will disable. Damage[] The most common Ability type. Damage Abilities deal direct damage to enemies, however some abilities like  Quiver have nothing damage related but are classified as such anyways. They are disabled by the Sap Comba. View Damage Powers List▾▾ Buff & Debuff[] These Abilities modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities perform both. They are disabled by the Nul Comba. View Buff & Debuff Powers List▾▾ Mobility[] Mobility Abilities alter a Warframe's ability to travel between two points. Some abilities like  Speed make the Warframe faster, while others like  Undertow make it slower. Some abilities like  Rhino Stomp have nothing mobility related but are classified as such anyways. They are disabled by the Slo Comba. View Mobility Powers List▾▾ Perception[] Perception Abilities are used to confuse, distract or disappear from enemy sight, fooling some to engage false targets or prevent them from seeing the player entirely. They are disabled by the Fog Comba. View Perception Powers List▾▾ Diminishing Returns On Bosses[] Some Bosses have a mechanic where they are immune to certain effects from abilities or apply a "diminishing return" effect on repeated uses of a single ability, reducing their duration by 25% on subsequent casts. This mostly pertains to abilities that have crowd control effects since bosses have high resistance to them.[1][2] Examples of diminishing returns or CC resistance: Examples of CC immunity: Outliers: List of Abilities[] Main article: Category:Warframe Abilities Injectable[] Main article: Helminth#Ability Replacement Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include: View Helminth Unique Abilities List▾▾ See Helminth#Injecting and Replacing Abilities on replacing one of a Warframe's abilities with these. Info Expend 25 Energy to increase the Ability Strength of the next ability cast, granting it a 20% / 30% / 40% / 50% additive Ability Strength bonus. Empower lasts indefinitely until the bonus applies to a different ability. Empower's icon with the bonus percentage is displayed next to the shield and health indicators while active. Ability icon becomes greyed-out with an in-use animation. Empower's ability strength bonus is similar in function as the  Energy Conversion mod. Single cast abilities instantly benefit from the bonus on cast. Channeled and toggled abilities benefit from the bonus as long as the ability remains activated. Cycled abilities such as  Minelayer and  Quiver only benefit from the bonus upon cast and will not apply the bonus during sub-ability selection. Cannot be recast while active. Empower does not affect itself. Casting Empower is a full-body animation that restricts movement and other actions. The Warframe visually initiates a fighting stance as energy radiates from its left hand. While Empower is active, a continuous energy pulse emits from the right shoulder. Info Expend 50 Energy to instantly increase sprint speed by 35% / 45% / 50% / 60% and parkour velocity by 15% / 20% / 25% / 30%, lasting for 5 / 6 / 7 / 8 seconds. Infested Mobility's icon with the sprint speed percentage is displayed next to the shield and health indicators while active. Cannot be recast while active. Casting Infested Mobility does not play an animation. The Warframe visually leaves a trail similar to  Volt's  Speed. This ability is functionally different from Volt's Speed, however, as it only increases specifically sprinting speed, but not walking speed, therefore it does not speed up abilities that lock the warframe in a walking state, such as  Assimilate or  Mesa's Waltz. However, because this ability also affects parkour speed, it can increase the speed of dodge maneuvers and their momentum. This means that while it does not affect walking speed, walking abilities such as  Ivara's  Prowl can still take advantage of the faster rolling speed to move faster without breaking the invisibility conditions. The effects from this ability can stack with similar speed boosting abilities while it is active, such as  Speed. The sprint speed buff stacks additively with other sprint speed modifiers. For example,  Rush combined with Infested Mobility at max rank and 130% Ability Strength will increase the frame's sprint speed by 1 + 30% + (60% × 130%) = 2.08x The multiplicative speed buff from  Volt's  Speed also multiplies the buff from Infested Mobility. For example,  Rush combined with Speed and Infested Mobility at max rank and 130% Ability Strength will increase the frames sprint speed by (1 + 30% + (60% × 130%)) × (1 + (50% × 130%)) = 3.432x Info Expend 50 Energy to instantly restore the user's Companion's Shield and Health points by 25% / 50% / 75% / 100% of their maximum capacity, while teleporting it to the user's side from any distance. Instantly revives any incapacitated companion. Does not affect  Venari. If the player is airborne or away from solid surfaces, the companion will teleport to the nearest solid surface from the player's position. Casting Master's Summons is an upper-body animation that allows movement while restricting other actions. The Warframe visually lifts and clenches its right hand into a fist, creating a flash of light as the companion teleports nearby from within a combustion-like particle effect. Info Expend 50 Energy to restore Shield points to 25% / 50% / 75% / 100% of maximum capacity, while triggering a 12 second cooldown before this ability can be cast again. Remaining cooldown time is displayed on the ability icon during its countdown. Shields are restored after the casting animation finishes. Does not restore shields to the Companion. Cannot be cast while shields are at maximum capacity or during cooldown. Casting Rebuild Shields is a full-body animation that restricts movement and other actions. The Warframe visually builds up energy in both hands and arms, as it crouches to spread the energy outward in a spiraling aura particle effect. Does restore Hildryn's shields. Info Expend 25 Energy to grant the user a 100% chance to trigger an auto-breach on the next hack. Perspicacity lasts indefinitely until the player initiates a hack from consoles and other interactive Objects. Perspicacity's icon with the hack chance percentage is displayed next to the shield and health indicators while active. Ability icon becomes greyed-out with an in-use animation. Works during Nightmare Mode missions, Sorties, and Archon Hunts. Cannot be recast while active. Casting Perspicacity is an upper-body animation that allows movement while restricting other actions. The Warframe visually brings its hands together while motioning a spherical shape, gathering energy that envelops the entire body once the motion is completed. Info Expend 50 Energy to improve all equipped weapons' Ammo Efficiency by 75%, lasting for 3 / 3.5 / 4 / 5 seconds. This ability reduces ammo usage to 1 after every 4 shots. The way this works is by dividing the ammo cost so each shot consumes a quarter of the original, and keeps track of the fractions as well. For weapons with a single-round magazine like the  Exergis, the round gets consumed after the 4th shot so such weapons can greatly benefit from the ability. Archguns deployed via an Archgun Deployer are also fully affected by this, so such weapons with heavy ammo limits like a  Grattler can also greatly benefit from the ability. For bows, an arrow is used every 4 shots, but it will still have a reload delay between each shot. For weapons with a magazine-emptying alt fire burst like the  Nagantaka, the burst fire will fire as many shots as there were in the magazine at the time the burst was started, but will still consume 1 ammo after every 4 shots. So after the burst there will be ammo remaining, and the burst can be used again. Works with Titania's  Dex Pixia Stacks multiplicatively with other sources of Ammo Efficiency. Info Expend 50 Energy to stun a single target on the aiming reticle within 15 / 20 / 25 / 30 meters, marking it for death indefinitely until the next hit from the caster or upon its death. 35% / 45% / 60% / 75% of the next damage instance including Critical Hit and Status Effects the user inflicts to target is then inflicted to all other enemies in direct line of sight and within 7 / 8 / 9 / 10 meters from the marked target; only 1 target may be marked for death at a time. Damage is capped at 150%. Marked For Death's ability icon becomes grayed-out with an in-use animation while active. The marked target is also dealt damage from the explosion. Allies and companions can not set off the explosion of a marked target, only the original caster can.  Sevagoth's Tombstone passive's ability  Consume does not set off the explosion of a marked target. The explosion damage is calculated after all other bonuses and reductions, except multishot, and is quantized. 35% / 45% / 60% / 75% of that damage is then dealt to enemies in range upon explosion. It is essentially a portion of the damage number that appears on-screen when damaging the marked target. Damage cannot exceed the target's remaining health/shield. For example, a target with 5 health receives 100 damage, but will only spread 5 damage to all other enemies. Casting Marked For Death is an upper-body animation that allows movement while restricting other actions. The Warframe visually clasps its right hand while facing the target to tag it with an energy mark, stunning the target in place for a few seconds; the marked target visually emits a downward stream of energy while marked.Tips & Tricks Info Expend 50 Energy to affect all enemies within 6 / 8 / 10 / 12 meters and a 45° angle cone in front of the caster. Enemies hit by Expedite Suffering while debuffed with active  Slash and  Toxin Status Effects will instantly receive the full damage from all damage ticks of the procs, multiplied by 1 times; status effects are removed after inflicting damage. If enemies without the two types of eligible status effects are hit by Expedite Suffering, they are only briefly  Staggered.Tips & Tricks Status duration mods increase the damage inflicted. This is a useful way to multiply damage on top of extra status change modifiers. A great way of dealing with tough bosses, as players can simply refresh the Bleed and Toxin procs on them after using the ability to inflict burst damage.  Saryn benefits especially well with this Helminth ability due to her passive naturally extending inflicted status duration. Info Expend 50 Energy to sacrifice Shields to increase Armor value by 25% / 50% / 75% / 100% of the total Shield capacity for 10 / 15 / 20 / 25 seconds. Armor gain is based on the current total Shield capacity. Shield capacity increase from any source (e.g.  Shield Charger,  Haven, and  Elemental Ward) can increase armor gain. Current Shields or Overshields do not contribute to armor gain. For example, 100 Shields at 300% ability strength provides 300 armor. Disables regular shield regeneration. Can be recast to cancel early. Because of the recast mechanic, can be used to selectively allow conversion through  Hunter Adrenaline and  Rage. However does not work with Overguard like it would with shield-less warframes like Nidus, Inaros, and Kullervo. Info Expend 50 Energy to cleanse active Status Effects and become immune to the next 10 status effects. Does not remove status effects that were obtained during the casting animation. There is no grace period or delay between charge use, making them deplete rapidly sometimes. Cannot be recast while active. N/A50 Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Introduced in Update 30.5 (2021-07-06)  Strength:N/A  Duration:2 s (expansion duration)  Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) Misc: 8 / 12 / 16 / 20 m/s (expansion distance per sec) 10 status stacks / 1 status stack ( Heat,  Slash, and  Toxin) Subsumable to Helminth Info Expend 50 Energy to emit a radial pulse with an initial radius of 5 / 6 / 7 / 8 meters, which follows as an aura and rapidly expands outward by 8 / 12 / 16 / 20 meters per second over a duration of 2 seconds. All enemies in direct line of sight touched by this pulse have 10 new stacks of each active Status Effect currently affecting them;  Heat,  Slash, and  Toxin status procs instead add 1 new status proc with a full timer for the damage of all respective procs combined. Damaging procs created by this ability do not take elemental mods for their respective proc type into account with the exception of  Heat. For  Heat procs only one stack is added but for the combined damage of all active  Heat procs, and the timer of all  Heat stacks is refreshed (normal behaviour when new  Heat stacks are applied). For  Slash and  Toxin only one stack is added that does the combined damage of all the respective active procs not caused by this ability. For  Electricity and  Gas, ten stacks are added, with each proc in the stack doing combined damage of all the respective active procs not caused by this ability. New stacks do not take status-duration modifiers from mods (e.g.  Continuous Misery) into account. New stacks do take status-duration modifiers from Warframe abilities and passives (e.g. Lavos' passive) into account. New stacks only have factions mods (e.g.  Bane of Grineer) applied once instead of twice, with the exception of  Heat. Cannot be recast while the Pulse's Aura is active.Tips & Tricks Good in conjunction with abilities and weapons that can apply low amounts of status stacks to a big group of enemies. e.g.  Cedo alt-fire. Repeated usage with heat procs escalates the damage exponentially. Lower duration limits range but allows for more frequent casting, allowing for faster stacking of heat procs.Bugs When all originally applied slash/toxin procs ended and only copies from this ability are active the new copies only deal 1 damage per tick. Despite being able to apply  Heat and  Toxin procs, this ability does not trigger  Archon Vitality or  Archon Continuity Info Expend 50 Energy to summon a Void Spark for 5 seconds which seeks out the location of nearby Syndicate Medallions, Ayatan Treasures, Rare Storage Containers, Voidplumes, Zarium Accolades, Orokin Defixios, Voca, Sentient Cores and unscanned Kuria, Cephalon Fragments, Frame Fighter fragments, and Somachord fragments within 200 meters. Casting the ability triggers a 20 second cooldown before the next activation is allowed. Cooldown can be lowered with  Lavos'  Transmutation Probe. If nothing is in detection range, the ability will not be used and show the message "AREA IS BARREN". Golden Instinct will not trigger on Sabotage caches. Golden Instinct will not trigger on Maroo's Weekly Mission's target Ayatan Sculpture, but may still trigger on other possible objects of interest in the same mission including other Ayatan Sculptures. Golden Instinct will not trigger on open Rare Storage Containers. Should a player stop getting Void Sparks without finding any items and after using a large area of effect or crate-breaking ability, it may mean a nearby Rare Crate has been opened. Alternatively, since Sentient Cores are considered "rare" enough to be detected, a previously detected core could have been picked up since, with no other detectable items on the map. With long enough Ability Range, Golden Instinct will detect cores that are too far away to be marked on the HUD, creating situations where the player may be unaware of a core dropped by Sentient killed by another Tenno far behind the player's position, yet Golden Instinct will mislead the player to believe there is something worth coming back for. It is therefore recommended to use  Vacuum/ Fetch and hoover up all the cores as soon as they drop from enemies to avoid "poisoning" the pool of detectable items, and to not stray too far from other players on Sentient-heavy maps.Tips & Tricks Equipping  Narrow Minded on a Warframe with Golden Instinct can actually be a helpful option, as it greatly reduces the radius upon which the Void Spark can detect an item and thus reduce the area needed to cover to search for said item, as opposed to having a large range and then having a far larger area to search around. A reduced Ability Range also allows a player to repeatedly try activating the skill until a detectable item is in actual range and conveniently close to look for, saving up Energy and possibly time. Golden Instinct can be paired with Orokin Eye support ability of the Parallax landing craft. It can be particularly effective if Ability Range of Golden Instinct is reduced to just below 150m of Orokin Eye: move through the map and repeatedly try to use Golden Instinct; once it detects something, immediately deploy Orokin Eye to pinpoint the location of the item. This can also be done without a reduced Ability Range, but in that case the item might be out of range of Orokin Eye, wasting its use. However, multiple Tenno coordinating their use of Orokin Eye in different areas of the map after Golden Instinct with a large Ability Range confirms the presence of a rare item early in the mission can offset this and in most cases find it even faster. Keep in mind that on larger maps, default or lower Ability Range may be insufficient to detect anything without deviating from the main path, so this approach might be more effective overall. Strength Mods Duration Mods Range Mods View Helminth Subsumable Abilities List▾▾ Warframe Subsumable Abilities Applicable Augments General Gameplay Role Notes Secretions For Subsuming Secretions For Injecting Experience Gained per Injection  Ash  Shuriken  Seeking Shuriken Armor Strip —  Calx 50% Pheromones 77% Bile 80%  Oxides 51% Biotics 38% Synthetics 17% 848  Atlas  Petrify  Ore Gaze Crowd ControlFarming Petrified enemies do not drop Rubble.  Oxides 75% Synthetics 57% Bile 80%  Calx 19% Biotics 19% Pheromones 60% 784  Banshee  Silence  Savage Silence Damage DebuffDisable Enemy AbilitiesStealth —  Biotics 80% Pheromones 54% Bile 80%  Oxides 52% Calx 22% Synthetics 23% 776  Baruuk  Lull  Endless Lullaby Crowd ControlStealth —  Oxides 51% Synthetics 79% Pheromones 80%  Calx 33% Biotics 58% Bile 10% 808  Caliban  Sentient Wrath — Crowd ControlDamage Debuff ALTERED: Frontal cast only and Tau Status Effect removed.Range reduced to a frontal cone spanning ? degrees and cannot inflict  Tau status.  Calx 71% Synthetics 71% Pheromones 72%  Oxides 47% Biotics 14% Bile 37% 784  Citrine  Fractured Blast — Crowd ControlHealingEnergy Restore ALTERED: Diminished StrengthDamage reduced to 125 / 150 / 200 / 250, Health Orb drop chance reduced to 25%, and Energy Orb drop chance reduced to 10%.  Oxides 75% Synthetics 57% Bile 80%  Calx 19% Biotics 19% Pheromones 60%  Chroma  Elemental Ward  Everlasting Ward Support Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color.  Calx 80% Synthetics 48% Pheromones 80%  Oxides 32% Biotics 34% Bile 31% 776  Dagath  Wyrd Scythes — Crowd ControlDamage ALTERED: Diminished Slow.Slow is reduced to 15% / 18% / 22% / 26%.  Calx 82.5% Synthetics 55% Pheromones 65%  Calx 77% Biotics 19% Pheromones 60% ?  Dante  Dark Verse — Damage —  Calx 82.5% Synthetics 55% Pheromones 65%  Calx 19% Biotics 19% Pheromones 60% ?  Ember  Fire Blast  Healing Flame Purifying Flames Crowd ControlArmor StripHealing ALTERED: No Overguard From Healing Flames AugmentArmor reduction per cast is capped at 75%.Healing Flame heals for 37 health for each enemy hit and does not grant Overguard.  Calx 80% Biotics 49% Bile 80%  Oxides 18% Synthetics 18% Pheromones 59% 760  Equinox  Rest & Rage  Calm & Frenzy Crowd ControlDamage DebuffStealth Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color.  Oxides 80% Biotics 62% Bile 64%  Calx 16% Synthetics 15% Pheromones 72% 824  Excalibur  Radial Blind  Radiant Finish Crowd Control —  Biotics 80% Pheromones 52% Bile 80%  Oxides 50% Calx 27% Synthetics 24% 808  Frost  Ice Wave  Ice Wave Impedance Crowd Control —  Calx 68% Synthetics 70% Pheromones 70%  Oxides 11% Biotics 61% Bile 30% 816  Gara  Spectrorage  Spectrosiphon Crowd ControlEnergy Restore —  Calx 77% Biotics 55% Bile 80%  Oxides 28% Synthetics 27% Pheromones 49% 832  Garuda  Blood Altar — Healing —  Calx 71% Synthetics 71% Pheromones 72%  Oxides 47% Biotics 14% Bile 37% 784  Gauss  Thermal Sunder  Thermal Transfer Crowd ControlNukingDamage Buff ALTERED: Scaling from  Heat Status on enemies capped to 10x Ability Damage.Damage is equivalent to 50% of Gauss's battery; 225 / 300 / 375 / 450  Cold damage and 450 / 600 / 750 / 900  Heat damage.  Oxides 46% Pheromones 80% Bile 80%  Calx 50% Biotics 15% Synthetics 35% 800  Grendel  Nourish  Hearty Nourishment Crowd ControlDamage BuffEnergy Restore ALTERED: Self-Heal Removed and Effect ReducedNo self healing, armor applies only 1  Viral stack, energy multiplier is reduced to ? / ? / ? / 1.6x, and  Viral weapon bonus damage is reduced to +?% / +?% / +?% / +45%.Does not have a swallowed enemy requirement, as other Warframes cannot cast  Feast.  Oxides 53% Biotics 80% Synthetics 80%  Calx 33% Pheromones 16% Bile 50% 792  Gyre  Coil Horizon  Coil Recharge DamageCrowd Control —  Calx 67% Biotics 73% Pheromones 71%  Oxides 17% Synthetics 71% Bile 12% 800  Harrow  Condemn  Tribunal Crowd ControlShield Restore Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast  Penance and  Thurible.  Oxides 80% Calx 56% Pheromones 80%  Biotics 20% Synthetics 62% Bile 20% 816  Hildryn  Pillage  Blazing Pillage Defense StripShield RestoreStatus Cleanse Costs 50 Energy instead of consuming Shields.Does not generate shields for  Inaros and  Nidus.Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast  Haven.  Calx 54% Biotics 74% Pheromones 80%  Oxides 52% Synthetics 26% Bile 24% 816  Hydroid  Tempest Barrage  Viral Tempest Crowd ControlArmor Strip —  Oxides 79% Calx 80% Synthetics 51%  Biotics 36% Pheromones 34% Bile 32% 816  Inaros  Desiccation  Desiccation's Curse Crowd Control —  Calx 73% Biotics 80% Bile 53%  Oxides 17% Synthetics 14% Pheromones 70% 808  Ivara  Quiver  Empowered Quiver Power of Three Stealth Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available.Tap/hold cast inversion in Settings menu still applies.  Calx 67% Biotics 73% Pheromones 71%  Oxides 17% Synthetics 71% Bile 12% 800  Jade  Ophanim Eyes — Crowd ControlDefense Strip ALTERED: Cannot revive allies.  Calx 82.5% Synthetics 55% Pheromones 65%  Calx 19% Biotics 19% Pheromones 60% ?  Khora  Ensnare — Crowd Control —  Oxides 67% Calx 70% Synthetics 68%  Biotics 61% Pheromones 18% Bile 18% 776  Koumei  Omamori — Healing ALTERED: Gain between 10 to 20 Omamori Charms but cannot gain the invulnerability.  Calx 82.5% Synthetics 55% Pheromones 65%  Calx 19% Biotics 19% Pheromones 60% 776  Kullervo  Wrathful Advance — Damage BuffMovement ALTERED: Diminished Range and Melee Critical ChanceRange reduced to 10 / 11 / 11.5 / 12.5 meters and melee critical chance reduced to 25% / 50% / 75% / 100%.  Calx 82.5% Synthetics 55% Pheromones 65%  Calx 19% Biotics 19% Pheromones 60%  Lavos  Vial Rush — Damage BuffCrowd Control Costs 0 energy with a 5 second cooldown. Base ability does not include hold-cast to imbue the next ability cast with  Cold damage.  Calx 77% Biotics 55% Bile 80%  Oxides 28% Synthetics 27% Pheromones 49% 832  Limbo  Banish  Rift Haven Crowd ControlSupport Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift. Non-Limbo Warframes remain unable to step into the Rift Plane themselves without another player's Banish,  Cataclysm or portals from Limbo's passive.  Oxides 48% Synthetics 80% Pheromones 80%  Calx 30% Biotics 62% Bile 10% 816  Loki  Decoy  Damage Decoy Deceptive Bond Savior Decoy Crowd Control —  Oxides 53% Pheromones 80% Bile 80%  Calx 59% Biotics 18% Synthetics 18% 760  Mag  Pull  Greedy Pull Crowd Control ALTERED: Diminished RangeRange reduced to 7.5 / 10 / 11 / 12.5 meters.  Oxides 72% Calx 71% Synthetics 68%  Biotics 21% Pheromones 23% Bile 61% 840  Mesa  Shooting Gallery  Muzzle Flash Damage BuffCrowd Control —  Oxides 80% Calx 80% Biotics 48%  Synthetics 35% Pheromones 51% Bile 15% 808  Mirage  Eclipse  Total Eclipse Damage BuffDamage Reduction ALTERED: Diminished EffectivenessDamage bonus reduced to 2% / 9% / 15% / 30% and Damage Reduction cap reduced to 75%.Limited to 1 damage buffing ability per Warframe.  Oxides 67% Calx 72% Bile 68%  Biotics 50% Synthetics 34% Pheromones 16% 800  Nekros  Terrify  Creeping Terrify Armor StripCrowd Control —  Oxides 80% Biotics 80% Pheromones 52%  Calx 15% Synthetics 12% Bile 71% 784  Nezha  Fire Walker  Pyroclastic Flow Crowd ControlMovement SpeedStatus Cleanse —  Oxides 68% Calx 68% Synthetics 68%  Biotics 34% Pheromones 34% Bile 33% 808  Nidus  Larva  Larva Burst Crowd Control ALTERED: Diminished RangeRadius reduced to 5.33 / 6 / 6.67 / 8 meters.  Biotics 80% Pheromones 80% Bile 80%  Oxides 80% Calx 31% Synthetics 10% 968  Nova  Null Star  Neutron Star Damage Reduction ALTERED: Damage Reduction capped at 75%.  Oxides 80% Biotics 69% Synthetics 63%  Calx 22% Pheromones 18% Bile 58% 784  Nyx  Mind Control  Mind Freak Crowd ControlSupport —  Oxides 80% Biotics 80% Bile 49%  Calx 32% Synthetics 32% Pheromones 30% 752  Oberon  Smite  Smite Infusion Crowd ControlDamage Buff —  Calx 80% Pheromones 49% Bile 80%  Oxides 14% Biotics 80% Synthetics 13% 856  Octavia  Resonator  Conductor DamageCrowd Control Uses the default Mandachord song.  Calx 80% Biotics 60% Bile 73%  Oxides 34% Synthetics 36% Pheromones 32% 816  Protea  Dispensary  Repair Dispensary HealingEnergy Restore ALTERED: Diminished DurationDuration reduced to 5 / 7.5 / 10 / 12.5 seconds.  Calx 58% Biotics 80% Synthetics 74%  Oxides 21% Pheromones 23% Bile 60% 832  Qorvex  Chyrinka Pillar — DamageCrowd Control —  Calx 82.5% Synthetics 55% Pheromones 65%  Calx 19% Biotics 19% Pheromones 60% ?  Revenant  Reave  Blinding Reave HealingShield RestoreInvulnerability —  Oxides 80% Calx 80% Bile 55%  Biotics 35% Synthetics 32% Pheromones 34% 808  Rhino  Roar  Piercing Roar Damage Buff ALTERED: Diminished Damage IncreaseDamage bonus reduced to 2% / 9% / 15% / 30%.Limited to 1 damage buffing ability per Warframe.  Oxides 80% Biotics 80% Pheromones 80%  Calx 37% Synthetics 12% Bile 77% 1008  Saryn  Molt  Regenerative Molt Crowd ControlHealing Movement Speed —  Biotics 80% Pheromones 80% Bile 52%  Oxides 14% Calx 46% Synthetics 35% 760  Sevagoth  Gloom — Crowd ControlHealing —  Calx 77% Biotics 55% Bile 80%  Oxides 28% Synthetics 27% Pheromones 49% 832  Styanax  Tharros Strike — Crowd ControlDefense StripHealing —  Biotics 80% Pheromones 52% Bile 80%  Oxides 50% Calx 27% Synthetics 24% ?  Titania  Spellbind  Spellbound Harvest Crowd ControlStatus Cleanse Spellbound Harvest augment grants 50 shields if used on  HildrynConfirmation needed  Oxides 63% Calx 80% Bile 66%  Biotics 16% Synthetics 12% Pheromones 70% 784  Trinity  Well of Life  Pool of Life HealingCrowd Control Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing.  Oxides 50% Synthetics 80% Bile 80%  Calx 38% Biotics 17% Pheromones 52% 856  Valkyr  Warcry  Eternal War Attack Speed BuffCrowd Control ALTERED: Diminished Speed IncreaseAttack Speed bonus reduced to 9% / 12% / 15% / 30%.  Oxides 72% Biotics 68% Pheromones 68%  Calx 30% Synthetics 59% Bile 10% 792  Vauban  Tesla Nervos  Tesla Bank Crowd Control —  Oxides 48% Calx 80% Biotics 80%  Synthetics 52% Pheromones 23% Bile 23% 784  Volt  Shock  Shock Trooper Crowd ControlDamage Buff —  Oxides 80% Biotics 48% Pheromones 80%  Calx 31% Synthetics 10% Bile 61% 816  Voruna  Lycath's Hunt — HealingEnergy Restore ALTERED: Passive RemovedHealth and Energy Orb drop chance reduced to 50% and cannot activate the Heavy Attack Efficiency passive.  Oxides 72% Biotics 68% Pheromones 68%  Calx 30% Synthetics 59% Bile 10%  Wisp  Breach Surge  Critical Surge DamageCrowd Control Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast  Reservoirs.  Oxides 45% Synthetics 80% Bile 80%  Calx 23% Biotics 26% Pheromones 51% 800  Wukong  Defy — InvulnerabilityArmor BonusStatus Cleanse ALTERED: Diminished Max ArmorArmor bonus cap reduced to 750.  Synthetics 80% Pheromones 80% Bile 80%  Oxides 30% Calx 62% Biotics 29% 968  Xaku  Xata's Whisper — Damage Buff Limited to 1 damage buffing ability per Warframe.  Oxides 53% Calx 80% Bile 80%  Biotics 19% Synthetics 22% Pheromones 57% 784  Yareli  Aquablades  Surging Blades Crowd ControlDamage —  Calx 60% Pheromones 60% Bile 60%  Biotics 36% Pheromones 34% Bile 32% 800  Zephyr  Airburst  Airburst Rounds Crowd ControlDamage Buff Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion.  Oxides 80% Biotics 80% Bile 47%  Calx 33% Synthetics 14% Pheromones 47% 752 Raw Data[] Main article: Module:Ability/data For a community-contributed list of player abilities in WARFRAME, see Module:Ability/data. Ability Mods[] Warframes Abilities can be affected by five types of modification:  Ability Duration,  Ability Efficiency,  Ability Range,  Ability Strength, and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities). Ability Duration[] Main article: Ability Duration Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected. These mods affect how long a Warframe Ability lasts. Mods that affect  Ability Duration positively: Maximized at +221% with a negative effect of -66% Ability Range. Note that  Continuity and  Primed Continuity are mutually exclusive; the maximized value assumes the use of Primed Continuity. Ability Efficiency[] Main article: Ability Efficiency Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value. These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy. Mods that affect  Ability Efficiency positively: Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as  Blind Rage, or minimizing the drain of channeled Abilities with as few mods as possible. Ability Range[] Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected. These mods affect the radius and targeting range of Warframe Abilities. Mods that affect  Ability Range positively: Maximized at +180% with a negative effect of -60%  Ability Strength. Ability Strength[] Modifies the Strength of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected. These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's  Sonar and Energy restored by Trinity's  Energy Vampire). Mods & Arcanes that affect  Ability Strength[] Maximization[] In the arsenal, Ability Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration. In-game, without any additional Warframe ability buffs or effects, Ability Strength is maximized at +465% (equipping all Umbral mods,  Energy Conversion,  Pax Bolt, and if all players in a squad equip  Growing Power). With the Helminth Invigorations, Ability Strength is maximized at +665% (equipping all of the above mods/Arcanes). Using  Empower can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way,  Power Drain can provide an additional 50% bonus for the next ability cast after performing a Mercy kill. The total Ability Strength can then be doubled by a corruption buff from opening Void Relics, bringing it up to +1630%. The theoretical max Ability Strength for any Warframe (except  Volt,  Excalibur and  Frost because of their Arcane Helmets, and  Ember,  Nidus, and  Protea because of their passives) will be +10,862.0% taking into account +80% Ability Strength from  Equinox's  Peaceful Provocation and 5.8x Ability Strength multiplier from  Nidus'  Parasitic Link with an Invigoration and a corruption buff on both the warframe and Nidus. Last updated: Hotfix 31.0.10 (2022-01-20) Casting Speed[] These sources affect the casting animation speed of Warframe Abilities (such as  Nekros'  Shadows of the Dead or  Mag's  Crush). The calculation for casting time is (Base Animation Time) ÷ (1 + Speed Bonus). Sources that Ability Casting Speed positively: Ability Ranking[] Since Update 15.0 (2014-10-24), Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3. Warframe / Archwing / Necramech Rank Ability and Rank First Ability Second Ability Third Ability Fourth Ability Unranked Unranked Locked Locked Locked 3 Unranked Unranked Locked Locked 5 Unranked Unranked Unranked Locked 7 Rank 1 Unranked Unranked Locked 10 Rank 1 Unranked Unranked Unranked 12 Rank 1 Rank 1 Unranked Unranked 14 Rank 2 Rank 1 Unranked Unranked 16 Rank 2 Rank 1 Rank 1 Unranked 18 Rank 3 Rank 1 Rank 1 Unranked 20 Rank 3 Rank 1 Rank 1 Rank 1 22 Rank 3 Rank 2 Rank 1 Rank 1 24 Rank 3 Rank 2 Rank 2 Rank 1 25 Rank 3 Rank 2 Rank 2 Rank 2 27 Rank 3 Rank 3 Rank 2 Rank 2 28 Rank 3 Rank 3 Rank 3 Rank 2 30 Rank 3 Rank 3 Rank 3 Rank 3 Ability Disrupting Enemies[] Ability Immune Enemies[] Full Immunity[] Partial Immunity[] Notes[] Patch History[] Update 37.0 (2024-10-02) Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up! Update 25.6 (2019-08-08) Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities! Hotfix 25.5.2 (2019-08-02) Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints. Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly. Hotfix 25.5.1 (2019-08-02) Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian. Update 24.6 (2019-04-04) Warframe “In Air” Ability Changes Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop: https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/ Removed "cast on ground" requirements for the following Warframe abilities: Trinity Well of Life Trinity Energy Vampire Trinity Link Frost Avalanche Atlas Tectonics Mag Crush Chroma Effigy Loki Radial Disarm Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground: Rhino Stomp Banshee Sound Quake Oberon Hallowed Ground Khora Strangledome Nidus Virulence Harrow Condemn Update 22.20 (2018-05-17) Updated several ability stat descriptors to make them clearer: Standardized format across all Warframe ability descriptions. E.g. Range (Meters) # to Range # E.g. “Health over Time #” to “Health / Sec #” Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc. Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank). Changed “Range” to “Radius” for several Warframe abilities. Update 17.5 (2015-10-01) Warframe Changes Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch. Duration Mods now have an effect on toggled Abilities. For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain. Drain-Per-Second and other adjustments has been made on the following Toggled Abilities: Chroma’s Spectral Scream now drains 3 Energy. Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods. Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods. Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed. Equinox’s Rest & Rage has had its base range doubled. Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown. Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts. The minimum energy cost of an Ability cannot go below 25% of the base cost.